Monster Hunter figured out this kicking problem generations ago. If you get kicked, the only thing that should happen is that you get seamlessly sent to your own instance of the mission (without being able to quit and rejoin because farming is a thing). It's such a simple, elegant solution.
Yeah, being kicked when you did like 50% of the objectives by yourself while your teammates are struggling with a swarm sucks. They blame you for not "helping" but they just wasting time on something pointless. Now losing all my progress is, ugh
Same thing with the host logging off on the last leg of a campaign while on the destroyer. Missing those medals in the last mission sucks, especially when you all did the first two for almost an hour and a half. Work around currently is to ask the host if he wants to hop off and send us in mission before he quits.
@@Raikos100Well to be fair, that is also apart of the questionable design of the game in the higher difficulties. The reality is that running and despawning between objectives segments is, by far, the best way to win. It just isn't as enjoyable as blasting things. Now that we know how spawning truly works and how the "heat" system works, it highlights how poor the spawn design truly is, when deal with enemies doesn't even lower the heatmap even a tiny bit (also worth noting combat does not increase it).
That, and there should be a vote to kick poll system rather than whoever is host has full power to kick anyone whenever they want. That’s an extremely basic system most PvE games like this have I mean come on…
Man that is a great idea but where's the bit where I get to feel like the world's is against me so I can go cry about it on the internet to strangers (probably to feel more significant)?
The problem is that there's a bug that makes it so you have to restart your game otherwise no one can join and it usually happens to me after playing one mission. And people usually leave after one mission so unless I want to play solo I have to restart.
Yesterday I accidentally threw down an SOS beacon at extract instead of a resupply, and a dude joined my solo mission with 20 seconds left on the pelican and all the extract patrols already wiped. If you're out there, Absolutely_Useless, you lived up to your name perfectly and I hope you enjoyed your free medals! I'll enjoy the screenshot I got of the after-action report with a guy named "absolutely useless" having no kills, no shots fired, no hits, and no samples extracted.
I joined a mission while the other 3 were finishing the last objective yesterday. Called in my gear, then immediately got killed by a dude with an arc thrower who spun around and shot a charger after it got behind him between the entire team and him. Couldn't get the gear back on respawn because it was overrun, so I mused at how funny it was to lose my gear right at the start because of a dude with an arc thrower doing 360s. Then his teammates started intentionally killing me when there were no enemies around. I was just about to leave, when the host DC'd and I got host as they were 30 seconds from extract landing, so I kicked them after about 4 TKs in a minute. God that felt good.
Yeah it’s crazy. Getting samples for the team, completing objectives like the eggs and then you’re about to extract then get kicked… it’s just annoying af
Thats 100% a """person""" who doesnt get how shared team rewards work and thinks he"ll only get the samples he personally picked up, i have seen these kind of people in games like payday where they thought; the payout got divided between all four.
I would also make it harder for people to matchmake into your games if your "host kicking ratio" is high (this penalty would decay over time, so your not stuck never being able to host again). If your being a crappy host and kicking tons of people, you don't get to easily host for a while and have to matchmake yourself. Seems fair to me.
One time I got kicked from a destroyer within 30 seconds because I immediately offered the host a scout handshake. I didn't know that it would hit him with the old "too slow", and the instant it happened I could *hear* him opening the menu, and I was laughing the whole time. I have since unequipped the scout handshake lmao
I once offered a hug to a far away player and then denied it when he was almost in range. He replied with the scout handshake, and it was the first time I got to know about it. Perfection.
How the hell are you gonna throw down an SOS beacon and still kick me? Dick move. I hope they implement something to prevent excessive kicking, I don't even kick players when they use up half of all the reinforcements, I really try to be cool with everyone!
Yeah, friend and I QP’d. It was an eradicate mission. Friend puts down mines, constantly pings where it’s located. Host ran directly into it despite the ping, dies and kicks said friend for dying to it.
Happened to me yesterday. Jumped in to help an egg hunt. Threw an airstrike burst way ahead of teammates into a nest, they ran passed me directly under the beacon and got leveled. I reinforced them, I get kicked. Worked out for me because I had to go to sleep anyways.
What do people not understand about red beams? If close to red = dead stand close to blue, but not directly on it = stuff (don't steal other peoples support weapon people)
Every single time, I've noticed they kick you for carrying them. Like, don't throw a fuckin SOS if you don't want help. It's only happened a few times, but it's noticeable. Thankfully, most people (on the maximum difficulties at least) are fairly understanding to accidental teamkills. I've only seen people get kicked after their third teamkill or if they wipe the whole squad with a stratagem.
If I forget to switch to friends only, I just try and finish it with whoever it is who joined then switch afterwood. I ve never kicked any one. As a matter of fact today I forgot to do it so me and some randoms slogged through the mission, then all 3 of them died at the exact same as the dropship was coming in. Instead of just climbing on board I waited to call them all in and made sure they were all in the drop ship before I got on and I grabbed there samples.
This is the way. This game's community needs to grow towards a more friendly vibe. DRG's motto is "No Dwarf Left Behind" and the community takes that statement to heart. It's a good majority of the time in DRG whether a random will die trying to revive their teammates so all players can get on the drop ship. Where as in HD2 people kick others for using a weapon they don't approve of and would leave your ass on the planet then to to take 1 second to simply call in a reinforcement so all can extract.
