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Hello Neighbor: The ABSOLUTE WORST of Mascot Horror 

Pastra
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In this video, I get to discuss Hello Neighbor and why it represents the absolute worst of the mascot horror genre.
Check out Phisnom's Channel- / @phisnom
My Twitter- / pastraspec
My Instagram- pastraart?...
My Patreon- / pastraspec
(0:00) Intro
(3:26) The Story
(10:27) The Gameplay
(14:18) THE INTRUDER
(24:18) The Horror
(29:55) The Art Style
(32:51) Conclusion

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14 июн 2024

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Комментарии : 7 тыс.   
@OrdinarilyAverage
@OrdinarilyAverage Год назад
With all that talk of a bad mascot horror game, at least there was some positive things about this video That Phisnom collab and the new intro & backdrop
@squiddothekiddo
@squiddothekiddo Год назад
I thought the intro was the same
@yeethittter1285
@yeethittter1285 Год назад
Yes yes yes yes I love the backgrounds. Especially how they all get a unique one based on their sona/design. Plus Pastra's art style scratches my brain
@creativecutieprincessd
@creativecutieprincessd Год назад
I thought Phill joining in was another good plus. His section and Lackmenn showing up got a good laugh out of me
@OrdinarilyAverage
@OrdinarilyAverage Год назад
@@creativecutieprincessd you’re right. Adding that on
@TheMazarineIsReal
@TheMazarineIsReal Год назад
the intro was just taken out of the vids for a bit
@MrLC-cd8ms
@MrLC-cd8ms Год назад
Hello Neighbour is a psychological horror for all the wrong reasons
@tiktok-mc2nq
@tiktok-mc2nq Год назад
Exactly
@caramelsan5403
@caramelsan5403 Год назад
😭😭😭
@Shenorai
@Shenorai Год назад
Pretty much. I mean, yes, the ending is a dream, but I think it's trying to explore prior traumas the character is still dealing with. Not that the execution was any good at that, but I think that was the intention.
@migolo1415
@migolo1415 Год назад
I would call it more of a psychological torture than horror, for obvious reasons
@anonymousoldcat
@anonymousoldcat Год назад
Damn right, m8. My brother was pretty much dead after act 3.
@EricIsntSmart
@EricIsntSmart Год назад
The hello neighbour devs begging matpat to talk about them will always be hilarious to me
@derekrequiem4359
@derekrequiem4359 Год назад
I👀believe👀Matpat👀will👀enjoy👀making👀a👀video👀about👀the👀Hello👀Neighbor👀Lore👀👀👀👀👀
@goldeneyekiller101
@goldeneyekiller101 Год назад
Thats how I knew this game was a shill. They were looking for him to be their free marketing
@MisterManGav
@MisterManGav Год назад
​@@derekrequiem4359👀👀👀👀👀👀👀👀👀👀👀👀👀👀👀👀👀👀👀👀👀👀👀👀👀👀👀👀👀👀👀👀
@Firestar4041
@Firestar4041 Год назад
I get the sense its one big scam at that point Making no effort into finishing a half baked concept, Lying about what they will update in future versions, Shilling out into anything and everything they can get, and begging youtubers or other content creators to give them a spotlight
@valodia1
@valodia1 11 месяцев назад
here is a line from the show btw: "he kidnapped his own son!"
@redacted3876
@redacted3876 11 месяцев назад
I love the fact that the devs probably sent you the game because of the fact that you are usually very positive when talking about a game and wanted some free publicity only for you to heavily criticize it
@KirbyChan
@KirbyChan 11 месяцев назад
Unfortunately, bad publicity is still publicity 😢
@zuskull1
@zuskull1 9 месяцев назад
G O D D A M N
@Mike14264
@Mike14264 8 месяцев назад
Serves them right
@ChaosAndMayhem
@ChaosAndMayhem 7 месяцев назад
Pastra actually talked about the email on a stream with Phisnom. Basically they saw their Bendy and The Dark Revival video and decided they’d probably enjoy Hello Neighbor too.
@Mike14264
@Mike14264 7 месяцев назад
@@ChaosAndMayhem well ain't that hilarious!
@christianwhalen9263
@christianwhalen9263 6 месяцев назад
“Hello Neighbor” is the ultimate example of selling a mystery that just doesn’t exist. “Theory bait” is a great term and I appreciate Pastra for using it because it’s become a big problem with the over-saturated horror genre especially since Hello Neighbor
@LSJasonVKTV
@LSJasonVKTV Месяц назад
Tinybuild’s CEO lives in Ukraine which is being invaded by literally the largest country so the CEO is constantly endangered and busy because of the conflict. He is trying to do his best and he wants more attention so they get more money to make better games. So it makes sense why they are asking for more attention than making quality games
@octonine6212
@octonine6212 13 дней назад
@@LSJasonVKTV Hello Neighbor is a 2017 game... this has nothing to do with the current Russia/Ukraine war... also tinyBuild is just the publisher, the game was developed by Dynamic Pixels, a Russian game company.
@romancatholicgameing
@romancatholicgameing 7 дней назад
​@@LSJasonVKTV But TinyBuild is only the publisher of Hello Neighbor. They publish a lot of games. Dynamic Pixels, which does make Hello Neighbor, is, ironically, a Russian company. Which doesn't make them in danger because Russia is the one invading. Besides, the game was already trash and looking for attention before Putin even ever had the idea of invading Ukraine.
@thelegendaryarceus5618
@thelegendaryarceus5618 7 дней назад
​@@LSJasonVKTV the full game was released 5 years before the invasion. There was no such thing as economic problems for the CEO when the game was first released.
@LSJasonVKTV
@LSJasonVKTV 7 дней назад
@@thelegendaryarceus5618 people still hated Hello Neighbor 2 though
@finn_underwood
@finn_underwood Год назад
The fact that one of the earliest pre-alphas is vastly superior to the finished game is fascinating to me. I have never seen that before.
@tylerhorn3712
@tylerhorn3712 Год назад
A young child in my family got hooked. Mostly about the DLC as I see it. It was sold by act on his device, with the first one being free. They put the most work into the first act, and the rest were dlc. They hoped the customer would get the first one and keep thirsting for that level of quality.
@klpliper5783
@klpliper5783 Год назад
cube world moment
@huguesdepayens807
@huguesdepayens807 Год назад
Duke Nukem forever.
@TheRenofox
@TheRenofox Год назад
Indeed. When I saw a more recent version of the game, I thought it was a different game made by a different group of people.
