Ah yes, flamethrowers are now ineffective against armor. That tracks, we all know that hardened chitin plates block heat completely, and that's why you can't boil a lobster to death.
Are you unironically comparing a lobster to a charger? You can also kill a lobster with an autocannon caliber type weapon from any angle irl. Doesn't work in the game either.
@@dukkiegamer1733 no, I’m pointing out that “armor” does not stop every single form of energy transfer just because it’s armor. The Molotov cocktail was an anti-tank weapon because it could burn out internal mechanical components without penetrating the armor, as well as obscuring the crew’s vision. The application of sufficient amount of flames will in fact kill a tank crew without ever scratching the tank’s armor. Flames should be able to cook a Charger without worrying about penetrating the armor. This is also why a flamethrower SHOULD be able to kill a Hulk or a Tank if applied to the glowing radiator. If a radiator can’t radiate, whatever it’s cooling will overheat and seize up.
@@fresnel149 This! If anything a flamethrower is not some propane burner, it spews napalm, aka "jungle jelly" that will stick to a surface while burning and deprive the victim of even breathing or seeing anything.
@@fresnel149given that charger armor is tough and thick enough to block an anti-tank missile, flamethrowers also probably wouldn’t *instantly* start dealing heavy damage, but they absolutely still should be able to given sustained fire
Tbh, they need to force the devs to play super helldive and show us how to use each weapon in their "imaginary" glory including the base liberator to great effect on that difficulty before they start to nerf weapons.
@@cougarloverray3824 why do you think they do ammopool nerfs? spread sheet balancing and when they play they have a huge surplus of ammo anyway. also I forgot to mention they do actually play on higher difficulty but they admitted using 'dev cheats'
Fun fact, did you know that with the new changes, wire fences now stop the flames of the flamethrower. Luckily, the flames are still strong enough to beat bushes and air molecules.
@sygmeister Clearly the ability of the flames of just being deflected around 130º is a bug and they totally should be able to go 180 and kill yourself. This is not a nerf just a fix.
@@ashplattsii1fan92 I'm sorry to announce that the wire fences have lost their trophy. It seems that the small elevation difference between concrete tiles and the soil terrain in outposts also has the power to deflect and block flames.
I just find it weird that they touted this update as "the biggest update ever" when the literal previous update completely eclipsed it in terms of impact
And it has so many glitches and game breaking bugs 😂 I have been shot into space twice now, had friends randomly kicked from my game multiple times and more 😂😂
Its a little underwhelming too, a few weapon buffs + a map that was pretty much in the game. Plus additional enemies is ok but nothing that would shift the scale like they said.
@@Spectacular_Insanity At this point it makes sense with Arrowhead too, they're dense and incompetent. 100% it was Sony's guidance that made the game what it is, AS devs don't even know how the damage model works and don't even mention the dev stream...
@@jirinaforever this, the fact that they are actually just bad at their job and dont understand it is even worse than if they were just straight up assholes, because assholes at least can have a change of heart these people will stay dumb forever
They still haven't gotten rid of that goober? The former CEO who stepped down to get involved with the balance team was apparently on vacation when this patch dropped. Guess he took it as his chance to suck more fun out of the game
It's actually worse. Forget fun, it puts a hard limit on uptime. Play with randos that keep taking supplies?... No incendiary for you! That's not balance at all, that's just lazy and forces the supply backpack ... Which in turn removes options and makes the viable options smaller. Next up will be the pumbler SMG ... They need to replace the balance team, they are way over their heads.
Remember this, the inciderary breaker was nerfed because it was used in 30% of bug missions. Not even a majority. Barely even a third. And that was its PEAK.
They don't even question the "why". Like, no shit, people use a gun that's good; maybe people would use other things if they were better? Incompetent morons.
Can you tell me where you got that data from? I have always wondered what the "average" loadout looks like,I figured it would be impossible to know but if that stuff is recorded it would be cool
The devs have been pretty consistent with showing they don’t care what the players feel is right. They said nerfs wasn’t in their future plans but that turned out to be another lie…
I don't think it's that they don't care. They're way more transparent than I would expect for devs that don't care. I just think they don't know how to realize a philosophy on balancing isn't working. They're too stuck in the numbers and statistics. Not to mention their ways of accepting community feedback seem flawed.