Thank you for both naming this! I haven’t kicked folks either as nuance can be hard to get (you don’t know if I just want friends right now, or hate your guts). I’m working to promote a community of no diver left behind, be the change you wish to see, do unto others, etc ❤️😊
The weirdest part of that is, I played missions where the shtf as soon as we drop, and we lose almost all of our lives, so half the lobby quits right off. Then me and a random finish the mission with all objectives using the 2min reinforce timer and playing smart. Just because it's aclusterf*ck at the drop doesn't mean the mission is lost. You can pull off some crazy clutches if you just give it a chance.
@@ryanalving3785 thats up to peoples choice. if i have time for a couple matchs i wanna be playing it not waiting for the revive timer so i can spawn in and die to some random bs and have to wait again. I wanna play damn it so let me fukin play if that means leaving fine u can call SOS rights right there use it.
@@Corteslatinodudethen don't play a game where these possibilities exist? you know full well when you dive down to a planet, you can literally end up in a massive clusterfuck, even if it's supposed to be a "safe area"
Been at the start of a base defense mission, reinforced people 4 times 7/8 launches and suddenly my screen goes dark and it says you have been kicked. Waste of time.
Tips - when you reinforce, throw them towards their supply’s, not at a random spot - if you split up, and you die, dont instant reinforce, but let the helldiver that you split up with reinforce you - when you have teammates using the same weapons that need a reload, link up with them so they shoot faster and take turns with that
In addition to throwing a person's reinforce toward their supply I also ping/tag their dropped equipment if I'm not mid fight. Seeing the ping for your dropped equipment makes grabbing it and rejoinging the fight that much quicker. If a group is spread apart some or we've got a late arrival to a spot where a fight's happening and there's a turret out. I'll try to tag the turret so the person doesn't miss seeing it and ends up getting a face full of turrent in case they've got enemies behind them.
amen, screw all of the griefers in this game. there are only a few of them but enough to make me lose the will to jump in the game and spend my weekend in bed instead.
unfortunately that's abusable. Complete all the objectives, call in the pelican, kick the other 3 players, get 4x the global progress as it finishes 4x the missions
if you get kicked as soon as you enter ongoing mission = host probably has that slot reserved for their friend who got disconnected and forgot to set it to 'Friend only' on matchmaking if you get kicked as soon as you finish the mission = host probably has that slot reserved for their friend who just waited for your squad to finish and now they wanna join Both scenarios don't mean you harm. Getting kicked mid mission or nearing mission end is another story however.
For me I'll kick after the mission because I forgot to set to friends only but I don't wanna kick instantly because they also just wanna play a game. I'll finish the mission then kick then set to friends only.
I had a guy join my lobby, die, then complain when he died to friendly fire after running in front of someone's gun. He then killed the guy who accidentally shot him. He later complained about how the other players were playing when extraction was 60 seconds away. I kicked him and extracted with no issues and everyone continued to have fun for the next hour or two. Tldr; helldiver berated his brothers and he was served a dose of liber-tea.
I use the HMG emplacement along with recoiless on helldive, people really underestimate how incredible it is. I've saved my team and completed missions many times due to that strategem. Recently while selecting strats before a mission the host backed out and told me if I use HMG he's kicking me. First of all the arrogance for someone to think they get dictate my play style, and second I told him I don't have enough crayons to draw a picture he'd understand; then I was kicked.
I do agree that players shouldn't dictate what strategems others should play, but if they are the host, they can kick if they so choose and I will block them in return.
@@SinEater292 Gotta know where and where not to place it, but perching it up high is ideal. It mows down everything short of chargers and titans. However, recoiless along with stun grenades which I can carry 7 keeps the heavies under control while wiping out bug breaches as they appear.
@@SinEater292 Use it only against bugs, but it hits like a bus when you do; it pens medium armor, does a ton of damage, and has quite a bit of ammo. The call-in drops pointing towards where you're facing, so if you want a horde behind you dead plan accordingly. It also doesn't rotate 360 quickly, but has a 2-piece base. The top half rotates fast and the bottom half rotates slowly. So once you get it generally on target and you're in the firing arc of the top half you'll be snapping between targets. There's a destroyer module which lets you get that call-in down to 0 seconds, but know if you're playing on higher difficulties, all the garbage conditions will make the call-in time longer. It's really fun on defense, though. Biggest weakness is the slow turn for targets 180 degrees from where the guns are pointing, chargers, and bile titans. Again, don't even bother against bots; you'll just be a super easy target for a devastator.
Earlier me and another guy spawned in the wall. You know, the bug that's been a thing for like two patches now. Host kept popping in and out of pods to signal us to come start, because you know, we totally can. We tell him to just start and it will pull us. He promptly kicked us both instead.
It *is* very counterintuitive that dropships and bug breaches are tied to player location as opposed to the objective. It basically goes against what canonically makes sense. That they are here to finish off the colony, not take out helldivers. Seems the colonists would be better off without any helldivers dropping at all and should just let themselves out to take a peaceful stroll to the evac shuttle. I struggle to believe that it was intentionally designed to be played this way. It's more plausible to me that through oversight they gave this mission the full open world sample count, and because there are no bases, optional or subobjectives to distribute them, the samples are forced to spawn in excess at the few Place of interest types that are set up to have a ton of sample spawn points, used to prevent them always being in the exact same location and/or ensuring it's impossible for there to be not enough spawn points for the number of samples that are needed to be on the map.
