In this presentation, I would like to show my techniques in modeling the airplanes assets for the game Wings Of Heroes, providing examples of each step of the process til the final model textured. I will show very cool techniques to achieve high quality models as you will see in the aircrafts I have been doing for this project.
Agenda:
- High Quality Lowpoly Model techniques
using Blenderonly
- techniques Substance Painter-like
- What details should you save for Painter?
- Reference research
Lowpoly techniques
- Fast prototype with booleans/cleanup
- Uv techniques / Addons
- Topology techniques
The audience will learn about making high quality lowpoly models game ready with no highpoly needed.
"Hardsurface Modeling Techniques for Games" by Pedro Augusto --
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26 авг 2024