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Have Video Games Gotten too Easy? 

Legend of Kai
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For the longest time, video games have been all about bringing joy and wonder to those who play them. As such, there have been games developed for all types of consumers. Some are made for some light hearted couch coop fun, where as others are purposely designed to challenge and engage the player fully. But what if I asked you about games from the same franchise? Do you think they have gotten easier? Today I wanted to find out once and for all, and as such played through multiple games. By the end of the video, I think we will know for certain, whether or not video games have truly gotten easier or not.
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Video Chapters:
0:00:00 - Intro
0:01:24 - The Lost Levels
0:10:36 - Super Mario Bros. Wonder
0:18:31 - Ninja Gaiden (NES)
0:27:28 - Ninja Gaiden Sigma
All the music used in this video is for entertainment purposes. All rights go to the respective copyright owners.
Music Used:
Beach Overworld - Mario & Sonic at the London Olympic Games
Bloo Bay Beach - Paper Mario Color Splash
Blooper Beach - Mario Party 9
Bountiful Star - Float Islands Kirby 64
File Select - Super Mario Galaxy
Koopa Troopa Beach - Mario Kart 64
Ninja Gaiden (NES) - Whole OST
Vanished Memories - Ninja Gaiden
Main Theme - Ninja Gaiden 2
Fighting Soul - Ninja Gaiden 2
A hero Unmasked - Ninja Gaiden 3
A masked curse - Ninja Gaiden 3
She - Ninja Gaiden 3
Alma Awakened - Ninja Gaiden OST
Petal Isles - Mario Wonder
September 2015 - Nintendo eshop music
Sunshine Seaside - Super Mario 3D world
Six Golden Coins - Star Maze (REDUX by Christopher Foss)
Title Screen - Mario Wonder

Игры

Опубликовано:

 

20 июн 2024

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Комментарии : 72   
@Robyn_007
@Robyn_007 2 месяца назад
Whenever I play Retro Games, I am reminded that the greatest grace of modern gaming is checkpoints.
@TheDarkThief692
@TheDarkThief692 2 месяца назад
Or rewind features
@monke1340
@monke1340 2 месяца назад
Lol
@YTKeepsDeletingAllMyComments
@YTKeepsDeletingAllMyComments 2 месяца назад
Except for those few games where you get checkpoints at bad times that basically screw you over.
@Robyn_007
@Robyn_007 2 месяца назад
@@YTKeepsDeletingAllMyComments I feel like that's way more common with player controlled features like Save States and Rewind.
@cheyguy1211
@cheyguy1211 2 месяца назад
I think there are 3 main reasons why games are easier nowadays. 1. Games, especially in arcades, weren't meant to be beaten. They were meant to take your quarters. 2. Games are more story driven now, and realistically you'd want people to at least be able to experience that story. Making a 20-50 hour story epic wouldn't matter as much if the game were damn near impossible. 3. With more people gaming now, games are made to be more accessible to everyone, and with that usually comes difficulty levels. You could argue games with 'Insanity" level difficulties can be just as hard as older games
@Legend-of-Kai
@Legend-of-Kai 2 месяца назад
The point about story driven campaigns is great, I hadn't even really considered that!
@ling8956
@ling8956 Месяц назад
​@@Legend-of-Kaiobviously many oldschool games are short. Beatable in 20 minutes. Due to limited storage space they could not make games longer of they wanted. So how do you make a game with only 20 months of content last months? Add difficulty which makes people repeat the same levels,over and over. If more levels could be added, that would be less necessary. And those retro games with only 6 levels? They cant have people beat the whole campaign in 12 minutes.
@VenusFeuerFalle
@VenusFeuerFalle 24 дня назад
its simply that all people should be able to experience everything. It is simply the "all are equal"-mentality of our age.
@JAMPLEYDEV
@JAMPLEYDEV 2 месяца назад
I think super mario 1 or mario 3 would have been better picks. Mario 1 because is the first and was not deliberately made to be hard AF like mario 2 and and mario 3 because it's more similar to modern Mario formula while still very old.
@NIMPAK1
@NIMPAK1 Месяц назад
Sequels back in the day were made under the assumption that you've mastered the previous game. Now most games, even ones advertised as being difficult, are made under the assumption that it could be someone's first game. Even if it gets much harder later on, they have to really ease you in at first, punish you less for losing, make the controls easier and put in easier modes. Not necessarily "bad" design choices, but I'm admittedly annoyed by this mindset, even by indie devs, that more accessible automatically means better designed when there's nothing wrong with making something for a niche audience who wants more of the thing they like (which is also why romhacks exist).