@@necr0danc3r29 They’ve openly admitted that when a weapon becomes meta aka getting used to much they nerf it. Nerfs and their ability to ignore feedback has been a problem since day one. If they undone all the weapons/stratagem nerfs I guarantee you most of the player base would return!
@@fluffezic5183Primed ammo mutation mods are a thing, you now right? You can still use any weapon you want, just don't mash the trigger while aiming the ground and you are good to go
Sadly, it seems Pilestedt was lying to us a few months ago about them changing their idiotic approach to balance to something more geared towards fun. They have gone right back to the approach of destroying whatever is good/popular because it's good/popular. It's quite frustrating honestly, and at this point I can only conclude these idiots will never learn.
He's been a corpo suit this whole time and now folks are JUST figuring that out? He was never a Gaben Newell or someone who actually does good for gamers, Pilestedt was always a grifter.
anyone remember how early on, a minor complaint was "the devs are not telling us what we need to know in the patch notes" well it turns out they kept as many notes as they gave us...
13:20 I'd argue that a large chunk of the core audience DID know what they want, or at least knew what they DIDN'T want. It's just that those people all gave up on the game months ago after realizing they were going to continue getting what they don't want. Which just leaves the glazers who say every decision AH makes is genius and can't be criticized.
They only add "Realism" when it negatively affect the player. why cant my laser canon melt thru armor? It would seem pretty realistic since the devs care about that so much
If "realism" is a big thing in Helldivers then why can't you kill a Hulk or a Tank by hitting the heat sink with flames? Overloading radiators to break down the engines on heavy armor is why the Molotov Cocktail was invented. Instead, the flamethrower does literally nothing to heavy Bots no matter where you hit them.
Exactly! But when it WOULD be a good thing, they don't add it! Like the AT mines, irl antivehicle mines won't be set off by infantry, it takes a certain amount of weight. That would've made them great in hd2, but instead they just made them get set off by all the little enemies, making the mines shit.
Ya know I took a break because of the nerfing of guns and constantly making the enemies practically teleport on to you. Checked the patch too see if it was time to come back only to find out they gutted the flamethrower and took ammo away from the breaker incendiary. It’s nice too see they learned nothing.
@@spidey2065same I still love divers alot but all these nerfs are getting annoying at least the spear is still good for bile killing and occasionally impalers and the commando fabricator bug ain't fixed yet
Everyone using flamethrower? Nerf right away, no trial no nothing. People like breaker incendiary? Nerf. People overuse strategem? Nerf People underuse strategem? Believe it or not, also nerf
they continue to make this game more and more difficult. At the same time they are nerfing the weapons to a point where everyone uses the same stuff, and then they complain about how everyone uses the same stuff.
its not difficult, its annoying who would think: "Yes, adding rockts to ALL enemies that either oneshot you across the map or ragdoll you the entire time will surely make the players happy. Also please ADD AS MUCH FOG AS POSSIBLE I think I can still see the ground sometimes"
The nerf to the Incendiary Breaker was minimal, and aside from that they only nerfed ONE weapon (the flamer). It sucks but some people are acting as if they nerfed 6 meta weapons to the ground
@shadow-squid4872 Idgaf if they removed 1 bullet from 1 mag, the nerf was implemented because people used the gun too much. It's an asinine nerf based on nothing but popularity. They will punish you for liking a gun a little bit too much Thus is also exactly what the first nerf to the Eruptor looked like BTW and there's no reason to not expect another nerf that like the Eruptor will gut the weapon
I have already written this before, but now with the hope that a dev might hear it: Nerfing the ammo count of the Breaker, still makes it a better choice for bug missions, than all the rest of the primaries. The ammo count has never been the problem, it's just that everything is subpar compared to the breaker. This is the main problem: Everything is a pure DPS balance, which is a LOSING design philosophy, because nothing stands out - except the breaker, which adds (and I've said this before) a STATUS EFFECT. That's the reason why these balance changes are failing, because there aren't enough guns that bring debuffs. Ice, Fire, Stuns, Slows, Shock, Poison, Etc. Balancing around pure DPS is a bad design philosophy and they need to implement MORE secondary effects, not nerf the few guns (Arc Thrower) that have them.
Indeed, I think another good primary is the pummeler due to the stagger effect. Just having a slow effect or armor reduction in some primaries would make weapons viable even if they are otherwise useless in the damage department.