The group has a meter that goes up depending on where your group is. When you go solo its easier at first because you gain your own meter. But at the end you can end up spawning more enemies than if you were a group. And if you clear an objective solo your meter goes down but not your group. You feel like a hero on your screen while your group cant really get out of a situation you cost
I have a guy that I play with that I simply can't let be host any more because he gets too frustrated at minor mistakes and kicks people without warning. He doesn't use his mic in game, he doesn't type in game, he doesn't attempt to communicate at all. He just assumes that any and all mistakes made by "random players" have malicious intent behind them. It should be noted that this particular acquaintance of mine is, by a margin, often the one doing the worst on the team. Edit: To all of the people saying to just "break it off" or "dont play with them" or some other variation of it, that is absolutely horrible advice. Its someone that I occasionally play with and they have this one bad habit, the solution is already in my comment. I don't let them host anymore, and yet they know *why* I don't let them host any more. Seriously its kind of sad just how many of you are telling a random stranger on the internet to stop talking to someone they know because of a bad habit in a video game.
personally i would distance myself from someone like that not for any moral reason, but because people who use 'it's just a random i don't care lol' as an excuse don't also realise that what they are actually showing that when there are no consequences for their actions they are terrible people
Been kicked for friendly fire. A guy was surrounded by 3 Hulks, lying on ground rolling around while two flame hulks was about to toast him. I managed to kill all of the hulks from behind with arc thrower. But sadly one arc hit the guy killing him. He was already dead in any case. But I got kicked anyway. 🤬
Kicking for friendly fire is such a spineless move. I would gladly take the fate of baiting out three Hulks, and I wouldn't mind doing a drop pod kill on my spawn.
@@deman182 Yeah, I am an Arc main, and I tried my best not to kill my teams with it. Most people are smart enough to know not to stand in front of the Arc guy. Accidents still happen, well, for the greater good of Super Earth!
@@tianxiu Yup. Same thing goes for the guard dogs. They'll go for the closest target, even if you or your teammate is standing between it and the target. We've learned to keep them on the wings.
Is it asking too much for them to tweak the Arc thrower to not arc into teammates. I feel like that's the way I get friendly fired the most, which is saying a lot given how few people use it
i got kicked from a match when we were past the 0 timer, no reinforcements, last man standing with the samples. running around the LZ drawing out the last 2 mins for a 4min timer on dropship. and got kicked with 1min 30 secs untill extract. they lost everything because they didnt want to wait for me to survive 90 seconds.
There should really be some kind of ding or buzz to notify everyone when someone's typed in the chat. (maybe with an option to change the volume in the settings)
I had a mission where I got kicked because my teamates kept staying in one location getting swarmed and dying then proceed to try to get their gear back wasting all our reinforcements then getting mad at me because I decided to go for objectives instead of being farmed over and over again.
@@doomguy8215 exactly they don’t understand the game. And most of the time it’s like everything’s done I got the purples for you. It’s time to go. Or at least that should be the mentality lol I feel you brother.
yeah, you should help them get the gear then? playing without your support weapon is really boring, so for that reason alone i'll go out of my way to help people get theirs back - it's not like you don't have spare time in most missions. it'll generally make the mission go a whole lot smoother if everyone has their support gear - it doesn't even happen that often anyway, just treat it as a side objective
@@doomguy8215 my gripe right now is that they should have added another ring around the map to bring back the bots, say we never went out that far. Them coming back from outside our travel reach doesn’t really make sense because we have warp drive
I was in a group of 3 players with the handle 'SLIME' at the front. It was an exterminate bugs mission at night, so it's dark, and the map is small with several high rocks encircling the middle. After completing the objective, i was being reinforced, and the infamous 'steering lock' pulls my hellpod hard left to avoid landing on one of the high rock and accidentally landed on one of the player's mech which got blown up. He got so annoyed in voice chat and asked his teammate to kick me out for landing on him 'on purpose'. That experience taught me to avoid random group encounters with weird player handle..
Yeah, I discovered like a decade ago that those weird "clan" types with prefixes in their names are best avoided. They're always either really bad, griefers, or have 0 patience for anything not going exactly as they desire.
@@Capnsensible80 "or have 0 patience for anything not going exactly as they desire." LOL so again, they are bad players. Because a good player and Helldiver adapts and adjusts their fighting tactics when things don't go as planned. That said I keep the mic nearby in case of accidental mishaps. Like last night when I threw a support stratagem and it stuck to the top of another person's shield causing it to drop on them and kill them. I didn't mean to even throw it yet, let alone do that, I had no idea that could happen. The game literally says friendly fire happens in the tutorial and not to be so uptight about it. Also, a loading screen says "Friendly fire isn't", so doing it on purpose isn't good either. I'm thinking maybe there should be a kick limit. We can only kick people so many times in a day, then that's it for a couple hours or more. Maybe even have it kick them instead when they select it, a self-kick if you would. I wonder how many times they'll kick themselves out before they realize it. Maybe the second time it pops up with a message, "I see you kicked yourself again" "Maybe put it in friends-only mode if you cant control your own attitude that causes you to kick people so much."
