Post Scriptum has the best sound and visual effects for guns and explosions that I've ever seen in any video game. When a tank shell ricochets of the armor of another tank, it's fucking insane.
I feel like post scriptum worked more on the reloads and having more realism with the person (e.g shaking, non perfect reloads) while Hell let loose did a really good job with making the weapons seem powerful. If they were combined, it’d probably be the best game lol
no, PS does everything better here than HL, in PS when you shoot at somebody and hear that ''flesh impact'' sound then a red mist comes out of the guy... THAT IS POWERFUL.
@@juhannusruusu and you say its better than HLL. how? hll has b etter maps, better teamplay potential, actual devs behind it ,better overall graphics and gunplay. PS has only good sound design but graphics, gun play is horrible.
I have never played these games but judging by this video and others ps has pretty good sounds. To ne it feels like hll's shots were recorded inside a box
The speed of the rockets and tank rounds in P.S. always satisfied me. Even in SQUAD when you shoot a Fragmentation RPG at enemies from like 400m away...the speed of that round 🤩
Fr it shits on hell let loose lol. HLL has terrible arcadey weak sound paired with weak looking blowback and recoil the guns feel soo much more powerful in post scriptum lol
Did anyone else notice that the character's hands shake in Post Scriptum? Like he's scared or full of adrenaline. You can see it during the 1911 reload.
Post Scriptum absolutely still has the best weapon sounds, punch and effects. The audio clipping on rapid firing of the handguns in HLL is really noticeable. But I think the animations on HLL are more polished and the hands don't look like weird feet. That said, I hope whoever signed off on covering all the gun models in PS in dirt and junk is not allowed to make decisions any more.
This is a really nice apples to apples comparison. In general Post Scriptum's sounds are better, but Hell Let Loose's animations are nicer. Even then there are a few exceptions one way or the other.
The M1A1 had a slower rate of fire compared to the original model, though It isn't as slow as an MP40 like the game portrays. Maybe it's just a small mistake.
Hell let loose animations are better for me, they look smoother and satisfying. Sounds are kinda better in Post Scriptum for some guns but some of the other guns are a tie. The gun models are a tie for me but the hand models in HLL looks better to me
PS guns are visually more detailed in every way. And the guns sound more realistic than HLL. In HLL they sound muffled. Also I know its a preference but you shouldn't judge it how smooth it looks. War isn't smooth, its gritty and I find it more realistic when a soldier is fighting the weapon (like slamming the bullets in and actually placing the chained rounds into MGs unlike HLL where he just lays them down like a baby.)
What? Do you mean, PS is played by mature people, most of them are dads and ex-military, while HLL is played plenty of teens with social anxiety that can't speak on the mic to actually contribute to the communication? Bunch of woosies too scared to speak on their mics and talk.
@@muskot2 "Yeah dude I'm super cool because I played witha dude once who said he was an army veteran. They could literally deploy me to combat right now"
@@halla359 Gun model wise or what? After post scriptums engine update i think its clear it is the better looking game. Plus it has better optimisation, better updates, better players etc.
Graphics aside... HLL is more like an insurgency when it comes to shoot/recoil mechanics, while PS is closer to what Squad does. Plus, HLL animations are nicer in my opinion, but PS ones are more realistic or similar to what someone would do in real combat.
The animations in HLL are very smooth and excellent. Also, in guns like STG44, you can notice the kick of the gun, which is not very carefully in the script, but some of the details of the script are really great, and I respect both of them, but I like HLL more.
@@Antimanele104 It's literally the same way with the MP5 lol... I don't know why you two think it's impossible to do it. Edit: Not saying of course you can do it like the in-game character did but! In an angle you're good to go and not fuck up your hand.
@@proudfirebrand3946 Because, an mp40 is not designed to be slapped like that. The notch holds it very firm, you cannot just smack it out, it needs to be pulled backwards and down. an Mp5 does not have this, infact it is recommended by H&K to smack them down, there is no notch to stop you.
