Sireth classic is definitely harder but it’s not a massive difficulty spike. I’d say the hardest mega man series is probably Zero, but that one’s also my favorite series for its super satisfying controls and some other stuff.
Ryan Davadi No charge shot until the 5th game and no slide until the 4th game if iirc. Also, in comparison? I suggest taking a look at the following just to give you an idea: Yellow Devil, Quick Man's stage, Spark Man's stage, Heat Man's Stage, Elec Man's stage, Yellow Devil 2.0 . . . pretty much any NES Megaman era stage really. They are unforgiving.
You'd have fun seeing me play MM1 and MM2 for the first time. Nowadays I can beat both with no problem, but as a kid who grew up on Mega Man X, let's say I suffered a little on my first try. Especially on that one boss in MM2's Wily castle. Yeah, that one.
🤣 That's the pride talking when the seven stages of denial starts to kick in. Arthur knows a real man can fight through any situation with just his boxers and a weapon in hand.
This needs to be a whole series, explaining tips to make tough games not so hard. One thing I hate is when other people online are saying a game isn't that hard and I get crushed by it, since usually they don't give reasons why they find it so easy. Stuff like "that weapon's kind of broken" or "you actually can continue if you enter a secret code" make a huge difference.
Yep, considering that pre X Mega Man didn't really have dash, charged buster, or wall climbing. I don't see how this one keeps making it to 'hard to beat' lists. You have the tools I listed above, an easy mode path(once you learn it), an extra life farm on Armored Armadillo's stage, & super obvious patterns on the bosses.
I used the Game Genie and was so excited that I finally beat it. Then my world was ripped apart as I had to start all over. If I recall, I quit and never tried after that.
@@archetypervb I recently "beat" the game on an emulator and using save points only at in-game save points (no rewinding cuz that defeat the idea of conquering a tough challenge). I think being able to work throguh levels one at a time over multiple play session gave me a much better experience. Personally I think with how difficult and trial & error the game is, it really should have unlimited continues and a password system.
Call me crazy but I actually prefer the dash to be on the A / Circle button. I just find it simpler when I only have to keep track of one finger movement. Plus I like to keep the weapon switching to L / R.
Yea, I'm gonna have to try that. I didn't have that game as a kid but always loved the NES mega man games. I've only put in a small amount of time on the SNES classic version, but I sucked pretty bad. I didn't like the controls very much. I imagine it takes time to get used to, particularly the dashing, wall jumping, etc.
I'm one of those purists that plays with default controls. It isn't that bad with it mapped to A. That's how I've always played it and it's never been a problem.
Weirdly enough, is the only one game I play with the crawl grip and don't find it weird. Even more weird is the fact I just now realized I've been playing MMX with claw grip. EDIT: But the kind of claw grip in which you use your index and middle fingers to press Y, B and A. Maybe that's not even a claw grip?
Super Ghouls n Ghosts for me is the hardest game when I was a child, I remember the first time I beat it, I shouted my family in just to show em.... I learnt a very hard life lesson that day :D
@@Jooo_sh I'd say at least 14 people understand what I mean by that game, so that would mean 14 people gives a shit at least, though anyone who has beaten that game knows what a cruel beast it is
If you have a controller that let's you "hands-free-turbo" a button, then set the X button to do that. He said he likes the Spread and Crush-missile combo, but I like the homing-missile and crush-missile combo. This trick doesn't work with the Flame-thrower, and I think it doesn't work with the laser either, but I could be wrong about that.
@@TROOPERfarcry a good example of such a controller includes both the Super Advantage and Capcom Power Fighter. Super Advantage is easier to configure as the switch is already there. For the CPFS, you just have to press the fastest Turbo speed button with the X button to get it to switch weapons insanely quick
As a kid I had major problems. Was to young to really understand what the armor does, so I played most part without it. After hard problems with the Bad Ass Tiger, it was quite manageable, even without armor. Came to the pure land, but wasnt able to really beat it, till I upgraded my defensive stuff. So...yeah, can be hard, but is it really? If you have problems, you can still use the magic glitch to make the bosses complete jokes.
@@johnphillips5310 you just have to level up rocky before you go to the tiger. use magic & its no problem to beat it. i think the hardest fact is getting all the weapons
Most people don't seem to realize that you can chain attack magic. Make sure you're controlling the main guy (not little dude), then use the command button to make little dude cast fireball (for example). As soon as the elemental disappears, hit the command button again and cast it again. Repeat, repeat again. Boss won't be able to move. Max damage is 999 so when you think you've reached that, stop and let the animation finish. Stun locking FTW!
