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Halo ODST: Reimagined Cutscene (Fan Cut) 

Ironside Media
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This is my remastered version of the skyscraper cutscene where Romeo gets mauled by a brute chieftan. Had a lot of fun reworking this piece, and definitely learned a lot.
Made using Halo ODST Mod tools, and Davinci Resolve.
DISCLAIMER: This is an unofficial, non-profit
creation, and is not intended for commercial use.
The following was created for entertainment
purposes only. Halo is the property of Microsoft and 343i.
Special thanks to these fine creators for their help and inspiration! Check out their channels for more great content.
@brussellstudios
@Generalkidd
@NotPipi
I also do digital artwork as well. Check out my IG page.
/ the_artfoundry
#halo #odst #haloodst #brute #chieftan #fanvideo #davinciresolve #romeo

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16 апр 2024

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Комментарии : 67   
@ironsidemedia
@ironsidemedia Месяц назад
UPDATED VERSION HERE: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-9EKVHmo2M-E.html For those who preferred the original, here is a simplified version that only uses my graphical enhancements and expanded sound design. I hope you enjoy. There's been quite a bit of feedback on this video, and I would like to quickly address some of it. The purpose of the project was simply to give the community a fresh perspective on this cutscene, and to bring attention to some things that may not be prominent in the original, while also improving on the textures and sounds. I understand that some prefer the original pacing and camerawork. Fair enough. I've read all of your comments, and your critiques have been noted. I shall try to improve my editing in future projects. Regardless, thanks for the likes and views! They do mean a lot to me.
@Rusa_Azavayl
@Rusa_Azavayl Месяц назад
The phantom felt like it came in a little too slowly as the idea was that it caught them completely off guard. Apart from that the new dialogue and sound effects as well as angles of the shots were spot on, well done
@Sigma-gb9yd
@Sigma-gb9yd Месяц назад
That one you'll have to take up with the old Bungie. It's Freecam with after-effects and SFX added in.
@johnmacangus2634
@johnmacangus2634 Месяц назад
The weight of that gravity hammer was portrayed perfectly!
@thomaskelley6521
@thomaskelley6521 Месяц назад
Gotta be my favorite art style for halo. The Halo 3/ODST aesthetic is perfect
@steverboot
@steverboot Месяц назад
I love this fresh new take, even though it's a scene I've seen (and even reenacted with my friends as a kid) countless times already, it managed to get me as hyped as I was the first time I saw it way back in '09. Deserves way more views honestly.
@DavidGonzalez-sg3nv
@DavidGonzalez-sg3nv Месяц назад
The YT Algorithm will make its round. This will go viral for us Halo fans
@JayS96Bruh
@JayS96Bruh Месяц назад
Rip that one cop lol dude got obliterated
@potatokilr7789
@potatokilr7789 Месяц назад
I always felt like this dude was wasted character potential
@AJadedLizard
@AJadedLizard Месяц назад
@@potatokilr7789 Dude has the only BR-55 in the entire game, he was definitely a main character in another story.
@slate8409
@slate8409 Месяц назад
Solid animation but the choreography is off. Thing that immediately struck me about this was how slow it was. The original scene was FAST, and it was absolutely believable that the Chieftain did the damage it did within those few seconds with how fluid its movement was moment to moment. There were no instances where it just stopped like it did in this, not until it slowed down to try and finish Romeo off - and that was exactly what bought the rest of the team the few seconds they needed to dogpile it. This felt a little off during that immediate halt in pacing during the wind up with Romeo down. All gunfire stopped despite multiple people still being up, and that was easily a moment where they could've just drowned it in bullets to kill the thing then and there.
@potatokilr7789
@potatokilr7789 Месяц назад
the original also had some painfully slow moments that made you wonder what everyone was doing off camera. Just standing around?
@BlueFlameStudiosOfficial
@BlueFlameStudiosOfficial Месяц назад
The animation for this was pretty solid! The lighting and rendering are very good as well. The only thing that I could say that could use a bit of improvement is the cinematography/framing. Some shots are very well done, but a few of them felt just a little off. Some shots felt like they should have been punched in a little more, and some seemed to have needed to align better with the rule of thirds.
@ironsidemedia
@ironsidemedia Месяц назад
Thanks for the feedback. I actually can't take any credit for the animation, since this is all the in-game render of the cutscene. I just reshoot the cutscene in freecam mode, then add all of my visuals and sounds after. Any chance you could timestamp the shots you think could be improved? I'm still developing my director's eye, and it would be helpful to see what others are noticing.
