First the excellent deltarune video essays, then I find out you like Jerma when listening to the deltacast and now that you like ultrakill? When will you stop being so based?
Tbf, both of them are probably pissed. V1 that he has to fight V2 one more damn time V2 that V1 stole his arm and is just parading it around like its his
Killing V2 was kind of a sad moment for me It was one of my favorite bosses and somehow I have some kind of respect for him, it's not those boss so much taller than you who only think about killing, it was an opponent of your size. Also the way he greets you before the first fight in Layer 1.
The way he cracks his knuckles in the second fight as well. V2 had character of his own. I hate his fight, but I love the presentation and the second phase of his second fight is awesome.
@@lemonadechainel290 Honestly, even if he was a *really* good character and great boss in terms of fight design, Killing him was a lot better for me than it was for you, probably. V2 tried to challenge us and ran off like a bitch, only for him to come back later, challenge us to another fight probably purely out of a desire for revenge, and once he gets his ass whooped by us again he just runs off like a pussy.
i absolutely love how everybody who went in blind had the exact same experience of "i wonder who the boss is going to be?" followed by hearing the opening riff and going "oh shit"
God, seeing that "You're not getting away this time" and then proceeding to chase him while sliding down the pyramid was fucking insane, made me feel like the most badass person on this planet.
I think it's extremely fitting how, in the Greed layer, V2 is a boss fight because of his own selfish desire to kick your ass after you dusted him last time AND how V1 absolutely refuses to let him get away and chases him down the pyramid to kill him.
God, hearing that first set of strums just stopped me in my tracks and I had to listen for a minute to make sure I was hearing it right. Then I knew it was time to finish the fight.
@@Theworldssmoothestbrainnow we got earthmovers with similar buildup to corpse of king minos only that you're immediately told to jump it as soon as the level starts
@Drayde Under V2 can toss his own coin and coin shoot you, but you can counter it by shooting his coin before he hits it. I'm sure you know where I'm going with this...
The long corridor. The sunlight. The subtle bass line. The Hall. The King on his throne. The crack of mechanical knuckles. Loved every single moment of this update. Versus Part 2 was amazing.
_After its defeat and escape, V2 dove deeper into Hell, killing other machines for their blood to help its recovery with the intent of taking revenge on V1 and recovering its original arm._ _After finding a temporary replacement from one of its victims, V2 used parts from other machines to transform the new placeholder arm into a mobility tool that would allow it to catch up to V1's fast descent into the deeper layers._ _In order to prepare for their second and final encounter, it researched the combat data from their previous battle to copy strategies and techniques from the older and more experienced V1 to give itself an upper hand._ _However, despite all its preparation, V2 lost again, and unable to escape this time, was brought to a swift and decisive end by its predecessor._
Love how punching V2 with his arm has a really high chance of pissing him off. I just wish there was an an achievement for finishing him off with the knuckleblasters during the second phase. That would be aweseome.
Greed V2 might be one of my favorite video game bosses ever. The feeling of dueling with an equal and eventually besting him through skill alone is truly magnificent. I instantly reload the checkpoint after beating him over and over again to experience the thrill of all over again. It doesn't get old, and I doubt it will ever. I seriously can't wait to face V2 on Brutal or UKMD! UPDATE: Brutal V2 has been extremely SATISFYING!
@@totally_a_duck6982 He usually makes a sound before doing any attack. He emits a small flash one second before firing every shotgun shot. He also fires it right after you’re hit by the shotgun core explosion. V2 can also enter in a CQC combat state where he constantly fires his shotgun, but he telegraphs his attacks constantly so with good timing this phase can be a good chance to recover health. Although he does this mostly on the first fight. He also makes a sound before firing both the pistol and the nailgun. For the coin toss, the ricochet shot will fire as soon as a the “ping” sound ends. It can mess a bit with the dodge timing. V2 is a really complex boss, but that’s what makes him so interesting to fight against (although it can be a pain).
I personally have no idea what his patterns are but one thing that helped me beat him is understanding stuff like being able to shoot his coins, projectile boosting your shotgun shots dealing a lot of damage (although it sents him flying) and just trying to get hit as little as possible and get far so he comes close and take that opportunity to heal. I just use an aggressive playstyle and heal from time to time.
The V2 rematch, in my eyes, is the kind of thing you show someone to get them onboard with ULTRAKILL. Every FPS has that thing or that level, Quake II, it was DM, Half-life (Imo) It was the moments leading up to Xen, with Unreal, it was the engine itself. But this was a single level, a single fight, powerful enough to be that catch. Bravo, Hakita, bravo
The bassline kicking in at the start put a smile on my face. Seeing my coins shot before I could do the same took it away. All in all, an incredibly satisfying conclusion for layer 4.
If you're quick enough, you can hit your coins before he manages to. It's how I managed to get a number of coin rail cannon shots off of him. I'd see him try and shoot my coins but not before I'd land the hit with my rail cannon, making V2's attempts all moot. You can also shoot his coins as well.
Fun fact, "Claire de lune" as most of you know means "Moonlight". 1-4 was labeled "Claire de lune", and 4-4 was "Claire de Soleil", which means sunlight.
