I feel like you're underestimating Plot twist due to the fact that Augmented Eleik exist. Like you add in the same copy of cards into the deck and draw them based on the number. You also have a slight chance of drawing the same copy from the big elephant. But it's mostly theory crafting atm. So it might be meta but it's a meme right now.
it's gonna be way too slow. it's pretty similar to dead man's hand warrior, which wasn't good at all. only meta it works in is one based mostly on value.
I hope you aren't penniless for long, because you're one of the most accurate card raters I know (also, your system is super cool). Keep it up, man! Edit: Although I disagree with you on Convincing Infiltrator. Everyone's talking about this card, but here's the thing: if you're playing against an aggro deck and need a taunt, this has low stats for its cost (same stats as Stegodon, as you pointed out, which is a weak 4-drop that's been powercreeped several times), and will likely only destroy a small minion. In a lot of cases, against aggro decks, you'd be better off running Fen Creeper. Yeah. If you're playing a heavier deck that runs a lot of large minions, then the 2/6 Taunt won't be that powerful, and you'd often spend 5 mana to essentially freeze a minion and deal 2 damage to it (which your opponent gets to choose) and destroy a random enemy minion, which, again, isn't that good for 5 mana.
I would actually play a 5 mana spell that bundled frostbolt and deadly shot. The perfect blend for removing realistic mid-game turn 5-6 boards which often consist of one or more small minions and no more than one larger minion. And as a minion, Stegodon is not that bad on turn 4 - it's just because it's inflexible, and has little payoff in the late game (hence the Omega Defender powercreep) that makes it not worth putting in your deck. It's a pretty bad thing to top deck on turn 11 in most cases. What makes convincing infiltrator good is its power, but also its flexibility. Its hard removal text keeps it relevant against 6/6 or bigger minions that stegodon is very weak to later on, and is going to be a good 5-drop in 99% of situations by holding off small minions and threatening to kill giant minions, possibly forcing your opponent to trade in a sub-optimal way to protect those large minions by target saturation. So yeah. Convincing infiltrator is gonna be really fucking good.
The laziness and poorly-thought-out standards of other people's rating systems were a long-standing irritation when it came to this kind of thing, so it's nice to see someone finally do some actual analysis on how to break these things down properly.
HyP3 Omega Rating system doesn't matter cus ALL streamers predictions are completely wrong, without exception. doing it it's pointless and all system are pointless. And this one is unnecessary complicated so it's even worse than others considering that rating them before release it is pointless.
@@spriestplayer2329 I half agree. I think his system is cumbersome and people are wrong tolaud it for how complicated it is when it's not really more accurate or insightful than anyone else's. That being said, even if everyone always gets everything wrong, it's still fun to predict and overanalyse the cards that are coming. It's part if the fun of any new expansion and even if I often complain about Penniless's system, it's still fun to have his opinion and compare it with my own and that of other players. Who cares if the result is accurate ? It would be boring if it was actually.
Yup. This is one of those cards he's gonna have to make a video to apologise for. He also forgets that this really isn't new design space for hearthstone.
@@pachiroth7848 um, play doll master dorian, play portal, summons 1/1 mechathun, kill dorian with grim rally, then play screech which discards mechathun and kilsl it
If mechathun is strong there's two different cards in neutral that can just kill the combo, the 4 mana 3/8 taunt that summons a minion from the oponents deck and the 6 mana 5/6 that plays a spell on the oponent's hand, I think combo is pretty ded with these cards in basic for a year
You do a great job of analyzing:-) I opened 130 packs at a fireside gathering Saturday and got 6 legendaries and I’m excited! I’m not lucky obviously but I have tons of dust coming because I don’t plat wild.
Great review, I can appreciate the time you spend on them! I had a thought on your flight master review though, I think it Can be a tech card against resurrect type decks, Which previously was not in a (somewhat realistic) neutral card.
I think you underrated plot twist. Although I totally agree that portal demons and Betrug won't see much competitive play the redraw your hand effect is much more powerful than what you imply, of course in Control and Combo decks. And since Warlock is a class that plays absurd amount of removal I would think that plot twist will certainly see play.
I think the plot twist rating is wrong because in control if you have a bad hand (no removals against aggro or only removals against control) you can just swap it (without going more into fatigue) and get a better hand
Think you are underestimating Plot Twist. Sure, the synergies are weak or unreliable, but a control deck being able to get a hand reset to look for answers is undeniably valuable. A warlock who would normally have to tap on turn 6 to look for Hellfire to clear now has as many extra chances as they have cards in their hand.
Hey guys maybe blizzard will just print a card "Whenever you gain armor equal to the amount of turns the card you gained it from stayed in your hand win the game" and then Dr. Boom's scheme will make sense
Big Ressurect Priest is just going to fucking dominate the Wild Meta they literally got 3 more minions that are perfect for their deck and I am honestly scared for my life.
I must say that twinspell already has been very underrated. Its surprisingly strong on a lot of cards. The Forest's aid is kind of a good example of this. Its one of those cards that is bad on its own but is crazy with Treespeaker and other buffs or mulchmuncher. Your opponent either has to kill the trees or they get buffed/turned into 5/5s or they waste a board clear and it happens again, literally puts them in a catch 22 scenario. Also tess recasting twinspell is so fucking stupid.