@ling8956
@ling8956 Месяц назад
No, sequels back in your *old* says were still 20-25 minute games. So cheap difficulty (often due to bad design) is nrcessary for a 20 minute game to last months. If you want retro difficulty, there are a bajillion Mario Maker levels or random steam games with that gimmick
@ling8956
@ling8956 Месяц назад
Games are made as a business. "Sequels" back in your day still had the same space limitations so they had to make sure most players would not beat the new game in 20 minutes. Because upon replaying a retro game after completing it, its juat a 20 minute game. The length of a TV episode. Even Ninja Gaiden NES is just a 23 minute game if you replay from after memorizing it. Game developers were accomodating for limited content and limited levels. Now games can have as much content as a developer intends. So you dont have to replay the same difficult level 5 times... only to realize its just a 4 level game. The first time Sega made "Sonic 3 & Knuckles" and worked around Genesis space limitations with lock-on in 1994, you get an easier Sonic game but with more levels. Play Sonic 3 standalone and Sonic 3 gets more spikes and a the harder boss to keep you from clearing the 6 level game too fast. And that was removed in the longer "lock on" version
@quickup7530
@quickup7530 Месяц назад
​@@ling8956it should be noted that those ultra difficult retro games rarely sold well. Super Mario Bros popularized gaming. And it wasnt because only 1 out of 20 people ever passed the first level. There was an era when games were only played by nerds. And the business was nowhere as big. These days, a popular game sells 10 million or more in its first week. Beating most Hollywood movies. Yes its because of a wide variety of choice
@hist150project5
@hist150project5 Месяц назад
This video is like comparing Kirby's Adventure on the NES with Celeste and claiming that games have gotten harder
@somerandomguyonyoutube2278
@somerandomguyonyoutube2278 13 дней назад
After Celeste (especially chapter 9) a lot of platformers seem way easier in comparison
@nonoliveleftgreen
@nonoliveleftgreen 2 месяца назад
It's kinda silly to deliberately choose a mario game that's infamous for It's difficulty.
@OneRandomVictory
@OneRandomVictory Месяц назад
Yeah, he should have chosen SMB3 or SMW instead since those are more of the standard 2D Mario experiences.
@ling8956
@ling8956 Месяц назад
*Oldheads* should point out difficulty also relates to game length. Those 1980s and 1990s retro NES games generally can be beaten in 20-30 minutes. So yes, some sort of "difficulty" for a game to last months is necessary. Due to lack of content.
@jennasloan396
@jennasloan396 Месяц назад
technically the All Stars variant of the Lost Levels is slightly easier than the original, featuring a different continue system and slightly different physics
@hist150project5
@hist150project5 2 месяца назад
The Lost Levels was deliberately designed to be extremely difficult. You should have compared Super Mario Bros. 3 or Super Mario World to Super Mario Bros. Wonder
@JAMPLEYDEV
@JAMPLEYDEV 2 месяца назад
Exactly
@majamystic256
@majamystic256 Месяц назад
I think Super Mario World is one of the easier mario games personally
@JohnWolf2007
@JohnWolf2007 Месяц назад
I suffered with Mario the lost levels using rewind. I cannot IMAGINE how hard it must be without it
@DarkestDion
@DarkestDion 26 дней назад
I remember i've beaten it as a kid, now I wonder how I had the patience to do it.
@Jporiey
@Jporiey Месяц назад
watching you mess up so terribly on lost levels really gave off vibes of that one game journalist who couldnt get past the cuphead tutorial
@YTKeepsDeletingAllMyComments
@YTKeepsDeletingAllMyComments 2 месяца назад
You should also try The Lost Levels with Luigi 🙃 Edit : Congrats on beating Ninja Gaiden NES. I could never beat it as a kid but I have good memories of the game because my first girlfriend gave me my copy.
@spectrumbots4268
@spectrumbots4268 2 месяца назад
I beat the game as Luigi. He was a big help! 😁
@YTKeepsDeletingAllMyComments
@YTKeepsDeletingAllMyComments 2 месяца назад
​@@spectrumbots4268I do worse with Luigi, he's more slippery.
@spectrumbots4268
@spectrumbots4268 2 месяца назад
The difficulty in video games hasn't changed much throughout the years. The Souls games are tame compared to DonPachi, Beatmania, Gradius, Celeste, Thumper, Shadow Tactics, or Ghost n' Goblins. Not every game back then is as difficult as the internet makes it out to be. Many old games had checkpoints, infinite continues, save features, level skips, passwords, etc.
@YTKeepsDeletingAllMyComments
@YTKeepsDeletingAllMyComments 2 месяца назад
I would argue it has, especially in the AAA space. None of the games you mentioned are games that were really advertised to the public, games like Celeste were basically made for people who love difficult sidescrollers. Yeah, there's plenty of hard games now a days but games in general have gotten easier.
@spectrumbots4268
@spectrumbots4268 2 месяца назад
@@YTKeepsDeletingAllMyComments Though a few games I mentioned were Arcade games, You bring up a solid point about advertising, since most of these were and still are niche.