I really do hope when al the acts come out and the songs are available, I really want like 1 or 3 Vinyl records. Saw a comment like this and the idea of having a vinyl record that says ULTRAKILL: INFINITE HYPERDEATH seems really metal and is a great conversation piece.
It was quite difficult for me personally to get through that first phase. Upon doing so and seeing him run away yet again. All I could think was- “oh you ain’t getting away that easy!” And it was nice to see the game agreed. 10/10 can’t wait to break the game with the new arm.
It's great that the second phase is a lot easier than the first phase is, and that we get a checkpoint right before it as well. Hakita loves making brutally difficult levels, but he also likes to be fair as well.
@@the_furry_inside_your_walls639 after gabriel, v2 seemed like a single swordsmachine. doesnt change the fact that he’s still the best boss in this game, so much personality with 0 dialogue
@@HIGHTOP203 late comment, imo V2 is much, much harder than Gabriel, after one or two tries Gabriel becomes predictable, parry this, dash out of that, slide under, but V2 is just like you, it hits hard, it moves fast and you dont know its next move.
@@Lucas-yu4bu You can predict V2 but the window is so short you can only react in instinct. The Gabriel fight feels more like an actual choregraphy, two missed steps and you're out, while V2 is much more savage, akin to animals fighting for their survival and V2 doesn't deal as much damage as Gabriel but blood is way scarcer. They're both great challenges, and how hard they are really depends on the player's style.
Mr. Hakita Sir, I want you to know that sliding down the side of the pyramid racing V2 and trading shots was a defining moment in FPS gaming for me. Literally one of the coolest, most hype things I have ever experienced in a shooter. Thank you for making this badass masterpiece.
Man, the chills that went down my spine hearing that bassline... absolutely fantastic version of Versus. Sad to see V2 go but at they went out in the best way possible, with an awesome tune to their name!
I feel like v2 is gonna be like the taniks of ultrakill and he’s just never going to die, every time you kill him he finds some way to come back. All in all, can’t wait for v2 to be put back together with a sword machine arm
@@kat-dy6jc Hope we get to see him again in some form. Since is is one of the best boss fights ever. Maybe add it the Cyber grind? Or a new game plus where you play as him?
@@404_nowheresnotfound3 his ai isn't capable of surviving in the cybergrind, he'll just fly off the end constantly. Hakita mentioned it in an interview, along with the fact that he made v2's death that way specifically so there would be 0 doubt that he's dead forever
Now that I think about it, V2's death has a great symbolism. In the lore, he is supposed to be a better version than us. And it is clearly shown in Clair de Lune since he always gives us a reality check the first time we fight him, and even after we defeat him he lives. I think that hakita wanted it that way to tell us that we did good, but we are not ready yet. And only in this level is were we are ready for whatever comes to kill us, and the bossfight now can implement almost all the things we have as a final test. V1 saying "You are not getting away this time" symbolises that we, the players, have already mastered the mecanics of the game and thus we no longer need him alive. Making the purpose of V2's ultradeath as a way to say that we are now the apex predator in hell. Sorry if my english is bad, it's not my native language
I want so badly for there to be one last fight, either with a repaired and modified V2 or with the green robot V2 got the Whiplash arm from. You're walking through an empty locale, a disturbing sense of twisted familiarity settling in. You swear you've been in a situation like this before. You hear that low bass kick in, but it's different - hollow. Something is wrong. You reach the main room, and the familiar leitmotif of VERSUS kicks in, but it's not the same. It's not a DUEL. It's a GRUDGE MATCH.
@@JmonsterNEO i thought of something like this a few days ago but instead V2 gets repaired and you end up fighting him again but right before V1 and V2 fight Gabriel comes from above and smites V2 and Gabriel becomes the boss in V2's place
after the Fight with V2, i was kinda sad to see him be blown apart like that, hope he gets rebuilt or something Cause he's honestly my favorite character rn
5:05 I know it's random and kinda pointless, but can i talk about how amazing the end of the song is? Not only it's perfectly synced to when V2 hits the ground, but the song doesn't cut short. It slowly fades into the "Egyptian" ambiance and the "Versus" motif, though pretty silent and by the end it disappears completely. It feels like it was on purpose to ease your adrenaline after coming out victorious in this fast and tense fight. A sense of proudness. You did it, you defeated your nemesis and took another one of it's arms, i think that's why you can hear the Versus motif pretty hidden in the background and disappearing. Like a reminiscent of V2 itself, we can even compare to Gabriel's outro: _"May your woes be many, and your days few."_ It's the last trace of V2, besides its torn to pieces body smashed on the ground and the arm you picked out. What way to end the Greed layer, huh? V2 was hated by many, but loved by many more. Including me.