@MegaManlet
@MegaManlet Год назад
@@klpliper5783Man, don’t remind me.
@grandinquisitor8335
@grandinquisitor8335 Год назад
Markiplier was incredibly smart when deciding to drop this game, he hadn’t even touched the full release, but by the final alpha, he knew this game was gonna be bad, and lo and behold.
@mellonwatermellon4282
@mellonwatermellon4282 Год назад
This game peak was the alpha. Slap a 10$ price tag and anyone would buy and play it. My problem is that the game got too popular for the creator, and their ego kinda grew as shown at 5:58 and they didn't actually do more to help the game. this game was my first look at AI Learning the player movement and using it against them and for a while in alpha it was great, but now it feels like it is still stuck within the alpha version. it doesn't learn or anything to hinder the player, just lay traps to annoy the players. A good version of an AI learning the player Behavior was a game called ECHO, where if you stealth around or sprint around alot, the enemies would attempt to do the same as you, and it preform this unique dynamic. but the Hello Neighbor AI seems to be stuck in alpha.
@pallete9988
@pallete9988 Год назад
You know your game is so bad that Markiplier has to quit playing the game because he KNOWS its gonna end up terrible
@Val17282
@Val17282 Год назад
@@pallete9988 and the fact that he finished Security breach at launch is a testament to how buggy this game was
@impossiblehanley2732
@impossiblehanley2732 Год назад
@@Val17282 unlike hello neighbor, fnaf is a part of mark's life, he wouldn't have dropped it regardless (and trust me, security breach is thrice as buggy as hello neighbor)
@billcipher8645
@billcipher8645 Год назад
@@impossiblehanley2732 except, despite how messy SB is in its lore and story, it at least TRIED to be something entertaining. It's clear it had passion and soul, either if it was from the developers, character designers, animators, whatever. Hello Neighbour had soul only in the alphas as they didn't expect anything and tried to make a game just because. Once they gained such great popularity so quickly, money became the highest and only priority and it all went downhill. I'm saying that as a person who followed Hello Neighbour's development since the very first pre-alpha, I saw it fall apart in real time and it hurt even more
@jonswecker6556
@jonswecker6556 9 месяцев назад
Essentially it boils down to this: "They put mascot first, and horror as a second."
@mrult28
@mrult28 8 месяцев назад
and they put the very thing the series was even promoting itself as at the last. I mean, who needs a smart AI that learns from your strategies when we have to create 2 more obscure spin offs, a show full of theory bait, and a million puzzles into our franchise?
@0verpricedcoffee553
@0verpricedcoffee553 Месяц назад
it shouldnt even classify for mascot horror, right? he isnt the mascot of anything hes just a creepy guy with a funky ass basement
@enderkatze6129
@enderkatze6129 Месяц назад
Not even, they put empty theorybait first, and the Second and third slots are empty
@octonine6212
@octonine6212 13 дней назад
@@0verpricedcoffee553 mascot horror is defined by marketable mascot (usually antagonist) characters. they don't need to be actual in-universe mascots, as long as they're ostensibly used to represent the franchise.
@0verpricedcoffee553
@0verpricedcoffee553 13 дней назад
@@octonine6212 Ah, that makes sense, thanks for informing me!
@shannonhoward4792
@shannonhoward4792 5 месяцев назад
Old Hello Neighbor: Small house, learning AI, punishing mistakes, huge stealth involvement, go! Act IV: Holding a susaphone, a Mary Poppins umbrella, a shovel, and a credit card while standing on train tracks that float high in the sky while wondering "Where am I?"
@purplehaze2358
@purplehaze2358 Год назад
If Markiplier, of all people, gives up on playing your game, I think that says more than any criticism ever could about its quality.
@tylern6420
@tylern6420 Год назад
Also why does a house have a train track
@magicrainbowkitties1023
@magicrainbowkitties1023 Год назад
@@tylern6420 As with literally everything else, it could've been implemented in an interesting way and added to a surreal horror experience. However it was not.
@notspoileratall5471
@notspoileratall5471 Год назад
Markiplier would rather finish getting over it lmao
@ultraboombean
@ultraboombean Год назад
Yeah he plays so much crap lol.
@chocolatemilk7157
@chocolatemilk7157 Год назад
If MatPat, of all people, gives up on decoding your game (and the game creator has to try so humiliatingly hard to get game theory's attention) then I think that also says a lot about the game's quality
@synth_cities
@synth_cities Год назад
hello neighbor has tried their best to NOT redeem themselves over the years. its been quite hilarious to watch from afar.
@kevinherms1642
@kevinherms1642 Год назад
They did what they could to churn out as much crap as they could to see if they could get away with it, and I think they managed it.
@brunopagnoncelli975
@brunopagnoncelli975 Год назад
@@kevinherms1642 i kinda hate that, i hope they get what they deserve some day
@motivatedman9730
@motivatedman9730 Год назад
Man the worst part is that hello neighbor 2 was on a good path with the alphas but then the lead director (Nikita Kolesnikov) got replaced by alexus who deleted most of the things from the alphas and lied to the community and then proceeded to go on vacation 2 weeks before the game launched
@thebcplayer
@thebcplayer Год назад
I agree. Alexus pretty much changed everything.
@mikehawk486
@mikehawk486 Год назад
@@motivatedman9730 kolesnikov? Maybe he should quit being a game dev and make an assault rifle
@Andruieeok
@Andruieeok 10 месяцев назад
Hello neighbor is pretty much the prime example of what happens if you stray far away from what you intended it to be or at least one of the most prominent
@Andruieeok
@Andruieeok 10 месяцев назад
In favor of being a collage of may things that worked in other people’s work
@LSJasonVKTV
@LSJasonVKTV Месяц назад
There are like four other hello neighbor games that aren’t as bad
@wesleywood-xl9cx
@wesleywood-xl9cx 14 дней назад
is this lankmann's alt account?
@voldrik1364
@voldrik1364 7 месяцев назад
I think the phrase "theory fodder for the sake of it" perfectly sums up the entirety of Hello Neighbor, and honestly most mascot horror games.
