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Helldivers 2 - Where's the Patch, and The Storyline is about to get Crazy! 

SwanyPlaysGames
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28 сен 2024

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@SwanyPlaysGames
@SwanyPlaysGames 4 месяца назад
Update: The patch isn't ready and won't be coming out this week according to one of the community managers on Discord Alethleon. Check out my Helldivers 2 Tips and Tricks Video Here: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-3EfjAsEKDgo.html Join My Discord - discord.gg/jRV9RJfqDX Follow me on Twitch - www.twitch.tv/swanyplaysgameslive Subscribe to SwanyPlaysGames - www.youtube.com/@SwanyPlaysGames?sub_confirmation=1 Subscribe to SwanyRants (My 2nd Channel) - ru-vid.com/show-UCPszGeh4gAG2oet_bufYGgQ Follow me on Twitter - twitter.com/SwanyPlaysGames ═════════ Timestamps ════════ 0:00 Intro 0:14 Still No New Patch 3:52 The Dark Fluid and Meridia 5:15 Illuminate Arrival Imminent? 8:48 Cookie's Though on Mechs 10:10 Why You Cant Spawn Both Mechs 12:40 Mech Fixes That Reddit Wants 19:44 Outro
@mikegash2526
@mikegash2526 4 месяца назад
T
@joshuacaserta7626
@joshuacaserta7626 4 месяца назад
The new mech does not change the battlefield because it can kill weak ass chafe enemies 😂 on helldive difficulty it's a waste of a slot because it can't do shit against bigger enemies. On helldive difficulty you have to be able to take care of heavys and big armored enemies. The original mech is better because it can actually f up big enemies
@joshuacaserta7626
@joshuacaserta7626 4 месяца назад
On weenie hut junior difficulty sure the new mech is really good and any buff to it would make it "OvEr pOWErEd "
@joheric8886
@joheric8886 4 месяца назад
Seek therapy buddy. You are reaching for content and crying about guns while still whining about wanting more. Pick a lane edgelord.
@watermelone5144
@watermelone5144 4 месяца назад
In helldivers 1 the mech had good balancing. You could only call in one mech per slot but it had way more ammo so you could go half a match with one mech. Plus you were able to call in stratagems from the mech
@93Klok
@93Klok 4 месяца назад
I don’t know why this was never in the game to begin. I’m so tired of games that have something great that works and just don’t use it for the sequel.
@GabidenZhazylbekov
@GabidenZhazylbekov 4 месяца назад
Mechs also were tankier and stronger overall than in HD2. Honestly, 90% of stuff in HD1 is so much better and powerful than in HD2.
@buenasnoches2
@buenasnoches2 4 месяца назад
And you can repair it.
@v4n1ll4
@v4n1ll4 4 месяца назад
it's impressive how developers just refuse to bring things that made their first entry of a franchise good to begin with just "because"
@AfroMan187
@AfroMan187 4 месяца назад
This honestly baffles me too. The HD1 mechs were such an integral part of the experience, you see them in almost every screenshot of the game. Its pretty obvious they're trying to bring all the HD1 stuff into the sequel, little by little, but the Mechs specifically have been beaten over the head with a bat. They're ok, but they're just a shadow of what the were in HD1 and I honestly don't enjoy them as much. Theres just no real weight to them, for precisely the reasons you just mentioned.
@JRDWoodz
@JRDWoodz 4 месяца назад
I think people were expecting this mech to be more focused on anti heavy. We already had a mech that was good at mid to small as clear. Seems like redundancy to have 2 mechs that focus on the same thing, and means that one mech will always be irrelevant.
@thebackup2121
@thebackup2121 4 месяца назад
Yeah the AC damage is a bit underwhelming compared to AC turret, but a lot of commentators have said the Emancipator is VERY effective against Bots, with everything short of Factory Striders going down hard, including that nasty Hulk Scorcher ;)
@CloneLoli
@CloneLoli 4 месяца назад
​@@thebackup2121Yeah but then it's durability is bad any encounter several or more rocket launching bots can end your mech and make you wait 10 more minutes for a new one.
@JRDWoodz
@JRDWoodz 4 месяца назад
@@thebackup2121 But the other Mech is also effective at killing most bots excluding Factory striders. They both get killed by a single volley of rocket devastator fire. So the point still stands, they both do the same thing, meaning one will always be irrelevant.
@TysoniusRex
@TysoniusRex 4 месяца назад
Agree the two should serve different roles. Maybe put dual Gatling in one for small fry and single a/c and launcher in other for heavies?
@JRDWoodz
@JRDWoodz 4 месяца назад
It also doesn't make sense that Mech weapons are weaker than their hand held variants. The purpose of having a mech is that the guns can be bigger and more powerful than something a human can carry.
@christofurfur1980
@christofurfur1980 4 месяца назад
i plan on returning after the patch. thought it would be today. almost 5 weeks now of not playing after nurfs.
@DaGobster1
@DaGobster1 4 месяца назад
Honestly guys, just find something else to keep you busy for a week or two. Having more than one "go to game" pays off here and there.
@SwanyPlaysGames
@SwanyPlaysGames 4 месяца назад
We have been. We haven't had that many videos go out lately. I recently started Elden Ring again and am prepping videos leading up to the DLC.
@klutzspecter3470
@klutzspecter3470 4 месяца назад
No patch today, BILLIONS MUST DIE!
@Aviator-Chicken
@Aviator-Chicken 4 месяца назад
I just started by yearly minecraft for a few weeks then I'll come back
@DaGobster1
@DaGobster1 4 месяца назад
@@SwanyPlaysGames Yeah, I should probably get around to that at some point myself. Can't wait for that DLC. Wonder if I'll be able to get away from my usual Str/Fai build :p
@DaGobster1
@DaGobster1 4 месяца назад
@@klutzspecter3470 Understandable. Super Earth probably doesn't offer paid leave.
@rabidrabbit8645
@rabidrabbit8645 4 месяца назад
"updating" by nerfing everything that wasn't shit was a weekly habit. "returning" the game to pre-ruined states is already 2 weeks+, with a note to wait more. is it me, or they are making all the wrong steps? And keeping the baskinator, who left the ship as soon as it just have danced on the wave... Chick doesn't have what CM needs.
