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Health and Damage System | No Casting | Unreal Engine 5 Tutorial 

Chankulovski
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In this Tutorial you will learn how to create Advanced Health and Damage System using Blueprint Interface and Functions. You will learn how to create a Progress Bar and communicate the Widget Blueprint with your Character's Health Variable WITHOUT CASTING and WITHOUT BINDING.
You will create one Blueprint Actor and you can Damage or Heal your Player with two separate instances in just a few clicks.
Note: Casting to the Character and Binding Widgets will impact your game's performance and you should avoid using these nodes, ESPECIALLY COMBINED. Watch this video and everything will be explained in detail.
ENJOY !
Why you should NEVER use Event Tick: • Learn why you should N...
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10 май 2024

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Комментарии : 25   
@Azfaefa
@Azfaefa Месяц назад
That's awesome, it's very difficult to find tutorial that show what they're doing and do it in a clean way ! Thank you ! Can't wait for the next video
@chankulovski
@chankulovski Месяц назад
Hi, thanks for your supportive comment and interest ! That's why the video is long, you can't explain these important things in 9mins Tutorial, that's why there are so many complaints in my other videos. Stay tuned, other great videos are coming with things that are almost never said in here. Cheers
@norvsta
@norvsta Месяц назад
Got it! All done! ty for a great tut :-)
@chankulovski
@chankulovski Месяц назад
U welcome, more to come!
@Humbertogdev
@Humbertogdev 8 дней назад
Great tut!
@chankulovski
@chankulovski 8 дней назад
Thank you ! :) More awesome Tutorials are coming soon ✌️
@connorjade5460
@connorjade5460 Месяц назад
That was very insightful
@chankulovski
@chankulovski Месяц назад
Thanks for your kind comment ! You see the length of the video? Almost 30mins ! If this was a video with Casting it would've been 10mins long. Check the Channel regularily, I will post many other things that are not being taught on RU-vid or Udemy. Cheers!
@user-nh5ty4zf8z
@user-nh5ty4zf8z Месяц назад
nice❤
@chankulovski
@chankulovski Месяц назад
@@user-nh5ty4zf8z Thanks for your comment, I'm glad you like the Tutorial !
@connorjade5460
@connorjade5460 Месяц назад
@@chankulovski Hi can u make a G.A.S system in unreal engine with good practices?
@chankulovski
@chankulovski Месяц назад
@@connorjade5460 Using Blueprint Interface, Custom Events, Timers, Event Dispatchers. Just Avoid using these Blueprints I'm mentioning. I have a GAS Blueprints ready on Marketplace, check my Channel links.
@hossainpartho7069
@hossainpartho7069 Месяц назад
video on game scaling plz . like reusable codes in blueprint , actor component and others
@chankulovski
@chankulovski Месяц назад
I will prepare something soon for sure, stay tuned. Thanks for your comment and interest !
@norvsta
@norvsta Месяц назад
I got lost at 7:50 where Player_HUD Variable has already been created in BP_ThirdPersonCharacter, and I can't work out how to do that...
@chankulovski
@chankulovski Месяц назад
I've messaged you on Discord, will explain to you there with Screenshots
@starscream2092
@starscream2092 28 дней назад
Can you show the player fps without binding? I mean to show him in a different font and a custom place in the widget not the engine one. I think it is impossible to show fps without binding or event tick.
@chankulovski
@chankulovski 28 дней назад
I'm sure it's possible. Binding in Widgets and Event Tick are the same, so this is very bad for performance of your game, especially these two running at the same time.
@connorjade5460
@connorjade5460 Месяц назад
Hi. Can you please let me know how can I get a reference to my Character BP. I have several skeletal meshes in my Character BP. And I want to get their reference inside game instance blueprint. Earlier I simply casted the character BP and got the reference from it's target node. Please help....
@chankulovski
@chankulovski Месяц назад
I will look into this and will try to see how this can be done
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