For plot twist - have you ever played a control warlock or even a Reno lock? If you haven't let me present you with a scenario. You got unlucky on the mulligan and your opponent is playing aggro. Turn four comes and he's got a fat board and you have nothing. One last desperate tap for defile and then you practically win or lose on the spot. Now switch the 2 mana tap for a 2 mana plot twist. Another example: opponent is slow and so are you. Turn 3 comes and you have enough cards to drop a fat twilight drake or cheap giant. Except you don't have one. BAM! plot twist. Now you have like 8 shots at drawing one of the 4 minions that you want to drop next turn. And like i said - all of this is doubled for Reno decks. Then there's the synergy for combondecks, like the one Kripp featured. Cast Soularium and draw 3. Drew any combo piece that you'd have to discard? Plot twist!
I think you're greatly underestimating Plot Twist... every other card game in existence has a card with that effect and it is always, always strong. I don't think hearthstone is different enough to change that
I'm gonna have to disagree on convincing infiltrator, because i think that since it *seems* to be a more control and spell based meta, killing off one minion twice over the course of a game won't matter all that much. The spider bomb worked well because hunter had ways to either a. activate its deathrattle as soon as it was played or b. magnetize it onto a mech that could attack immediately. Priest does have ways of cheating out deathrattle minions, and it got more support this expansion with the 2/2 copier, but overall I think it's only a decent if decent, if that.
**My hall of fame refund was 2960* **My Golden Legendary was Rafam, not the best legendary but I like the flavor of getting the star of the expansion as my golden legendary* my others were **Lazul **Commander whachamacallit (palidin- your spells trigger twice( **And Lucentbark... **Sad because 8 ordered 80 packs and almost hit the putty timer 36/40 so I only got a measly 3 legendaries... Maybe Lord Mechathun will bless my next pack opening for my servitude
penniless i love your work & really like your rating system, but i want to talk about a few cards i think you missreated (sry if my english is not the best) first, one that i saw a few people are commenting already, plot twist. it enables a cool mecha'thun combo & increasing the consistency of your deck for the cost of a two mana useless card is pretty good, besides it's sinergies w/ corpstaker style effects & that it will problably be good in wild on reno decks. i think it problably deserves a "strong on the right deck", "stupid, unless it isn't" or some kind of new "good for wild" rating. faceless rager, that you rated w/ "almost alright, sometimes", i see it mainly being a strong turn 4 or 5 play that leaves some mana on that turn following cards like arcane watcher, twilight drake & mountain giant (& a few wild ones like humongous razorleaf & molten giant), & just sometimes be used as a 3 drop following something like ancient watcher or sunreaver spy (the last one i think it won't be on the same deck but who knows). for that i believe it deserves a "strong in the right deck". the boom reaver i think it deserves a "stupid unless it isn't" instead of "strong in the right deck" because other cards that would be played in the same deck (like dimentional ripper, that is already bad, or some recruit like card) would not want to pull it. scargil, that you ratted as "deck defining", i believe it is to slow for a murloc shaman by itself & counter productive since the archtype already keeps the player's hand empty, but when played with the underbelly angler it will be really strong. so i believe it deserves a "strong in the right deck" instead. forbidden words, that you gave "tech card", i think deserves a "excellent in most metas" for being almost as good as pain, if not as good, against agressive decks but being a lot more flexible. & for last the mad summoner that you gave "sadly lacking", it might sound weird to say this but i think it deserves a "okay in some metas" for messing up w/ the opponent's ressurect pool.
If i were you i would add a "Future deck defining" or "Purpose not here yet" card. Sometimes blizzard releases useless cards that will get value in the next set or the one after that.
Penniless, I feel like you don't understand what tempo actually is and I'd like to remind you of what it is: the economy of a board presence in it's ability to apply pressure for the resources of each action. A good example of tempo is Flame Imp or Leeroy Jenkins, while a bad example would be your example here.
am i the only person that want to make an armour controll deck for warrior and just fatigue your opponents while having more armour than the lich king?
I reqlly think you're overestimating Nozari. What can you actually do with it? Paladin no longer has an otk, and even then I don't see it working because a control paladin probably won't survive until turn 10 against aggro, which is historically more meta at the start of a new hearthstone year.
Wow wow wow plot twist is a good card dont underestemate its power. There is no card in hearstone we can compare it to bit that os where mtg has somthing to say, while it may seem like card disadvantage but if you can find a good x-card combo this card will be used without a 2end thout.
I respect your rating system but I disagree with your Madam Lazoole 5 rating. I think it's 3 mana draw a card attached to a 3/2. I think Camelious was overrated by the community too as pro players hand track and everyone else has deck trackers so the information is not as valuable as people think.
6:55 ...Dude, you're totally overlooking Plot Twist's actual value. As someone who plays a lot of Yu-Gi-Oh, I can tell you in no uncertain terms that there is a type of advantage you have completely forgotten to factor into your colour chart which has blinded you to this card's purpose: Consistency. Combo decks THRIVE on it. And this card provides it in a way that the game has never seen before. The idea that you'd even consider giving it "Mostest Stupidest" is a joke in and of itself. That being said, it's still not an amazing card, but you're clearly giving it an even lower estimation than it deserves.
Dr. Boom's scheme, in my honest opinion as a fun deck maker, IS THE WORST CARD IN HEARTHSTONE. you can literally do nothing cool with it. If you keep it in your opening hand, turn 10 for 4 mana you gain 10 armor. With Iron Hide, you can get 1 mana for 5 armor! And the amount of armor gain Warrior can have such as Shield Block and Emberscale Drake have at least a decent benefit to the armor gain! There is NO deck potential with this card. Even the neutral minions with no text have at least something going for them. It's awful, just awful.