@@juan0808 Exactly the point - Secondary and/or Status effects are a better knob to turn, when they want to make adjustments. DPS being equal across the board, Status effects would be more fun and interesting, without making every gun homogenized. This isn't even close to a new concept - this is one of the few games that need it, but don't take advantage of it. Case-in-point: Use the Primary to build up an Armor debuff on a Charger, then combo into a Secondary like Railgun, which is now AMAZING damage, because you've stripped its armor down a level.
@@AeroZephron Now that you mention it. The devs clearly want players to rely on stratagems, but there are no weapons that support stratagems. No becons, no targeting laser, nothing.
@@juan0808 The Strat can even continue the "combo" build up, like giving you increased accuracy for 30 seconds after landing a killing blow, then Primary does armor debuff, then secondary, which maybe increases damage dealt by Stratagems. They have a huge runway to work with, they just need to take off.
"Guys, this gun is too good! We have to nerf it!" "Yeah! Let's make it shit like the other ones!" "YEAH! My spreadsheet is gonna look so balanced!" * handshakes and back pats for everyone at Butthead Studios *
"Our biggest update ever, we added new enemies, missions and cool stuff! Come back, play the game! If lvl 8-10 is to hard just play on lower difficulty" Yea Arrowhead, there's nothing new on lower difficulties except for flamethrower nerf... Just imagine in any other game, you lover difficulty and it just cuts 50% of content because devs can't balance shit.
You know the developers have no idea what they're doing, because they said they increased the "spread" of the slugger. The slugger shoots a single projectile. How do you increase the spread of ONE object?
The spread is the area that the projectile can travel from the barrel. It is one projectile but won't travel the exact same trajectory even if you're shooting at the same point from the same position. Thus the spread (think MoA). With shot your shooting multiple smaller projectiles that are more likely to divert from the intended target thus the greater spread but a solid slug is still traveling down a smooth bore barrel and so it doesn't have rifling for stabilization to keep a tighter grouping.
This is why I loved it, because it fired essentially a musket ball that could be used to great effect at medium range as well as up close. This nerf was personal.
IMO this patch was the last chance for the game. My whole friend group was pretty much waiting to see what this patch was to determine if they would come back and play the game. Summer is ending, less people will have time to play. They did just two updates all summer. One of them is this turd.
@@Morcorco 9% for the IB and flamethrower guys and the rest is those guys thinking that taking the Pen. Liberator on helldive against bugs is viable and say that you have skill issue if you think otherwise.
WTF happened to them? If they did NOTHING when the game was at its peak, took several Swedish vacations and showed us videos of their cats for every update... the game would have 3X the playerbase it has now.
I don't think I ever seen a dev f*ck up a guaranteed game of the year award quite like arrowhead has, seems they really have an arrow stuck in their head huh?
It's kinda funny that AH balance HD2 like it's a PvP game. Imagine if a game Warframe had the same balance philosophy as HD2. Saryn and all the incarnon weapons would be sent to dumpster tier.
Spot on, i just returned to Warframe and im having an blast when im destroying everything. Playing Helldivers feels like a OW2 ranked match, miserable unfun and 1 single mistake or slow reaction ends you dying instantly even if you managed to carry your entire team.
@@anstorner DE understand players have a power fantasy and they stick to it in game. And since Rebecca became creative director have doubled down on it aside from the Dante blunder that they quickly apologised for and made fixes for.
I play WF since Beta. Serveral warframes were nerfed to the ground over the years and some NEVER got a buff since release basically (looking at you Atlas). Remember 1st version of Saryn? GONE Remember 1st version of "World on fire" (Embers 4)? GONE Remember 1st version of "Radial Javelin" that could piece walls and objects? GONE And I could keep naming mayor nerfs that Warframe had over the years. But the thing is that Digital Extremes is a data driven company. If X stuff is being used too much, they revisit it, and see if a nerf is possible. If X stuff isnt being used too much, they buff it. Balancing the entire arsenal just because one weapon sucks is not the way to work.
@@chettonex ill never understand why theres never any polling in games. Like how hard would it be to have everyone get prompted with a "Should X get +/- 25% (stat)?" and base their changes heavily on that. If 75% of a player base is saying yes or no then its a simple business decision to keep people engaged in your product.
The incendiary breaker nerf was the smoothest brain move yet. 6 mags was the perfect amount. I still found myself running out of ammo pretty fast. With only 4 mags, you will run out of ammo fighting 2-3 patrols including the bug breach that will happen 70% of the time.