@NIMPAK1
@NIMPAK1 Месяц назад
Celeste is pretty easy compared to all those other game though.
@YTKeepsDeletingAllMyComments
@YTKeepsDeletingAllMyComments Месяц назад
@@NIMPAK1 How much of Celeste have you played ?
@QueenFondue
@QueenFondue 6 часов назад
Are modern games easier than older games? To test this, I've decided to play Super Duper Impossible Hard Mario Bros from the 1980s and Regular Mario Game from just last year.
@Ogonh1
@Ogonh1 14 дней назад
By the way you can stomp on enemies in the water in SMBW, you no longer need a power-up
@WonkyWater-YT
@WonkyWater-YT 20 дней назад
18:14 Thing is with LL's extra levels is that on the whole they are easier than the main game whereas Wonder's are much harder
@HarukoPlease
@HarukoPlease 2 месяца назад
You're so underrated
@dave9515
@dave9515 2 месяца назад
To be fair the advance version of mario bros 1 messed up the physics so you were playing an even harder version but at the same time the level design is toned down compared to og lost levels. I do think a vast amount of games have gotten easier because of accessibility i mean sometimes you don't even get hard difficulty options in games nowadays. Another reason games have gotten easier is to do with data and how if you did struggle you can find info online and most of all a lot of devs have been expecting players to tweak their own experiences with a game like how miyazaki was with darksouls and souls games. Its not as satisfying playing a game and having to restrict your options to have an semblance of a challenge because the devs didn't value player experiences more. Games nowadays are too worried about the next big thing, reinventing the wheel and chasing trends. I think FF7 rebirth is an example of one of the hardest game challenges in an rpg period. Its so hard some are still complaining asking for nerfs instead of adapting and changing builds. We need more challenging stuff like the combat sim stuff and gilgamesh island in gaming. Another great challenging game is celeste. I wish there was more variety in gaming in general like how it was in the 2000s but i don't think we will ever enter another golden age of gaming at this point.
@EWOODJ
@EWOODJ Месяц назад
Advance? You mean Deluxe?
@averypatrick5279
@averypatrick5279 21 день назад
Video games have only really gotten "easier" because game design has gotten better.
@ling8956
@ling8956 Месяц назад
Sonic 3 & Knuckles is the lock on combination of 2 Sonic games. The longest 2D Sonic game of the 90s but easiest one. Playing Sonic 3 separately, you get only a 6 level game. To keep players from beating the shorter version too quickly, levels have more traps, plus an extra boss. Combine Sonic 3 & Knuckles and the extra traps,in levels are removed. The extra boss in level 6 is also removed. Retro games had higher difficulty to accomodate for how short they were due to space limitations. As games got longer, there is less necessity to make players repeat the same level 20 times. A Game Gear game with even more limitations would try to let you get a Game Over quite fast to accomodate for it being just a 4 level game. Thats what happens when retro games lack content due to limitations. Because if you beat level 1 you are 20% complete most retro games
@ling8956
@ling8956 Месяц назад
In any case, you have the CHOICE to play difficult or easy games these days. Or Mario Maker levels. But short retro games (due to space limitations) need to be difficult else people would clear the campaign in 15-20 minutes. Thats how long those "retro" games are after replaying them
@YTKeepsDeletingAllMyComments
@YTKeepsDeletingAllMyComments 2 месяца назад
As an old gamer I would say that yes games are easier now. For a few reasons. 1. More people gaming than ever before, so developers have been making their games more accessible. 2. Games back on the NES were very short and difficulty was added as a way to increase the game length. 2.5. This kind of ties in with the previous point but often times to combat the rental market difficulty was also increased. You can see on numerous 8bit and 16bit games how much harder the American versions were over the Japanese versions (Bayou Billy and Contra Hard Corps instantly come to mind.) They didn't want someone renting the game and beating it over a weekend. There is no more rental market. There might be more reasons but I feel those ones are the big ones. Sorry if you bring any of this up. I'm a jerk who always comments before watching the entire video.
@renzomussi5640
@renzomussi5640 Месяц назад
hi, what do you use to edit your videos?
@jacealbine
@jacealbine Месяц назад
Lost levels is awesome.
@monke1340
@monke1340 2 месяца назад
Nice new vid
@Legend-of-Kai
@Legend-of-Kai 2 месяца назад
Love you
@monke1340
@monke1340 2 месяца назад
@@Legend-of-KaiThx!
@mastergame1311
@mastergame1311 23 дня назад
Games used to be bullshit-difficult. I greatly enjoy hard games, but I'd say the more recent ones are much less frustrating due to, usually, better controls and readability.
@vianabdullah2837
@vianabdullah2837 2 месяца назад
I can't believe Souls games invented difficulty. Sasuga Miyazaki!