@@Al0neStillAlive How are you supposed to know? Easy through deductive reasoning. If it happens once and they say it's an accident and it doesn't happen again, then it very likely was. If it continues to happen then it's likely not or they are really bad at controlling friendly fire. In which case, determine if they are trolling, and if they are then kicking is fine. Doesn't take much thought and assuming the worst from one incident makes the person making assumptions the bad one since they're outlook must be a negative one to assume the worst over a single incident.
🤔is that the new energy weapon on the 3rd pass? How do you add a scope to it? Love it in my low mid tier cause i basically never need to reload and just use turrents and dog drone laser to farm credits, war tokens, and resources but i think i gotta do high threat soon for the orange resources
@@tianxiu Was going to say, you don't lose anything if someone joins last minute, and it's not like they knew the match was over. I've had someone say something once to me. I'm now looking forward to the next time someone says it in an insulting way because my comeback will be along the lines, "Do you think I knew that before joining? Where on the mission map before launching does it say the team is about to end the mission? What, do you think I can see the future? Do you think I only joined this match because I didn't want to have fun fighting the enemies and that I only enjoy running onto the extraction ship at the end?
I felt bad for kicking a guy that spent most of the mission doing things that directly hampered the mission. Civillian evacuation, 15 minutes. The guy brought a flamethrower and used it almost exclusively in the path of the civillians, and their other stratagems were equally bad for friendly fire. We ended up losing 800 requisitions from so many civillians dying, but there was a personal order for flamethrower kills at the time, so i gave them the benefit of the doubt...until they called an orbital bombardment on extraction with no enemies present. We somehow managed to complete the mission at this point, but i had had enough. So i kicked them after dying to said orbital.
Im assuming the sample desnity is likely because its a smaller map with a shorter time limit, and it needs to have similar sample count compared to larger, longer missions.
While not common, I've seen my roommate get killed after picking up one to many samples. Then at the end of the mission, get kicked for successfully dodging around said players attempts to continue to kill him. The host was low level, so our only guess was that he thought samples were exclusive to whomever picked them up and wanted them all for himself.
I had something like that too recently, except it wasn't a low level person. Host killed me and my friend with an auto cannon and then took the samples. He did that twice so eventually I hit him with an arc thrower and then jumped in the Ocean so the samples couldn't be grabbed. No idea why the dude was doing that, but I'm petty enough to sabotage us both.
I feel like the tutorial should have a single common sample near the end and General Brasch telling you every player in the party receives them on extraction regardless of who picked them up.
I kicked a dude for the first time yesterday, he was ignoring the team, running off on his own, and when I started asking for help to do a bunker, he instead ran off and called extraction. I just don't want someone like that in my games.
I agree that calling for extraction when the other players are still searching the map is a bad move, but I don't see an issue with running off solo as long as they're getting samples, side objectives, and minimizing their own deaths.
@@Keyce0013 I usually don't care, but there ARE two main issues with going off solo. One, you do not contribute to the teams effort when you are not nearby, and two, you cause extra patrols to spawn.
I've kicked probably a grand total of 4 people. 1- guy landed on us with his hell pod three times in a row. 2- every time the guy spawned he would kill himself with a grenade. 3,4 - one of my friends d/c'd and a person joined before they could reconnect
Sometimes the game randomly crashes and someone joins in your place (in a 2-3 man friend + pubs), so the host kicks so you don't have to wait the whole match
The most often reason I get kicked is the same reason I kick other people. I forgot to change the private friend back from open after I brought my friends in due to the wonky friend system.
@@oscarortiz1529 you could also just. y'know... say "sorry mate was supposed to be friends only." the game has both a vc and a tc, i don't think there's much reason not to just explain that first and let them leave or kick them after they could read or hear it.
@@zamba136 doesn’t that make you not a person to them too? Also with that reasoning, you are kind of proving the power tripping host with an ego point towards people being kicked. It’s not even you “explaining yourself” it’s just saying why. Ain’t that hard to be a decent person.
Yeah, I just wish people would communicate that almost everyone has a microphone/headset The PS5 controller is literally a microphone. What I get super upset about though, is getting kicked mid match for no reason like I remember I got kicked because I was using the anti-material rifle against automatons was only taken out hulks and devastator before they could get to my teammates
Can almost guarantee that almost none of them were actually kicked for "Not using meta" This is just the conclusion they came to in order to feel better about getting kicked. I doubt the hosts even take the time to communicate anything before simply booting them during a mission. There isn't enough time to do much else before getting swarmed by a patrol.
@@kaden-sd6vb Terminid Control System. It's the mission where you have those big battery towers and you need to defend them so you can turn on the main Terminid Control System tower. Shit teammates on that mission is particularly annoying because they can actively damage the battery towers and reset your progress with stratagems, grenades, gunfire, etc.
I had a mission recently where I gathered all POI items, found tons of samples; including supers, got to extraction, then was kicked. Days it gets bad enough I wont play unless I'm host.
that really sucks my man, happened to me and the people I was with just waited the 20 seconds no problem, like how is it hard for someone to wait for a couple of seconds and instead kick you??
I get kicked because my level is too high. This is an assumption since these lobbies are full of 20-30ish level players and when I get in, I immediately hear the ‘hellpod launch suspended’ line and know I’m about to get kicked before I can even get to the hellpod.
@@OhDoughit’s good to know that I’m not the only one experiencing this. Though I really wish the devs could come up with a solution to this. I like matchmaking and helping random lobbies but when moments like this happens, it really sucks.