@BlueFlameStudiosOfficial
@BlueFlameStudiosOfficial Месяц назад
@@ironsidemedia Ah, ok. I wasn't sure if this was still in game, thought maybe it was reanimated. Here are some of my nitpicks/feedback. Note that this criticism is in no way the "correct" way to do things and are just my opinions formed based on my knowledge of filmmaking. 0:27 I think the shot should have had Romeo aligned a little more to the left of the screen, and the framing a little lower. 0:42/0:43 Buck should be aligned more to the left rather than center. 0:54 to the right. 1:00-1:13 was phenomenal. very good. but at 1:13, the shot could be angled a little more to the left, or have Romeo aligned to the right side of the frame rather than centered. I think the biggest sin that was committed in this was the breaking of the 180-degree rule at 1:20-1:23. The camera should not have been at the position it was at 1:20. The shot itself was great, however when you break the 180 rule it can disorient the viewer. For example, he got launched from left to right, but then in the next shot it seems he got launched from right to left if that makes any sense at all. 1:31 the camera could be brought down a little more, and then the 180 rule is broken again switching to 1:34. There was a very small shot around 1:41 that happened for a second. This shot could have been exempt. When you have very short shots they can be sometimes jarring and make the viewer feel like they missed something. 1:47 seemed a little awkward. maybe a side profile would have looked better here. 1:49-1:55 had more 180 rule breaks - the shots look very good, but you should still definitely keep in mind if you are breaking the 180-degree rule. I was very guilty of breaking this rule for the sake of pretty shots, so don't feel too bad about it. 2:17 is a very good example about why the 180-degree rule is important. At 2:17 he comes from left towards the right, so you would expect the momentum to come from the left, however at 2:18 the momentum is coming from the right which feels weird, because the viewer would be expecting a continuous motion coming from the left. 2:35 good shot, but maybe frame Dutch just a little more to the left.
@ironsidemedia
@ironsidemedia Месяц назад
​@@BlueFlameStudiosOfficialI see. Thanks for such a detailed breakdown. My creative background lies in still art and photo manipulations, so it can be easy to overlook minor issues when I'm editing a project this large. I will try to better apply these rules better going forward.
@LordMdama
@LordMdama Месяц назад
BROTHER THIS WAS AMAZING!
@WhatIsSanity
@WhatIsSanity Месяц назад
I always felt sorry for the two remaining cops this brute manages to pulverise.
@cabooseproductionz6175
@cabooseproductionz6175 Месяц назад
My favorite mission and cutscene from my favorite Halo game, i love it ❤
@NikNakPdyWak
@NikNakPdyWak Месяц назад
2:50 "push grif!" "I am pushing!"
@ironsidemedia
@ironsidemedia Месяц назад
lolz
@CloakZero1332
@CloakZero1332 Месяц назад
Damn this is really good, definitely need more odst cutscenes like this
@imperatorvegetarius
@imperatorvegetarius Месяц назад
In terms of constructive feedback, you have a solid thirty second period where the other characters stand around doing nothing while the Brute has its way with Romeo. I would recommend not dialing up the drama of a scene at the expense of pace/believability. In the original, this period is ten seconds long, which is already stretching believability when it comes to the reactions of the other characters, but it just about falls on the right side of the drama/pace balance. Looking forward to seeing your next work!
@redfriends_gaming
@redfriends_gaming Месяц назад
At first I thought, what’s different? Then I realized it’s not a remaster of the graphics lol
@Ayequian
@Ayequian Месяц назад
LMAOO why did the banshee make a propeller plane sound FX in the beginning?! 😂
@armandodelrio4098
@armandodelrio4098 Месяц назад
Excellent edition
@117-edits
@117-edits Месяц назад
Perfect animation, absolutely loved it, keep up the good work
@departmentofpoetry1416
@departmentofpoetry1416 Месяц назад
What the hell that was incredible
@carlsamme6416
@carlsamme6416 26 дней назад
Amazing!
@allthingshalo9388
@allthingshalo9388 Месяц назад
This was cool, man! Great job!
@thesouth9661
@thesouth9661 Месяц назад
this is amazing excelent work
@phatdog
@phatdog Месяц назад
Awesome work, the police guy getting turned to pink mist was absolutely brutal. I just cant believe people are giving you so much critique! Ignore them, they're just mad that they can't make this lol. Great stuff 😁
@ironsidemedia
@ironsidemedia Месяц назад
Glad you enjoyed it. In the interest of fairness, I did originally ask for feedback in the description. (And they definitely answered that call. Lol) Thanks a lot for the encouragement though. It's always appreciated.
@phatdog
@phatdog Месяц назад
@@ironsidemedia keep up the awesome work 👍
@brussellstudios
@brussellstudios Месяц назад
Wow nice work making it your own. This shines even more when compared to the original cutscene. Yours is much more dramatic and has some good punchy scenes to it. You gotta clue me in on how you do this for cutscenes in the Mod tools. Any particular tutorials you looked into to get started?
@ironsidemedia
@ironsidemedia Месяц назад
I actually reached out to GeneralKidd directly, and he helped me get mod tools working on my PC. But apart from that, it's all been trial and error on learning what is possible. I'd be happy to teach you what I've learned if you wanted.
@brussellstudios
@brussellstudios Месяц назад
@@ironsidemedia Appreciate it! Sent you a direct message
@CougarinHalo
@CougarinHalo Месяц назад
Man this is AWESOME 🔥
@gatheringwolves8267
@gatheringwolves8267 Месяц назад
amazing work
@TheGoldenODST
@TheGoldenODST Месяц назад
very nice, keep it up
@Sweat_Tyler12
@Sweat_Tyler12 28 дней назад
Halo 3 anniversary better look like this
@youknowwhoiam366
@youknowwhoiam366 Месяц назад
I've never heard those voicelines before in that mission.