@smoldoggy1005
@smoldoggy1005 4 месяца назад
baskinator's a guy
@rabidrabbit8645
@rabidrabbit8645 4 месяца назад
@@smoldoggy1005 a pu$$y, one way or another
@callisto5
@callisto5 4 месяца назад
@@smoldoggy1005dude what I thought it's a female until literally now as well
@callisto5
@callisto5 4 месяца назад
why it's discord bio sayin she/her I'm confused
@allthatishere
@allthatishere 4 месяца назад
​@@callisto5Some guys like to troll with that stuff, dude. He has Lisa Simpson as his reddit pfp...
@black_ghost1215
@black_ghost1215 4 месяца назад
They should have given a good faith mini patch that revers eruptor and crossbow just something to let the community know they are doing something.
@LordVader69420
@LordVader69420 4 месяца назад
Exactly, being radio silent is not a good position to take when the player counts are dwindling down so low, and everyone is losing faith in the game...
@v4n1ll4
@v4n1ll4 4 месяца назад
it's impressive how they "nerfed" the crossbow, even tho barely anyone was using it, personally I wouldn't bring a crossbow to fight bugs 8x bigger than a human or 6 meter robots made out of m e t a l, so maybe that's why
@Paradox1012
@Paradox1012 4 месяца назад
The thing is, they have to vet updates through sony to push them. Warframe has to do the same thing when update gets pushed to consoles. So they would rather have a somewhat consistent schedule for updates to work around this limitation.
@AudiblyBlind
@AudiblyBlind 4 месяца назад
that would require them admitting that they didn’t know what they were doing, and as most know by now those devs are not one to back down when it comes to brutally nerfing things in their game.
@masau8672
@masau8672 4 месяца назад
I loved the eruptor when it came out, it became my main weapon because it was really fun to use, although it maybe wasn't the best, It felt really good to use, now it just sucks...
@TheInfidel_SlavaUA
@TheInfidel_SlavaUA 4 месяца назад
funnily enough yesterday when the new mech was a globally available EXTRA strata , equipping the old mech at the same time was ZERO problem
@LordVader69420
@LordVader69420 4 месяца назад
And I never had the game crash during mech use, even though on one mission we had over 5 mechs on the field at the same time. It did crash several times being on foot with no mechs around tho...
@DesertRat136
@DesertRat136 4 месяца назад
That day all 4 of my squad had the double mechs and our landscape was littered with mechs, no issues loading or crashing at all even when we were all in them lol
@miemsliva4464
@miemsliva4464 4 месяца назад
It's just a lie because they don't want us to have fun. Look at how they can have 7 dropships come in with 3 walkers, 2 tanks, 2 hulks, and the rest full of devastators and raiders.
@irshman1845
@irshman1845 4 месяца назад
Me and a friend did the same thing with no issues what so ever. I feel like they just don't want us to have fun fr fr
@25xxfrostxx
@25xxfrostxx 4 месяца назад
I'm on hold until they fix the patrols. It's just not enjoyable for me anymore. I looked at the major orders that we're failing one by one and noticed there just aren't that many people playing right now. I know they said this wasn't going to be a huge update but how long does it take to roll back a change they already made if the claim is that they want to put it back where it was? It's fine if they want to be cautious with making promises that would put them in a bind but silence leaves the whole (dwindling) player base in the dark. EDIT: You mentioned people seeing glitches showing the next phases, my democracy officer started blabbering about how we already destroyed Meridia
@hellerhs
@hellerhs 4 месяца назад
Same, we always play in a party of 3, once they killed the spawns it ruined the fun factor, haven't played it since.
@CompleatedMagic
@CompleatedMagic 4 месяца назад
Bile titan spawn rate is out of control right now. Just failed two defense outpost with some good veterans and yeah, it’s not ok to have 4 bile titans come out back to back.
@25xxfrostxx
@25xxfrostxx 4 месяца назад
@@CompleatedMagic I wanted to farm my medals back up to 250 after the last warbond and I ended up spamming level 2's solo and I don't think I left a single one with less than 275 kills. I was running helldives against bots with two friends last week and there were 2 - 3 striders and conga lines of hulks everywhere.
@Paradox1012
@Paradox1012 4 месяца назад
We only really failed the major orders that had to do with kill count because that DOES directly corelate with player numbers. Most othe rorders have been successfully because to take and hold planets it calculates operation points based on % and number of players online currently. Would it be more efficient with more people? Yes because you could split them across fronts but right now the MOS aren't undoable.
@AudiblyBlind
@AudiblyBlind 4 месяца назад
less players? -3 billion kills major order loss -everyone: what happened? bruh
@RyanW1019
@RyanW1019 4 месяца назад
I think the annoyance over the mech comes from a few points: 1. The game at higher difficulties massively restricts your stratagem choices based on heavily-armored enemies. If you have 1-3 Bile Titans spawning per bug breach, having a Stalwart as your support weapon means you literally can’t kill them except through stratagems and Hellbombs, which means you just constantly run away waiting for cooldowns or just play stealthy and avoid all fights, and neither of those situations are when the game is at its most fun. So people are hopeful that new stratagems will add more options against them. 2. Mechs in popular culture are usually used when the good guys want to go toe-to-toe with big enemies. Ripley in Aliens, the entire Pacific Rim franchise, etc. are all about the power fantasy of evening the playing field versus the otherwise invincible-seeming monsters. So the expectation was that this mech would be best at taking down big enemies, especially when hearing the words “dual-autocannon”. The new mech is actually pretty good for what it is: a mech designed for clearing huge groups of small-to-medium enemies and killing bug holes by the dozen. But for people who are frustrated with the game because 2-3 of their stratagem slots (along with their support weapon and/or backpack) are devoted to killing heavies, then this isn’t going to help with that tension. Furthermore, you can’t even take it just to enjoy it for 5 minutes, because picking it means giving up something that will help you for the other 35 minutes of the mission when you don’t have the mech. When it was a bonus stratagem, people were using them quite often and having fun, but now it’s a lot less popular because people feel like only a few choices allow them to survive the higher difficulties without the game being unenjoyable to play. (Not necessarily harder, just unenjoyable.)
