The problem with reinforced scout striders is that they don't have that red visual effect from their eyes when they notice you unlike the normal version and they also don't make any sounds other than firing and maybe walking. Combine that with the fact that AMR is very loud and they also lack any telegraphing on launching their stupidly strong rockets and there you go. Imo rocket should lit up maybe 1 second before firing and then start slowly to eventually accelerate over time.
Weird fact about bots is that they react to incoming fire. If you just fire in their direction, their shots become less accurate. Most ballistic weapons that have a bolt or charging handle (e.g. all rifles) actually benefit from reloading with even one round remaining, since your reload can skip the animation where you pull the bolt or charging handle back. Also I'm going to be entirely honest and say that I have NO idea what you happened with the Scout Strider. They can be one-shot by the AMR, and it definitely didn't hit the Hulk as it also only has Medium armour. The shot looked like it missed the Strider, so I assume you happened to hit SOMETHING on the floor behind it?
If storm troopers and automatons fought each other, legend has it that they'd be there for days on end Maybe I should just work on shooting the leg, instead of the hips, I think I have a lot better luck with that at least.
@@Blueghost136 Don't even bother with the legs! Due to the AMR doing 450 raw and the only durable part is the Strider's HMG (if my information is correct), you SHOULD be able to one-shot just by firing directly at the undercarriage (300 HP)! Weirdly enough, the leg has 400 HP and makes it the tankiest part behind the HMG (300 HP, but has 100% durable).
@@Blueghost136 you can also just shoot the hull instead of legs with one shot as well (not the "turret" where guns are located, basically crotch area or whatever) Also that shot bounced because you've hit the side of the leg at the extreme angle so the bullet didn't pen it