@@omarmejia7609 Honestly, I like to believe that they kicked me so that they could experience the game without getting help from higher leveled players and want to learn how to play the game themselves.
@@gabedolf5641 Or they assume you won't play for exp and req. I got in a lobby with 3 lvl 50 (I'm lvl 25) and when I keep looting samps and opening crates I got kicked.
i keep getting disconected like me and my friends will just leave each others matches but will still be in the same level we were in but now playing solo why does this keep hapening?
When the breaker/rail gun was the "go to", i told that i had the wrong gear and kicked many times. It was really a thing. Since the balance pass, I've been kicked once.
The one and only reason I've kicked someone from my game is because they called in extraction a mile away while myself and another player were running around clearing hives and doing side missions
pelican would wait for you and be ready for extraction when you reach extraction point (considering he did not intended to board early). It's probably not a good reason for a kick.
@@Pejatube If you don't board it within a certain amount of time the timer starts automatically if a player is in range. If nobody boards it it just aborts until you call it again, rendering the initial call in pointless. Nobody is calling in extraction with 20 plus minutes left with the intention of waiting on other people who are "clearing" missions. I will continue kicking people for this lol
I think a lot of people getting kicked because of the friend issue. Friends crossplay trying to join each other. Once it's fully fixed I think the pregame kicks will be much better. If you google work around for friend issue, first thing says wait and kick until friend joins.
there are also some bugs that can kick you out of a match for some reason, I know that anyone who try to join me the first mission I do after starting the game get kick on landing for no reason, doesn't matter if I'm in public or friend only, if it's a random or a friend joining, start of the game anything, as soon a they drop will land, they'll get auto kick :/ even if you join my ship before the missions start, you'll be kicked
I think that at 10 minutes remaining OR the main objective is done, you should not be able to kick people UNLESS someone gets teamkilled and then a popup appears that asks "do you think that was intentional?" like how halo lets you punish people for TKing, and only AFTER someone on your team says "this person teamkilled me intentionally" then you can kick someone within the last half of the mission.
@@curseofsasuke Not to mention how the game has so many more important problems to fix before any of this dogshit(Crossplay bug?). Randos kicking people is the biggest non-issue that is overblown by reddit right now.
This could be exploited wby having the kicker run into the line of fire intentionally and passing it as them getting TK'ed by the one they want to kick.
@@SuperCatacata so you think traitorous helldivers should not be our highest concern? are you saying you are one of these people? are you saying you are an automaton sympathizer? so are you saying you are willing to commit high treason against the citizens of super earth soldier!? (parody of "Tanya: The Isekaied Demon" by Cj Dachamp, dont take me too seriously)
I've been kicked at extraction after carrying people so many times ive lost count, i dont even pick up samples for randoms anymore, i just do main and side objectives and then call the boat after i tell them I'll wait at extraction
I think if you ran off solo, you should at least explain what you're doing to the rest of the team, don't expect them to read your mind and know what you're doing without you telling them.
Edit: Adding vote kick and host kick optional system that lets you allow to choose either host or vote kick as an option and join random (quick play) lobby with same system.
95% of the players I kick is in the first seconds as I didn't intend the match to be matchmaking accessible. The in game friend system is trash and only works sometimes for some players. I have a frequent friend I can't add, whether I or him sends the request the other can't accept (and that is just one of many examples). They have to properly fix the friend system, or add an open but not for matchmaking setting. And yes, a vote kick system would be great, I almost never join randoms for the amount of BS moments. Allowing me to complete the mission on my own would also be good
@@bigpuppyshoes5033 yea, but it will be a relevant mitigation. I was thinking about requiring majority, so 2 votes would only work in a 3 player squad. The main point is being able to continue the mission after being kicked
@@mig1017 I have actually really enjoyed some of the new maps, because they artificially create that kind of environment by having bugged spawns (where like half the patrols get stuck, so it feels like their spawn rate is reduced). Now if the game only crashed less...
I only kick people if they are actively making things harder for the group. Just yesterday there was a guy who wouldn't do any of the objectives and would just wander off to fight enemies causing more to spawn. He would die often and ended up eating 10 of our groups respawns before we kicked him. You would be surprised how many randoms REFUSE to work with the group.
Got kicked from a match (along with another guy) because we weren't on extract with him. We were recovering Super Samples and had two Bile Titans on us. I was covering the other guy, doing a staggered retreat towards extract, watched the first guy disappear, and the samples clip irrecoverably into the terrain before I was booted a few seconds later...
I got kicked the other day for calling the shuttle down lol. Two of us were holding down the extract, the other two were looking for the samples. Morons didn't realize that you can call the shuttle but you don't have to get on until the mission timer is up.
Yeah, I got kicked for that, too, and I even set the shuttle to hover. Browse the comment section above, and you will see a whole bunch of "dude call ship while us doing sample" kicks. Those morons.
All I can say is that often than not people will actually not wait and board without you. So if you as a host had 8/10 boarding without you than you just get piss** off when someone calls the shuttle period. They are more clueless and bad players than those here with common sadly.
Never call extraction without everyone nearby. If I'm ready, I'll wait near the extraction and go prone, watching the map for them to them to be within like 200m away, because calling extraction calls in waves of enemies to the extraction point. Maybe you can handle them, but without communication it creates a stressful moment knowing someone can accidentally jump in the pelican and you're a few minutes away, losing all your samples.