I’m surprised people think Megaman X is one of the most difficult games on the SNES. Yeah it’s certainly no walk in the park, but it’s not spine crushing.
Well he's coming from the place that people haven't played the games because they've been told their hard. I'm sure anyone that watches those videos where "gamers" try to play Contra and can't make it through the first stage feels like punching something.
With .30.seconds of the video he tries to ironically portray people who are good at games but while breaking down Megaman X he explains certain choices or playstyles to adhere to, to make things smoother, implying trial by error, rather than the game spoonfeeding it to you, no I don't think they're impossible but it's also easy to dismiss or play down difficulty once you've memorized or learned how to play a game more than a blind run, a good game design allows you to not get stuck but still give difficulty, this did still come off as condescending imo.
WOW this is SUPER helpful. I was definitely one of the people that dismissed Megaman X as "not for me" but I will absolutely have to give it another go. Great video as usual! Thanks SNnnnnnnnnnnnnnnnnnnnnnnnnnnnnnESDRUNK!
That shit was impossible. I had battletoads for the genesis and i could never get past the third level even though the sega version was easier than the NES game. That game was brutal.
Hardest Game ever. But it's possible 😎😎 did it a few times. You think after the speedbike level you can go through the rest of the game easily... But nope. The snake level, the chainsaw chasing level and the run against the crazy mouse. Man I'd like the play that he right noe
Valentino M. That’s always the poster boy for hard stages. It’s like every gamer who grew up in the 90s, have nightmares playing that stage. It’s pretty much the consensus to be the hardest stage for 90s kids.
I bought the X collections and zero collection, i started with zero and the X games were super easy compared to the emotional damage i went through with the zero games.
Right X2 and X3 are harder than X1 and that's only because the subweapons aren't very good so enemies are harder to take down. In X1 the flamethrower and tornado make every enemy go down quickly, I'd say the only hard part of the game is the final boss and that's to be expected.
EnglishMailbox No need for tbat attitude, he's right. The sub weapons in X are incredibly overpowered and once you get the arm upgrade they're just broken. So much is trivialized by Rolling Shield and Chameleon Sting. Think the cliff climb in the first Sigma stage. Also as mentioned, the fire and tornado melt enemies, so do the sparks.
In X, you really gotta get your gear first before worrying about the bosses. I think the people that found it hard didn't bother and just played linearly.
@@GrimmiesN Right, maybe it's not that the subweapons in the sequal aren't good. It's just that they don't compare to X1s subweapons. And honestly it's not that I dislike the sequels, in fact X2 is my favorite to replay, it's just that in X2 the upgraded armcannon is more fun to use than anything else.
Naw final boss rush is easy...unless you're doing the post-game challenge mode where you do every combat level back to back, enemies have twice as much health, and THEN you do the boss rush.
Hardest SNES games i played : 1) Super Battletoads aka Battletoads in Battlemaniacs (SNES) (the Bike level) 2) The Addams Family: Pugsley's Scavenger (The Fridge Level) Megaman X is not difficult at all and Contra III is not difficult. Super Turrican was harder. And Contra III is only a little bit hard when you play it alone on hardest. Hagane was the near perfect difficulty (a hard challenge and hard enough to keep you playing it). ActRaiser 1 is way easier than ActRaiser 2.
@@RoboBlue2 that’s like saying, “it’s not hard if you just watch a play through on RU-vid.” If you use cheats like rewind then you aren’t really beating the game.
@@Urlastnerve I was joking. :P But seriously, I did beat Super Ghosts 'n Ghouls that way and it's a good way to slowly ease into the challenge of eventually beating it without cheats.
Secret of Mana is seen as hard? Annoying with the stucked AI at nearly every obstacle, but in my experience the hardest part is the castle of the witch. It's the 3rd boss iirc and after that you haven't long to wait till you get magic. And then it's just spellspamming. Also there's a multiplayer option, so there's less chance to get stuck. It was one of my favorite game back in the 90s.
My thoughts exactly. After you get undine it become super easy because you got cure water to heal and popoi get the freeze attack. and who would have thought? ..the next boss fight is the fire gigas whos weakness is freezing magic. the game becomes even easier when you get the elemental luna because popoi cannot run out of mp thanks to the magic absorb spell. I really love this game since 1993 but to call it hard is ridiculous.
M. F. M. I admit, the tiger is hard af. @@iBallz_ Therefore i play a hard mod. Enemys have more HP, there are more traps in chests and the lance (or spear? - the 2nd weapon you get) can turn enemies into other, so make a rabite into a slime. I think, there are other changes too. My friend and me got into the Lava Tempel, but not further yet. A nice mod, but i don't know if it works with other versions of SoM than the german.