I want to know how do you all use 6 mags so fast, to kill a group of small bugs you just need 2-3 shots, and against bigger guys you use support weapons Not trying to offend, just want to honestly know
@@danieleproia Some of us play with friends who have this chronic retardation that make them split off from you, call down supply pods, use more than their share, die over and over again, etc. That or you just spray too much. I had to learn better trigger discipline with the Incendiary, so I started using the basic Breaker, use only as much ammo as needed, don't reload as long as you have ammo in the mag, etc. Now I run the Spray & Pray and never run out of ammo. Unless I play with friends.
This update was incredibly lackluster at best. Sure, they added some new things, but the "greater" rewards for the mega outposts? Laughable. They've lost touch with what PLAYERS want.
Yeah I was looking forward to this “massive release” and basically amounted to “We have two new mission types and about 5 new enemies. And that’s all!”
It's not. You can do 50 to 100 irl right now ffs. On armor piercing rounds none the less. If the helldivers took their weapons into a modern engagement, they'd be at a disadvantage.
All they had to was just leave it at the stagger back on it, but AH doing AH things and won't admit they fucked up with the initial nerfs and added 2 nerfs with it.
Most of us don't care about realism anyway. I am not actually fighting bugs and robots. I am trying to have fun playing a game with my friends. I don't care if the slugger "feels" like a real gun.
I'm SAYIN bro you wanna nerf flamethrower? fine. Where are the buffs to Machinegun, Arc Thrower, Railgun, etc? Buff other weapons that fill the niche and people wouldn't have a problem
Legitimately was waiting for the primary weapon buffs in the patch notes after seeing the incendiary breaker nerf, it never came and Im just very disappointed by this update.
@@Rakshael Im just getting more and more tired seeing they don’t buff anything meaningful for primary and just keep nerfing everything that is fun. As a day 1 play I have completely lost faith that they genuinely want to make a fun game, the fact that in their stream they couldn’t even do a diff 5 missions says a fck lot
@@RakshaelPreach, when was the last time you've seen an arc thrower used? Or a liberator concussion? Breaker spray and pray? Purifier? The devs really need to bring these weapons up because they are good in concept but they don't do well in difficulty 7+. And can they please do something about the charger spam, I swear those Ford F150 built bastards have so much power in this game when it comes to gear check and weapon balance
The thing that started happening to me is that I bring a supply back so I have ammo and now people not only waste supply beacons but also rely on me to give them ammo... That's okay if I have plenty, but gets annoying quickly. And Devs just feed into it by continuously reducing mag counts of all primary weapons
My favorite is when a dude wearing a half-full supply pack starts begging me for supplies. Happens almost every game I play with randos. Respawning gets you a free resupply, my man. Keep begging and see what happens.
Someone else said this but I like it imagine a car comes into the mechanic shop with 1 flat tire and 3 good ones. Arrowhead would deflate the 3 good ones to be as flat as the first.
The incen breaker was over-used on bugs because almost all the traditional primaries suck. Using almost any of the other rifles, shotguns or explosive weapons made higher difficulties almost impossible because of the enemy density. Aside from the incen breaker, no other primary can get swarms off your butt. This is because most primaries have a terrible ammo economy and TTK. The breaker solved both these problems but now that option is gone. I mostly run the eruptor paired with a chaff clearing support weapon, but I hate that another tool in my tool-box is now useless
I agree with this, Quasar too. I see no reason why a heavy armor-piercing anti-tank rocket can't damage a building unless you hit it in the exact same spot a crossbow bolt can kill it. Even if it takes reduced damage that way and you have to hit it twice, that's still fair.
We didn't use the Incendiary because it was our favorite. We use it because the other weapons are worthless in the higher difficulties. The difficulties the devs don't play in. You 1 liberator mag can kill 3-4 bugs. You can kill maybe 40 bugs with all your ammo. There's 100 bugs on the screen while your stratagems are on CD.
Most people use the Breaker Incendiary incorrectly, anyway. 4 mags is kind of a hit to the weapon, but the Breaker Incendiary has a completely different approach to combat than the other Breakers. I see people mag dumping with the BI when they should be firing with less frequency letting the fire damage do the rest of the work. I usually fire into small groups and most of them burn to death with just 1 or 2 shots.