@SgtDuckx
@SgtDuckx 4 месяца назад
you lost me on "balancing". Its a horde shooter not csgo
@kflaco8961
@kflaco8961 4 месяца назад
Imagine when they release the update it’s a small update and then they tell us the real big update is coming and make us wait even longer
@chrisbenoit1035
@chrisbenoit1035 4 месяца назад
I would be perfectly fine with that.
@RedshirtAfficionado
@RedshirtAfficionado 4 месяца назад
3 weeks for an update is not a long wait, especially for a team of their size.
@RedshirtAfficionado
@RedshirtAfficionado 4 месяца назад
3 weeks for an update is not a long wait, especially for a team of their size. They openly admit that they were crunching hard to meet the patch rates they were making before
@ndrain37
@ndrain37 4 месяца назад
@@RedshirtAfficionado3 weeks or a month for a small patch fix? Lmao that wouldn’t make much sense, since we’ve previously got them every week.
@RedshirtAfficionado
@RedshirtAfficionado 4 месяца назад
@@ndrain37 Do you have wax for eyes or something? It’s like you didn’t even read what I said The devs were crunching 12 hour plus days to hit that target consistently, and when they were the quality of the patches was all over the place, which is why they’ve slowed down significantly. It was not sustainable long term, and it was ultimately not good for the game. Gamers are so fuckin’ entitled istg. They shouldn’t have to work themselves to death just because you’d like it if the patches came out a little faster. They said they’re taking their time, be patient. 3 weeks to a month is basically nothing in terms of game dev.
@Razor_Regiment
@Razor_Regiment 4 месяца назад
The new mech isn’t a problem if you play up to lvl 7,it’s near useless if you bring it on Impossible or helldive,3-4 bile titans and 2-3 chargers on a breach or extract good luck.
@TheLastMando08
@TheLastMando08 4 месяца назад
Same can be said for every other stratagem
@Razor_Regiment
@Razor_Regiment 4 месяца назад
@@TheLastMando08of course but for Swany and Cookie to say the new mech is fine is wild.
@zed366891
@zed366891 4 месяца назад
@@TheLastMando08skill issue
@Eisenight
@Eisenight 4 месяца назад
Cleared it on 9 with the mech. It's aight. Really useful on extraction. So I dunno, maybe stop being a solo John Diver or something.
@Razor_Regiment
@Razor_Regiment 4 месяца назад
@@zed366891*fun issue no wonder the player count is in decline.
@IDirtyMangoI
@IDirtyMangoI 4 месяца назад
The only change the emancipator needs is an AoE radius increase per shot. This makes using it on smaller enemies much better. We need a Mech Bay Ship module with, T1: More ammo (15% is sweetspot), T2: Strategem/Grenade launcher, T3: Mounted hmg for +1 rider diver, and T4: +1 additional use with a 20% Cooldown reduction(10 mins -> 8mins).
@shadowdev2874
@shadowdev2874 4 месяца назад
the reason the update is taking much longer this time is because pilestedt has been pushing for more playtesting before making changes. the reason we were getting weekly patches is because before all they would do is look at spreadsheets with gameplay data then make a decision, which ulimately resulted in the situation we have now. playtesting (especially in a game like helldivers) adds a large amount of time onto the previously non-existing QA duration. considering it can take between 1-2hours to complete a single full mission, its understandable that this patch has been taking conserably longer than any other one we have received. remember, we're expecting at minimum a rebalance of a majority of both the loadout + support weapon arsenal (and several mission types + patrols), which will likely require multiple missions of dev testing and tweaking in between in order to achieve the balance they are striving for. I think whenever the patch does come, it is going to be worth the wait.
@AlexNNNxelA
@AlexNNNxelA 4 месяца назад
I wouldn't be optimistic. However they could just temporaly buff things to collect the data... they can even explain it by the lore... like the weapons were blessed by president of super-earth or whatever Yes it would be dangerous but its better than leave the current state of things for more than 1 month
@LordVader69420
@LordVader69420 4 месяца назад
Not conveying their plans does not look good on their part after everything that's happened so far. They've already lost a large amount of goodwill from most of the playerbase, so if they are planning on reversing some of the changes and bringing people back, this is not the way to rebuild that trust...
@Aldritch9183
@Aldritch9183 4 месяца назад
They confirmed that they were doing the tests on difficulty level 5 to make it faster; imagine that now they can't get through a level 9 campaign, and that's why it's taking so long xD
@CommanderX1125
@CommanderX1125 4 месяца назад
@@Aldritch9183 They couldn't even complete a level 6 mission, yet the weapons were "too powerful". I was solo'ing 7's and getting most of the side objectives with a little time to spare, yet they can't beat a 6 with a full crew. Look up what they did. The devs in charge of nerfs and such have no idea how to play the game basically, it's a joke. Like, so much so they were taking the back packs of the other support weapons, then confused why they couldn't reload. Not joking.
@Drackzgull
@Drackzgull 4 месяца назад
The new mech, IMO, and diving a bit into comments and not just posts on reddit this seems to be the crux of the problem for most people complaining. Is that the new mech is decent, it's just that decent simply doesn't cut it with the 10min cooldown, limit of 2 uses, and as little as 150 total ammo that can't be reloaded. The general sentiment is that it either needs to be way more powerful to justify such stringent restrictions, or it needs to have those restrictions significantly lessened to be worth taking at it's current "just decent" state. Otherwise it's just not worth the stratagem slot in a loadout. Now, it could be that the same reason we are currently restricted to only one of the two mechs in a loadout, is also the reason for the ridiculously high cooldown and 2 uses per mission restrictions. If that is the case, it could be that the mechs are (or at least the new one is, the old one is just trash atm) balanced for a significantly more lenient cooldown and use limit scheme that we're supposed to have someday, and that's why they're as weak as they are. If that's the case, it's understandable, but it should be communicated to quell the generalized disappointment, and I would honestly say they weren't worth releasing if that is the case anyway. As to why everything is always measured against the Bile Titans, it's because the Bile Titans, and to some extent Chargers, are hard loadout checks when playing bugs in higher difficulties. You either can reasonably deal with them or you can't, and that pretty much determines the viability of the loadout, because they're so common that you must be able to. Everything else you can deal with a lot more flexibly. That splits loadout options into a very small selection of stratagems from which at least one is mandatory, and the overwhelming majority of "the rest" from which you can fill out the remaining slots. When something like this new mech, that looks and feels like it should absolutely widen the available options in the very small selection of mandatory and meta-defining picks, so solidly falls as clearly outside along with "the rest", and even then it's underwhelming among that, it's just disappointing. It does even worse against Automaton Tanks btw, but unlike Titans those can be dealt with in a variety of ways, nothing on the Automaton side is as hard of a loadout check as Titans or Chargers are, not even Factory Striders. As for being able to throw stratagems from inside the mechs, it's mostly because that was possible in the first game by default, so it would just make sense, and it's strange that now it isn't. It's mostly just a QoL thing, not really something that impactful to it's performance.
