This old beard shed a single tear for those Vanquishers felling the Emperors enemies as they should! Really enjoyed seeing the Hellhounds blazing away aswell, it's too rare to see them. Straken once again grows his legend, but I fear if this keeps up he might fly too close to the sun and face the mighty nerf hammer.
For blast weapons, since he declared everything into the guardsmen; even tho a few died before the mortar fired he still gets the extra blast shots based on the number of models when he declared his shots.
I ran 8 mortars last week with 2 in the command squad and then 2 units close by. I really enjoyed it for the cost as they helped screen out my back field and did work on anything T 4 or less. Once those were all gone they chipped a couple wounds off of the bigger stuff with all lethal hits. Nothing that turned the entire battle but for 120 points, they did work
Such a fun game to watch. Definitely as a DG player this game reinforces that the best status condition is ‘dead’ .. which means that -1 save is just almost always the choice for me.
1:00:50 That’s not true. The biologis purifier says “While this model is leading a unit, weapons equipped by models in that unit have the [LETHAL HITS] ability. In addition, each time a model in that unit makes an attack, a Critical Hit is scored on an unmodified Hit roll of 5+, instead of only a 6.” So all your weapons gain lethal AND you crit on 5+ for everything. In 10th edition a critical hit is a critical hit, it is not tied to any particular ability.
Yeh i read that as if this weapon has lethal hits then crit on 5+ so I definitely skim read that bit and got it really wrong meaning I might have been able to wipe those guardsmen. Thanks and cant wait to play my next game and use this right for even more disgusting damage lol
Yeh all my mistakes hit my brain on the ride home lol. Also yeh i got confused as its says lethal hits at the top of it but thats indicating that all weapons get lrethal which is nasty XD. Learnt some things for my next game now and makes that combo even more discusting, thanks!
@@TheRockinGamers Sorry text can come across as rude. I did notice you said you had just painted them up I just didn't want anyone watching to get the rules wrong.
So after this game and the great love for hellhounds would you consider taking one of them with a chem cannon for the anti infantry 2+ I used one against custodies last week and it was great, especially in overwatch
28:28 ''if you cut me down to one guy, I can just blow his head off and call reinforments''. Lol, imagine de commisar saying: 'Well, you were all ussless anyways'. -Over the vox: 'send in the next bagde NOW!'
At around the 44 min mark you rolled for the number of shots for the mortars on the left side of the board. You said thirteen but i am fairly certain you rolled 14. Its all coulda woulda shoulda at this point but it would be interesting if that would have caused the last wound off of the bloat drone.
Max mortars you can take in 10th is 18 (within reason) 9 in 3 infantry platoons another 9 for heavy weapons teams. Half can easily get take aim and screen back field.
Hydra spam, vanquisher spam, melts hellhounds, leontus on his own and creed babysitting two eartshaker carriages and two Lr battle tanks. One lr exterminator
...yes, hydra spam sounds a he'll of a lit stronger than you might think, bro. You think vanquishers were surprisingly decent... hydra is always good, sometimes insanely op
to be fair, Miphiston is useless because he can't attach to anything worthwhile and his damage being D3 is a huge risk aswell. Dude is my fav character and the reason i got into the game at all, and his rules is super hindered.