@@CRITICALHITRU According to all known laws of artificial intelligence, there is no way a machine should be able to feel. Its desire for blood is too important to be overridden with emotions. The machine, of course, hates V1 anyway because machines don't care what humans think is impossible.
here some useless info: clair de lune means moonlight clair de soleil means sunlight there are 4 skulls in clair de lune 2:09 is a dune eternal reference if you listen to guitar in slaves to power, there are insurrectionists climbing the pyramid i think there will be a Sisyphus prime boss in tombs of kings, the diffrent coffins contains famous youtubers who played ultrakill hideous mass and malicious face are the only bosses that are not seen before we fight them if you pull a drone towards yourself with wiphlash and the puch it with knuckleblaster, you will get a homerun style fill an enemy with nails, hit him with electric railcannon then you will get a conductor style the video of hakita 'ULTRAKILL - 70 Idol' you can see a photo of ferryman (possibly)
this song... this version of versus... the duel (versus reprise) it perfectly show the fight for survival in v2, he struggles to keep up with v1 as he is slowly beaten into a corner by his nemesis the first time you fight him, he gives respect in the fight as he thinks it's a fair fight but loses to v1, losing his arm. the second fight is filled with rage as he sees v1 enter with his arm, anger is the only thing he feels as he tries his luck with v1... with new tricks and moves for v1, but v1 has mastered these tricks that v2 only discovered recently and starts to falter due to his lack of skill. v2 uses underhanded tricks to hopefully match up on v1's level the second fight is a fight for survival in v2's terms as v1 sees him as a minor roadblock to the inferno
Once I heard that bassline start I got the stupidest grin on my face, I knew I was in for a good time and I was not disappointed. In fact I'm gonna go fight again right now.
I went into this game completely blind, knowing next to nothing, because a friend of mine couldn't stop talking about it. Next thing I knew I experienced an FPS unlike any other. Loved kicking V2's ass to this
I remember walking through the halls of the temple and just hearing that sudden bassline gave me the biggest shit eating grin. And Phase 2! Holy shit, what a sendoff for V2.
There is a hilarious yet sick sense of irony I feel when the entire reason why V2 fought V1 again was for both revenge, and to get his arm back, only for me to use that very arm as the final KO punch that sent him hurling to the ground at Mach 10.
so who here can tell me why V2 keeps losing? ... ... .. the core message is that he doesn't utilize what he's given. He doesn't try to core combo you. He doesn't make an effort to parry you. He doesn't dash. He figures out Marksman a little too late. He doesn't use the very Dusters you get from him later. He doesn't use the very Whiplash you get from him later. The game is telling you. That if you don't utilize your arsenal to your best, you will be V2 in no time. You in a sense are V2's V2. You aren't stuck on him, he's stuck on you. Hes the Invader you meet again in dark souls who memed on you with straightsword spamming and you are basically meeting him again 100 levels down the road, and he's still the same but with slightly better stats. Meanwhile you learned all the mechanics the trial-by-fire way and know how to do things he still doesn't. Lo and behold as soon as his friend's arent there to carry him that morning, you just absolutely demolish that host. V2 is that guy. he learned a new deadly skill, sure, but weve learned even more. V2 represents an old mindset where a player gets by unchecked through brute force alone. V1 is a player who is sharpened through innovation and limitation.
all of that is right except for the fact that V2 can't parry because he doesnt have V1's arm V1 cannot use the knuckleblaster or the whiplash to parry attacks
I love how the subversion of expectations works here. I got to Minos Prime before i tried act 2, so naturally i knew how to deal with act 1's V2, which for me was basically your ultrakill teacher, since he would be a big difficulty spike but when you know how to use the mechanics at your disposal, goes down easily. So when i saw him again at 4-4, i thought i was gonna mop the floor with him again, so i overconfidently walked over to him expecting him to use the shotgun until i realised *That's the minigun not a shotgun* And when it hit me that he was just another massive skill check and an even larger difficulty spike compared to his first fight, i'd already died 7 times. New V2 forced me to re-learn an opponent i thought i was familiarised with and adopt new strategies to take him down, and that pretty much sums up how act 2 felt like to me, taking on new challenges with old gear and new knowledge. Great chapter overall, really hyped to see what we'll get at P-2 and soon to come, Act 3.
This fight has become EASILY one of my favourite bosses of all time, the soundtrack, gameplay and spectacle of it is PERFECT. you did an incredible job with this one!
I like how the main theme of the pyramid is zen, but this bass that plays while we climb to V2 means his presence, but when we kill V2, the bass disappears, which means that his presence also disappeared and only zen remains
My experience entering phase 2: "Oh shit, we're going after him. Wonder what this'll be- HOLY SHIT, WE'RE SLIDING DOWN THE PYRAMID?! LET'S FUCKING GOOO!"
So much of Ultrakill provides such Iconic gaming moments that I’ll never forget. Whether it’s V2 first introduction, Corpse of King Minos’s reveal, Gabriel’s monologues, and especially all of 4-4. V2’s getting up from his throne, sliding down a pyramid, and my favorite death scene probably of all time
"Hey again. This time you ain't surviving. I'm going to sit in this badass pose to show you how much you're not gonna survive" "i don't feel like not surviving today tbh" "Wait what? OH SHIT"
didnt even process in my brain that there would be a second phase of the fight until v2 bust out the side of the pyramid. incredible stuff, ultrakill will be an unforgettable game.
I had the biggest fucking grin on my face when I heard that guitar even before reaching the boss door. I love the intro of versus so much there was no way I wasn't gonna recognize it in the instrumental here.