@LordVader69420
@LordVader69420 4 месяца назад
This train of thought seems to go right over everyone's head for some reason 🤷‍♂️
@CT-4819
@CT-4819 4 месяца назад
I hope they take their time on every patch. I want it to be ready and not rushed. Everyone relax
@DastardlyTea
@DastardlyTea 4 месяца назад
Yeah honestly since the last update haven’t really touched the game… all the guns feel way to weak and it’s not fun grinding/ saving for the battle passes to have them come out shitty guns which somehow get nerfed in the future
@milomateer6565
@milomateer6565 4 месяца назад
“The mech AC cant be as good as the other one because it will be too good and not fun” this mentality is what is killing the game and why we can’t have fun.
@banlungx001
@banlungx001 4 месяца назад
​@@milomateer6565this look likes it come from the same dev who puke "railgun+shield is a brian dead loadout" i thought the ceo step down preciesly to fire this guy and take over....i must be wrong
@milomateer6565
@milomateer6565 4 месяца назад
@@banlungx001 that quote is directly from swanny and cookie in the video. They said that and I think that is really dumb
@lordcola-3324
@lordcola-3324 4 месяца назад
If a strategem replaces you as the helldivers, so like the mech where you can't use your own weapons our your strategems, then that strategem has to be able to deal with everything. Thats why people go on about the new mech not being able to deal with bile titans. Usually you can't get out of your mech without it being destroyed if a bile titan is already aggroed onto you, so the mech neets to have the ability to deal with it. 'The mech isn't build to deal with bile titans', but bile titans are still on the map, so now what? I agree, not every strategem needs to be able to kill bile titans, but if a tool blocks all other avenues to kill bile titans, then that tool MUST be able to deal with bile titans.
@TheGeoCheese
@TheGeoCheese 4 месяца назад
And how does it block you from quickly popping out and shooting a rocket/quasar at one and going back in? If you’re trying to kill a bile titan from its reach, good luck and enjoy pissing everyone off for wasting a ticket.
@AudiblyBlind
@AudiblyBlind 4 месяца назад
that would require the devs to actually do work instead of copy pasting over the code for the patriot mech. and we know if they do anything than that it will break their spaghetti code and cause people to be stuck in a crash cycle.
@seanwallcroft6272
@seanwallcroft6272 4 месяца назад
Have you heard of… team play?
@sonoda944
@sonoda944 4 месяца назад
and another problem is sometime the already small 4 strategem slots cut down to 3 because AH said "lmao"
@MaximusTheGreat509
@MaximusTheGreat509 4 месяца назад
It’s like the devs are offended we crush every enemy and challenge they put in front of us, so they just nerf everything good
@Faceball12
@Faceball12 4 месяца назад
About the mech, why would u bring it over literally any stratagem when it’s about as strong as a regular support weapon? Would u still use the auto cannon if it had a 10min cooldown and u can only call in 2 per match? Same with both mechs it’s good but not good enough to warrant a 10min cd and having only 2 per match
@NthnLikeCodeine
@NthnLikeCodeine 4 месяца назад
19:33 because the bile titan is so fast and locks right onto the mech and starts sprinting at it so it sucks having to just run or dump the mech to try and get it aggrod elsewhere
@greybuckleton
@greybuckleton 4 месяца назад
Tbh, we aren't doing well enough on the campaign map to really justify/handle a 3rd front right now. Possibly after the super colony is destroyed.
@Ishinokao
@Ishinokao 4 месяца назад
I don't really need the mechs to be stronger, I want 3 charges and a lower cooldown.
@Odog78
@Odog78 4 месяца назад
Definitely lower cooldown. They love cockblocking the fun.
@miwky406
@miwky406 4 месяца назад
I think you should only be able to call in a single mech per match, but, that one mech is hella tanky and has good ammo economy; acting as a force multiplier-- but more or less requires the whole squad to baby it with limited ammo and armor repairs that can be found across the map as small bonus objectives. Kinda like how loading SEAF artillery lets you use it as a stratagem for the remainder of the mission.
@k78906211
@k78906211 4 месяца назад
If the idea of backpack slot for mech suit,it should be able to refill ammo and repair but share the backpack charge. So that if you are skill enough to keep mech alive , it can carry the whole match. Since you need two slots of strategem , I think it's a fair trade.
@zudjr3256
@zudjr3256 4 месяца назад
Mechs need to have a self destruct explosion so they have some sort of use after the ammo is spent
@MemeDungeonCheese
@MemeDungeonCheese 4 месяца назад
This is why having 2 or 3 games in the rotation is important. I jump into Helldivers to do the personal order then bounce into other games. Johan has expressed his disappointment at the "spreadsheet nerfers" in the dev team. I imagine reshuffling and re-prioritzing is going on behind the scenes.
@N0._.B00f
@N0._.B00f 4 месяца назад
In the first game the mechs are capable to shoot out stratagems. That mechanic is still cooking likely until they add it.
