Disco elysium: 0/10, not enough jews huckstering for their god.. capitalism (Jk, great game other than the commie bias in it and abuse towards workers by the creators)
I vividly remember that while there are no slides, at the end you get a write up what happends to each surviving party member after the end of the game. Rook is always reassigned to training unit in Syberia and dies in an accident in 1953
@@goombah8771 He is a NKVD commando, member of SMERSH seems quite loyal to Stalin, and 1953 was the year Stalin died and USSR shifted away from Stalinism. It seems quite possible he might've fell victim to Krushchev's purges.
@@goombah8771It was supposed to be a hint for a sequel involving Carribean Crisis, that never came to life because game went out poor. IIRC, some other characters also die in that "accident".
Apparently the CIA recruiters found out that they get more sign-ups when they admit that they suck at their job and might get fired. Nothing like the Gaslight Mafia to tell you .......
I just wanted to say that I've watched a small handful of RU-vidrs who cover games for years now--Accursed Farms, Civvie 11, Mandalore, so on--and you've come out as every bit as good as any one of those. Welcome to the elite RU-vid niche boomer gamer bourgeoisie. Also blew my MIND to hear a bunch of voice actors from Oblivion here.
"Sweet Jesus, Rook! That's not Marx! That's Nick Land!" Another banger, Mr. Warlockracy. Seven minutes in and I'm hearing lines like this. Never stop making videos. p.s. this game is a Bethesda cast reunion, isn't it?
The only soviet RPG revealing the secrets of British kung fu, sent to the USSR by John Cairncross, one of the famous British communists double agents known together as the Cambridge 5.
I was not expecting to hear voice actors I'm mainly familiar with from Oblivion to be in this. Interesting how this game came out a year before Oblivion did as well. Some of them also did voice work in Morrowind and went on to do stuff in the Fallouts and Skyrim.
@@baconaterlover5399That's Wes Johnson. He also voices Sheogorath in both Oblivion and Skyrim. He also voiced a bunch of characters in Morrowind, like the NPC who triggers character creation.
Found this in a flea Market, got amazed by how destructible was the enviroment (to the point you can softlock the mission) and never managed to achieve other ending than WW3... Amazing 10/10 Slav Jankness
I've heard that in Spain it used to be taught to fire SMGs with the gun at hip level, pressed against your side. I believe the idea was to have better control over the barrel and rely completely on previous shots to aim.
1C/Nival had quite a track record of picking up mods and releasing them as full-fledged games on disks. The Blitzkrieg series got the most mileage out of that, and the very first Men of War, too (another series that was a freaking technical and design festival, and a real testament to how ambitious and creative the dev crews were back when the gaming industry actually existed in the Russian part of the post-Soviet territory. Anything that wasn't shovelware slavjank almost always was a masterpiece bit of slavjank instead, a practically perfect dichotomy). Hell, the latest and the only one which has proper native Win10 support version of Space Rangers 2 (possibly one of the greatest games of all time?) is effectively a mod too, since 1C just picked up a bunch of people from the text adventure-making circles when the original dev team (Katauri) had either gone full MMORPG slave with Royal Quest or was in no shape to work on a big project at all anymore. Same with King's Bounty (the new first one, not 2 which turned into abandonware not a year after its release...). As for Silent Storm series, these were downright revolutionary back in the day and still are impressive by modern standards (when most games trying to do destructible environment can't match what an engine from 2003 could do, it's kind of embarrasing). Nival couldn't balance or properly stitch together their games for crap (HoMM V's release was a freaking disaster), but they sure knew how to create a mind-blowing basis that carried the whole experience. And now many of them are at Owlcat, doing the same mistakes they were doing 20 years ago. History truly does repeat itself.