@@iBallz_ I dont think I got/figured out the magic absorb spell as a child. I remember the Mana fortress being a pain cause my weapons were super weak from relying on magic all game. I'll look out for that if I play it again as an adult :D
To me, the biggest problem with SoM is that the pace of the game has made it age terribly. And I say this as someone that loves it. The magic is great when you learn what works, but the menuing makes it almost feel like you're discouraged to actually use it. I can easily see someone casually approaching the game, feeling like they shouldn't use magic unless they're forced and getting overwhelmed by some of the early bosses that.. don't quite require it, but kind of do
@@sanicboom6443 Using the boomerang weapon makes him one of the easiest. Don't charge it - just sit in the middle, shoot one to the right when he spawns, he'll fall and immediately jump to the top left, shoot to the left, he'll fall and jump to the top right, shoot to the right, etc etc. He always jumps to the opposite corner, so just alternate shooting right and left. You can beat him in about 5 secs lol
There is even a brutal hard hack called "Hard Mode" addressing the abysmal easiness of this game. The Tiger Boss is kinda unfair though, it has too exaggerated invincibility frames. This becomes more obvious in this hard hack.
I'm guessing some people try to play it like an action game and rush through it, but if you slow down and treat it like an RPG (manage equipment, manage spells, grind levels, etc.) it's pretty darn easy. I suck at video games and even I beat it easily.
It might be for 2 reasons though: 1) As soon as you get the Dragon (Flammie) you suddenly have no idea what to do, since there's no clues (because most of the info is given through dialogue which a lot of people skips or pay no attention) it quickly becomes a _¿where the f**k do I go?_ kinds of game. 2) Depending on your level and the playthrough a lot of people get the undersea fortress risen very early and get absolutely wrecked by the enemies. And since leveling up both spells and weapons takes a lot of time it can upset a lot of people since they'll believe they can't beat the game. At least those are the 2 most common reasons I've gotten from people that they let me they have the game.
This is a really helpful video. I watched this months ago and I've had the time to try almost all of the suggestions given and it really helped! I now enjoy playing some of the best games on SNES instead of cursing at them in frustration while getting my butt kicked.
"I always move it to the R button" A GENTLEMAN and a SCHOLAR. The only serious flaw of the game is that X doesn't begin with the dash. My guess is that the devs knew this but didn't have time to redesign around it and thus made it impossible not to get the dash.
I always thought it was to ease those familiar with classic Mega Man into the game since the first stage would play pretty similarly to the NES games due to the dash being really the only thing that's drastically different in terms of movement. I think a better suggestion would be for the game to give you the dash right after you meet zero in the first stage.
It’s definitely an intentional flaunt that X is better than the original Mega Man. They made it impossible to miss so 1) You appreciate the extra capability it gives you and 2) you keep your eyes peeled for more Dr. Light capsules.
Besides the excellent points people have made here, the game designers were likely aiming not to create a game you would know how to beat step by step but rather aiming to get players to try various levels and fail, sometimes due to lacking a key item or weapon, and then eventually discover what they needed. For example, they hope that you face Storm Eagle at least once before you get the dash, so the helpless feeling of getting blown off the airship is replaced by the feeling of power and control once you have the dash. The game designers wanted you to feel advancement/progression despite the game not being an RPG, and the dash was a big part of that. But once the dash became integrated and expected gameplay in MMX, that led to you starting with the dash in the sequels, because by that point it wouldn't be MMX without dash.
In Armored Armadillo's stage, right at the beginning, is a bat enemy from the classic series that has a very high chance to drop lives. You have to jump off the cart, or else you'll go too fast and pass it by. Then just kill it, walk to the left so that it respawns and repeat. I'm pretty sure the dog is weak to Chill Penguin's weapon, but it's been a while so I'm exactly sure. Even then it's a pretty easy fight, you shouldn't have too much trouble with it. Sigma's first form is weak to Spark Mandrill's weapon. You can easily trap him in a loop by wall-jumping and then jumping down and shooting him. His final form is weak to Armored Armadillo's weapon, the only place you can hit him is his head, so wait for his hand to go down and use it to get up there. If you die, then in the tunnel before the fight, you can easily replenish your resources by killing the small catterpilars. The fastest way to do it is using charged version of Armadillo's weapon. I hope this helps at least a little bit!