@zomfgeclipse
@zomfgeclipse 4 месяца назад
No way we get a new faction... I hope for a bunch of gun changes
@ndrain37
@ndrain37 4 месяца назад
The thing is why would I call in a giant mech with four large guns attached to it to kill small to medium bugs/bots? That’s what my primary weapon is for 😂.
@ThePHCentrist
@ThePHCentrist 4 месяца назад
This is how we continue to lose the playerbase. 1. PSN debacle. 2. Reverted the PSN requirement but now you can't purchase the game if your area doesn't support PSN. 3. Over nerfs, severe mob spawning, and server issues. And now... 4. The patches are no longer like clockwork. The inexperience of Arrowhead in maintaining a Live Action Service game is clearly showing now, and it's hurting the game.
@LordVader69420
@LordVader69420 4 месяца назад
Them nerfing and changing things for no reason is the main culprit for people not coming back. That dick Alexus needed to be canned like a month ago...
@nickpang4630
@nickpang4630 4 месяца назад
I ain't calling in a 2 use mech with 4 cannons to take down the Cannon fodder I have cluster bombs for that
@nickpang4630
@nickpang4630 4 месяца назад
Useless mech
@prebenkul
@prebenkul 4 месяца назад
you can actually bring both mechs, but this might be fixed in the next patch. Just put the mechs on either side of the stratagem slots, far right or far left and it'll work.
@plzletmebefrank
@plzletmebefrank 4 месяца назад
They just changed a CEO to a CCO and are pushing for a drastically new direction. Pilestedt also said they needed to have more playtesting and QA. More of Arrowhead playing the game themselves. That's a massive shift. Think about how all this would change your workplace and how much of a delay it would cause. Think reasonably.
@bullettime001
@bullettime001 4 месяца назад
In the first game while you're using the Mach you can use strategyms
@_IronAce_
@_IronAce_ 4 месяца назад
I think the Mech needs some kind of audible alarm if it's close to destruction so you can bail out without automatically dying. Maybe an ejection seat option that will launch you upon destruction.
@The-Blue-Knight
@The-Blue-Knight 4 месяца назад
New mech needs more ammo. Glitch you can use both mechs. Select both, then ammo pack, then you can select the 2nd one.
@DanielVance
@DanielVance 4 месяца назад
I enjoy grabbing a Stalwart and just keeping the chaff off of someone who's brought a mech to the battlefield. It's a wonderful symbiotic relationship.
@SwanyPlaysGames
@SwanyPlaysGames 4 месяца назад
I love the Stalwart
@loganberkheimer1857
@loganberkheimer1857 4 месяца назад
I remember using the Stalwart with the Eruptor. Good times 😭
@LordVader69420
@LordVader69420 4 месяца назад
​@@loganberkheimer1857memby when the mech was actually good? Oh yeah, I memby 🫐🫐
@Balloon-t5x
@Balloon-t5x 4 месяца назад
I think they gotta add all the [REDACTED] in so that the new [REDACTED] isn’t a half complete mess to fight.
@welderbrony1982
@welderbrony1982 4 месяца назад
My personal opinion to fix the Mechs would be give them enough power to be strong against everything but put them in a first person state. I think this might fix the issue with the targeting on the left gun but also give you that weakness of limited visibility. This could balance the Mach by having a lot of power but limited all around awareness. I guess give you that titan fall Feel where you have a HUD with maybe a life gauge of the Mech and obviously the ammo and all that stuff. We already have first person view in our primary and secondary weapons I could be wrong but I wouldn’t think this would be hard to implement because we already have the ability to do that on command. Just make that a limitation inside the Mech to not be able to get out of first person mode.
@johannhawk8471
@johannhawk8471 4 месяца назад
Another thing we can do on command is the shoulder swap button. Can't you use the usual shoulder swap button in the mech? if you can't then implementing that to make targeting easier would be way simpler compared to making a brand new FPS interface that requires remodeling the mech interior. from my time playing in aircraft games that need to care about gun convergence i've adapted the "aim from the wing" experience from those to get hits on target with the mechs. i also recall Arrowhead did want to give each helmet a HUD but couldn't implement that in time so they left that out for now.
@Omni0404
@Omni0404 4 месяца назад
6:54 4 hit combo! I'm amazed that diver is still alive.
@ShadowNinjaMaster93
@ShadowNinjaMaster93 4 месяца назад
That excuse about why we can't bring two mechs is weak af. You have an absolutely huge map, in which the game can track literally hundreds of enemies in real time, have tons of lighting and particle effects running at the same time especially in combat, and tracks the real time position of every supply/stim/grenade/sample and dropped support and primary weapon but having an unspawned, not being used mech in the hangar is where you draw the line?? What? Everything I just listed aught to have *significantly* greater impacts on stability. Nah, thats cap.
@floofifoxalin
@floofifoxalin 4 месяца назад
The issue is people think and use the new mech as a tank. The game is a coop game, use combined arms doctrine, the infantry support the mech, and the mech supports the infantry. In real life tanks don’t go into battle alone, they have M2 Bradleys by their side and in those Bradleys, are infantry. How I use the mech with my friends is great, the infantry would handle bile titans and chargers with AT weapons and protect the mech from being swarmed by smaller bugs while the mech handles the swarms of enemies or bile spewers. The mech is support fire, not a tank and if you use it that way, it works so much better. Typically my team would only spawn in one mech and the other 3 are infantry to protect the mech and do objectives
@MaximusTheGreat509
@MaximusTheGreat509 4 месяца назад
So what if stratagems are overpowered, that’s the point bruh to have fun. It’s not fun when there’s only a few guns and stratagems that are actually good then they give us shit like this that’s mid at best
@DakRidge13
@DakRidge13 4 месяца назад
Instead of a repair drone for the mech, I'd love an ammo resupply, it could also be a stratagem but give me 1 or 2 full ammo refills that I have to call in and get loaded up just like how the mission works with fueling up the carriers. It comes down, drops a supply crate that you have to unpack, it could take like another 5 seconds to unpack and then your mech has to walk up to it and press a button to rearm just like the small arms resupply, or it could just be like a regular drop pod rearm except a bigger one cause like that's a lot of ammo to fit into a little pod.