Fun fact - despite SNK being disbanded, one dev (Evilcoward) still works on Space Rangers HD, so as to patch the game with features for modders, and there's an option on the Boosty of Klaxons, who manages the Universe Community mod pack (the good one), to donate to that programmer
Ooooh, I remember this one! This was one of the games you got with the 06/2007 issue of the german magazine "Computer Bild Spiele", fully localized and everything. I really liked it (even though I SUCKED at it back then). The sheer joy of firing a long burst out of your ardously aquired machine gun, obliterating enemies and environment alike, the cheesy one-liners, the insane story, it was...perfect. Thanks for reminding me of this...uh...rough gem!
Ah, the Silent Storm Series is one of my favourites. Never could get into Hammer and Sickle because of how on the clock you sometimes feel, but I have an old cd/dvd lying around somewhere. Another one building on engine/gameseries I can't find digitaly is Nightwatch (based on the book/film), played the demo back in the day. Would be very happy if you could find it and review it
There was a early build leaked a post apoc setting game, I remember the first level being a swamp and having to manually aim a bridge with a gun to drop it down. Cannot recall the game name but I saw it on rpgcodex long ago
I'm surprised I never heard about this game, it's actually pretty ahead of its time in its depiction of the US in the Post-War period. A lot of the information about its effects in Germany and Italy is marred by conspiracy, now, but the US did fund Neo-Fascist paramilitaries directly after World War II in an attempt to counterbalance Socialist political power in Europe and Turkey. The Soviets did the same thing with the SRP at one point.
This game was my favourite when I was 15 )) There are actually end slides for every character - and they change depending on which ending - good or bad you have. In the best imo ending slides are as following - Sanders will have a child from Rook, Rook, Fidel and Larry will disappear in unknown around Caribbean Crisis (possible sequel plot point) and Ziegfrid will become a ship captain, will save lives in accident and died after from heart attack. The best ending have much more battles and you will have to skip Moche as a playable character. But as a result you will know Ziegfrid dirty little secret because he was not a regular Wehrmacht soldier.
I actually had this game. I had to look everywhere to get it. I was a huge fans of Silent Storm, so I was looking forward to this. Not many games are set in post war Europe, so it make it stand out. Too bad it is hard as balls for all the wrong reason.
I love that some of the voice cast in this game also featured in morrowind and would feature in oblivion. Makes me feel like I’m watching a Bethesda game.
I was starting to think my memories of playing hammer & sickle were some sort of fever dream, because I've never met anyone else that even heard of it. learning it was a glorified mod makes things about it make so much sense. it absolutely was not presented like that in english media at the time.
The gangster animation the MC does is actually a leftover from the original silent storm, the axis assaulters in that game had a.... peculiar set of animations, including going full Rambo with machine guns (kinda like in JA2, where buff dudes shoot rifles one handed)
Silent Storm is one of my favorite little gems. I learned of it through One F Jef many, many years ago, and it's held a small piece of my heart ever since.
I knew this video would come :D The whole Silent Storm series is such a strange combination of quality vs. jank, hardcore espionage story vs. cartoonish pulp. For example the first SS has really well written bios for the characters but also the whole Red Alert 2 core Panzerklein stuff. Always wondered if they intended to do something more serious but ran out of time and went for explosive fun instead. Love the game, instant-doormaking with the Panzerfaust keeps bringing me back to replay it.
It seems to be a trend in these Russian RPGs is that a choice of wanting to eat your toast with butter or without at the end of the first mission decides which campaign you're going to do for the rest of the game.
Speaking of puzzle combat. Mutant Year Zero has a lot of that and I think its pretty great. Using stealth, the right weapons and your mutant abilities makes the difference between easy fights and your party getting turned into boar-and-duck soup.
18:04 In original Silent Storm and Sentinels expansion, this animation with SMG was tied to Axis(German) player character and companions with a soldier class, while Allied soldier characters are with a normal firing animation. If i remember correctly, German Soldier class and Allied Soldier were two separate classes with little differences in their code, like this animation difference. Other German classes have normal animations with SMG. You can see in both SIlent storms different animations for different classes, when they use their "assigned" weapons: Rifles for snipers, pistols for Engineers. German Soldiers or Grenadiers, not sure which one, also could fire their LMG with one hand sideways, while having left arm in the air. Great video as always, Warlock
I am fully torqued to see a new Warlockracy video already. I can never get enough of this guy. Plus, the fact that this game was a quick paycheck for basically every Oblivion/Bethesda voice actor just adds a hilarious icing to the cake, baby.