I rented it and beat it after some tries. After you beat the ninja gaidens in nes,hagane is not that hard. Battlemaniacs and super ghost n goblins are harder
@@zengram Different people have different set of skills. For example I can beat constantly Battlemaniacs without losing a single life but on the other hand I cant beat Hagane...
See, before I beat MegaMan x, I thought that you'd have to go back and fight each boss over and over again in order to refill the boss weapons. I'm glad they reset.
I've nearly beaten the game so many times (you know, when you do all the stages again), but that last stage is bloody hard with that stupid weapon. I always run out of time. When I finally did it, I had spent 5 hours playing the game continuously. I of course fell to the floor.
In Act Raiser, during the boss gauntlet, Aura is a much more consistent damage output than stardust. The trick to using Aura is to stand directly beside the boss before firing it off. It then hits them on multiple frames causing massive damage and in most cases, one shot boss kill.
Fire Emblem Genealogy of the Holy War, if you remember "oh yeah, these games came with manuals I should look up a translated one" and make use of the games ability to save every turn, you should be fine.
On that note, Thracia 776 is easier than most make it out to be. Most enemy stats are significantly low whereas your stats are good. The only super threatening enemies are the dreadlords and Reinhardt. Don't forget the game has massive staff utility coming out of the ears which can effectively skip most maps. I do feel as if that most of the difficulty comes from the dated Shaya patch.
These were actually really helpful tips.it reminds me of the good old days as a kid when you talk to your friends at recess and they'd give you a little tips like that. The type of stuff that developers probably intended when making the games. But it's a bit of a lost art in this day and age.
Secret of Mana was quite hard for me until I figured out you could spam spells. You don't have to wait for the animation to complete. You can pretty much cast a spell at each frame of the game sooooo...yeah. Bosses would just die before anything happened. I don't know if I could beat the game without some major grinding otherwise.
Megaman x has to be one of the Best level designs ever, It really has great replay value because once you get proficent at it and learn the level layouts and taking advantage of even the game's slowdown moments , it's so cool to beat it again graciouslly skipping every obstacle and killing all enemies with ease (now) ; makes you feel like X Is a super badass. I think it's the Best in the series for that the level layouts are created with great detail and are so huge, perfect for X new abilities to be explored to the fullest and taking advantage of the expandes capabilities of the Snes over all the previous games on Nes
@@jjc4924 Yeah, I've beaten X1, X2, and X4. But I just can't bring myself to finish X3. Also, I think Capcom added a few too many items to find, namely those robot suits in X3. X2 is my favorite of the series so far.
@@Dj.D25 It had great music and fun power ups. The level design was just garbage There was this guy back in the day called HideOfBeast. He managed the insane feat of doing perfect runs of X6, as well as the other games in the series. He had a lot of interesting things to say about the X series
But X6 becomes a lot easier once you know which part does what. Shock Buffer + Defense Barrier alone will make you strong enough to damage boost everything. EVERYTHING. Once you realize X6 is not the usual Jump 'n Shoot game, its not that bad.
@@amso7169 The only complaint I have for X 2 is that the music isn't as good as the first game. The rest is an improved version of the previous game. X 3 haves some good stuff but the ride armors are given after the moment you most need them. It haves a lot of unnecessary backtracking and the final form of sigma haves his weakness slightly misplaced. That was really unfair considering I refused to go to the internet to check stuff on my first play through. I would only recommend X1, X4 and X5 for now. We are not missing much on skipping the other games.
@@angelemmanuelperezmuniz1474 X series isn’t as good as the others, I agree. Only a few are all that great tbh. I like the series a lot but I only like 3/4 of the games. The Zero and ZX games are my favorites.
@@amso7169 Those are the best that Mega Man had ever been. Mega Man 11 can still change my mind since I never played that one but for now I stand on the statement that Mega Man Zero and ZX are the best.
Mega Man X is my favorite game. It was hard for me when I was really young. It was one of the first games I actually started to make progress in as a kid and when I did it became easier with only second form Sigma giving me trouble.
Your mentioning the button customisation in Mega Man X reminds me of when I played Super Metroid and mapped Dash to L or R [can't remember which one] which makes jumping and shooting at the same time easier.
I highly recommend Contra: Hard Corps for the Sega Genesis! It has four playable characters with different weapons, the ability to slide and negate damage, an amazing soundtrack, but most of all: 13 total stages that branch into different paths, leading to different endings, which you can access by making decisions in connection with the story.