@vivid_bluez
@vivid_bluez Год назад
I would’ve liked if the twist of the game was that there was actually NOTHING in the neighbor’s basement. The neighbor was a completely normal, albeit eccentric and reclusive, guy. The horror comes from how the protagonist (and the player) became so convinced of wrong doing that they terrorized an innocent man and broke into his house for no reason. The game ends with the protagonist realizing this and hearing police sirens getting closer and closer…
@magicrainbowkitties1023
@magicrainbowkitties1023 Год назад
If only
@thatswhatsgood24
@thatswhatsgood24 Год назад
That's actually a good idea, maybe you got the groundwork for a good story for a game
@wyster14
@wyster14 Год назад
Careful, you might offend the game devs with basic decent writing
@alexandramcginnis8872
@alexandramcginnis8872 Год назад
If written carefully with clues showing the protagonist’s mental state, it could be great! Although if not done right, it could be extremely underwhelming instead
@tieardragon4919
@tieardragon4919 Год назад
The introvert life
@Monomiknose
@Monomiknose Год назад
The worst part about the mystery being revealed in the first act is that it could be insanely interesting to do it that way but they just... don't do anything with it. Like imagine if it was a Monster House scenario, where the house itself is alive and attempting to lure kids in to investigate the basement, which the man is trying to prevent by setting traps and scaring kids away. Just imagine all the marketing depicting the basement as such an alluring mystery being flipped on it's head as it's revealed that's the house itself trying to lure you in, and you actually fell for it, as you spend the rest of the game attempting to escape.
@lelduck6388
@lelduck6388 Год назад
Sounds so cool
@bingusbabe
@bingusbabe Год назад
u just described monster house the movie
@based980
@based980 Год назад
that sounds so cool
@mackenziewoloschuk7375
@mackenziewoloschuk7375 Год назад
When the fans do a better version of the game than the devs:
@StitchXDHD
@StitchXDHD Год назад
@@bingusbabe I think, that might be the reason they put, and I quote, "Monster house scenario" in there.
@itselizauwu
@itselizauwu 11 месяцев назад
The concept of this game in the alpha was super interesting. Breaking into someone’s house trying to reach the basement and each time you fail and get caught the neighbour will learn from how you play, placing bear traps and locking doors where you managed to gain entry before. It was promising, but the more updates that came the more the game just spiralled out of control and became so convoluted and filled with random puzzles nobody asked for. Such a shame what happened to this game
@thelivingglitch1371
@thelivingglitch1371 10 месяцев назад
“‘Fad’ is just one letter away from the word ‘fade’. And that’s what fads do over time: they fade away. That’s why it’s always better to focus on being *good* rather than being *popular.* If you can be both, then great! But if you had to choose one over the other, always pick good over popular. Because once the general public loses interest and moves onto the next popular thing, there’s nothing of substance to bring them back. And the timeless message you CLAIM to have fought so hard for becomes just another passing trend to forget about.” -Nostalgia Critic, his review of “The Lorax”. Say what you will about him: if there’s any one thing that you should take to heart from his videos, this quote is it.
@probugeater
@probugeater Месяц назад
dawg for a sec I though u were gonna say another 3 letter word starting with fa 💀💀💀
@thelivingglitch1371
@thelivingglitch1371 Месяц назад
@@probugeater No.
@lsebastian9086
@lsebastian9086 16 дней назад
I might no longer care for tat reviewer, yet i can't deny that quote has merits
@NinjaBoy641
@NinjaBoy641 Год назад
You know a game can't be saved when Markiplier refuses to play the full game
@derekrequiem4359
@derekrequiem4359 Год назад
Jacksepticeye too. It's a bad sign when 2 famous RU-vidrs who almost always have something good to say about games won't finish the "completed" product. 😁
@delusion5867
@delusion5867 11 месяцев назад
It has to be truely godawful for markiplier to refuse to even finish it. He gives everything the benefit of the doubt and plays optimistically, but he still only has so many concessions
@RhineStone46
@RhineStone46 11 месяцев назад
This is even more hilarious to think about since he played fucking Banban but he hasn’t even touched Little Nightmares 2
@Data-Expungeded
@Data-Expungeded 11 месяцев назад
@@delusion5867he called it broken and unfinished in a recent stream. Markiplier said that. Markiplier
@delusion5867
@delusion5867 11 месяцев назад
@@Data-Expungeded i know???? thats why i said "he still only has so many concessions" edit: or am I misunderstanding your point that it was markiplier of all people
@TheGoldenDragonDev
@TheGoldenDragonDev Год назад
Hello Neighbor feels like the kind of game that was initially made to be a good game on its own, but during production the devs thought that it would be a good idea to switch gears and make a theory bait game and build its popularity off of theorists rather than off of it being a good game, if that makes sense
@mrreyes5004
@mrreyes5004 11 месяцев назад
That just might be the most insulting part of this whole endeavor. If Hello Neighbor never had any potential as a game, then at least everyone would've seen the signs in the early prototype/alpha days. At least then, nobody would've really gotten their hopes up. But no, the project actually DID have some potential to be a great game with good puzzles, a memorable antagonist and a whimsical setting with explorable areas. So the fact that the game ended up crashing and burning with the devs' wild change in plans just makes it suck even more.
@bleakds
@bleakds 10 месяцев назад
That's 100% correct - Game Theory made a video on the effect theorising has on games, and Hello Neighbour was an example shown in the video of how discussion about the game made the developers change focus from gameplay into lore, which in turn made the game very disappointing to say the least.
@ezentsy3329
@ezentsy3329 8 месяцев назад
agreed, you don't need lore for a good game, look at cod. Look at doors. Or even, make a story that doesn't require lore, just your character piecing together the story throughout the chapters that comes together in the end. Plus the physics are just awful paired with the art design. Honestly I'd love to see this without any lore, less saturation, art design to be somewhat like doors, where in the end your character turns out to be the antagonist.
@Mike14264
@Mike14264 8 месяцев назад
Nah, yeah, sounds about right. I'd take a really good game with a simple premise over a series of books and merch with a large sprawling lore... for a game that's an absolute mess. I'm not gonna buy your shit dudes, much less if the game isn't good to begin with.
@Horvath_Gabor
@Horvath_Gabor 7 месяцев назад
WickedWiz did a retrospective on the first Hello Neighbor game, and went through all the alphas. With each new iteration, you can watch the game lose the initial promise it held and slowly devolve into a style-over-substance lore-baiting mess. Part of the reason was hubris; the AI they wrote worked really well for the initial small house that, you know, looked like and *actual* house, but then as they added new floors, interactions, and "quirky" architecture, the AI couldn't keep up. The second part was the streamer- and theory-crafter boom giving them so much exposure, they realized they could ride the wave without having to actually fix the game, and so they did just that. However, if you ask me what the most disheartening thing about this whole ordeal was, it's that they somehow managed to spin this half-finished, incoherent game into a franchise, complete with spinoffs, brand products, and even a bloody cartoon. All, because MatPat and Twitch streamers gave them some limelight. It's absolutely mental.