Lets be real when space marine 2 comes out hell divers is finished. Which is fine it sold tons and tons. Was alot of fun but its time is quickly passing
TLDW: Basically, what the devs are telling us is to uninstall the game and not play it anymore. The basic explanation for nerfing the flamethrower in the new Warbound is based on the flamethrower. Genius IQ move... to uninstall the game
@@TheLegend-ic8wr have been you seen steam negative review? think again because the game now has negative review bomb becuase of that so wont missed MY ASS
@@TheLegend-ic8wrThat is exactly why people like us are leaving. Them not missing their fun base means they didn't gave a shit about us and what we had to say in the first place. Keep on kissing their ass. I'm sure they'll "hear" you.
Guys come and play Helldivers 1, we have: - A finished game - your contributions matter in the success or failure of the galactic war - better weapons -our mechs are more advanced - better and useful strategems - 3 fully balanced factions - Alexus didn't exist in the development of HD1 - fun, cult-like community - better cape spins And much more I don't have time to list because I'm too busy liberating the galaxy 100 years ago
I'd rather we no longer support a developer like Arrowhead who has proven to enjoy nerfing and not listening to the community. Make sure that they never get anymore money from us ever again, be it for their one other game that they made or their future "games".
Totally agree. When I see them say anything that relates to them nerfing weapons to make things more balanced and fair, while simultaneously making enemies tougher, I hear Hall & Oates “Out of Touch” in my head!
After they nerfed the Eruptor I stopped playing as much because I knew this would be the trend AH would continue. Damn, the first few months when the game launched was so fun. Not anymore
@@Eclipse-9341 more like dumbtard issue on your part smart guy. Try using your brain for more than the porcelain throne use, and come up with something better than echoing that human herd. I am sure when these devtards decide to nerf the peashooters you use, we will be issuing that skill issue card to you as well.
6:48 This is one of my problems, the second half directly contradicts the first. They say in the first half that while unintended, players have (clearly) voiced their clear enjoyment of this bug. However, in the second half, they say they don't want to make any rash decisions while already stating that they want to "fix" this bug, meaning they have already made the choice to remove something players clearly enjoy. After the second sentence right after the word bug, they just had to add something like "and have decided to leave it in as a feature" and you would keep plenty of people happy with the Commando as is. It further cements that mindset of "why enjoy it when we know they are just going to nerf something fun" which is the exact opposite of what you want your community to think. Start with a small change like fabricators taking 2 Commando rockets to destroy so you can only take 2 out per Commando instead of 4. It's an easy example of how to start with a much smaller change first and see if it needs a bit more fine tuning down the road.
It's funny to find that every high level youtube player finds that Incen Breaker isn't OP (which it isn't), but you have the unknown players on reddit and youtube saying that the change was good because it is OP, and how they're top shots playing on diff 9. Incendiary breaker could kill everything, but was just better or worse against certain enemies, which is what every primary should be able to do. It also has a really good ammo economy, which is what most guns lacks. The assault rifles and scorcher are all okay against bugs, but it's just that ammo economy feels incredibly tight on high levels, which makes it boring if you're constantly thinking about the next resupply
Assault rifles are only good against anything smaller than a hunter, shriekers too I guess, but as soon as warriors and guards start showing up I have to basically mag dump each one. ARs do way too little damage and don't have enough ammo to make up for it.
breaker inci is best vs small fries specially those pesky hunters who will swarm you and pain in the ass to kill them with ARs. It lacks versus hive guards or any other slightly armored bugs. Have they even thought why its so useless in bot front but dominates bugs? because bots got armor while bugs dont. What other options we got so we can clear small bugs? sentries? those same fragile things that get one tapped by charger where it roams in herd or other shotguns which they nerfed to the ground or just straight up useless. Medium pen rifles can shred bugs but guess what those tiny mag size/count combined with terrible dmg result in garbage horde clear. If we had other options, most players would gladly choose it over breaker inci but we dont have any viable option. Also for whatever reason they thought bullet should lose 1dmg as soon as they left the barrel should quit. They makes certain guns based around dmg threshold but that shitty mechanic make it unable to pass that same threshold. For example diligence just lacks 1dmg to one shot devs. Or rocket launchers lack 1dmg to strip behemoth's leg armor unless you walk forward????
Only good AR was sickle JUST because of ammo economy, you killed what you needed to kill and didn't need to reload, if you were in a tight spot you hot-swapped mags, but they nerfed it ofc
@@Auzzymandias yeah assault rifles are good for any bots that aren't any tankier than the jetpack guys, which is most of them. A primary is basically a wasted slot against bots imo
@@thenoru.4435 The sickle is still good. Why should the heat weapons have same amount of "magazines" as the ARs and still have the cooling down system? The point of heat weapons is that you get punished if you overheat the weapon but have the ability to have unlimited ammo if you use it correctly.
