@@thedaltoid0266 It’s cause they based it off of halo reach. Halo reach is a spiritual reboot of the halo 1 art style. You know all the clear structures with blue lights running through them on forge world? That’s supposed to be “living” forruner tech. And that’s also why the brutes so ugly and unlike brutes from any other halo game. They are designed to be what brutes might of looked like had they come out in Halo CE. And so because halo reach is inspired by halo CE, 343 just took all those assets and flipped them. But the problem is that halo reach isn’t literally Halo CE, just inspired by it.
There's a mod coming on the ODST engine and also a complete remake with reimagined maps based on the originals apparently being worked on the Halo 4 engine.
@Pedro_The_Neco while that looks fun it's not a faithful remaster in the same sense. I want updated graphics that resemble the original as close as possible like H2A did with H2.
@depressedman4245 You're insane. It's always worth going back and fixing them, as it does ruin the pretty visual style CEA went for. Perhaps your blind to all the positive attention halo infinite has been getting too recently huh.
So the unauthentic version of CE isn't even authentic to it's original unauthentic style in MCC lol Something important to note about MCC is anistropic-filtering is still broken, even in this video it highlights how it only seems to be x8 at most, you have to force x16 in your GPU driver to fix the issue, hope he brings attention to it at some point The horrible ambient occlusion pixelisation at resolutions below 4K is also really distracting and a good reason to avoid CEA
One bug that always bothered me in CEA: If while holding an Assault Rifle you spin the camera right you can see where they didn't give Chief fingers...
@user-fm4ux1gg1x it should have been fixed. This was not a problem in CE so this is a new issue CEA made (we should get a separate actually faithful remake anyways but if they won't give us that they could at least fix CEA up the best they can)
I commend you for doing a vid about the problem with these horrendous remaster graphics everyone hates. You truly are dedicated to finding ALL of the flaws.
Halo Reach has a LOT of missing graphics and issues on MCC. Please make a vid about that. It actually broke important story set pieces that makes the campaign harder to follow.
Yeah, thankfully in the latest update they restored the seraph fighter craft and anti air sky battle on long night of solace, but the in atmosphere frigate naval gun tracer effect fired from the grafton is still missing on tip of the spear, oddly enough the space variant works as seen on the savannah perfectly fine.
One annoying thing, even in 360's CEA, is the holographic panels on the outside of the Pillar of Autumn that are floating a foot from the ship that you can see at 6:27 - 6:40
You were missing the broken foliage in the mission two betrayals, in the remastered version the leaves disappear from any point of view which does not happen in the classic version and they also lack dynamic animation like the rest of the foliage, which I had already reported but they haven't fixed it
So the unfaithful port of CE is also a unfaithful port in itself lol. Even if it's generally disliked, I do hope it's given the same restoration treatment as other titles so far
The dithering (My brain originally said "checkerboarding", but I was sure that wasn't the correct wording) has definitely been the most bothersome bug I've encountered with Combat Evolved Anniversary. Nice to know that there's at least a user-end means around it until any official fix can be delivered. As little as I care for Anniversary as a whole (Especially as we don't have the means to directly create mods for it nor Halo 2: Anniversary), it is still only fair that it, at worst, be judged at it's best.
I just got the Xbox 360 version recently and it's so much better than the MCC version. Without this video I wouldn't have known about the visual issues. Thanks for the great content as usual why!
The dithering also transfers to Series X if you happen to play on PC and save settings as Enhanced. This was a helpful trick that allowed you to change your FOV on console before it was implemented.
"A less than ideal visual experience for the game" To be fair, that just describes CEA in general, but I agree that it still deserves to be preserved faithfully.
I really hope they not only fix these bugs, but also modify the level lighting to be more closer to that to the original. Levels such as Truth and Reconciliation were overly bright in the Anniversary graphics, rendering the sniper rifle's night-vision pointless.
2:25 OH MY GOD I FINALLY KNOW WHY IT HAPPENS AND I WAS THINKING YO WHY MY ANNIVERSARY GRAPHICS LOOK WEIRD jesus christ how longs it have that dithering thing for
Halo 2 anniversary needs a video, screen space reflections are gone from the water, it had them on xbox one but they are missing and look wrong on the beaches and bridge of earth city currently, i provided omar with good before/after comparison images.
Huh, yeah I remember anniversary looking alot better back in the day...but I couldn't remember if that was just me in awe at how good it looked at the time or not.
There is also a problem with pillar of autumn cutscene where marines appear and dispaear or they get frozen in a certain area and thats also present in 343 guilty spark cutscene when master chief sees the recording through jenkins helmet Edit: there is also a graphical issue with the library cutscene where the camera clipps into a wall/door when it moves to where Masterchief should spawn.
Looking at this, the bugs got worse. So apparently an update happened and i was going to record part 4 of my CE Heroic run, when i clicked up on the D-pad (I play with Controller) and i found out that the movement is binded to the D-pad. Idk how to fix that since it was never like that before. When i press D-pad Up, that's the flashlight on CE.