@Ozarka0
@Ozarka0 9 месяцев назад
I like to imagine Phil got so much time to speak is because it took Pastra that long to tell the police how to perform the ritual needed to get to his house.
@lilquiettreetree3864
@lilquiettreetree3864 11 месяцев назад
If a game ever needed a “FUCK GO BACK” button… this is the one
@duckyinthejar7793
@duckyinthejar7793 Год назад
Originally, the game’s main selling point was the neighbor’s AI. Originally, the neighbor had some of the best AI seen in a game ever. He would do different things to get around obstacles, and had different ways of cutting you off. He could use the environment and objects around him, and that also got completely forgotten about and was never truly used in the games. Sucks to suck ¯\_(ツ)_/¯
@TheZombieKing87
@TheZombieKing87 10 месяцев назад
Which is a shame considering the best AI to maybe compare the old version of the neighbor was Nemesis. Years before the AI for the original few builds of HN was thought. Gonna stop before my brain goes into hatred mode for this game.
@OrigamiAhsoka
@OrigamiAhsoka 9 месяцев назад
The way he’d lay the traps based on where you’d go too, like gosh it was so cool why didn’t they expand on it 😭
@evangingerson1271
@evangingerson1271 8 месяцев назад
Yep only the house part is good in my opinion later its just a maze and parkour level and it makes no sense
@drawnwithlove3499
@drawnwithlove3499 8 месяцев назад
there was also a bunch of stuff in older builds that made it so much more interesting and makes you question what this house truly was. There was a shooting duck game, classrooms, a dungeon and it makes you wonder wtf is even going on? Why did the Neighbor need all these rooms? It had an almost House Of Leaves feel to it with the game constantly changing both in-game and in real throughout the multiple alpha builds that drastically changed the house. If they focused solely on how confusing the house is and how mind-twisting its layout is (a la House of Leaves style), then it would've made for an infinitely cooler game
@Anonymous-73
@Anonymous-73 8 месяцев назад
@@TheZombieKing87S.T.A.R.S
@jimboanimations4041
@jimboanimations4041 Год назад
Hello Neighbor is the first game to ever break Pastra's positive attitude. Now we get to watch him release his inner, constructively critical demons.
@kevinherms1642
@kevinherms1642 Год назад
Haven't watched the video, but I like the visual idea you gave me.
@aurawarrior1367
@aurawarrior1367 Год назад
Pastra: I always try to stay positive about things me and others are passionate about (: Hello neighbor: *exists* Pastra: I’m tired of being nice, I want to go apeshit.
@nekoking6948
@nekoking6948 Год назад
thats a funny way to put it but TRUE 😹
@scottcockton
@scottcockton Год назад
Wait till he get to too it garbage I hate it took everything that made it good in the first one the mystery was one was ok but 2 garbage and i stand by that it a disgrace to the series and make it worse then the first one
@weirdyoutubechannels
@weirdyoutubechannels Год назад
look at my banner for alternative option
@marawhite-dy9jb
@marawhite-dy9jb 8 месяцев назад
I DONT know how, but lankman scared the s*** out of me and I FR jumped cause I wasn’t expecting him at all ;-;
@SplendidSuperman122
@SplendidSuperman122 10 месяцев назад
Uhhh Pastra… One of the main developers of Hello Neighbor said everything was real and nothing was a dream… …WHAT?!
@jrhamari
@jrhamari 10 месяцев назад
Excuse me W H A T? That... litterly makes no sense! The events of the latter 2 acts only makes some degree of sense as a dream!
@enderkatze6129
@enderkatze6129 Месяц назад
Was this stated before full release
@arrontheprotogen9276
@arrontheprotogen9276 9 дней назад
bruh
@SarpSpeaksSometimes
@SarpSpeaksSometimes Год назад
Fr, markiplier is one of the most positive people I've seen when it comes to judging games. He is so encouraging towards indie developers even with the roughest games if the idea or the foundation is solid, and gives his criticisms with utmost care in order to not come off as aggressive but constructive. The fact that this game tests even his patience is a huge red flag. Edit: I noticed that a lot of people are pointing out his reaction to Welcome to the Game 2 in the replies and yeah I'm gonna be honest that I completely forgot about that game. Although I still think he was mostly patient with that game as well since it was really bullshit and I would've reacted much worse, more like how phil is in this video lol
@grandinquisitor8335
@grandinquisitor8335 Год назад
Pretty much the exact same thing happened with Jacksepticeye. He mentioned in his first episode on the full release that he was nervous because he remembered the last beta being really awful, but he was willing to give it a chance. By like the second episode he was already done with the game's nonsense, I don't even think he bothered finishing it, and I don't blame him. You could tell he was not having fun at all.
@Jaxv3r
@Jaxv3r Год назад
@@grandinquisitor8335 yeah that was a pain to watch, I remember that video when it first uploaded, feels bad for Jacksepticeye.
@rosewater_lake
@rosewater_lake Год назад
All I can think of is his Getting Over It playthrough, I'm sorry.
@mchsprod
@mchsprod Год назад
@@rosewater_lake Getting Over It was intentionally frustrating, and Mark did beat it
@brunopagnoncelli975
@brunopagnoncelli975 Год назад
@@rosewater_lake well Mark beated that game even when it frustrating on purpose, bacause it was good and had passion and heart behind it, even if the intention was to anger people....
@Vivigreeny25
@Vivigreeny25 Год назад
I legit had no idea Hello Neighbour was a horror game until this video. I always thought it was just (supposed to be) an intense puzzle game with horror like suspense at times. And like… with THAT art style, I feel like this is a very reasonable assumption.
@Vanillamilkshake_420
@Vanillamilkshake_420 Год назад
(DON’T) play hello neighbor 2 and you will have a game that has no horror.
@Broomer52
@Broomer52 Год назад
I’d label it closer to suspense than actual horror because the game can put you on edge when you’re being hunted or you need to hide but it never actually makes you scared
@dadude001
@dadude001 Год назад
I’ve honestly played gmod maps scarier than this game, and they weren’t even horror maps at all.