I never came close to beating it as a kid but I pulled the old super Nintendo out of a box about five years ago and was able to finally make it to the end
@@mauricesmith4382 when we were kids, you had to just die a lot and memorize to beat a game. So my brother and I would play until we got that ballet DOWN. Beating that together was fucking cathartic. I still remember half the moves by heart. Mario we did different. He was better with controls and was better at figuring how to get through so of coach him. I was the older one. I was probably just being lazy at that point but it got him through Mario lol.
@@adamlee011 Man, you made me miss playing SNES with my older brother. We would alternate turns in 1 player games and would learn from each other's mistakes. So much fun grinding at DK country 2, MMX, Star Wars series and others. Good times :)
@@KarlosEPM We would run the lost levels (or Mario 2) and I would figure out the way to get through a level, while my little bro would be the one to execute it. And we were supposed to be sleeping. 😂
It's always interesting when I find out games from my childhood are considered 'difficult.' First it seeing the TMNT and Battletoads games on the Most Difficult Games Of All Time sort of lists. Then it was seeing modern gamers actually play Mario 1 for the first time. Now it's Mega Man X and - of all things - Secret of Mana. Personally I don't think these old games are really more difficult than newer games. Just what's difficult has changed. Old games were unforgiving, but mechanically simple. Depending on the console you had between 2 and 6 buttons and a D-Pad. You were very limited in what you could do, but you had to do it precisely or die. Modern games tend not to require that level of precision, but are packed with layers and layers of game systems and much more complex controls - like 12 or so buttons, D-Pad, dual analog sticks, and multi-button inputs in most games. Understanding how to play the game is now the challenge. Once you do, execution is usually the easy part.
I think a lot of people aren't consciously aware of the time disparity between how old and new games expect players to acclimate. A modern game may take hours hand-holding players through accumulating and stacking skill sets, and people may get the feeling that an entire day has passed without their notice. Then they may try some "Nintendo Hard" game and become exasperated that it took a dozen tries to beat a level, expect the process is 2-3 minutes, which means the time investment was about half an hour.
And then they streamline so every game play the same way, so there's nothing much to learn, or the systems don't really matter much so players don't even need to learn. Then a game like Dark Souls (or Demon's Souls) comes out, that forces players to pay attention to everything in the game because everything matters, and it blows people's minds.
Secret of Mana is even easier than all that - when playing by yourself have them set to Keep Away and Guard and they won't die and serve their purpose: Magic & Item Mules. If you have trouble with them snagging (which you can figure out how to avoid) just leave them dead all the time and Cup of Wishes on them during boss fights. Also, if any boss is giving you trouble you can atomic nuke any boss using the compound magic damage loop. While NOT controlling the other characters you can rapid fire their magic which you cannot do under human control. Use the spell that deals the most damage and the second the spirit vanishes bring up the Sprites menu and use it again - the next spell will activate before the damage is applied and locks the enemy in an idle stance allowing to take a single pot shot at it with Randi. Once you feel the damage would be about 999 - wait 1 second to cast the next spell and continue. The boss will stay locked idle the 999 will apply and a new chain of damage will start. Use a Fairy Walnut when they're low on MP and continue until its dead.
Yeah anyone who thinks it's hard gave up waaaaay too early. Once you've put in a bit of time, it's the biggest cakewalk in the Mega Man series outside of maybe MM2.
Yeah for me the X series games are way harder than the NES Mega Man games. I've beaten all 6 Mega Man games and Mega Man 9. For whatever reason I cannot get thru any of the X games. I've been able to get thru the first 8 bosses in X but that's it. I've played bits and pieces of the first 5 X games but I just can't make any headway.
@@kunaikilla I like using double tap primarily and using B+A at the same time to propel off walls. For X4 and beyond, I prefer just mapping dash to L and using L always
I have beaten Contra III several times on a Hard Mode to get the true ending, and I didn't learn until recently about tapping the X button to swap between the C and your alternate weapon. One speed run I watched had the player swap between the C and L to do a ton of damage on the first boss; of course, that is an advanced strategy, because if your timing is off you could take a hit. Swapping from C to S sounds like a safer bet.
Playing Megaman X for the first time without knowing the go-to strategy is difficult. You have this stage select menu that invites you to pick a multitude of stages and on top of that if you somehow reach the boss for most unprepared, you will get bodied because "Hey, I don't have the dash powerup that allows me to maneuver quick enough". As a guy who usually ever plays Sonic/Mario games, Megaman X was brutal.
@@cristianmaldonado949 See these days I relish the failures; losing lives, missing power ups, not getting achievements, backpedaling from progress to grind...it's all part of the experience. "Pro-gamering" isn't all it's cracked up to be.
