From what I've heard this isn't in Campaign, and that's such a huge missed opportunity imo. That said, this is a very basic implementation and for just the multiplayer maps seems really odd tbh. If they had done a little more, like reflections and global illumination then it would have been a much more interesting addition, but just shadows feels almost lazy.
@@TheDrawable Yes I have, and for the most part it ran fairly well for me with the exception of a few locations. But if you have a higher end ray tracing capable gpu then the performance difference should be fairly acceptable. As is with most RT in games. If you can't run it that's fine, but if you can then it's there for you.
Maybe I'm crazy but I do notice the difference. Edges of the shadows look a lot more solid which I think makes them look more real. It's not perfect but I think there's a lot of potential. just needs a little more tweaking
the overall global occlussion of halo infinite is really bad, what a miss opportunity to only put shadows, the feature that is the most unnoticable in raytraced techniques
@@knowbert dude you don't have any idea what ambient occlusion or global illumination is lmao, yeah the game's art style is good I like it myself, but the rocks and the mountains look really bad due to poor lighting, just compare it to metro exodus or the witcher 3. But sure "go create it yourself" is the best argument for excusing 343 7 year development cycle, the lightning in the game is objectively bad, just go look the digital foundry video.
The trees from a distance and foliage is incredibly bad when u compare it to destiny which runs at double the framerate lol and horizon zero dawn (comparing PC versions of each game at max). The self shadowing of pine trees in infinite from certain distances is literally non existant and it looks like bilboards.
I think it does look way better but I could really feel how much it was hitting my frame rate so turned it off. But if this would have been in the campaign and they would have added to the story like they should have it would have been amazing.
the shadows are nice and it isn't too bad when reducing the render scale a little even on a 3070. I would rather see ao be improved over shadows though
I think most of us recognize when RT is added to a game that it changes the way said game looks almost exponentially. The implementation here is very lite & honestly unnoticeable. Like it doesn't change the feelings I have when I look at the game. I guess that's a testimate to Infinite's art direction.
So they put in Multyplayer where 99% of players will not observe these things but where player can see it and enjoy the graphics in Campaign not wtf smoke microsoft are that stupid or ? why no put in both multy and single player ....for what put in multy they dont even look to sun or shadow or etc the look to kill eachother
@@hydb801 they look quite nice in rocky areas however they don't apply to things like ground cover and grass which is where they would make the most impact sadly. I feel it should at least be present on PC's high setting because it's actually quite cheap on Turing cards. I can imagine it's probably not that bad on RDNA 2.
That "ray tracing shadows" is how shadows have looked in games for a long time ago.Of course we will see a big difference because the original shadows are crap