@MonkeyDToniProductions
@MonkeyDToniProductions Год назад
@@Broomer52 But horror does not equal scary. Horror is much more than just scaring you
@Broomer52
@Broomer52 Год назад
@@MonkeyDToniProductions horror is literally defined as Shock, Fear and Disgust. Horror is fear, what are you talking about?
@jonswecker6556
@jonswecker6556 9 месяцев назад
Lankmann saying "Holy Shit, he actually did is peak comedy."
@clorbdorb1245
@clorbdorb1245 9 месяцев назад
I think one part of the problem was that the alpha provided people with such a satisfying experience. They felt like they needed to add more to keep the hype.
@claralima1967
@claralima1967 Год назад
Man, the downfall of Hello Neighbor makes me so sad. The first Alpha was so promising, the premise was interesting, the puzzles were fun and the Neighbor's AI was INCREDIBLE. How do you mess it up just like that? I've seen franchises get worse as sequels are made, but it's the first time I've seen something deteriorate before it even starts
@OkOkJoJo
@OkOkJoJo 10 месяцев назад
And they somehow did the exact same thing with the sequel the alpha's with really promising until they removed the lead dev and replaced them with someone who lied about what would be in the game at the end of the day both games were ruined by horrible management
@thehorroranalog2943
@thehorroranalog2943 9 месяцев назад
The game was made by people who were too incompetent at even being bothered to make a good if not a amazing horror game.
@BrightWulph
@BrightWulph 5 месяцев назад
Too busy chasing the clout of having people like MatPat theorise about the lore and having gamers like Markipiler and Jackseticeye play the game.
@pinealdreams1064
@pinealdreams1064 5 месяцев назад
Easily. What worked for a tech demo/alpha becomes unfeasible in the larger game, ends up costing more than expected. Things get cut to save money. Game fall aparts.
@catscanhavelittleasalami
@catscanhavelittleasalami 2 месяца назад
GREED
@trucetruce335
@trucetruce335 Год назад
I feel like there’s two good ideas that could have come from this game: 1. a surrealist puzzle platform that devolves into a Dalí-style dream fervor. Psychedelic horror, if it was horror at all. 2. A claustrophobic stealth game about uncovering childhood trauma. Remaining horror in the way the original alphas were.
@Mike14264
@Mike14264 Год назад
Yeah, either one would've been diving into one of the two aspects that made Hello Neighbor notable at first! Would've been cool to see either one of these approaches to it. Like, the way the pre-alpha looks like at night... it sets a phenomenal mood. Hell, they could've divided the gameplay loop into two stages: during the day, you observe the Neighbor, spying through your bedroom window, watching his schedule, what traps he sets that you can see, where each of the keys you needed are; and during the night, where you try to break into his house, and sneak around to try and find a way into the basement, or maybe bug his house, hide some cameras to spy on his creepy doings and habits, and you'd be able to leave before he even saw you, just so you can better learn his schedule the next day. If he caught you, he'd kick you out, reset most of your progress, and actually learn from what you did: if he managed to find any of your cameras, he'd trash them, and be more on the lookout for other hidden ones; whatever entryways you'd find into the house would be blocked or trapped; he'd patrol around more feverishly; and whatever progress you had made into opening the basement door would've been completely unmade, so that getting caught actually feels like something you really want to avoid.
@StopXPlease
@StopXPlease Год назад
a perfect game that does some pf these themes well is Subliminal. a puzzle game that tackles psychology trauma and depression. i truly recommend. its not really horror-horror, but its psychedelic horror is truly terrifying
@Pastraspec
@Pastraspec Год назад
I would have absolutely loved this game if it doubled down on either of the concepts honestly, both could have been fantastic! But instead they tried to juggle both, and while both ideas are great on their own, they conflict too much to work when paired together in my opinion.
@SuperZez
@SuperZez Год назад
3: That fucking DIY eldritch abomination of a house. It's every child's ridiculous dream treehouse blueprint brought to life in all its psychotic glory.
@lil_duck_XD
@lil_duck_XD Год назад
@@StopXPlease subliminal or superliminal?
@anotherwofartist5895
@anotherwofartist5895 10 месяцев назад
No you see that’s the idea of the game. It’s actually brilliant psychological horror. The idea of picking up the game and going through it again is so absolutely horrifying that you never will.
@ProbablyAlmond
@ProbablyAlmond 9 месяцев назад
God you know a game fucking sucks when pastras talking shit without regret
@user-sc5cq9vq4c
@user-sc5cq9vq4c 9 месяцев назад
WITH regret, actually.
@ItsGemystic
@ItsGemystic Год назад
I feel like, storywise, if they'd really leaned into the "childhood trauma" thing they kinda tried to do with the first two chapters and the ending instead of making it a jumbled vague mess, the plot might've been a bit better. Like, imagine this; you, the main character, move back onto the street you lived on as a child, in a house across the road from a neighbor you used to know. Not long after moving in, you hear a what sounds like a child's scream coming from your neighbor's house, and you discover he's keeping his basement tightly locked. Fearing the worst, you vow to get into that basement and save whoever is trapped down there. You sneak into the house, attempting to dodge your neighbor at every turn, exploring two floors (that's ACTUALLY built like a house), and solve a series of puzzles, eventually uncovering the keys and/or codes to open the basement door. You enter, walk down the steps, and down there, tucked away, huddled in a corner is... yourself. You, as a young child, trapped, scared, alone and shaking, all too similar to a memory you'd long since blocked out. Whether it be something as simple as getting trapped in a basement by accident, or even being kidnapped and held captive, you've never recovered from the event. You were alone back then, but you aren't now. The second half begins, this time the goal being the opposite. You got into the basement, now you need to get both of you out. But the neighbor knows you're down here, and is determined to not let you leave. It follows the same formula, this time with different puzzles and new codes/keys. And once you escape, you can rest easy, in your own home, behind your own locked doors. You wake up the next morning to find your younger self has disappeared completely, and the house across the street, while still there, is much emptier and less imposing than before. Now having faced your own trauma head on, you can finally start to heal. You should probably look into getting a therapist. Bam, just wrote a better plot in thirty minutes than the one they made with 4-6 years.
