The song that plays in the level colloquially known as 4-S is my favourite song in the game known as ULTRAKILL. The song that plays in the level colloquially known as 4-S plays in the level colloquially known as 4-S and The song that plays in the level colloquially known as 4-S is only made for the level colloquially known as 4-S. The song that plays in the level colloquially known as 4-S was made for the level colloquially known as 4-S and has been uploaded to Hakita, the creator of ULTRAKILL's channel on the hit platform youtube. The song that plays in the level colloquially known as 4-S was uploaded on the 19th of March, 2023, although The song that plays in the level colloquially known as 4-S was made months before the upload on youtube.
what's considerably more trollage inducing than the comment itself is that clearly when the poster "quimple skrumplebatter" posted the read comment in the youtube video "Heaven Pierce Her - The song that plays in the level colloquially known as 4-S... fuck that you got the date wrong dingus it's Mar 18th not the 19th my colloquial immersion is colloquially ruined
@@aoni8254 now i want a mod that makes the prime souls rant about how the music was actually pretty good and you killed the mood instead of giving you their long monologue about why they're gonna commit several war crimes to kill you
ok so this, but when sisy breaks out, he grabs a banjo and starts absolutely shredding on that shit. the hands break out and start playing this on a nearby instrument
ULTRAKILL is a fast-paced first-person shooter game with a unique aesthetic and intense gameplay. The game features a variety of levels, each with its own set of challenges and obstacles for players to overcome. One of the standout features of ULTRAKILL is its fantastic soundtrack, which perfectly complements the game's frenetic action and intense gameplay. Of all the songs in ULTRAKILL, the one that stands out to me the most is the song that plays in the level colloquially known as 4-S. This song is my favorite in the game, and for good reason. It perfectly captures the intense and chaotic nature of the level, with its driving beat, intense guitar riffs, and pounding bassline. What makes the song even more impressive is the fact that it was made specifically for the level colloquially known as 4-S. This means that the song was crafted to perfectly fit the level's design, pacing, and gameplay mechanics. It's no wonder that the song is so effective in enhancing the player's experience in this level. The song that plays in the level colloquially known as 4-S was created by the talented team behind ULTRAKILL, and it's clear that a lot of thought and effort went into its production. The song was uploaded to Hakita, the creator of ULTRAKILL's channel on RU-vid, on March 19th, 2023. This means that fans of the game can now enjoy the song outside of the game itself, which is a great treat for fans of the game's soundtrack.
No joke i probably died in this level trying to get all the coins more than i did p-ranking the entire rest of the game, crash bandicoot has givin me permanent ptsd (with the exception of p-2) @@danolantern6030
@@serraramayfield9230 I think this is what's being referred to here: It's been a while since I watched the livestream but the song changes tempo at some places, which means it's a nightmare to make into adaptive music (where the song changes according to where you are on the stage) normally you would just crossfade into the other version, like all the other calm/action songs on the soundtrack, but that's not possible here since they're not in sync
The song that plays in what colloquially might not be known as a hotel due to the unfortunate fact that I did not receive a mint on my pillow or anything of the sort
Throughout my entire journey of finding the ultrakill secret levels, I came upon the level known as 4-S. The first time around, I made it to the Maurice chase section, but had to save a quit, due to irl circumstances. After this, I returned back to the level, determined. I successfully made it to the Maurice section again, but alas, it was a shame, as when I paused the level, my muscle memory quit the level. I had to restart again. Finally, I made it back ... for the third time. After dying a multitude of times to the painful depth perception of 4-S, I finally made it to the end. Throughout all this time, I had taken care to get every single crate. But in my haste, I jumped over the Maurice head, and became trapped. I restarted to the checkpoint, and came (again) to the end of the level. But I came to the pitiful realization that I had only gotten 77/78 boxes. So I restarted again, just to have the same result. After a multitude of HOURS playing this level, I finally finished with 78/78 boxes. Finally unlocking the cheat, I then cried myself to sleep.
