Thanks for showing how the mechanics work in an agressive stealth playthrough. I was getting burned out on how slow stealth was going, but this tells me I can definitely dial it up.
Laying down looking at your tac map waiting for extraction is the Helldivers equivalent of distracting yourself with your phone until your ride arrives. Also, great job kicking some shiny, metal ass. That's Democracy approved.
Thanks for not incessantly talking through the entire video. These other guys sound like they're struggling to even take a breath between sentences they just can't shut the heck up and let us just enjoy the content.
Right, you dont need to stay in one area and duke it out with those automatons. Just clear the mission and everything's good. Lots of newbies think it's an achievement to kill lots of those bots.
@@kevinmayfield6182 true, that's what i said, not to duke it out. clearing out bases and outposts is also one of them. I'd usually go to impossible and helldive only for the samples. As for the war effort for taking planets, i just do hard missions or challenging. We can clear lower difficulty missions with ease and still get 2 or 3 points for the whole war. And i dont need to farm samples anymore cuz i had them all maxed out and my samples are also stocked up high at 500/250/160.
Did you intentionally shoot at those far away bots around the 27:21 mark to get a cleaner extract? I usually get a bunch of patrols around the extract once it is called in.
Yeah. I was trying to force a bot drop at that location so i don't have to worry about it while extracting. After rewatching the video i realised that i've done it a bit too early, since the last one was at around 25:15 and the bots can call them once every 2,5 minutes(there are a few exceptions to that rule tho). The fact that i wasn't bothered by patrols at the LZ was most likely once again caused by bugged patrols in the center of the map: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-Bu7shOTZrJ4.htmlsi=hT8xPf40gk4eqNs2&t=2289.
I genuinely have a question. Why does my game seem to have a lot or at least one or 2 rocket devastators and hulk at every major outpost or obj? I was playing stealth too but whenever I'm approaching an obj there seems to has heavy already spawned in lol.
I still don't know why some helldive matches have a lot of hulks and devastators, while some have a lot of AT walkers and comissars. You can easily determine which spawn you got by looking at patrols. Here's a run with hulks and devastators: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-_v6ix1ei5u0.htmlsi=f8_n1DiVOQuXLPwB The whole idea of these runs is to always keep moving, so it shouldn't really matter.
@@Sarge94I've guessed right!! Nice! Anyway, thanks for this kind of video. It's my goal for Bot Helldive, since I'm not really enjoying the full stealth gameplay :)