I found a copy of this game around 2008 in a Gamestop for $5. Surprisingly I got through the border crossing intro without too much difficulty then restarted the game picking every class available in a desperate bid to get passed the first five enemies in the game. eventually I got to a point where I can either surrender to the Americans and be arrested (pretty sure a game over, I don't think you can escape) or fight off an entire battalion of troops with two people, I gave up.
I've got the DVDs for this, I picked them up at a Fry's Electronics on a whim back around 2008. Never got far, was always interested in taking another crack at it.
This is such a throw back for me, I saw the box art as a child and without even looking into what it was on the backside of the box I had to have it. After getting it installed, I was blown away (at the time these graphics for me were something to behold, especially with how much was on screen.), never before had I played an Iso RPG, but the depth, combat, and story was good enough for pre-teen me to keep up. This video is a real treat for me today!
Oh man I love this series! The destruction you could wreak on the scenery was majestic. Always made me wish the engine would get used for an action game spin-off, WWII powered armor and all.
This game has an insane story and an insanely difficult leveling. I played it for days, I rescued everyone in the video, THE TURK WAS THE HARDEST! Larry wanting to go back and fight for his papa was heart wrenching! You can access the bunker and find out about Siegfried's past ! THIS GAME IS AMAZING! please god, give this franchise a fix for everyone to play it.
I live in middle of nowhere Louisiana, me and my dad went to a pawn shop to fuck around and look at guns and no joke this random nowhere pawn shop had eighty (might be a genuine low-ball it was a massive pile) copies of this game. It didn't work on fresh install for whatever reason but we got one for a dollar so
Thank you so much for doing a video on my childhood. This was a game that broke my computer 4 times when i tried to install it on a new system. "Curiosity didn't just kill the cat, it also threw it with cement shoes in the river".
As a German historian I am amazed that this interesting (overshadowed) time and place got utilized in an RPG at all. I would give that a chance, just to see how it feels and how it engages (or not) with the more horrific topics.
In a way i wish GOG get the right to release Hammer and sickle to satisfy my addiction to Silent Storm and Sentinels. But when I got to play this game, by aquiring it with dubious means, i was so lost. Cannot wait untill the day you talk about the two tactics game that I spent way to many hours on replaying over and over again
I really love what you are doing here. Lokking forward for my favorite local games, like Allods, Gorky 17 (18) Parkan, and many other. Your videos are really unique
Hey man, I just recently found your channel and I am loving the crazy variety in your game choices. I am genuinely impressed at how niche some of the titles you cover are, aswell as your content made about some of the more well known ones. I plan on binging just about everything you've uploaded I think (:
I still wish someone would make a game like silent storm again. With the destruction and the cool gunfights. I guess the new jagged alliance is the closest we got?
Whoa, first I've heard of this game! Ahh, I see. I have a huge blank spot of gaming from 2003-2005 when I was in the Army and didn't have a good PC. Silent Storm was a great series. I love the mix of character backgrounds in this game. You are hilarious as usual!
Just wanted to say i love your videos, especially games that allow you to talk about cultural influences you're familiar with. Its a perspective that i just wouldn't get from other reviewers.
I noticed 4 hours ago "Hammer and Sickle" with a wired Thumbnail as suggestion and thought "well, now your YT algorythm is fucked". Then by a second look I recognized who exactly uploaded it. And I knew what to watch for the next hour.
After you mentioned Silent Storm in a previous vid, I wondered whether you knew about this game as well. I sure did not expect you to cover it that soon though and now I've watched it like 4 or 5 times already. I distinctly remember one alternate story path with Rook dressing up as a Hammer officer and "interrogating" an unsuspecting civilian near the evacuated archives.