@edgee7665
@edgee7665 2 месяца назад
I thought it was fairly objective that the vast majority of games these days are easier. Games are often remembered more highly because of their difficulty. If no challenge is presented, then they're forgotten quickly, and we see the era today of an endless stream of unremarkable games that fade in and out, unable to compete with the legacy of those earlier challenges despite better graphics, story telling, higher budgets, etc. Clearly nobody cares about that - they want difficulty, to allow the player to create their own story, memories of triumph, which adds a lot to its replayability as we see with the speedrunning community. Even this video itself is exactly that kind of story.
@saltboyanimates
@saltboyanimates 2 месяца назад
I think it really depends on what game it is
@EWOODJ
@EWOODJ Месяц назад
1:34 *Too difficult for Howard Lincoln.
@ling8956
@ling8956 Месяц назад
Oldheads that want "retro difficulty" can play Mario Maker levels.
@jennasloan396
@jennasloan396 2 месяца назад
When you say difficult games, I think of Gradius
@artistlegend17
@artistlegend17 2 месяца назад
I would say it’s a Mitch match. Some games are easy. Some games are hard as nails some are mix of both
@stormtalksgames
@stormtalksgames 2 месяца назад
MVP has to be the cheep cheep from the Lost Levels. Pretty cheap if you ask me
@awsomedude12345678
@awsomedude12345678 Месяц назад
I dont think souls when you say difficulty i think donkey kong country
@retrogamer9362
@retrogamer9362 Месяц назад
Super mario lost level is actually easy because there unlimited continues and you always start the level you died on and the game doesn't make you go back to world 1 and i beat it many times
@EWOODJ
@EWOODJ Месяц назад
That doesn’t make something easy, just less tedious.
@Tal12075
@Tal12075 2 месяца назад
Why you didn't do super mario bros 2 instead of super mario bros 1 it's not fair because super mario bros 2 meant to be difficult but super mario bros 1 wasn't made to be difficult it was made to be a fun game. and why you didn't do super mario bros wonder 100% i understand not having the special world because you didn't do it in super mario bros 2 but don't all the levels is like using the Warp Zone.
@JamSparing
@JamSparing 2 месяца назад
But he ... didn't he do that? He specifically picked SMB2....
@Tal12075
@Tal12075 Месяц назад
he didn't know about the fact that nintendo maked that game specifically to make it difficult. Nintendo can do it today but it's still not count because it not allowed to represent the actually make a game to be the standard difficulty of a mario game
@JamSparing
@JamSparing Месяц назад
@@Tal12075 What did you think Lost Levels is, exactly? Also, please, speak English.
@Tal12075
@Tal12075 Месяц назад
I'm speaking english what are you talking about.
@pipeframe
@pipeframe Месяц назад
Mario Wonder was a huge disappointment to me. Completing the levels are pretty easy, and there are so many missing powerups from the New Super Mario Bros. Series. I also wasn't a fan of the new art style, but call me old-fashioned. The worst part is you have to complete most levels with the Wonder Flower, not for the fun of the game, but in order to simply progress. It was... frustrating to go through the same boring gimmicks over and over again. I much preferred the unending ideas from the New Super Mario Bros. Series. Most platformer brands seem to be following this pattern, but Sonic Superstars seems to be much better, taking the older style of 2D Sonic gameplay and modernizing it with interesting level design and brilliant physics replication. More studios should take note of SEGA's newest platformer.
@IHATEFLORIDAALOT
@IHATEFLORIDAALOT 24 дня назад
Bro really said sonic superstars was better than Mario wonder 💀💀💀
@pipeframe
@pipeframe 22 дня назад
@@IHATEFLORIDAALOT I did have more fun with it. It was a more authentic sequel than Wonder.
@IHATEFLORIDAALOT
@IHATEFLORIDAALOT 20 дней назад
@@pipeframe ​​⁠​⁠​⁠​⁠​⁠ I guess you are entitled to your own opinion but Idk how you found the wonder flowers boring. Some of them did repeat like the goo transformation but there were a lot of great ones too. If you didn’t enjoy the piranha plant song number in level 2 even the slightest bit then you probably aren’t fun at parties. Idk why you think the nsmb had better gameplay ideas from what I’ve played I’d say they’re on the same levels. As for sonic superstars studios SHOULDNT take not of the mixed soundtrack where half of it is tee lope bangers and half is Sonic 4 sounding midis and the crappy bosses (wonders bosses were underwhelming too but at least they weren’t waiting games)
@juststatedtheobvious9633
@juststatedtheobvious9633 2 месяца назад
Lost Levels vs Wonder? Choosing the game never on the NES to represent "NES hard", and carefully avoiding any part of any modern Mario game that might complicate things... Congratulations on proving how much contempt you have for the subject matter, I suppose.
@bossbrozork3022
@bossbrozork3022 Месяц назад
"Modern games are easier" Indie games: are we a joke to you?
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