I think the better change would probably be "resurrect the highest cost taunt minions that you have played." Future proofs it against decks that are based around summoning large taunt minions, but not playing them as well
@AidanWR but then that's severe anti-synergy. You want your food fights and your ryecleavers to cheat these big taunts out of your deck/hand. It is Zilliax who's the problem. But he was always going to be, he's designed to be an incredibly strong legendary. At best you could change it to one copy of each of them? The three biggest individual minions in your deck or something similar?
@@Knuttonj Remind me again which class Hydration Station is in. Because designing a card for a different class in mind is not how you make a card. It's supposed to be a powerful card in both classes, not just one class that it's not even made in
who knew ramp on classes other than druid would be hella good. also for a sandwich warrior deck, there little rye cleavers in the video, maybe get weapon tech.
IMO the Origami cards are underrated because people only see the face value.Sure getting a well statted minion is just so so but also basically destroying the opposing creature or leaving it with very underwhleming stats is pretty good. There are actually a lot of cards that counter what buff PLD does and a lot more incoming. The game however NEEDS a cheaper weapon removal like the old 2/1 beast or a cheap cost that steals the oppoenents weapon.We also need AOE silence there are far too many broken turns and cards in the game that are completely unchecked.
The reason they aren't good is that they are extremely situational. Like, they do absolutely nothing against current druid. Yes, they would be good if you happen to play against hand-buff paladin, but you're just using a 4/5/6 cost to deal with one minion out of multiple. And most of the time, it's not even a minion you can react to. But that's the best case scenario, and there are better cards to fit that mana cost. Reactive cards need to be able to deal with a threat or at least swing the battle, but they are reactive cards that the low point is way more likely than the high point
When someone asks me why even when aggro is dominating and multiple decks kill by turn 6, people still hate control the most I am gonna show them this video.