Oh that wheel boss in Act Raiser is actually the easiest one. Get him to charge and climb the wall. Once he does this, you stand just slightly under the inside of the closest lower platform and start slashing. Sometimes he will go in a loop and all you have to do is stand there and slash. But I think you have to be standing on the exact pixel for that. I just slash a few times when he's on the ground. Then jump on the platform. He will climb the wall. Now jump down and start slashing until he's on the ground. Repeat.
"Megaman X is hard." I don't know how to feel as someone who spent literally years evading X2, because the bosses were a pain in the ass for my younger self, until I eventually managed to defeat that stupid ostrich.
@@AintNobodyAtAll you can pull one off from time to time but you're right. That makes it hard to dash ckimb with any charge. I'm sure someone could get good at it
I've played Secret of Mana over the years but still haven't finished it. But I was today years old when I learned the select button trick. Thanks, SNES Drunk!
Sic contra tip bro. I never tried that before. Also, I probably always missed that neko shop behind the palace in Mana. You might've already done this but I would love a video on tips for Seiken Densetsu 3
I got one: DKC2 bramble levels. Trick: when Squawks is carrying monkeys, the thorns on the bottom _do not_ hurt you! This only works if he's carrying monkeys; it doesn't work if you turn into Squawks. Use it to your advantage.
Contra 3 is one of my favourite games. Crush missile + laser gun is the most powerful combo in my opinion. After 25 years of playing the game (on & off) I still can't beat it on hard mode. Although I can beat it on easy without using any continues and usually finishing with more men than I started with. On normal mode I sometimes need to use a continue and occasionally beat it without even using a single one. But that hard mode is insane and I usually make it level 5 and run out of continues
two more thing to Secret of Mana: 1. Boss Battle are difficult: Simply no. Level the Magic of your spell caster and every boss battle may become very ez, just use your magic for the most diffcult and annoying enemies so you got enough mana for the Bosses. 2. The Boy sucks: If you are underleveld, he does suck. If you level your weapons and magic against exp heavy enemies he is very helpful. His main purpsoe is to hit the normal enemies they got knockdown instead of stun. Most Enemis in knockdown can take weapon damage by your party memebers, while most "stunned" enemeies are immune to weapon damage, while stunned.
The vast majority of the bosses are spell spam bosses and the main thing you gotta do is just have faerie walnut and later in the game, have luna's MP steal leveled a bit. Some boss types like the Mantis, the Plant, the Tiger, the Mech Rider, and the Robot, are meant to be fought with weapons, but boss types like the Gigas, the Hydra, the Bird, the Snake, the Minotaur, the Bat, the Dragons, the Slime, Dark Lich, etc. While things like the Wall Face are a mix with the eyes being melee targets but the forehead a spell target. You only need to level on the sprite: undine, gnome, slyphid, salamando, luna, and much later, shade for the mana fortress. The girl only really needs to level undine for the heals and lumina for the spells and undine will level naturally without any forced usage. Leveling up luna helps on the mana beast (energy boost) . Most of the buff and debuff spells like speed up, defender, the sabers, acid rain, fire bouquet, generally make too little of a difference to be useful (something they fixed on the sequel, Trials of Mana). Leveling Dryad probably makes the Mana Beast fight a bit quicker, and having a stronger revive is probably useful, but generally, Dryad is not that important overall. For weapons, I generally give each character 2 or 3 weapons. The sprite has a higher agility stat and lower strength stat, so is probably better using ranged mostly. I find that giving the boy the knuckle is pretty effective, since it hits a lot of targets very quickly and the lvl 1 and 2 charge ups are useful. I tend give the girl and the sprite the axe and whip (though who uses it varies), because in some dungeons, having quick access to those for obstacles is useful. Certain weapons like the sprite spear, give you ability to balloon and later there are knuckles who sleep enemies, so when you get to those, use them on the trash mobs.
The people who criticize the combat method in Secret of Mana are the same people who praise Rise of the Robots and BALLZ as being "totally underrated." smh
Same people who bought Clayfighters 63 1/3 on the N64 from a magazine advert... because it was the cheapest and they wanted to bulk up their collection and "surely, it cant be THAT bad".
People can't get into games because they're difficult? That confuses me, I thought that was the whole appeal to games like that, the satisfaction comes form overcoming a challenge.