The enemy design in HD2 is fundamentally wrong on both bot and bug fronts. Take a look at enemies in Doom: Eternal , the enemy weak points are consistent and compliment the weapons you have. Thats what made Doom Eternal so much fun to play. For example, Marauders in Doom Eternal can be taken out in multiple ways. But you don't have lot of ways to take out chargers in HD2..
Nah bot front is plenty fine in terms of weakpoints EVERY SINGLE BOT HEAVY has one or more medium-pen fatal weakpoints, and numerous non-fatal weakpoints that cripple the bots in various ways(hulk arms/legs, devastator arms, strider guns, scout strider rockets, tank treads, etc) The bug front is where the problem is in this aspect. Bug heavies have NO fatal weakpoints that don't require heavy-pen, and they ALSO lack crippling non-fatal weakpoints. Bile titans and chargers stay pretty much fully-functional until they're dead. Bots you can maim and cripple in all kinds of ways, with more weapons being able to do so.
Mate there are plenty of way to take out a Charger. You can one-shot its front leg armor with EAT while moving forward and then shoot with your primary the exposed flesh to kill it. It's rear leg armor can be broken even more easily. You can spam explosives/flames/MGs on its behind and kill it in 2 seconds. You can one-shot it with the Spear from the front, or spam Commando Rockets. And then there is the OPS, the 500KG etc...
@@kaden-sd6vbAt the very least, Bile Titans should slow down significantly if you burst their bile sacs. I think that would be a much better incentive to shoot at them there rather than just going for headshots (especially considering headshot damage is incredibly inconsistent)
I was huffing copium yesterday until I realized how hard the flamethrower got hit. Seeing the Dev's response today has left me scratching my head. None of us want to see this game fail. It's supposed to be fun. Let us be more powerful if you're going to introduce an enemy like the Impaler. I'm getting swarmed by like 60+ bugs at once and I can't even run away because now I'm just getting rag dolled everywhere constantly, and that's exactly why most players don't play bots. Now bugs have the same issue. So where does that leave us? Get blasted by bots or slaughtered by bugs? Nice. Its becoming clear that ANYTHING popular is going to get nerfed and that idea is day by day making me lose interest. Difficulty 10 is absolutely brutal. Literally blanket give everything a damage and mag size buff. That would be a decent start. From there, feel it out. And Actually listen to feedback. Your fanbase clearly plays the game infinitely more than the team does so their feedback should be gospel and repeated bad balancing philosophy clearly shows they are not capable of judging for themselves.
That summarizes the reasons why I won't be coming back to H2. Holly hell. I'll just keep enjoying OhDough videos. My main problem is the fact I just wanted to have fun playing I guess. Good hunt to ya all guys/good games.
Arrowhead wasn't satisfied... They're still beating on the Slugger's long dead corpse. That actually says a lot about how out of touch they are with the players when it comes to their own game balance.
My guy, the game already dropped down to 40K players on average, on a good day. It is so obvious that it hurts. You are speaking for so many people. Keep at it. They had the goose that lays them golden eggs, verbatim. And they had to screw it up over a period of months while disregarding the cries of the community which turned into a witness or even worse, a lab rat that participated in this controlled demolition/culling/execution of a good IP.