The missile knows where it is at all times. It knows this because it knows where it isn't. By subtracting where it is from where it isn't, or where it isn't from where it is (whichever is greater), it obtains a difference, or deviation. The guidance subsystem uses deviations to generate corrective commands to drive the missile from a position where it is to a position where it isn't, and arriving at a position where it wasn't, it now is. Consequently, the position where it is, is now the position that it wasn't, and it follows that the position that it was, is now the position that it isn't. In the event that the position that it is in is not the position that it wasn't, the system has acquired a variation, the variation being the difference between where the missile is, and where it wasn't. If variation is considered to be a significant factor, it too may be corrected by the GEA. However, the missile must also know where it was. The missile guidance computer scenario works as follows. Because a variation has modified some of the information the missile has obtained, it is not sure just where it is. However, it is sure where it isn't, within reason, and it knows where it was. It now subtracts where it should be from where it wasn't, or vice-versa, and by differentiating this from the algebraic sum of where it shouldn't be, and where it was, it is able to obtain the deviation and its variation, which is called error.
me waking up with this jam in total sweat, terror, and fear in my eyes after doing the entire brash candicoot level, dying multiple times so much that would out minos prime's death count to shame, then forgetting a single box
as someone who played crash bandicoot a lot as a kid, i loved this level because it felt so true to the original game! i was hoping we'd get a boulder chase when playing and i was so happy to have my dream come true... even though that section was a pain in the ass LMAO
The usually three to five minute musical composition that audibly manifests located in the secretly hidden subsection of the video game *ULTRAKILL* by Arsi "Hakita" Patala, from layer 4, which has its name shortened to "4-S" for convenience in conversation.
Ah, the song that plays in the level colloquially known as 4-S in UltraKill, inspired by the beloved video game franchise, Crash Bandicoot. This track is a wonderful tribute to the classic platformer, capturing the energetic and upbeat spirit of the original games. From the moment the song starts playing, I can't help but feel a wave of nostalgia wash over me. The bouncy, playful melody and cheerful instrumentation instantly transport me back to my childhood, when I spent countless hours running and jumping my way through the colorful worlds of Crash Bandicoot. What's truly impressive about this song is how it manages to pay homage to the classic Crash Bandicoot sound while still feeling fresh and modern. The driving beat and electronic flourishes give the track a contemporary edge, while the catchy hooks and memorable melodies harken back to the golden age of 3D platformers. As I play through the level, the music only adds to the overall sense of fun and excitement. It's the kind of song that makes you want to move and groove, to let loose and enjoy yourself. Even as I face challenging obstacles and enemies, the music keeps me motivated and engaged, encouraging me to keep going and never give up. All in all, I can't help but love the song that plays in the level colloquially known as 4-S in UltraKill. It's a delightful tribute to the classic Crash Bandicoot games that manages to capture their spirit while still feeling fresh and new. Whenever I hear it, I can't help but feel a sense of joy and wonder, and I'm reminded of why I fell in love with video games in the first place.
Ah yes The song that plays in the level colloquially known as 4-S, my favorite, finally available on youtube, at last, I don't have to go to 4-S to listen to it while studying anymore.
this name is too good for a mere video game it transcends the need for any kind of describing a mere 'thing', as it is simply the name itself is THE great object
I dont really get all the hate towards the level difficulty, i personally had no trouble beating it and getting all the crates... Really fun level even though i never played Crash Bandicoot.
The level colloquially known as "4-S" isn't just any platformer, it was a platformer specifically designed for the level colloquially known as 4-S and not just for the gameplay of the level colloquially known as 4-S, but also the song that plays in the level colloquially known as 4-S. The significance of the song that plays in the level colloquially known as 4-S is that in the level colloquially known as 4-S, you face the deliberate evil level design and slippery air control of the level colloquially known as 4-S while simultaneously fighting the song that plays in the level colloquially known as 4-S. The song that plays in the level colloquially known as 4-S is the best song for the level colloquially known as 4-S because in the level colloquially known as 4-S, the song that plays in the level colloquially known as 4-S has the perfect mood for the level colloquially known as 4-S. The difficulty of the level colloquially known as 4-S and the intensity of the song that plays in the level colloquially known as 4-S is only matched by the reward you get fot perfecting the level colloquially known as 4-S. Oh, and Maurice is in the level colloquially known as 4-S. Who didn't see that one coming?
what if the song that plays in the level colloquially known as 4-S (ULTRAKILL 4-S Theme) DIDN'T play in the level colloquially known as 4-S (ULTRAKILL 4-S Theme)? wouldnt that be crazy guys if THE song that plays in the level colloquially known as 4-S (ULTRAKILL 4-S Theme) did something as CRAZY, INSANE, BANANAS, even, as not playing in the level colloquially known as 4-S (ULTRAKILL 4-S Theme)? i think itd be pretty crazy personally if the song that plays in the level colloquially known as 4-S (ULTRAKILL 4-S Theme) didn't play in the level colloquially known as 4-S (ULTRAKILL 4-S Theme).
The song that plays in the level colloquially known as 4-S is made only for the level colloquially known as 4-S so that you can woosh your enemies into nonexistance.