4:47 FINALLY!!!! SOMEBODY TALKING ABOUT A GAME HE KNOWS AND PLAYED!!!! THANK YOU!!!! yes, Super Ghouls 'n Ghosts is dififcult but once you know the location of all hiddent treasure chests, and can keep a gold armor, the game is suddenly very difficult but possible to complete. There are more hidden chests than just the one at the begining. Items are also not random so once you know, and have the gold armor and the dragon attack (most of the time) you can beat the game easily. Its all about patterns. And easy ones, not like COntra 3. I beat Contra 3 but that one is much more difficult as the patterns are more complex and more specific. It takes a lof of hours to get into it....
"once you know the location of all hiddent treasure chests, and can keep a gold armor" That's like saying "once you've mastered all of the things that make the game really hard, the game isn't that hard." SG&G is not really a platformer; it's a Gradius-style shooter. The most important skill in such games is not to shoot thing; it's to not get hit. Once you're good enough at dealing with the hoards of randomly spawning stuff to avoid getting hit, then yes, the game isn't that hard. But that's what *makes it hard.*
i beat this game in the arcade without dying once in 1990 at age 13. the height of my hand eye coordination and reflexes. when i saw that a second quest started, i just walked away from the game. huge turn off.
Video Games Are Fun you didn’t. Super ghouls & ghosts is a Snes game. Ghosts & goblins and ghouls and ghosts were arcade games and both are different games from sgng.
The two games on this list I had played as a child and adult and finding out little bits of info that make the game much more manageable is always awesome
It is important to say what exactly "hard" means. In a way some Games are "hard" at first, but after you memorize the locations of the enemies for example, the games are easier to beat. Other games are "hard" because of bad game mechanics (Ghouls n Ghosts: You pick up accidently a bad weapon, you have to repeat the same area until you get a good weapon). For me a challenging game was "Axelay", because you just have to be a good player in general for that (reflexes + Improvisation, learning from ur faults)
The Ogre Battle games get this sometimes too, though largely due to obscurity. Ogre Battle: You can get around faster by adding your starting Gryphon units to a team. Flanking and doing events is so much easier when you can have your wizards and crap just flying to liberate and hold out of the way locations. Also helpful at making the locals like you by winning battles faster. Tactics Ogre: Just stack elemental buffs and use bows or spears. So many try to copy the AI and get slaughtered, which is sad when the game has so many options. The AI is fodder, they can keep their knights and melee units, just stay away from them and keep your precious units from dying and talking about their entrails or blaming you for their deaths.
Ogre Battle is even speed runnable. Can finish that game is under 2 hours easily. Although the more enjoyable way to play it from my point of view is to build a great army
Hey Drunk, if you don't mind I will leave tips for my favorite hard SNES game that people dismiss because of difficulty, Lion King! LION KING TIPS Tip 1: Cheat code) If you type b,a,r,r and y (BARRY) you open a cheat menu that allow you to pick your stage, and you can choose infinite continues or become imune to damage (but not both) Tip 2: Max health trick) In the first stage there is a life and a continue hidden to the right of the level, where you have to do a rolling move to squeeze through a narrow passage. There is also a red bug bellow a rock with a lizard and a blue bug above a tree, which increase you max health and roar power respectively. Here is the trick: Grab the bugs and the continue, then kill yourself over and over until you lose the continue. (It's really annoing on easy difficulty because you have 9 lives, but is fine on normal and hard). After that, you will keep your health and roar upgrade, and the bugs and continue will respawn! You can repeat it until you have over 10 points of health! (Compared to the initial 4). Tip 3: Jump and hit colision detection) One of the things that throw people off in this game is jumping on platforms that are just out of reach. Simba can grab leadges, but you have to aim his claws to the edge of the platform for that. If you try to land on the platform instead, you may not land on the platform AND Simba won't grab it. So if you are not sure you can land on a platform, try instead to aim Simba's claws to the edge. If he's curled into a ball, aim the edge of the "ball" to the place you want to grab. On the second stage, aim to the base of the Hippos' tails to grab them. I have a bunch of other tips, but these are the ones that I think are the most important. Feel free to add these tips in a video if you want. Cheers!
@@supersexysega or play another game, because The Lion King is unfair in both platforms. The absurd difficulty curve was added by design, instructed by Disney directives who didn't want the kids to finish the game during Blockbuster rentals. It may be slightly easier on Genesis... but it still the same broken game with infuriating segments like the Monkey Puzzle, because it had to meet the Disney anti rental policy in both versions.
@@elbitxo5945 I'm not denying what you said, but as someone who was a kid back then, it's a little silly that they thought they needed to do that. Lion King was hugely popular and the game was fun (even if it was hard). I don't think I knew a single kid that DIDN'T own the game for whichever system they owned.