@@TruFalco gonna have to disagree with you there bud, because the pelican can hover indefinitely and clear the drop zone as long as there's time in the mission. It's way better to have the pelican hovering on standby raining down hellfire, and be able to hop right in when you return with the samples, rather than having to wait several minutes for it to arrive while under heavy fire.
Simple audio cue for chat messages would be enough really. Game lacks some of most obvious QOL features almost like devs never played videogame before.
@@DutchGuyMike that comment was a month ago where the devs already addressed that the arc was causing crashes, and since then they've fixed it thats why you dont have any issues with it
I have a bug where my friends can't join unless my lobby is set to public, and I occasionally will have a random join in before my buddy can get in, and I have to kick them to make room.
I have kicked because of forgetting to set my matchmaking to private...But there are times I can recall where it has changed my matchmaking to public when I had on private
@@derkaiser9881 Ah, that's probably it then. In the heat of the moment I try to reinforce ASAP but instead I inputted SOS because of how I fast I do it
6:40 through extensive testing by several people on reddit (for which there is an entire thread for) they found that your team doesn't share "heat" if you are too far away. if you are about 75 meters away from anyone, you have your own "heat" level and can summon bug breaches separately from the group. It doesn't reduce the number of bugs they deal with, and if anything, adds more bugs to the map in total
I just had this happen to me and I’m fuming 😡 😤. We started together, I played the whole mission. I didn’t die once, helped the team, gave supplies, kept marking items, called the them in when they died, and I’d have gear sitting there waiting for them. I also found a ton of samples. Then, Right before the ship landed, no bugs around, the host turned and unloaded his shotgun into me, picked up my samples, and kicked me out. I just spent about 30 mins doing everything with them just to get kicked at the last minute “literally”. Oh and it was level 7 difficulty, so I was putting in work. I’m so pissed, I don’t even want to play this game right now. I’m a dad with limited game time and this really kills it for me…
I've personally only had to kick one person mid-mission. We were playing in a group of 3(out of a much larger gaming group that have known each other for almost 20 years); a random joined us and we said no worries. About 10+ minutes in, we were trying to show our new player(group friend) how to keep moving and don't stop to fight swarm; because he kept aggroing everything near us, which caused three swarms to come at us from different angles. We eventually got the swarms to converge into a single 'entity' for easy killing while we kept back-peddling and slowly burning it down with airdrops, turret placements, etc. The random that joined us, however; kept using their flamethrower all around us and basically 'bottling' us with no escape other than walking through flames and burning; which killed our new guy. He was using the ingame voice chat to then talk trash to our new guy "Well guess you'll just have to keep dying to fire if you're gonna get in the way." So we got to the next primary objective; I pulled a shotgun blast from the breaker in his back(one shot him), and we kicked him. If you join someone else's game; you could potentially be joining a pre-made group who already know each other, but overall, don't sit and talk trash to the people you join. You're a guest in another Hosts game, be kind and assist the group; or go host your own game and act a fool as much as you like. That's really the only time we've had too much issue with someone, we've had maybe one or two other instances where someone was just calling airstrikes on us belligerently and not caring who they killed or the samples we lost; and we kicked that person aswell. Just acknowledge that you're part of a team, and don't be the person talking trash, killing team mates or making it harder for the rest of the group do play the game. Host your own game, take your own friends along; and play your way; foolish or otherwise. When you're in someone else's hosted game and they're telling you something through ingame chat/voice; please listen to them to avoid being kicked. To the Sweaty-Smoothbrains decrying us kicking team-killers: You're probably the same kind of insufferrable, insolent jackoffs that get kicked from games and then go cry about how the 'kick' feature shouldn't be in the game, that you 'dindu nuffin', etc. No reasonable person joins a match in progress, is told what we're trying to do and how we're playing the match; and then starts team killing and talking smack to the people they kill with aoe/splash damage. If you don't see a problem with their behavior, you're probably getting kicked regularly and are too much of an asshole to look at yourself and realize YOU are the problem.
I’ve never once had a host that kicked me communicate a problem through voice chat or text chat. Most hosts I never know what I did to offend them, it becomes a guessing game each time I get kicked. Was I doing too many side objectives? Was I not sticking close enough to the team? Did I not prioritize samples enough? I never know the reason I get kicked. I’ve noticed that skilled players (skull admirals) have never kicked me once because they have the decency to explain what they’re trying to do in the mission, either through chat or pinging objective.
@@crackededge9351 we always talk to the random players and post in chat our intentions. Full map clear, stay close, don't pull patrols, always grab samples, becareful with AOE, etc. We always issue warnings before we kick, but when the guests start talking trash, or dont apologize for teamkills(or are blatantly TKing and then blaming those who died), they get kicked. And yes, we primarily play private games, but as of late the friendlist hasnt been adding new friends, so we've had to open the game, get friends in, and sometimes the host forgets to close the lobby.
you people sound like the kind of people who kick just because a random is doing a better job than you are. exactly like ohdough had in his own mission in the video, a solo random getting all the samples and everyone else in the team (who are friends) think hes throwing the match, when in reality hes carrying the match by pulling scripted mobs away and had 4/5 of all the samples in the entire map. then y'all kick him because you think hes throwing, and instead you yourselves throw the match because not only did you lose all the samples by kicking him, you also lost the mission because you cant handle a single hive despite having 3 people there. realistically a 2 man can handle level 9 hives just fine if they know what they're doing. if you need 4 people just to clear a single hive, then perhaps you should go back down to level 4 - 6 missions.
