I find it really cool that the beat of the song is similar to the firing of guns, it fits 7-2 and the song name really nicely. It feels intense and suppressive and I love it. The hype is real.
while i love this you should consider checking out the lost battalion by sabaton they use a similar thing and gunfire becomes part of the percussion and it's really cool
Well-made, sure, but this isn't quite "polished" yet. It sounds really empty. Needs more bass, and/or more percussion. Especially for it to fit in with the breakcore style of the rest of Ultrakill's sountrack. It'll get there.
@@earflapphat Ah, I didn't think about them as sirens. I thought it was a joke as if to basically say that there were air raid sirens where you live lol like, "The sirens fit so perfectly" But if theres no sirens, it means theres sirens going off where you live lol But actually now im starting to hear them as sirens, i didnt think about that before
That's a thing I really love in music. I really easily can compare Hakita to Christopher Larkin in this way, like, Larkin's songs were given full palette of emotions when you were listening to it, like, "Pale Court" can give you all what you need to know about Hollow Knight in 4 minutes without any words. And this is something I asweel feel towards Ultrakill's ost, especially Altars of Apostasy, like, there so much depth in his music and this is really a big part towards why I really love Ultrakill so freaking much.
This sounds awesome. Can't wait to hear the finished track in 7-2. Love the militaristic pounding rhythm and the wicked ambience noises throughout the song.
Hakita crushed all my hopes and dreams of me thinking that its going to be the chaingunner sneakpeak and then instantly restored it by dropping this banger 🔥 Edit: For the people who are confused, I am talking about the chaingunner as an enemy and I certainly know there will be no new base weapons in Act 3.
even if hakita gave us a full chaingun, we still are suckers for style, so most of us wouldn't rely on it anyway, the ones who would are the average players that don't try-hard the game
The way you can make any song feel melancholic is absurd, I have never seen anything like this before and I hope to be able to continue viewing and supporting your incredible art for as long as I’m alive
Requiem and Sands of Tide were both respectively the songs of the second levels in their layer... so it's not out of question to say we may be hearing more of this song "soon".
I love how it feels like sorta like Requiem in a way, with how you can feel the weight of everyone else suffering in this layer of hell. I also honestly sorta feel as if I can feel something much larger sitting right behind this song, like it’s gonna be used in P-3 as a leitmotif for the third boss. I can’t tell whether or not that’s a riot shield or a face, and that’s cool as hell.
Game's reasonably easy enough at harmless difficulty. You don't have to play it at higher difficulties if you don't want to, while the game is definitely even more "fun" at higher difficulty, it's only because challenge in your realm of capability bakes a more complete world into the artistic expression in this game.
Violence is already so amazing. The tonal shift from 7-1 to 7-2 is crazy, and I love how much inspiration you are taking from Dante's Inferno with the separate rings of Violence. Godfist Suicide is gonna be one of the greatest finales in gaming I've ever played!
Ultrakill in general is shaping up to be one of the best games I've ever played. It not being finished is genuinely the only reason I don't already say that it is
@@DaKingKayden I honestly agree, I just hesitate to judge it when it's unfinished. However, I'm basically certain it will be; not to jinx it, but I seriously doubt hakita will fumble the bag with act 3
Loving Violence so far! It really feels like V1's layer, the immense sadness and destruction he's caused on his campaign reflected in the mood of this layer perfectly. It would be especially cool and add to the theme of visualizing V1's violence in 7-1 if it was canon that V1 (or machines in general) reignited the constant war in Violence just by entering the layer alone.
I feels like we're gonna fight a Terminator-like enemy in this mission, as if I'd assume that Violence layer's enemies will most likely machines. And I'd hope Hakita also consider what're the alt weapon in this layer, the joke boss, and the major boss at 7-4. Edit (Spoiler alert): The joke boss is Big Johninator, and the 7-4 boss is Benjamin. Edit 2: The final alt is Shotgun > Jackhammer.
I'm guessing it's the shotgun. Maybe a slower but more powerful core eject? It'd make sense since the shotgun is the final gun in the original roster (prelude demo) to not have an alt yet, plus it wouldn't really make sense to give alts to the railcannon and rocket launcher, which are already pretty powerful.
Notice the fast feeling of desperation and fighting, but the underlying atmosphere and tone of sadness and fear of losing everything. Oh my god Hakita you are a musical genius
God hakita, you are such a huge inspiration, you and toby fox are literally the only reason I want to be a game dev 💀, I thank you deeply for your continuous development of masterpieces, can't wait for violence to come out!
Big big tip to you man, love toby fox, try best to not go deep into the community. Most toxic and annoying and childish community, yet filled with so much talent but still, annoying.
i’ve noticed a general formula of each layer. the first level is an introduction, usually doing its own theme. the second level mentions the lore of the layer, how the punishment was carried out there, etc. the third level is mostly just a gauntlet of sorts (1-3, 2-3, 4-3, 5-3, you get how those are lol) and the 4th level is a boss. and for the crescendos it’s just a big gauntlet with you as the boss(?) and then gabriel at the end. lust’s requiem leitmotif was used as order’s leitmotif, sands of tide’s leitmotif was used as war’s leitmotif, so i’m sure the leitmotif of this song could be used as the third prime boss leitmotif. but maybe it’d be 8-2 seeing as act 1’s prime reference was in the second layer. then again i don’t think limbo was like “true hell” as there was no actual physical punishment.