"if you own a bakery and customers are buying one type of donut to the point that other donuts are just not selling, look at the popular donut and make it worse! that's the way to make money!" - 'basically' Arrowhead
One good patch and then back to "Lets nerf the few strong (not OP) and fun weapons that are only popular because everything else is bad" and nerfing stuff based on a loose sense of "realism" while also nerfing weapons in a very unrealistic way
the breaker incendiary was definitely op. I hate getting lit on fire constantly from halfway across the map because babygamers don't have the capacity to use anything that isnt spraying fire out in a cone in front of them. It's op and popular because it can kinda just do everything. But that makes it boring too. Not to mention the frustration of always being lit on fire
@@TheBaron8134the incendiary breaker was OP but it made the game more fun, because it was the only weapon that let's you push the ground against bugs, before it people used regular breaker for the exact same reason, without it you are forced to sit back and evade the engagements until the stratigems cooldowns are up. While you can say that it's the way that the game is meant to be played, I say it's a stupid fucking way, because instead of mowing down hoards of bugs the best way to play becomes running around waiting for a timer, and I for one actually want to kill things in a game about killing things
@@comrad3892 If your only way of dispatching bugs is waiting for your stratagems to refresh then yeah running around and waiting for your stratagems would be how you play, but that's why we got support weapons and eagles so this doesn't happen a lot
@@dztrict1000 I used to play on difficulty 9 almost exclusively, and if you don't bring AT support weapon, then you are dead to charger spam (that's why flamethrower nerf also hurts), and eagles are also stratigems, with lower cooldown, yes, but still
"The ability of Commando's missiles to destroy Automaton Fabricator buildings from any angle was unintended behavior..." Bro have you ever heard of a "Happy Accident"? Really famous painter with a fro coined the phrase decades ago and he was absolutely right about them being a good thing.
I won’t lie, I don’t have this thing yet, and it kind of made some missions feel bad when I had a teammate just washing away every threat in the time it was taking me to plan an angle and aim carefully at weak points. This perhaps speaks to the idea other weapons should be buffed instead though.
The most Reliable Assault Rifle in helldivers 2 has been the exact same one since it was introduced, The LAS-16 Sickle. Just because its listed in the energy category people forget which assault rifle has been the absolute metric of success in the game, the best combination of damage, recoil, magazine size and scope they ever had, and somehow they still use the god damn Liberator as the base for new Assault Rifles...
Yeah the sickle is what I use 95% of the time. Takes out the lower level mobs easily, highly accurate and infinite ammo if used correctly. I use AMR or Auto cannon as my secondary with a supply pack if going AMR and I usually have no issue on Amy difficulty. Though I will admit that I struggle when there are a lot of titans or equivalent because I don't have the strategems for those equipped. Usually though my teammates will so it works out. I hardly every use the resupply so my team can have more control over it when they need it. I see a lot of Incen Breaker but I hate the weapon because it is to little damage, ammo problems and high potential to screw your team over if you're not being aware of your surroundings. Chargers for me were always taken care of by using rocket gunship. It will blast a hole in its side where I finish it off with primary or support.
They won't, they love their discord hugbox too much. None of these changes were made after consulting anyone outside of the Discord server so why would they show anyone on the dev team this? I think that I even heard that if you post an OhDough video on the server they ban you.
The biggest threat to democracy and fun is not the Terminids or Automatons, but Arrowhead and the only thing consistent and reliable here is the Balance Teams application of a design philosophy that has more in common with a social experiment than a fun video game.
we have less load out options because there aren't any good basic weapons to deal with heavily armored enemies, which arrowhead just wants to keep releasing without giving the tools to aide in us taking them down.
feels like the dev team is 5 miles underground working in a secret bunker not knowing wht shit is going on above ground. they just have no clue or whatsoever how to balance things
because trying to gaslight your playerbase is always a good idea. and this crap "bit too reliable" is nonsense. more like "we want it to be as crap as everything else" removing 2 mags is such a petty waste of dev time that could have gone into improving other weapons it's baffling, is everyone at AH on holiday except like 3 interns?
I just don't get the change because the breaker and fire dmg seems to be geared toward bugs so of course it will be a better choice for most people. It never felt "insane" to me so changing it doesn't make sense whether they think it's a nerf/buff or not. It didn't need to be changed.
Surely they can adjust the stagger resist with armour sets: Light armour no change Medium armour buffed Heavy armour needs to literally directly impact you to stagger you, or if it's from an orbital strike
Making crossbow one-handed is not a buff. It only gives advantage if you use ballistic shield or carrying something. Like...what? It was good on release when 1 arrow could clap 8-12 troopers standing close to each other. Making Slugger have more stagger, increasing it's spread and drag IS NOT A BUFF Buff is Damage and Penetration, ammo count! Ffs, add 50% damage on most weapons and they will only START to feel good. Killing enemies feels GOOD, not just running beng scared 99% of the time. This game is ruined beyond belief. Biggest buff this update really brought to me is a buff to my harddrive space. Was painful but it's for the better. I don't want to feel any nerfs anymore. Railgun, Eruptor and now this? No thanks.
When you have to explain your "balances," you should know you f-d up. I'm also against the grenade pistol change as well. How is that more 'realistic' to get more grenade rounds in little ammo boxes. It's weird.