I always thought that dithering thing was just part of the game. Because it doesnt affect just CE, even the main menu has the problem and it pissed me off so much when i noticed it
Its ironic how people point out a lot of 7th gen games have a yellow filter over them, and yet the original 360 version of Anniversary looks more colorful than the MCC version. I hope these issues get fixed.
I noticed that shadow dithering effect myself, and thought it was due to AA, since when I turned that off it disappeared. But you're saying it's simply having the overall graphics setting on "Custom" that fixes it? That's so weird.
You know what's strange about this? I use ReShade and looking at what the Legacy game looks like, it looks a lot like my changes I made to my copy of MCC.
With how many layoffs Microsoft made this year, including Halo Infinite's campaign team, I think MCC devs were taken too. It explains why the amount of updates & bugfixes have slowed to a crawl, even with Infinite taking up most of the dev time. I'd like to be proven wrong though.
Yeah I was worried when one of the prior updates removed the beach battle in halo reach LNoS mission, and really messed up halo 1 anniversary cutscene objects because h1a was in a much worse state than in this video less than like a year ago, which has been fixed a little while ago, so im glad they are still fixing things.
That dev time has proven to be pretty good for infinite it seems, the game has gotten alot better, infection, husky raid, big team heavies, etc, and lots of new cool maps...it feels like halo.
@jasperfox6821 yeah I think we are past the dark times for halo mcc and infinite, remember that halo mcc went without a much needed update to fix a new proven memory leak, and damages the last update caused for like a year, which is all fixed and corrected a little while ago, but yeah infinite is getting better too now
I noticed the dithering bug in H2A also, however, I found it when I had my graphics set to custom and all the waty up. I tried setting it to enhanced and back again to no avail.
To be fair, that seems to be a mistake (or easter egg?) done by Blur studios, an external company that specializes CGI animations and who were responsible for the awesome cutscenes in H2A. In order to fix that, 343 would need to set up a new contract with Blur to redo the cutscene, which would probably cost a lot more money than it's worth... And which points to a fundamental and consistent problem with 343 as a company, given how they always solely rely on temporary contractors to do their job for them because they can never do anything right by themselves.
I hate remembering CEA graphics are a thing. Most of it is just so jank or fuck ugly I can’t stand to look at it. The ultimate irony to me is that by sticking new graphics over an old animation rig, they made the game look more dated than the classic graphics. Like how the fuck is that even possible?
Halo Anniversary is by far the least important game/style to preserve and fix, but it should be fixed nonetheless and look as good as it possibly can. IMO now most work should be done with 3, 4 and Reach as 1 and 2 look incredible now and pretty close to how they should.
DXDIAG isn't a way to prove you own the game, it's literally just a diagnostic file reporting all of the specs of your PC. It's a way for them to figure out what type of machine you have replicate any machines specific bugs.
Halo CE "anniversary" was just made to raise money, nothing more than that, there is no affection. Most of the models, textures and animations are reuses of HReach and H3.
Even though I agree CEA should also be in its best shape and form. Why we as consumers should have a lesser/downgraded version of a product we paid for.
While I agree that the remaster is not as good as the originals, I think there's a certain charm to the remasters, including Halo 2's. I think at least fixing these minor issues with the game can make it a better representation of the "trope-y" time capsule the CE Remaster was in at the time around 2011. I am just glad we can play Classic without the need to interact with the remaster in anyway, and classic looks real good now.
If only Infinites Cortana flashbacks could be fixed to her short hair because why forget the OG CE version and not the Anniversary, looked weird but still the og and Cortanas suit(she aint fully nude she has something to hide the goods but is very highlighted and her Infinite version is BAAAAAaaaaad like what was that, her Halo 4 edition too its like they wanted as low a detail possible to the most detailed girl in the universe that we made a promise to 😢 bring her details back and to her sister the Weapon she lacks detail as well
NitPicking. Im here since the beginning. They didnt do a good job with Anniversary but im happy with final result. You don't need to do a whole 10 min video about textures and colour palette
As someone that has been playinf halo since Combat Evolved released back in the day I couldnt care less about CEA, in 2011 was a bad remaster, using assets from older games and completely breaking the atmosphere of the original with everything being too bright and colorful. even if the MCC version of CEA is no the one that released in 2011 new players are not going to care or notice it, but I make sure every time someone asks if they should play the game I always encourage to play on original graphics.
@user-fm4ux1gg1x Because "MUH 343 DID NOTHING WRONG." K bud, a certain ruler in the 1940's "did nothing wrong" according to many weirdos but we don't talk about him do we?
@user-fm4ux1gg1x Sorry for taking as long as 343 did to care about Halo Infinite, but play the 360 version then come back and actually watch for a shocker. 🤯