1:23 I'm guessing the excuse from people will be: "Yeah well, when I played I didn't mess with the options because that's like cheating, you're supposed to play it exactly as the developers intended" And then the debate of R button "losers" and A button "purist" will begin and change the speed running, hardcore community forever.
I remember back when, I told my friend who struggled with tank control in RE 2, that you can change into auto aim in configuration. But he said it was cheating, and tank control sucks, and RE 2 had "bad game design". I actively avoided him since.
@@DeskoDev auto aim is turned off in the dualshock version. A simple google search would've inform you about this. But you just have to go and act like a douche, didnt you?
I would personally say that Mega Man games are very hard when you don't know anything about them. Happens with every new entry. But when you learn the game inside out, they become very easy. The first Mega Man X for example, if you don't know that the leg upgrade is in Chill Penguin's stage and you end up trying all the other stages, of course the game seems almost impossible. Especially since you can't get pretty much any other upgrades before you get the leg upgrade. Then there is the matter of learning the boss weaknesses.
To be fair, Classic Mega Man tends to be harder because the level design isn't exactly good (see Mega Man 2 and Mega Man 9) nor do most of them have good gimmick usage and/or enemy placement (see Mega Man 3) and some of the bosses are outright unfair without a guide (see Boobeam Trap.) -- exceptions go to Mega Man 4, 6, 8, &B, 10 and 11. It's not like X did a better job at level design either (if I had to say so, I'd say X did an even worse job than Classic), but they tried to improve over time and that's great.
Zacsolo I never played 4-5-6. Had 2-3 growing up, then played 1 on emulator in college. Later got 9. But from what I remember upon release, people got board of the format and it didn’t matter what wild bosses the developers came up with they still felt light on content.
When we say “beat” a game are we talking without save states and such. Cause if that’s the case then a lot of gamers would be lying if they said they beat em legit
Megaman X is still easy. The final boss is tough, but once you learn its patterns and get all the items it becomes beatable. Now if you ask me if it's easy without losing all the lives and starting from the password screen, then you got a point.
I don't remember the snes having save states. I'm talking the original. And I beat all these games except super ghouls and ghosts. Even beat contra 3 on hard mode.
I beat X and Mana no problem without save states. I also beat Super Ghosts and Goblins without save states as well, but then I learned I needed to replay the game to get the ring. I gave up.
For Contra III, if you are willing to finesse the weapon switch button a little, double crush missiles or crush+lasers do the most damage, but you have to switch back and forth at a specific rhythm to get the most out of it since they both have a pause built in. You can actually end the first couple of bosses without them getting a single attack off if you do it right!
Megaman X is one of my absolute favorite games of all time and I can remember my friends complaining about the difficulty before I showed them how to crush it in less than an hour.
If you weren't falling off the sky bridge to your death it was the last level where the octopus ghosts one hit kill you and there is no continue. Back to the start you go....
Dude, do a character satire video with that "Well, actually" voice. That shit had me crying laughing. I feel like we all have a loser friend like that. Hahaha.
Surprised to see Actraiser on this list. I usually suck at everything and overthink but I guess that's one game where my patience pays off. And yeah Stardust is the key and leveling the strategy portion as much as you can as well as getting all the MP.
I've only ever played mega man x. One of my favorites but I've never beat it. I've gotten all the way to the final boss but can't get past him. That said, the boss weapons are meant to easily defeat other bosses. Using the correct one for each boss will make the game much easier. Also, get all those extra health packs and upgrades. Don't skip out.
When you get to Sigma with his saber, you have to play like him : avoid him simply with his long dashes, and just fall and release an X Buster charge on him. The head mode is harder, but you can, most of the time, stand on the side of the fangs and charge your X Buster
I don't think I've ever seen someone mention Secret of Mana when it comes to hard games. The part where they cut out a good chunk and you have to look for the cat to get the good gear is a pretty valid point, because SoM has never really (or at all?) rewarded exploration, so there isn't really a point to go around the palace to the right side and I'm pretty sure I only found it by dumb luck when I was a child. The tiger boss can be a bit of a challenge too, but for the most part it really isn't that bad when you're on top of the game with armor and spells and if you feel like you take too much damage you can grind for 1-3 levels are you're good to go. On thing that always hurts no matter how strong you are is the weird gryphon foot enemy in the volcano. I remember that I had to farm them for an item in the remake and even though I was like 92 with the best gear available they still tend to crit for like 800 or so.
I beat Mega Man X over a weekend (back when we rented games) when I was 12. Beat the three NES ones before that over a weekend each, too. They were just low-average difficulty back then.