Unfortunately, I played this game quite a bit 300 + hours. Escalation of freedom came out, I logged in and went “meh” logged out. If they had buffed a bunch of weapons. That were trash and made more play styles viable I would have enjoyed trying something else out.
I agree. I logged on and seen that they nerfed the fire shotgun and grenade pistol. I uninstalled again. Not even going to waste my time, I am already invested in other games, nerfing two of the guns in my loadout just puts the nail in the coffin. The only reason I even watch videos on the game now, is to see how many complaints there are. My wife and I loved this game and played nothing else after it launched. We quit a little over two months ago. Seeing what is going on currently, we are happy with our choice. And we will never buy any future games from these dumb devtards again.
right? I played one diff9 to unlock 10 then when us 4 randoms tried it, we were disappointed like how can they call it diff 10? its barely harder than 9. Same old weapons still does the best, new strong enemy made weak weapons obsolete. Why would i play the game when its just going to be repeat of what i've been doing for the past 4 months.
Exactly, I was genuinely excited to see what kinds of buffs they would do to other weapons to have fun trying out different weapons but there were basically no buffs other than a near revert of slugger
@@its_arth8406 ouch. Sorry to hear that bud. They did two of mine, so I get ya. Makes me glad I freed up my SSD space of some trash months ago. I guess I am not missing out on anything.
I said in the last Eravin video about this 14:15. I truly believe that the Devs had no clue that we were using the Flame Thrower to kill Chargers fast shooting the leg. Tey were probably testing the 2 new flamers of the Warbond and noticed that the flames where not working as intended visually and changed that for realism without having any awareness of how it would affect real players gameplay. That is why they did not give any justification.
Incen Breaker was THE best primary to deal with Hunters, arguably the biggest bug threat, THE weapon for Shriekers, and a strong pick for chargers in a pitch. Because of the burn, it made it passably ammo efficient against other bugs. It feels bad using it on warriors compared to an AR that can pop their head. You have to be patient against hive guards and let the burn tick or else waste a LOT of ammo. It's pretty awful against brood commanders compared to precise weapons that can pop their heads, but it can still do the job. All the other primaries feel somewhere between terrible and worthless against at least one threat on the bug front while also not doing any 1 thing well enough to make them stand out. Of course players who want to have fun are going to use the Incen Breaker when all the other options just make the game harder with no other payoff.
“Okay guys we did it we fixed it we made new stuff it’s awsome you will love it , now look in this window “ spits in your face . “ we knew you would love it “
@@OhDough double player hp, highly decrease chance of ragdoll, 1.5x all primary and secondary ammo and make supply drops player side this would make the game fun as fuck in super helldive
I've got a buddy who runs the crossbow as his normal primary on Bugs, because he can't get the arc down on the grenade pistol. So he uses the crossbow for bug holes and tankier single enemies at range, and the flamethrower for everything else. Or at least he USED to, I have no idea what he's going to do now that that leaves him with basically zero AT ability.
@thenoru.4435 I have to disagree with this, we don't need the game too damn easy now. I think the hp is fine and such but they REALLY need to stop nerfing shit.
And restore its original blast radius. Then give back the shrapnel to the Eruptor and both guns are good and have some variation between them at the same time.
hearing people talk about the effective range of a shotgun slug since the change to the slugger just tells me these people have never fired a shotgun slug from a bench rest into a ballistic gel block. those are not regular bullets folks. maximum projectile range isn't maximum projectile force dump or accuracy.
A really good change to counter the insane charger/BT spam at higher levels would be to allow a team reload using that person's own backpack. Which is really how team reload should have worked from the start.
I dont get the ammo nerf to every weapon. It makes you rely on the resupply stratagem. Doug, you've been saying the same things since the rail gun/breaker nerf. I remember!
I would rather have a backpack for the flamethrower and it actually cook than this. Id rather have a giant drum for the orange breaker that you have to kneel down to reload, stationary. If its so over powered, punish the reload time, add more ammo, and lets fight a frigging war. I wonder if they know what escalation means because we got the opposite. Enemies got tougher, we got weaker. Thats not an escalation of freedom, its the escalation of tyranny!
I quit this game several months ago, primarily because the Elden Ring DLC just came out and I was unenthused by the direction of the game. I'm surprised that in that time frame they barely did anything at all until they brought out crippling nerfs. I've never seen a balancing team so incompetent and out of touch.