Hell let loose has good reloads and sounds, but looks like CoD or BF like animations and sounds, just to look more satisfying. Post scriptum has very realistic animations and some sounds, but some animations are a little buggy
Post Scriptum has better overall animation design but I have to say it's pretty dumb that they added an HK slap to the MP40. You can literally see a notch that would prevent that from working, especially at the angle he smacks the bolt. Not to mention it's an open bolt gun and he would probably cause a negligent discharge. Also, in WWII they wouldn't be using two hands to hold a pistol. Until, well really the late 80s and early 90s, soldiers would use a one handed stance and police officers would use a teacup stance.
They did fire the 1911 one handed... And for the HK slap... The bolt is actually NOT in the safety slot. Sure... It was probably not a way to reload the MP-40 safely or is in procedure in WW2, it still works.
I see a lot of people saying PS sounds better, but I think it just sounds /louder/. The sound of the guns in HLL is better quality, IMO, it just seems that they've lowered the dynamic range to keep you from getting realistic levels of hearing damage, lol. I wouldn't be surprised if there's even a way to raise the volume of the gunfire.
I always believed that graphics were the most important thing until I discovered Post Scriptum and was able to appreciate the sound design. The spatial precision of the sound sources themselves is a real compass for orientation in the woods. Dying under mortar fire in Post Scriptum is far more satisfying than surviving in any other game.
PS all kind of sounds are most likely they were recorded from real guns. But some HLL sounds are good also. Both have great animations. PS animations look a bit more natural.
Ok. I mean no one is asking you to pick a favorite, it’s just a comparison video where we get to look at cool reloads, not a competition between the two.
All of this is opinion, especially that last part about bf5. Just because all three are ww2 games, you’ll play PS and HLL for completely different reasons than you would play bf5 for.
HLL's audio design is bit too much "doof doof doof" for me. PS has a nice punch to the weapons, they cut cleanly through. I also prefer the animations of PS. They have more visual flair, with more urgency to the reload animations. Also the recoil animations are aggressive and impactful. Both games are very well animated and sound design is good on each, I think PS does it better though. I will give it to HLL that is has more satisfying head bobbing when reloading.
Can't find the og clip but here's one: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-nf1t0lNZwYo.html @3:32 you'll see that shell spin juat lije in the game.
You aren’t gonna give a winner for the best reloads? That’s the entire point of the video, is to compare the reloads. How tf did you leave that of all things off the list?
3 года назад
Is that a comparison between both games for who does what better or positives in general? They both can't have better graphics than each other.
Idk, I used to like the Post Scriptum reloads, but they're pretty inconsistent with each other. Like, look at the M1911 reload and the P38 reload. Those are two completely different styles. However, I do like their recoil animations and sounds better than HLL.
Besides animations of PS having robotic timing and shakings, it’s still better in quality than hell let loose… but at my tastes i prefer beyond the wire animations and some sounds from there, they nailed pistol sounds
I think the developers of Post Scriptum and Squad are doing so good with that. Noone with basic handgun knowledge, will fire a Pistol with just one hand for, or in, serious combat situations.
@@DavidLangeYU91 Actually, since both are set in WW2, back then they trained soldiers to use pistols with 1 hand so that if they were shot in one arm, they would still be able to fight
I like both of them but from the way how HLL reload their gun looks kinda robotic, taking example from HLL's m1 garand and post scriptum's m1 garand on the empty reload, on HLL's m1 garand reload when the character inserts the clip in and after that he quickly took his hand out and the gun pushes forward, on the other hand PS's m1 garand provide alot of strength and movement when reloading the gun where you can see the character have to use his thumb to push the clip inside the chamber instead of effortlessly pushing the clip down, and after that the gun bounces after the character putting his hand out. I guess PS and HLL are great games to try out but kinda the guns on HLL works on a slower pace
Well considering that BFV uses the most recent iteration of the frostbite engine, which previously rendered BF1, I can safely say that BFV does have good graphics. I would say BFV has it better than PS, but that’s not fair for this video, as the channel is on the edge of the map, where the graphics will be less impressive. All 3 of these games have impressive graphics. Let’s just agree on that. Although I would say it’s probably a tie between BFV and PS for graphics, with HLL looking a little less impressive. That may just be my personal bias but I stand by my points. At least we can all agree that they aren’t as ridiculous as CoD WW2. I mean BFV doesn’t have black soldiers for Germany, which is historically accurate, even if it does have women. We also have more than just US vs Germany :pepega:
Say whatever you like about the gameplay and sounds, that’s all opinion, but bfv’s graphics are objectively technically superior than both games. Although art direction is a completely different thing related to graphics that is more opinion based, don’t get the two mixed up.
