For some reason, the engine makes the game look unique like no other game. I don't think you can even use other engines like unreal engine to replicate these kinds of graphics. Not in terms of fidelity but rather the kind of look and feel the slipspace engine has. Everything just looks so clean and well presented. Especially the way metal surfaces reflect light and the way it sheens
Yeh, I like this map a lot. Has knocked Guardian down to 2nd place for me as my favorite map in all of Halo. Can't wait to see what 343 can do when they're fully up and running.
One of the reasons that devs should starting using or make their own engine, the game feels unique. But sadly every Dev is either using Unreal Engine or Unity, it makes the game feel like any other.
It's pretty small, seems quite obviously a 6v6 Map. The other Map in Season 2 is a lot larger and more open, that Map looks a lot more likely to be a BTB Map.
@@andybagles4156 Does the game even have 6v6? Haven't played for quite a while, so I don't know if they added that but it was desperately needed for Launch Site.
@@Fuzunga only 4v4 or 12v12 (BTB), unless they added some 6v6 mode yesterday. I haven't played Infinite since yesterday but I'm not aware of anything like this coming to the game rn.
I agree. Can't *quite* put my finger on it, but I *feel* you. Perhaps it should have been asymmetrical, or at least more organically symmetrical. The abundance of the overgrowth, plus symmetry, is a but offputting to me. Like, I know something can be built symmetrical, then fall into disrepair, but it just *feels* weird the way they implemented it.
Literally worse than Behemoth for ranked. The community shit on them so hard they removed Behemoth CTF from ranked play and they replaced it with this trash. Now 343 is PURPOSEFULLY shitting on the player base.
@@mohammedAli-uh8ie Its another long ranged BR shitshow, which doesn’t feel good in a game with horrendous hit registration. There’s way too much open space. You literally only have cover on the flag ends of the map. Top bridge is a death sentence. Bottom light bridge is a death sentence. Once you drop down to the light bridge you have no choice but to go to either end of the bridge to get off of it. Usually when a new map releases you can tell whether or not it’s going to play well within the first few games. I would be shocked if the pros think this map plays well after a month goes by.
Plus both of those areas you mentioned are also extremely high risk high reward you can literally cut the time it takes to get to the other base by half so I think the reward can outweigh the risk in certain situations
@@deerecoyote2040 I was 2-3 wins away from Onyx before the first ranked reset and between all the leavers and awful team balancing I peaked around mid D5. The ranks did reset and I played the new map twice in placements so it’s possible I just had shit teammates.