@c.wubby.u861
@c.wubby.u861 4 месяца назад
17:17 Maybe when you call a stratagem from the mech, you have to be completely still or can’t use your weapons. That could balance it out.
@cybersteel8
@cybersteel8 4 месяца назад
In Helldivers 1 you could call in stratagems while in a mech btw
@sporksabre
@sporksabre 4 месяца назад
What might go wrong is that Moradesh also blows up, cutting off part access to part of the map for a time. Just a thought.
@arudimentaryimplant
@arudimentaryimplant 4 месяца назад
"Protected inside a mech" problem is the mech is made out of tofu dreg chinese material ans gets clapped by rocket devastators The low dmg on the mech doesnt make sense it has a long cooldown with only 2 use, giving the mech the same autocannon as the sentry would make it more viable but not op The handheld autocannon cant kill chargers and biles but its portable and reloable And just doesnt make sense why this mech which is very limited and isnt reloable be unable to effective kill those
@jmcclain33
@jmcclain33 4 месяца назад
Maybe they’re actually trying to get out a patch that addresses issues and trying to get it right. The weekly patches had “fixes” that never seemed to actually have those fixes implemented. The player count has already dropped, so we have to assume it’s just the die hard fans/grinders left.
@brettfavre727
@brettfavre727 4 месяца назад
3 easy buffs to the mechs: Up the ammo count to 100 on each side, add ability to resupply ammo for mechs, and add the ability to launch out stratagems (it was in the first game)
@LordVader69420
@LordVader69420 4 месяца назад
If you're only gonna get 2 uses for the mech, with a 10 min cooldown, it should be really strong. When the first mech came out, it was perfectly fine. It was a high-risk, high-reward stratagem, which gave you a huge combat power boost while it was active, but it was also a glass cannon at the same time, so positioning was key. Now it's just meh, the rockets are weak and inaccurate, and you still die fast, that's why it's never used anymore. This new one is basically the same thing, just slightly better because it's more consistent. Y'all are completely out of touch if you think it's in a good state. Low ammo count, weak cannons, and they're inaccurate as hell beyond a certain distance (left arm shoots to the left of the crosshair all the time). If they made the cannons super accurate, it would at least feel good to use, and you wouldn't waste so much of its limited ammo. They both need a complete rework in their current state...
@franciscoflores2718
@franciscoflores2718 4 месяца назад
It's going to be a huge surprise with this new patch if they are making us wait. It's definitely going to add the illuminate
@thelurkerbel0w
@thelurkerbel0w 4 месяца назад
Wtb buffs to every gun and stratagems, don't even want new stuff; just make my weapons not feel useless
@JacketVEVO
@JacketVEVO 4 месяца назад
My friends and I ran into no stability issues with spamming mechs, so I don't know why they're saying that. There's a bug right now where you can select both mechs on your loadout if you select the flamethrower as your third strategem and then replace it with the other mech, and all of us brought two mechs each for a total of 16 mech call-ins in our mission. No issues with it.
@TheScarredWolf-um1zu
@TheScarredWolf-um1zu 4 месяца назад
I hope arrowhead goes for the warpfrog approach with "Under promise, over deliver"
@thant0s
@thant0s 4 месяца назад
If they've delayed a patch day despite the Emancipator just being released with issues, I'm hoping it's to properly onboard Pile and get his input on what they've had cooking and whether it needed a few last minute tweaks before going out to properly communicate intent to playerbase. Still don't imagine anything radical is going to happen until patch-after-next given how dev pipelines tend to operate.
@SqualingtonConstantine
@SqualingtonConstantine 4 месяца назад
Feel like the mechs are fine in terms of balancing. The only thing I want them to fix is the aiming. The left arm often does not hit where your aiming reticle is at, resulting in many wasted shots.
@ultracrit9531
@ultracrit9531 4 месяца назад
my theory is that an an unknown Illuminate colony is going to be alerted by a this man-made black hole. kind of like how Tyranids first showed up 40K
@tylerberg8534
@tylerberg8534 4 месяца назад
The first game you could shoot out stratagems from the mech and there was a stratagem called the "rep" gun where it heals helldivers and vics
@kuderedev9108
@kuderedev9108 4 месяца назад
About mechs, there is still UI bug that let you take both mechs in battle. After some games of playing as mech pilot (2 mechs + eat + like any stratagem you like) i can say double mechs is FUN, like really fun, it just changed the way i played really hard giving me power to destroy bots and bugs of every size and every quantity. I just think that devs should get rid out time limit and amount limit and embrace HD1 type of mech build. Mech is only one per match, if you lose it too bad, get good next time, but in exchange give us ability to repair and rearm mech. So you sacrifice 3-4 of our potential slots for mechs and mech support stuff like rearm back pack and repair/heal gun as support weapon.
@seansilkworth1469
@seansilkworth1469 4 месяца назад
Have a very strong feeling whenever we go back to Meridia it will be our first “boss” mission or “raid” I guess you could say… we def will be facing off against either endless waves of bugs or new boss bugs like Hivemind
@PhuVet
@PhuVet 4 месяца назад
It has to do with unique instances of vehicles. The resource allocation has room for refinement. It can get fixed in the future they just need to have time and people freed up to do it.
@Tobor.Destroyer.of.Worlds
@Tobor.Destroyer.of.Worlds 4 месяца назад
Why cant i use both mechs T.T ...launch day we could equip both with the eman being the free one. I designed an engineer build using blitzer, grenade pistol, incend grenades, both mechs, guard laser or shield for cockpit, and Quasar or Mine disperser. Feels like a 2005 bf2 engineer and using mechs makes it feel more niche. Emancipators key ability is really the adaptability of it. It needs 2x the ammo and thats it in terms of damage output. Large enemies u press both triggers in unison. large groups or small guys press one trigger then the other for an alternating fire mode. Also, a rocket left hand side autocannon right hand version will be coming.
@toniomemphis216
@toniomemphis216 4 месяца назад
Here’s my input about the new mech and the old mech. Keep the same damage profile but allow it to be reloadable and repairable.
@BoMu5
@BoMu5 4 месяца назад
In HD1 you could call Stratagems from your Mech, they should add that to HD2.
