It’s hitting the target, the barrage is so accurate that (with the exception of a moving helldiver) if a helldiver is on the area they won’t hit him/her, this video blaming them for being inaccurate is treason
Sarge when bots: GG EZ no re Sarge when bugs: death loops at extraction, _SWEET LIBERTY MY LEG,_ brings home the super samples anyway This has only reinforced my belief that low level bugs are easier than low level bots, but high level bugs are harder than high level bots. The Bile Titan is also unreasonably tanky and the shadowbuff was unnecessary, oneshot headshotting them with an antitank was the only good thing about them. With how many of the damn things there are you really ought to be able to clear them out more easily.
Just realized how crazy these helldivers are to run through all that snow carrying all that gear on these sucide mission and come back alive or dead... god damn.
The amount of people who don't sneak by patrols is too damn high. I once tagged a patrol so my team could sneak past & they opened fire like BRUHHHH! Lol
SEAF artillery is the easiest one and looks the same for both Bugs and Bots. It's either a single circle or two circles next to each other, depending on the layout. When it comes to Bots, SAM sites and Gunship facilites are also pretty easy due to their characteristic shapes and colors.
For SEAF ammo shells, if you drop the shells and just before picking it back up you immediately hit the button to change weapons, it’ll throw the shell forward
So lucky a few times there :p the bugs are so much harder if they managed to pin you down a second because you just fly around like a ragdoll and get slowed by the disgusting bile
Sarge, so many quotes on this clip, simply put you'll be called the "Ghost who walks amongst us!" Going forward, as for that ending, my word, Joel really wanted to kill you, placing the extraction point where it was, good game!
Usually mission are easy, need to approach correctly. Almost of time I do it alone eliminate only necessary, then complete mission when enemy are nearest. Also if enemy coming y should switch to another missione then come back , it should be calm. If enemy saw y, y should fight it within delimited area to not caught attention from others.
Sniper gameplay looks so fun but i want to get a squad together to like clear whole bases before any warnings can be sent. wish this guy was on that squad lol.
Those who don't know, the 120 and 380 mm Orbital have a set number of patterns they cycle through. These patterns a per player and cycle per Orbital Barrage used (any Barrage, Gatling included)(normal Orbital may also cycle this, but I can't remember the video that test this beyond what I use consistantly) This is also per player, so the everyone's first Barrage has the same spread, another player's Barrage does not change yours. But for a casual player, the amount of spray patterns is extremely large, and the only reason we know there is a set amount is the consistancy they get called
Been a while since you head to the Terminid front. I personally wants to become a Hellbringers there, torching every bugs I can find. I guess unlike Automatons you can't do a Full Commando and sneak in here, huh.
I'm curious why you threw the 500kg at 38:23, they hadn't seen you and it looked like you would have saved a lot of time waiting for them to find you. But great gameplay as always