There was no physical punishment in Limbo. However, there was a lot of psychological torment. Everyone in limbo was constantly reminded that they would never reach heaven.
@@connerredacted9432 Thats right, technically the knowledge of how close they were to achieving true heaven was the punishment itself. If its so good in Limbo knowing everything there is a "bootleg" less quality version of true heaven imagine how good it could have been in the real one? if only they have tried a little harder.
This is honestly such a fitting song for 7-2 from what we've seen, such emotion put into it and that one part with the plane like sounds tied with the piano kind of emphasizing how terrifying and sad war can be.
This is seriously incredible! I felt a weird sadness building up as the song went on. I feel like Act 3 is doing an incredible job of giving feeling and power to the layers. The cleanness of 7-1 contrasting with the red blood on the walls to accentuate your violence, and now the unclean, mismatched spread of buildings torn apart by war to show the violence of others and the continual pain it causes. Really great work Hakita!
Love the air raid sirens and what sounds like planes flying overhead. The level's AA cannons firing flak into the sky with the centaurs really sets the mood too, like the sinners below are defending themselves from an invasion by land and air as they also fight amongst one another. Almost complete chaos, but only almost.
And there we have the Middle extreme of 'Alarm, the song'. The first extreme, which is represented by CHAOS, is when someone makes an alarm like song, yet it doesn't sound like it uses an alarm. Then we have the other extreme, with PANDEMONIUM representing that extreme. PANDEMONIUM is when someone makes a song that sounds like it was literally made by remixing an alarm, but still keeping the alarm in the background. Hear! The Siren Song Call of The Dead is the middle ground, where the alarm can be heard, but it's mixed with a lot of other things, but still audible
I love how mysterious Hakita makes the gutterman's shield look, so everyone will be theorizing about what it is when it isn't even the actual enemy itself.
I don't know why, but i've gotten somewhat addicted to this song. On my way to work? On repeat. Waiting for something? Repeat. Working out? Repeat. Doing anything? Repeat. Awesome work, there's so much nuance and neat things to point out about this song, i absolutely cannot wait to hear this in game
>drop a dammed banger of a song >the song itself gives emotions >sounds like it's telling a story >dense war atmosphere, fitting the whole level >somewhat creepy but thriller ->wtf why do I hear Yuyuko Saigyoji's theme- >say it's "work in progress" >doesnt elaborate further >only posts something else one month later The average gigachad Hakita mindset
Your compositions go so unbelievably hard and they have so much emotion attached to them im getting blasted through the wall with a cartoonish me sized hole straight through it and this isnt even finished yet!!!!! Holy shit!!!!!!
Can you believe it guys? Hear! The Siren Song Call of the Dead is in a week! Hear! The Siren Song Call of the Dead just a week away! I'm so happy about this information.
1:14 This moment really paints such a vivid mental picture of what this layer must be like. The droning of the sirens overpowering all the adrenaline that the song built up beforehand. It truly expresses to me what must be a never-ending war, perhaps even a war reignited due to our deeds as V1. Something V1 might even consider nostalgic for in a way or more so feel comfortable in as this is its sole purpose for existing. War. Horrid bloody war on an unprecedented scale Suffice to say that i am absolutely excited for what's to come if this is but an appetizer as for what we can expect with Act 3
Seeing the earthmovers glowing eyes in the distance, the bodies of the machines only ever illuminated by the bright lightning revealing their looming, imposing, and dystopian like appearance, thrn you realize- the ground isn't soil.... This level of violence just represents the atrocities of war so damn well that it strikes me in the feels and makes me say "Damn that's dark and terrifying". Then I realize "oh wait, this is literally hell and this makes sense."
Feels like the haze of war. Shoot anything that moves! I do like a lot how violence's tracks seem to hammer in the atmosphere with a more pounding, desperate percussion style.
It feels like such a huge fucking honor to be able to see development of ultrakill in real time. i been here like probably many others since the game dropped on steam wondering what it will become and here we are so close to it fully releasing. amazing piecie of music to an amazing game.
My favorite video game soundtrack used to be hollow knight but after playing Ultrakill I think it has surpassed any other soundtrack of any game ever Hakita is truly a great artist
“If fighting is sure to result in victory, then you must FIGHT!” Sun Tzu said that, and I think he knows a _little_ more about fighting than _you_ do, pal, because he invented it! And then he perfected it so that no living man could beat him in the ring of honor!
Ever since hakita put that concept art public, I've realized I've been staring at gutterman's shield this whole, even though i thought we're gonna have a vending machine enemy
This went from one of my favorite ultrakill songs, to my favorite ultrakill song, to now debatably my favorite song of all time. This song is actually perfection to my ears, I cannot stress enough. Amazing work Hakita.
7-2 would be the perfect level for the prime soul motif, it would help the actual prime soul feel like the FINAL battle for hell, if V1 wins everything is over and the prime soul is obviously losing