@dartheincarnate
@dartheincarnate 4 месяца назад
i think the only thing the mechs are missing is the ability to rearm it... just allow the dropship to come pick it back up to go to the ship for repair and rearm.. even if that would only be from specific spots
@calesommers3229
@calesommers3229 4 месяца назад
Going back to what suggested about re-arming and repairing the mech. What about a new secondary objective that could provide that once it is captured/completed?
@calesommers3229
@calesommers3229 4 месяца назад
Or, perhaps, a new kind of supply request for mechs that you need to call in and get out of the mech to grab and put in the mech.
@thirdbrother4018
@thirdbrother4018 4 месяца назад
Tbh they were saying that thing about reorg of their team and I think it will take time as well as planning of patch and then implementation of patch, maybe they focus more on bug fixing this time to stop people from spamming "unplayable", plus they already have plans with storyline so it's also a part of work they need to put up with potential bug fixes. They better polish that or already add loadout or customisation of helldiver weapons and armor.
@МихаилСеверинов-б4я
@МихаилСеверинов-б4я 4 месяца назад
I think the patch wont be big is ascpects of new content but in QoL is going to be massive, so they cant really say - we got big update for you all - since its just polishing what we have and adding features that make spending time in game more enjoyble, now new faction, strategem or types of enemy. And i think its okay, we already know by leaks what we will have and theres alot, so lets hope this QoL patch will be great and majority of player base get hooked back and we will not fail 3 major orders in a row again
@oceandark3044
@oceandark3044 4 месяца назад
I have no idea why everyone thinks this concerning or that it will be a huge patch, given it's taking a long time. It's neither odd nor surprising. I can tell you for a fact, this won't be a big patch nor will it be quick because Pilestedt is now taking direct control of it. Think about it this way. For months, they've been throwing out patches, balancing, warbonds, etc. None of it works together. The warbonds are putting out weapons that have been altered by recently deployed balancing patches that made their assault rifle clearly less powerful than the warbond devs thought it should be. The players are being told that both the game is working entirely as intended from a balancing perspective and also that the weapons are indeed quite underpowered. There was a lot of work going out, but none of it worked TOGETHER. There was no coherency to the development, no vision. Then we got to figure out why. Pilestedt literally had gone through the entire process to hire a new CEO because he'd been spending all his time on the executive side of his desk and not carrying forward with the game. Which probably meant that all the independent developmental leads were off doing their own thing, trying to talk to each other, and failing. No one knows how long that was the state of affairs, but given it must have taken some time to onboard the new CEO, Pilestedt knew this was a problem weeks if not months before. The very instant Pilestedt took over as CCO and went back to being in charge of just the game, I imagine he pulled the e-brake on anything anyone was doing autonomously. He gathered the devs in a room, and stayed there until he personally understood everything that everyone was working on, and changed anything that wasn't working the way he thought it should work. He then spent some time getting everyone to tell him exactly how everything interacted with each other. Because, quite obviously, that wasn't happening before and it really needed to. And this is almost certainly going to involve newer, better testing before anything else is deployed to the live game. I don't know how long this will take or what will be included, but I can tell you for certain, this patch will tell us exactly what direction the new CCO is taking. And you don't want to rush this; you want it done right, because not having it got us where we were.
@LordVader69420
@LordVader69420 4 месяца назад
I think they did have a vision, then that Alexus dick came in with his spreadsheets and nerfed everything into the ground...
@dragonboy5771
@dragonboy5771 4 месяца назад
if a new faction is coming on top of buffing even more weapons, than they do have a lot to deal with. and then there's the new mech, I think they're trying to juggle too many things, while dealing with trying to settle the community that currently says that things are either great or weak at the same time. their own words "a game for everyone is a game for no one"
@unboxingbraxton2084
@unboxingbraxton2084 4 месяца назад
More patrols the better, just give us the weaponry and stratagems to fight! Ive been maxed out on everything for ages and find myself not searching for samples or buying anything now 🤔
@bosssaucenation
@bosssaucenation 4 месяца назад
Maybe the repair drone auto loads your clips when not in a mech? Or it gives slow health regen?
@Minutemen23
@Minutemen23 4 месяца назад
Another settlement needs your help. I'll mark it on your map
@black_ghost1215
@black_ghost1215 4 месяца назад
Another settlement needs your help. I'll mark it on your map
@Sammy-xi3cf
@Sammy-xi3cf 4 месяца назад
I rather clear a other settlement on my map than play helldivers
@zed366891
@zed366891 4 месяца назад
@@Sammy-xi3cfcool story bro
@Sammy-xi3cf
@Sammy-xi3cf 4 месяца назад
@@zed366891 cool story you’re ass on out of here.
@gotindrachenhart
@gotindrachenhart 4 месяца назад
On lvl4, I just spent 30 minutes trying to get an arty unit active. There was only two small factories left on the entire map and my xfil was right next to the arty (only found it as I went to extract). The patrols were so heavy and endless that I simply could NOT get them to stop. After putting down the TWELTH patrol I finally ran out of stims and with no destroyer in orbit to restock....died. It was non stop with devastators, oceans of chaff, and even several hulks. This was 4 (FOUR), and I was SOLO. These waves would have been tough for two players. I'm ok with all this if we change one thing. The semi-useful fucking destroyer. If it was actually more useful I could have stood a chance. How? I dunno, hows about being at least as useful as a support aircraft from Terra's ancient past called the AC130? Which can orbit and lay waste to an entire army? Now imagine one of those in actual orbit? Or even move the destroyer out to a higher orbit. Ya, I know it's not how orbit works but we're already disbelieving that it can stay stationary up there at all even when it's "orbiting" so bear with me. Weapons on our ships are a good idea but the cooldowns are insane. Telling me a deck gun has to wait? Or a gatling cannon? Why does the laser only give us three salvos? FFS make the destroyer useful please and then these endless waves wouldn't be an issue if we could just call down some ass kicking. And give us the full menu not just four options FFS. BUFF THE DESTROYER.
@ianstroup9507
@ianstroup9507 4 месяца назад
I want to bring up the point, they recently have been changing hands with leadership and this is the most likely of causes related to why this particular patch is taking so long to come out.