@omnisystem6030
@omnisystem6030 Год назад
Fr this is how It could have been I was thinking of what if Mr Peterson/The Neighbour tried using some kinda black magic to bring his Family back and the basement was a portal to another world like how the pre alpha made the basement out to be
@evthespineconfiscator8652
@evthespineconfiscator8652 Год назад
Honestly this is a fantastic alternative to the mess that is hello neighbors lore
@Nachtiu2
@Nachtiu2 Год назад
You managed to do in half an hour what these morons did with their entire development period. Jeez. But no, seriously, the garbage they ended up shoving out as a "plot" to try to humanize the literal antagonist we've all been thinking is super evil, is just.. Ugh. It frustrates me.
@stupideronjupiter
@stupideronjupiter Год назад
I mean, to be fair to the developers, it's easier to make better stories out of already made stories. But that aside, I (and probably many others) would play the hell out of this. Seriously.
@user-pu3hq9mz5w
@user-pu3hq9mz5w Год назад
Broh... this is fucking amazing.
@pidgin__
@pidgin__ Год назад
As a game design student, this game had a GREAT idea in its pre-alpha with machine learning. I think the dev team got too caught up in the success their initial alpha and felt like they had to keep adding content to keep they hype train going.
@wiquid
@wiquid Год назад
Makes sense
@user-bk8cl5vy7i
@user-bk8cl5vy7i Год назад
Its literally Yandere Dev in a different font ngl
@is.a.bell.a8700
@is.a.bell.a8700 Год назад
@@user-bk8cl5vy7i Funnily enough, TinyBuild actually teamed up with YanDev to help him work on YanSim a couple of years ago. That is, until Alex fired them because he couldn't understand the new code lmfao
@OsnoloVrach
@OsnoloVrach Год назад
@@is.a.bell.a8700 yeah lmao wasnt the code for dynamic time a shitton of spaghetti coding?
@calebgee5643
@calebgee5643 Год назад
@@OsnoloVrach bro yansims characters literally have every single hair loaded on them but they have all but 1 hair invisible, this is for every single character, as in each character individually has every single hairpiece That game was a dumpster fire the second creepy ass put his hands in it
@owl_enthusiast
@owl_enthusiast 8 месяцев назад
if i ever heard 28:20 start playing in a chase sequence i'd legit just pass away 💀
@weaversong4377
@weaversong4377 10 месяцев назад
I recoil in my skin whenever I see the tweets begging matpat to dissect their comic or whatever it was. Genuinly makes me cringe.
@Bipolar.Baddie
@Bipolar.Baddie Год назад
I think that the basement being revealed early isn't bad in and of itself. What a smart game developer/ storyteller would do is make the basement a starting point to a mystery or objective that is far more important and compelling that the original premise. They could've made the neighbor a smaller cog in a bigger, more confusing, machine or had him be a victim of something, which would give the player incentive to defeat that larger antagonist.
@jackthesmoltangerine
@jackthesmoltangerine Год назад
Yee, it could’ve been like the shining or fran bow or the joy of creation, but it was trash
@satorns1
@satorns1 Год назад
i believe they tried to do that with the shadow figure but its just... not done well at all
@NexosPlace
@NexosPlace Год назад
Like JTHM
@slimeysnail
@slimeysnail Год назад
Man reading that made me even more disappointed about the game this games trash
@tamnker8465
@tamnker8465 Год назад
They had a ton of that in earlier builds, but they scrapped it all in favor of a bland, generic, rushed storyline.
@itrashcant7947
@itrashcant7947 Год назад
I read a comment on another video that rewrote the ending: It kept the “it was a dream” thing but the mc is actually still a kid trapped in the neighbor’s basement. He dreamt that his “older self” saved him to cope. That would’ve been more interesting than whatever really happened.
@Makingajessinmypants
@Makingajessinmypants Год назад
Holy shit that seems so obvious why didn’t they do that
@ForeverFallingCrescent
@ForeverFallingCrescent 7 месяцев назад
I agree
@mothlight9661
@mothlight9661 6 месяцев назад
Where can I find that video?? That sounds awesome, I wanna read
@error-try-again-later
@error-try-again-later 6 месяцев назад
That ending would have been such an effective gut punch.
@itrashcant7947
@itrashcant7947 6 месяцев назад
@@mothlight9661 WickedWhizz made a video and pandazzz5282 made the comment
@slowpoke_r
@slowpoke_r 11 месяцев назад
28:21 That mouse shake told me EVERYTHING LMAOOOO
@austins9795
@austins9795 9 месяцев назад
It honestly hurts to see such an ambitious game turn so sour all because they got ahead of themselves and wanted to follow a trend they were not prepared for. And the worst part is, some of these problems could’ve been easily fixed that they adjust thought through it first! They wanted a cryptic story to compel you to finish the game so you know all the secrets, except they left nothing for you to figure out and just left it as a weird destroyed story that went nowhere and ended completely unsatisfying. Take the binding of Isaac, the story was hidden within the items you pick up like Mom’s coin purse filled with pills and the various food items that were like a moldy sandwich or dog food to imply neglect, it wouldn’t have been hard for them to intersperse these items throughout the rooms that you could look at an interact with that could imply a deeper story about the neighbor. Even games that hello neighbor inspired their lower system off of like five nights at Freddy’s had those hidden secrets to theorize a story from, the problem is they took the system without putting thought into how they would do it and it ended miserably. In terms of gameplay, their problem was they wanted bigger and better but didn’t think about how it would affect the neighbor moving around. The bigger the house, the harder it is for the neighbor to navigate and find you. The solution? Have each floor be similar and how cramped and closed off they are and have the neighbor teleport to each floor if you enter it so that he can look for you to maintain the stress and urgency of making it through the house before the neighbor can catch up to you. The concept of the game is not bad by any means, it’s honestly super cool and I wish they had expanded on the horror aspect of it, they just got ahead of themselves and didn’t realize it until it was too late and they were forced to beg MatPat to make a video about them
@FablesTold
@FablesTold Год назад
I see Markiplier getting mentioned, but ManlyBadassHero is also very gentle about his reviews of indie games- although he always shares where he thinks improvements can be made, I can't recall him ever just straight up calling any game he puts up a video of bad. Closest I remember him coming to that was when he was done playing the second Hello Neighbor game, where you could hear in his voice just how done he was with it, especially having talked about in either the demo of the 2nd game or the final version of the first all the RU-vid-Lore-Bait pitfalls it was falling into.
@MarsMakes
@MarsMakes Год назад
I love manlybadassheros videos sm
@user-pu3hq9mz5w
@user-pu3hq9mz5w Год назад
@@MarsMakes my favorite video is of him playing It Steals. wbu?