Anyone catch the PS K92 2nd reload after firing 3 rounds... he put in a stripper clip and fed 3 rounds from it and removed the stripper clip with the 2 rounds still on the clip. That was pretty dope! I never noticed that before. 7:14
post scriptum has alot of better features for guns and gunplay in generald forsure, bipods on accurate weapons, way more weapons too like i wish hll had that kind of in depth weapons
I played both so here is my review for both games. HLL: better map designs, immersive! More player base! its BF5 hardcore mode. Better interior designs for houses it will make you feel like people did live there. Post scriptum: immersive sounds. Graphics is good but lower player base and its only 40vs40 unlike HLL its 50vs50. House interiors are bad and it breaks the immersion! Post scriptum is a game where the game will make you think twice of your actions because its very hardcore! Overall i like both games but Post scriptum performance now is very bad because of less players.
Evenings/weekends EU time you get a number of servers. Us has some aswell but is more limited. But, UK, France, Germany all have a few full servers during those times.
Well according to you, Battlefield 5 must be best ww2 game then since it has more players. PS is lot harder and more unforgiving than HLL is, besides its going to consoles soon so thats why it has been dumbed down last updates.
@@_vxd_ I think they’re talking about the specific pings you can put down now rather than just one general ping, I think that’s why they’re saying it’s being dumbed down
Me as a weaponexpert: Post Scriptum has the much more better sound than HLL. Crispy Clear, Loud, no bass, the mechanics of the weapon are too loud in HLL while shooting. HLL has too much bass in their weapon sounds... K98
I prefer the animations of HLL overall, it feels more natural and powerful. All of the movements carry a great sense of weight and impact. although it's lack of urgency kinda remind me of Day of Infamy's animation, which i actually do like. Post Scriptum's animations do have that sense of urgency, like youre in the middle of a hectic firefight. I get what it was going for, however it's quality is all over the place. It's inconsistent and just doesn't hold up great when compared to HLL animations imo. At worst it feels robotic and unatural to just okay but lacking.
It is SO clear how arcade-y HLL is. Weapons have almost no recoil and sound like peashooters (one hand shooting pistols and still no recoil at all, lmfao), and the perspective just looks strange.
im just a lil confused bacause on the one side, post scriptum has a away better gun sounds and reloads, like for example u can hear the empty rounds on the floor. But on the other side, hell let loose has a away better grapthics and looks more realistic, so can ANYBODY please tell me wich is better...
Post Scriptum looks uglier, but in a good way. That along with the superior sound design, it makes you feel like you're in a real war. I don't get that feel with HLL.
From what i saw, Hell let loose have better ambience visual and weapons handling and aiming, but lack in weapons sounds (too muffled and too similar from weapon to weapon). Post scriptum have better weapons sounds but the ambience is too bright and not that polished. Also the aim sight in Post scriptum is too little (see the panzershrek or the Lee enfield)
PS has different weather patterns, HLL not. HLL environmentals are nicer than PS, but then again average fight distance in HLL is 1-100m while in PS its twice than that.
Post Scriptum already has 5 factions and far more weapons compared to HLL's 2 factions. Not to mention that Post Scriptum factions are broken up into different army groups that fit the map they are on. For example: Fallschirmjäger, Waffen SS, 1944 Heer, 1940 Heer, etc.. They are working on more though