@Fgarfio01
@Fgarfio01 4 месяца назад
They could put out a ship upgrade that halves the cooldown on the mechs or ups the ammo count
@Dominicmesh000316
@Dominicmesh000316 4 месяца назад
Sounds like they already know they're gonna fuck up this patch and they're preparing to tell everyone "we told you it was gonna be disappointing" this game is bleeding out. It'll be dead soon
@milomateer6565
@milomateer6565 4 месяца назад
I respect y’all opinions but I disagree about the mech. You said it needs to have drawbacks or else it will be overpowered and I think you are so wrong. It is the most limited stratagem in the game and you are so vulnerable. You can get one shot, you can’t throw stratgagems, and you can’t deal with heavies, all the same problems the last mech had. Nothing in this game the player can use are or have ever been overpowered, though if one thing deserves to be overpowered it is a fricken walking mech. You only get 2 with a 10 minute cooldown. Let me have fun and use a powerful mech instead of a pre-nerfed one that runs out of ammo 2 minutes in.
@shroomgoblin2639
@shroomgoblin2639 4 месяца назад
Ngl I miss the old rail gun. It was so fun to be able to walk down a charger n stun lock them with head shots. Yeah kinda op but man is was fun to pull off.
@Just1Ace
@Just1Ace 4 месяца назад
at this point we don't care about balancing we care about having fun, that's what it comes down to
@blackcrov840
@blackcrov840 4 месяца назад
Go play diff 9 and then tell mech is good xD Dies to 5 rockets xd Kill like 2 hulks and 20 mobs and no ammo left, I can do that with 2 stun grenades and Dominator, wasted strategem slot. Those cannons deals 60 damage xD Autocannon deals 280
@LordVader69420
@LordVader69420 4 месяца назад
It's 260
@blackcrov840
@blackcrov840 4 месяца назад
@@LordVader69420 sure
@augz1919
@augz1919 4 месяца назад
You guys do a great job having natural conversations about general HD2 topics. Would be nice to see you discuss Destiny 2 in this manner 👍
@SwanyPlaysGames
@SwanyPlaysGames 4 месяца назад
I always wanted to cover Destiny 2 but I was late to the party. It would be hard to grow an audience around Destiny 2 this late in its lifespan.
@CompleatedMagic
@CompleatedMagic 4 месяца назад
The bile titan spawn rate in Helldivers Difficulty got buffed, HARD!
@stevelopez6957
@stevelopez6957 4 месяца назад
While it would be fun to add the illuminate out of nowhere this week I don’t think they will. Summers Games Fest (replacement for E3) is just twoish weeks away and I bet they would put up a trailer there for the faction. They know they’ve been bleeding players lately so a big announcement all over the internet would be the jolt to bring people back who do not have their ears on the game. They may even end the trailer with saying the faction will be added same day then the patch goes live.
@samuelmorton4422
@samuelmorton4422 4 месяца назад
When inside a mech, you should have access to call in a resupply/repair pod since you can't use other stratagems
@KarasuMayonaka
@KarasuMayonaka 4 месяца назад
The OG Mech before it's changes could take out bile titans and chargers while also handling smaller enemies. This new mech doesn't do either of those things easily
@salek991
@salek991 4 месяца назад
I uninstalled the game yesterday. Unlocked everything in 1 week, beat helldive difficulty on both automatons ans bugs for the past month now. Theres nothing left to do in this game and the major patch is waaay too late.
@NatetheBrainiac
@NatetheBrainiac 4 месяца назад
I think a lot of these upgrades would be great as an Exo Suit ship module.
@felixh2786
@felixh2786 4 месяца назад
You could easily double the Emancipator's damage output and it wouldn't break the game. 2 uses per mission is just that restrictive. The Patriot didn't get overused pre-nerf either.
@arizonaanalog389
@arizonaanalog389 4 месяца назад
I honestly think theyre gonna wait until the warbond to drop this patch (it will not be a meaningful patch), milk as much money from it as possible, then announce theyre not gonna update the game anymore (or significantly slow down the updates) and we have a classic rug pull. The patch updates will be more and more arbitrary and mainly making the the game stable enough for AH simps to cling on to.
@black_ghost1215
@black_ghost1215 4 месяца назад
twinbeard "don't get excited this not a balance patch" what you said adds to this in a bad way that i hope we both are wrong.
@ZZZ_22thumper
@ZZZ_22thumper 4 месяца назад
I want to customize the weapons on my mech and introducing the ability to use certain strategems would be super cool. However what about a Heavy Mech the autocannon arm a gatling gun arm and a man cannon on the shoulder or head that one makes you stationary but two fires a 120 shell.
@SirLANsalot
@SirLANsalot 4 месяца назад
The only actual problem with the new mech, is rooted in the Autocannon itself, which was nerfed.
@KMR_ECHO
@KMR_ECHO 4 месяца назад
Baskinator statement about vehicules cap is BS, when the new mech was a free stratagem, me and my team took the patriot tho, and we went spawning more than 8 mechs for fun, game ran fine, so WTF, why are they lying ?
@scottyknows
@scottyknows 4 месяца назад
I would disagree that being in a mech and destroying the map would be fun. Seriously though, if you are considering the balancing aspect as to why the cannons are underpowered, then you're missing the point. My primaries already clear chaff. The regular autocannon is more powerful and accurate. Why would I waste a slot on this mech if I can't do good damage against heavys with it?
@scottmiller4587
@scottmiller4587 4 месяца назад
I can't believe how long we've had the grenade glitch where you get infinite grenades and its so easy to do
@im_m3ga_xd
@im_m3ga_xd 4 месяца назад
I think if the struggle is too many vehicle why not give the mechs a way to be able to be remotely exploded so its not clogging up the map and when its out of ammo, instead of getting new ammo its a way to take out more of the enemies
@eeftankian
@eeftankian 4 месяца назад
Players:"UGH, every patch brings new bugs, AH should spend lore time working on patches between releases!" Those same players:"UGH, why is it taking so long for a patch to be released!?" Damned if you do, damned if you don't
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