@blightpop
@blightpop Год назад
yes manlybadasshero is a great youtuber!! i enjoy watching his content
@caroline.c.lucille4551
@caroline.c.lucille4551 Год назад
@@user-pu3hq9mz5wall of them
@katylepetsos7512
@katylepetsos7512 Год назад
Manly is amazing, he has the perfect story telling voice.
Год назад
I'm mostly mad they missed the opportunity to call the sequel "Hello again, neighbor"
@baker_Othman
@baker_Othman Год назад
Both of you guys’s ideas are SO SICK!!!
@concept5631
@concept5631 Год назад
​@@baker_Othman Fr these are rad
@catscanhavelittleasalami
@catscanhavelittleasalami 2 месяца назад
ngl that's a terrible title
@sideways_chip_eater6420
@sideways_chip_eater6420 2 месяца назад
That's extremely clever
@samuels1123
@samuels1123 11 месяцев назад
I feel like they could've made more money selling cartoon style assets, but the devs just went "let's build a tourist trap in game form"
@untitledproject5845
@untitledproject5845 11 месяцев назад
This game strikes me as just one of the biggest bag fumbles in gaming. The pre-alpha started super strong, and the idea of sneaking into your creepy neighbors house who learns your patterns is incredibly creative and sounds like it could be scary if done right. But, they went more along the lines of trying to appeal to the masses and children with the cartoony, over the top styling and circus funhouse-esque environment, yet managed to alienate both audiences by making the puzzles too difficult and the game not scary.
@the-carrot8079
@the-carrot8079 Год назад
I love how Lankman is now like the unlockable version of the final boss that is nerfed to death
@audittlivereaction1964
@audittlivereaction1964 Год назад
that's a very good description
@saif-0_0-
@saif-0_0- Год назад
Oh my God you are right!
@anusername8350
@anusername8350 Год назад
Adam Smasher in the anime VS in the game
@rynemcgriffin1752
@rynemcgriffin1752 Год назад
@@anusername8350 Smasher in the Anime: “LOOK OUT! ITS ADAM SMASHER!” Smasher in the game: “Lol it’s Adam Smasher”
@lucaschannel726
@lucaschannel726 Год назад
That would imply lankman is a sh$tty character now. But nope, he is still the same old evil heartless motherf$cker who enjoys torturing pastra and his creations. He just no longer the big bad anymore is more of a recurring villain then a ultimate big bad
@ApexRainbow163
@ApexRainbow163 Год назад
>Barges into home >Explains why Hello Neighbor is garbage >Elaborates non stop >Leaves only when federal authorities "arrive" Gigachad phisnom
@terratherat
@terratherat 11 месяцев назад
I genuinely forgot that Hello Neighbor was supposed to be a horror game- I thought it was a puzzle game, because I played it and it was really really eugh and not scary.
@User_not_found_studios
@User_not_found_studios 11 месяцев назад
“Nobody would be CRAZY enough to want to subject themselves to doing tha- HOLY SHIT HE ACTUALLY DID.”
@aidenmb7932
@aidenmb7932 Год назад
I like Lankman as the one roommate who barely comes out of their room but makes it everyone else's problem when he does
@ralseibestboi546
@ralseibestboi546 Год назад
Just like me!
@EchoSaintEco
@EchoSaintEco Год назад
LMFAO
@deyahnaugonnetboulais4801
@deyahnaugonnetboulais4801 Год назад
I mean, he's still in the basement.
@nicefloweytheoverseer7632
@nicefloweytheoverseer7632 Месяц назад
Loki:
@lailacook462
@lailacook462 Год назад
Even if the game NEEDED to show us the basement in the first act, they could've made it so in the third act you hear another kid in the basement to try and save, it would've been an infinitely better incentive then just spawning outside his door
@Pastraspec
@Pastraspec Год назад
Even that would have been INFINITLY better because it gives us SOMETHING to drive us. Our incentive doesn't need to be big or complex, it just needs to exist.
@GabbaGooober
@GabbaGooober Год назад
@@Pastraspec I might learn how to make game and make a "fan"game where I fix everything that's wrong and adding an actual story that doesn't spoil themselves at the beginning
@samuellillge9319
@samuellillge9319 Год назад
@@GabbaGooober "This fangame is dedicated to Dynamic Pixels and Tinybuild, whose ideas inspired me to create and whose execution inspired me to edit."
@the_opossum_guy
@the_opossum_guy Год назад
Agreed, though I think the neighbor could catch you right before you reach the real mystery, the room that holds the child, whatever the secret was. You could be thrown out and have to start over as an adult, finally revisiting that one incident you had as a kid, or as a friend going after the secret or whatever. Kinda like that one early build where the neighbor always caught you before you got fully into the basement.Then it could change the puzzles in the basement up a bit, making it similar to the first time enough that you can sort of rush through them (at this point the puzzles in the basement are not the main attraction) but not enough that its not interesting.
@CodyBlue1105
@CodyBlue1105 Год назад
@@the_opossum_guy I mean, to be fair, that first half DOES happen in the actual game. You get right to the end, but the last door is locked and the neighbor catches you, starting Act 2. Act 3's basement definitely should've been handled better tho, it's a literal checklist of the Fear Room abilities one by one and nothing else.
@RetroWrites-de7ih
@RetroWrites-de7ih 11 месяцев назад
I'll say it here, the best thing about Hello Neighbor is the DAGames song. But there are definitely worse mascot horror games, like Banban.
@TailsFan
@TailsFan 8 месяцев назад
Actually, the fact that the place was more coherent before the "dream" portion actually makes sense, because when you dream, things don't always make sense. Especially since it seems like the MC was dealing with some serious trauma from his capture and narrow escape as a child. The shadow person is his trauma that kept him from moving on, most likely, but they should've made it more clear.
@stevenmattrell3448
@stevenmattrell3448 Год назад
I love how the developers actively called out Game Theory to analyze their stuff as if they specifically made it so they could get Game Theory to make a video about it.
@ClammyHorrorShow
@ClammyHorrorShow Год назад
Did they even make a video about it though? I don’t remember, I think tinybuild calling them out to make theory’s is the most petty thing you can do with your franchise, tinybuild is sad and it’s disappointing that they think they need to essentially beg for attention on their products from game theory.
@matthewwilliams8267
@matthewwilliams8267 Год назад
@@ClammyHorrorShow they made a few beforehand, but after the tweets... nothing.
