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Hard Surface - Panels, Details, Seams - 3ds Max 

Xoio
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This Tutorial explains a workflow how to apply surface details as panels, holes and openings to a smooth hard surface model in 3ds Max. Main focus is how to safe your initial shape.
Hop you enjoy this!
Peter Stulz, team xoio
www.xoio.de
Music Credits:
Summer by Bensound.com
Sound Logo by Boris Kozielski

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14 окт 2024

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Комментарии : 35   
@XoioDe
@XoioDe 5 лет назад
Quick question: Do you enjoy these timelapse concept models? There's more of this if you want! Cheers, xoio
@ivangunawan1629
@ivangunawan1629 5 лет назад
the timing of the explanation work very well. i'll stay tune for another tutorial. cheers
@dldimartini
@dldimartini 5 лет назад
Yes... you explained perfectly.. waiting for more
@antoniov8689
@antoniov8689 4 года назад
Timelapse are kind of useless, there are tons of timelapse works on youtube, videos of 15/20 min with detail explaination are way usefull even if you have to make 5 parts tutorial. Open to your answer of this comment Xoio, Greetings !
@THeI3oxMFIN
@THeI3oxMFIN 5 лет назад
Thank you! I was looking for a similar video) many of the points became clearer)
@dldimartini
@dldimartini 5 лет назад
Amazing...! Love the form of the bike.
@XoioDe
@XoioDe 5 лет назад
ok, will record more of this. thanks!
@thecrypt6482
@thecrypt6482 2 года назад
Very good technique, Thank you
@XoioDe
@XoioDe 2 года назад
Thanks - glad somebody finds it useful!
@Tryfieldanimas
@Tryfieldanimas 5 лет назад
Nice Vid. It's unbelievable that Loop Regularizer is still not a primary standard tool inside Max Autodesk really lapses everything.
@XoioDe
@XoioDe 5 лет назад
True - using it all the time .. There is the loop tools circle, but it's not as good.
@ArvindSwainOfficialChannel
@ArvindSwainOfficialChannel 4 года назад
You can always use geopoly. I use that always
@John-mz8rj
@John-mz8rj 4 года назад
Interesting work flow.
@alexpat3d
@alexpat3d 3 года назад
Sorry, I didn't catch, why do you use reference model for the final one? Just to align all vertexes which are moved a bit while modeling process?
@XoioDe
@XoioDe 3 года назад
Pretty much, yes. The issue is: If you work on a sub-d-model, the curvature is nice as long as you have a fairly even polygon size. As soon as you start cutting in details, the sub-d modell will get dented. So if you have the flow as a reference, you can start building the details and then iron it onto the reference. Hope that helps!
@alexpat3d
@alexpat3d 3 года назад
@@XoioDe Yes, it helped a lot! Thank you! I try to model clear, but after some operations I have to correct vertexes by hands, one by one and it is not very pretty and takes time. So, now I'll keep in mind to keep up reference models. Thanks a lot!
@Vibhu_Kishan
@Vibhu_Kishan 3 года назад
hey how would i do something similar in blender? any idea the part where u confirm the mesh bit
@XoioDe
@XoioDe 3 года назад
Hey, to be honest doing that stuff in Blender is even easier - I only use Blender these days for hardsurface stuff. The tools are quite similar use K for knife to cut the panels. The greatest thing Blender: You can work right inside the subsurface modifier on your mesh. Give it a shot!
@Vibhu_Kishan
@Vibhu_Kishan 3 года назад
@@XoioDe thanks i will have a look :)
@Vibhu_Kishan
@Vibhu_Kishan 3 года назад
@@XoioDe so if i did it in blender i would create a base mesh then duplicate it cut the panels onto that and then shrink wrap it to the original right?
@XoioDe
@XoioDe 3 года назад
@@Vibhu_Kishan Yep - you can use the shrinkwrap modifier. Or a slightly more manual and controlled way would be to do all your details and then activate surface-snapping and move-shrink it onto the base surface to have a smooth surface. Good luck!
@fatihturkmen4728
@fatihturkmen4728 5 лет назад
bbay :D
@XoioDe
@XoioDe 5 лет назад
bbay ? :) what is it?
@fatihturkmen4728
@fatihturkmen4728 5 лет назад
@@XoioDe turkis baybay 😃
@AaliDGr8
@AaliDGr8 5 лет назад
Very stupidly the real sweet thing won't share with us, I mean regularize script which u show in it :/
@ayan13yxq
@ayan13yxq 5 лет назад
First one! Haha!
@juliend8638
@juliend8638 5 лет назад
3ds max is not the best soft for this...
@XoioDe
@XoioDe 5 лет назад
I agree, but sometimes / some people don't have much of a choice .... if the studio your working for is based on 3ds-Max - and there could be worse options, too :)
@XoioDe
@XoioDe 5 лет назад
What would be your preferred choice?
@juliend8638
@juliend8638 5 лет назад
@@XoioDe Zbrush for Hardsurface details it's very easy
@juliend8638
@juliend8638 5 лет назад
@@XoioDe ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-vLgckFg1_fA.html
@XoioDe
@XoioDe 5 лет назад
@@juliend8638 Good link and channel, thank you! Whatever works for you :) ... I don't mind having a polymodeller to do that stuff, my favourite is Blender these days. Up to your personal taste I guess ...
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