IMO if you are gonna join a random your job should be to help the host progress THEIR mission. Running off dying 4 or 5 time or hogging all the resupply's to your self is not fair for the host. if you care that much about getting kick for doing 100% of a mission host your own lobby or join a friend simple as.
@@dantevallieres794 I would love you to elaborate on how respecting a host intentions aiming for team work over 4 randoms playing solo doing their own thing miserable to me I find it kinda sad running around solo and watching ppl do their own thing on someone else SOS call or maybe I value try to be social RP as John helldiver helping out the cadets.
@@domh3428 @domh3428 bootlicker lmao. if someone runs off on their own its in an effort to finish the objectives, not to sabotage your mission. if a random joins my mission and dies 5 times boo hoo its a game mistakes happen if I hated human error enough to get upset at misplays Id close my lobby. If im hosting a lobby I dont expect 3 subordinates to join and listen to my whims. if they wanna bring a horrible loadout and play badly its whatever I can solo anyway. if you can't play with bad teammates id suggest trying lower difficulties
it is a valid thought though. people do the objectives quickly and dont bother with much else so they can get XP quicker. if they relay that to a random player and the rando doesnt care, then oh well. host would do their own thing anyway or give the boot. or if the rando agrees, even better
One of DRG's strongest points is its community. I think I've already gotten kicked more in Helldivers than I ever have in DRG, and I got the game a few days ago. (And have been playing DRG since who knows when.)
@@ironboy89 Deep dives work much the same as an operation in Helldivers, and friendly fire is very much a present concern in DRG. Plus, if you get bad enough RNG, missions in Deep Rock can make Helldivers look like a pleasant vacation. Yet still, the people are nice :3
@@minimalgrammar1276 One of the differences with Helldivers and DRG is that DGR disables during kicking drop pod depatures. Meanwhile Helldivers Extractions get super toxic because people can shoot in the ship, kick before getting into the ship, and end the mission, etc.
@@ironboy89 To be honest, anyone who goes into the menu needed in order to kick someone during a DRG evac in anything above hazard three is either stupid as Hell or has balls of steel. Or maybe both.
If people would say what the were doing or the host said what they wanted then this would be less of an issue. A little text fill box for why the person was kicked would give some better context.
or... and just hear me out here... you just tell them why they have to kick you in the first place? we have voice chat and text chat in this game, there is literally no reason not to explain yourself.
I’d love a way to include text for why they got kicked when it happens and they get that “you were kicked” message. I kick people a lot in my games for reasons I think are good. Letting them know why I’m kicking them would help them be better teammates in the future.
i had a more sinister kick in the past before, the team was super helpful and collect everything. then they kicked me right before i reach the extraction shuttle.
most common tactic is that you join a 3man group and start a 40mins match. Once extraction is triggered, they kick you and then have one of their friends join in order to receive the exp points. To be sure it doesn't happen to you, only join when there is only 1-2 persons in the lobby.
I've had it a few times now where I've joined people and helped them out for 30+ minutes, only to be kicked during extraction. One time, when it happened to me, someone said they were kicking me to invite their friend so he could get samples.
Played a match today where I joined on an S.O.S. beacon. I landed, and right as I exited the pod, I got tk'd by a friendly sentry and got kicked. Real fun
sometimes it'll be like that. The worse feeling is that you played everything perfectly with no deaths and then board the helicopter, then someone shoots you dead while you sit there helplessly and it marks you as failed to evacuate.
I often toss the SOS stratosphere by accident and I'd like to remove it from my options even as I despice that damn thing the only time I actually got anything out of it the other player started taking my gear that I was calling down for myself
The one and only time I've kicked someone intentionally was when they grabbed by autocannon and after I asked politely for it back (as I still had the backpack), they shot my friend with it cause they were too stupid to know which one of us was speaking to him. Every other time was just to make room for friends or I was done for the night. And yes, I know you can set your matchmaking preference to friends only but, since the social tab is still broken, I can't play with some people who are my friends but simply not on my friends list.
I kicked a guy for dying 10 times within 6 minutes and then killing 2 others with his arc thrower. The guy was actively trying his best to let the bugs win that round and did not belong on T9. Only time I've kicked someone. Throwing that hard is simply wasting the precious time of others at that point. We would've been better off with only 3 players the entire mission. Can guarantee that guy probably went to post about it on reddit.
From what I understand, splitting off from the group causes additional patrols to spawn. If players are within 70m of another player they are counted as being "one group", if a player isn't within 70m of another player they are counted as a second group. When the patrol spawn timer procs, one patrol is spawned "for each group". So players running off by themselves spawns more bugs each time the timer procs. So the optimum strat is to stay in "one group" and always do the main objective last, as completing the MO massively decreases the spawn timer, leading to bug city. This is not gospel, just what I've seen in another vid with examples and testing.