@ironsidemedia
@ironsidemedia Месяц назад
Yeah, the original is pretty sparse when it comes to dialogue. So I used a mixture of lines from Reach's firefight, and AI voice acting to better flesh out the scene.
@youknowwhoiam366
@youknowwhoiam366 Месяц назад
@@ironsidemedia huh, nice.
@captinkrunk101
@captinkrunk101 Месяц назад
Has anyone ever considered how heavy a fully armored brute is and chieftan at that?...and that was dead weight on top of him, and they moved him like he was only 250lbs
@ironsidemedia
@ironsidemedia Месяц назад
Honestly, that was something that always bothered me about the original cutscene. I tried to give it some heft, but it really would be a miracle that buck wasn't crushed on impact.
@adustyoldbox
@adustyoldbox Месяц назад
Good work
@badaztec2314
@badaztec2314 Месяц назад
This didnt have to be as good as it was but it was anyways. Fuckin sick!
@masterchief6472
@masterchief6472 Месяц назад
Heck yeah
@anonymousyoutuber3002
@anonymousyoutuber3002 Месяц назад
play it in 1.25 times speed!
@onyxcideYT
@onyxcideYT Месяц назад
Please more.
@emperorfridgethedude
@emperorfridgethedude Месяц назад
Least talented Halo fan:
@azemov2847
@azemov2847 Месяц назад
This was amazing but i wished you had the cutscene music player from the start
@BlackHoundProductions
@BlackHoundProductions Месяц назад
A little too slowed down at points, but absolutely phenomenal nonetheless!
@Green-IV
@Green-IV 21 день назад
a couple slow-ish parts- but a perfect animation and a perfect anything in general is a large expectation. Regardless- bravo sir. This is the kind of treatment that I believe the story telling/general content in Halo needs. Something that knows what it is- plainly old as if it hadnt changed but with some acceptable upgrades Im sorry but I have zero interest in the direction 343 pushes Halo especially its story. Didact- the Guardians- the harbinger- 343 just tried to speed run Halo out of Bungie's zone and into their own. I used to try and be interested and it worked but until guys like you stop making stuff like this with zero budget while using 'old' content- Ill never believe that their way in the only way I mean you guys on YT and elsewhere have been making these animations for so long now- sometimes theyre original yet connected to the *main* story and its characters. Hell some of yall dont even show the original content- just something new that happens somewhere around the originals- even though its your own take imo thats the best way. Because youre not just trying to redo youre actually adding onto it in a good way (if its done right like how you did) When I want to watch this game cutscene Ill think of this video instead. Thats called *successfully* evolving something. 343 should take some notes.
@JackJonValois
@JackJonValois Месяц назад
S P I C Y
@jesusalmazan4216
@jesusalmazan4216 Месяц назад
:)
@iMRCuddles
@iMRCuddles Месяц назад
It looks very nice but the chieftan is just kind of slowly doing his thing and no one is shooting him for some reason. Like I just picture everyone sta ding around watching Romeo get this business lmao
@Hashakka
@Hashakka Месяц назад
it looks really good, but the pacing feels off for what’s supposed to be an ambush. it just feels too slow for my tastes. you’ve got plenty of room to improve and put out much better stuff in the future!
@nightdweller2902
@nightdweller2902 Месяц назад
I like the new dialogue, but the lack of music and the fact that it's been bloated to over twice as long as the original really doesn't do it many favors. The camera keeps changing angles way too often and overall it just takes too long. The pacing is all over the place. That said, the way you made the gravity hammer feel heavier was nice.
@AJadedLizard
@AJadedLizard Месяц назад
I'm not a huge fan of how much slower this is; I think the original feels rushed but there's too much time for the ODSTs to just stand around and watch Romeo get brutalized here.
@Studiosmediamilk
@Studiosmediamilk Месяц назад
Nah, it is a really amazing animation, but it is simply not the same cinematic quality the original had
@Connor8609
@Connor8609 Месяц назад
Good effort, but it just feels needlessly slow and has no urgency in it.
@ppppppppppppppppppppp600
@ppppppppppppppppppppp600 Месяц назад
Looks amazing, but far too slow. These guys are in a firefight, and their buddy just got smashed, they're not wasting any time in killing the threat, nor is the chieftain going to stop attacking until they're dead. Nobody should *not* be trying for a kill shot at any time. All the downtime breaks the tension. Otherwise looks beautiful, great work
@ChefandTheArbistor
@ChefandTheArbistor Месяц назад
Great animation, but the actual cinematography and timing isn’t great. Also the way the music stayed from gameplay to the cutscene in the original is missed.
@rvalent9366
@rvalent9366 Месяц назад
Fan made but not remastered and not better than original
@JohnPitolargo
@JohnPitolargo 5 часов назад
Halo infinite is better.
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