They need to add player stats to help host decide if they want that person on the team . They could add things like team kills , how many times that person has hosted and kicked others, leaving missions early when it gets rough , etc
a big reason I kick anyone is calling extraction too damn early. or when I very specifically tell them to not finish the Final objective otherwise Patrol Spawn timer halves
I have a rulebook. Its really simple and easy and everyone knows the rules. 1. Dont be a dick 2. Have fun with the missions 3. If you can, try and communicate (Through pings or through voice chat.)
I think the solution is to have a penalty of not being able to host for a week or two if you kick too often. this will force hosts to either be judicious in their kicks, or at least it will fix the problem because those people who love to spam the kick function will not be able to host most of the time. Or the penalty could just be disabling the kick function itself for that person. the thing is here, that if someone wanted a private game, they can ASK PEOPLE TO LEAVE in the lobby. the game has voice chat after all. if you ask people to leave and they do, then you can set it to private and not incur the kick penalty.
you can't really control the mortar. when it's down, all you can do is avoid being near enemies. could of just communicated "hey don't use the mortar right now." the game doesn't tell you when you accidentally teamkill people, especially with turrets.
@@Scruffy-qi3ik It really depends on the situation. If you're fighting bugs most of the time mortars will kill allies because by nature the bugs have lots of means to close their distance. So unless you're confident in the team being able to hold the line and the team wanting to hold a line you really should be expecting a few team kills to occur. Also expecting people to say 'hey don't use the mortar right now' is unrealistic, you would have to pre-empt the other players intention ahead of time on top of whaterver you are doing. The only time this can be realistically done in the beggining of the match when choosing strategems.
@@theresnothinghere1745 I think the pro outweight the con beacuse motar sentry is the only strategem with indirect fire to supress enemy. All the team need is communitaction and situational awerness.
@@magnificent9784Mortar sentry is not the only strategem with that. For example, the EMS mortar also does that and is my preffered option against Terminids. It won't kill teammates while also being more effective at suppressing the enemy as it doesn't need to kill them to stop their movement. " All the team need is communitaction and situational awareness" It's mostly communication but that is hard to guarantee when playing with randoms.
what a coincidence, that guy joined me stood in front of my autocannon sentry and died to it then killed me and destroyed all of my sentries so i kicked him
honestly i only kick when someone starts genuinely becoming a hindrance; like holding the ssssd but not inserting it in the drive, which for some reason is insanely common
So he was just at the extraction and you kicked "lol"? Maybe he was dropping samples in order not to lose them and planned to join you but you wouldnt know because you didnt communicate and were power tripping.
Let me share a little story. There was once a helldiver who used Arc thrower at the beginning of the game. He electrocuted and seriously injured two teammates in succession, and then kicked them out after laughing at them in the chat room. Has anyone experienced this ( •̀ ω •́ )?
@@rockersons4853 did you miss the "beginning of the game" and "laughed at them in the chat room" bits? that kind of majorly implies he purposefully aimed at them at the very start of a mission just to kill and kick them.
truth be told, Arc Thrower is very OP and meta. Dying to a Meta weapon is considered a prestige by many. If you see someone with an Arc Thrower, consider your life to be expendable infront of its sheer power and versatility. Never go infront of an Arc Thrower and try to flank instead. Maybe he laughed at them because they did not possess a meta weapon like he does.
I know you've addressed this-- it won't solve anything if everyone does it-- but this is why I always host my own lobby. Players frequently don't understand what I'm doing and leave the game (at a point when they'd probably kick me if they could) prematurely. I go in with a loadout I can play solo with so I don't have to rely on anyone. Most players should recognize I'm a good team player because ngl-- I pull off clutch shit all the same to rescue teammates in a pinch by pulling their aggro. I also often call down my support weapon and packs for other players that recently died when it appears their stuff is on cooldown. Lol. Currently I main suicide lvl 7 difficulty. Yesterday some dope played like 25 minutes of the mission and everything was going 100% perfect. I was farming the samples and soloing the outposts on my side of the map. I already had collected the pink super samples. Guy is with the other 2 players on the other side of the map and dies. Most players with a brain would realize "oh, he died 350m that way next to them-- I bet they'd rather get dropped near where they died for obvious reasons." I take it the other two players were bogged down with too much aggro (because you get too much aggro when dumb)-- so there was a slight lag in getting a reinforce out for the dead dude. I don't even think a solid minute passed and the guy ragequit. Then 7 minutes later the rest of the squad and I extracted for a perfect mission and 3 super samples. As with in most games-- I died zero times. People ragequit on me all the time though when I'm doing my thing and it's like "bro, as long as you don't play soooo bad that you ruin everything-- lemme do my thing and stay out of the way, or follow my lead-- and you'll win and get loot-stacked af." Smh 😂 Fckin hweirdos
1) determine the community accepted reasons for kicking someone. Ie. team killing, afk, etc 2) disable the ability to kick someone until they are flagged as having committed one of the above violations.
Once I forgot to set the group to "friends only", there were 3o4 of us in the group and I was still waiting for a friend, when a stranger came along, I politely pointed out to him that we were still waiting for a friend, he was directly rude and we should set the group to "friends only", then I politely told him again that it was my mistake and I had forgotten that, the only time I remove someone from the group is if they intentionally sabotage the mission objective or It becomes insulting, whether in chat or voice chat, but this usually happens very rarely. If someone joins who doesn't get along with our style of play, they usually leave the group directly after the round, or during the round Mission, who cares, people have to decide for themselves