@SpringyGirl69
@SpringyGirl69 Год назад
That was one guy, he was fired
@ClammyHorrorShow
@ClammyHorrorShow Год назад
@@SpringyGirl69 ahh okay, that makes sense.
@isoca_yaroslav
@isoca_yaroslav Год назад
Lmfao sadd Imagine
@leiabug4152
@leiabug4152 Год назад
The most disappointing part of Hello neighbor for me personally was the story. As a kid I was so invested in the mystery of what was in the basement and the horrors that laid within...only to be spoiled in the first chapter and having to go through hell for a dumbed down messy and disgustingly vague thing I've ever seen. This game could have been truly terrifying. Even the final game's concept (at least for the first 2 acts) of curiosity truly being what killed the cat. Being a curious kid and sneaking into a complete stranger's house only to be trapped in there with him could have been a terrifying experience. The game could have been purely stealth based having you sneak around the house while the neighbor patrols his home while you have to hide around closets and drawers and having to listen for sound cues and footsteps. Another thing that I hate about this game is how they tried to humanize the neighbor and make the story entirely about him. Completely undermining the sheer trauma the protagonist has to go through until that horrible end boss with the shadow demon. No matter how much of a sympathetic character they try to make the neighbor, he still kidnapped a child. And even with all that "lOrE" the neighbor is still flatter than paper, blander than cardboard, and as scary as a dulled fucking butter knife. A real disappointment for everyone.
@alexpittheliker9165
@alexpittheliker9165 Год назад
He was scary during the Alpha versions, he is not scary in appearance wise but he is scary because he is intelligent and unpredictable. However, as more versions came out, he becomes very predictable and somehow stupid. They could humanize the neighbor but I think it just took most of the story which just spoils everything about the game. It would have been even scarier if in Act 1, the protagonist would get chased or stalked by the neighbor (don't make it a cutscene, it would be less scary), in Act 2, Imaginary scenarios because the player is stuck in the basement (the "it is all a dream" makes sense because the player is stuck in a room) and in Act 3, they finally escaped this dreaded house once for all. In this storyline, the player could collect evidences so that they could get two endings, the good ending is when the player collects enough evidence that the neighbor is a bad guy to the police and the bad ending where the player doesn't have enough evidence so he forced to live through his life with his trauma and delusional that he is still being stalked by his neighbor.
@leiabug4152
@leiabug4152 Год назад
@@alexpittheliker9165 You know the game is bad when someone can write a better story than it has in 3 sentences like you just did. Another thing is they could've reveal some hints of the neighbor's past with secret rooms or family photos and documents found in his house, not some stupid dream sequences that make no sense to exist because our character shouldn't be able to read minds and sense people's backstories through dreams because he knows nothing about the neighbor at all other than the fact that the neighbor kidnapped him and traumatized him as a child.
@AlofKitler
@AlofKitler Год назад
I'm not gonna read all that but I agree or disagree.
@shenzyreal
@shenzyreal Год назад
The game we didn't get that you just described is a thing, and it's called Granny.
@leiabug4152
@leiabug4152 Год назад
@@shenzyreal ...I'm going to be completely honest I forgot about that game
@born-environment-0002
@born-environment-0002 Месяц назад
Idk why but this is the pastra video I always come back to. It might be because it was my first, but man, the length, music, and everything else just made this an absolute perfect intro for me.
@mikoajk1468
@mikoajk1468 10 месяцев назад
I feel that if Hello Neighbor was picked up by game developers that actually give a damn about their games it could be an amazing game.
@sauceman2885
@sauceman2885 Год назад
I remember how eerie and genuinely scary the very first builds were, their choice to abandon the ideas I think made it doomed
@DeathnoteBB
@DeathnoteBB Год назад
I remember the whole point was the AI learns and improves based on what you do. Then as soon as they made the house big they had to scrap that idea. They killed what their whole idea was based around. Traded a genuinely cool AI gimmick for a funhouse…
@M4R14H_H
@M4R14H_H Год назад
@@DeathnoteBB Man, I would honestly rather take a small & cramped house over that giant clown circus any day. It being smaller is what made it scarier imo. Felt like you didn't have anywhere to run if you got caught inside
@flyingstonemon3564
@flyingstonemon3564 Год назад
This, the dream sequence, the red glow, the portraits in the house having some bits of story, the AI being actually fun to go against, It's crazy how It could have been a small but well made game that would have been beloved and they botched It to copy others when their core ideas were just as good on paper
@breadmannington
@breadmannington Год назад
You can tell they most likely made the house bigger because they wanted to extend the playtime so people couldn’t refund it. It’s insane because in a house, every room has a purpose, but once you pass the second or third floor, the rooms are just there to be there and nothing else. Even more baffling is that the neighbor can’t even reach the majority of the house which is HIS making me question why he built the house that way in the first place
@breadmannington
@breadmannington Год назад
Honestly I would have loved for Hello Neighbor to have an art style like the way Pastra drew the neighbor in the thumbnail, imagine how creepy that would be
@sand5305
@sand5305 Год назад
He can reach the other levels but only if you get him to chase you up there and if you do it enough he will eventually start going up himself but he will only be able to petrol one room because he doesn't normally walk along the rail way tracks
@Mr.BucketHatMan
@Mr.BucketHatMan Год назад
OH IT’S A DREAMMMMM OMG LOOOOL LOL LOL SO EPIC. I fucking hate that ending
@sand5305
@sand5305 Год назад
@@Mr.BucketHatMan that's not true at all The ending was him escaping the basement the dream was essentially weird PTSD and the main story is essentially wife die and his son push his daughter off roof so they die and then he hides his son in the basement or something like that It's hard to and confusing to understand but the second game is actually really good and makes it more understandable
@actualperson5443
@actualperson5443 Год назад
His entire house is an OSHA violation
@mercury5856
@mercury5856 11 месяцев назад
The long. Pause. After "Oh." Made me cackle so hard
@MugenSniperGeek
@MugenSniperGeek 9 месяцев назад
so, this is my first time seeing your videos thanks to the recommended section (probably the game theory binge I've been on) and I have to say I cannot believe how fair and unbiased you tried to be here. This is easily the most fair and kindest review I have seen of this game but you were also realistic and fair and if your other videos are anything like this I think I've found my latest binge, thanks for the video
@bustah-jam7801
@bustah-jam7801 Год назад
I like how pastra is relatively chill about everything and then we have phisnom shouting and swearing like a sailor
@ForkLefts
@ForkLefts Год назад
Duality of man.
@Tyranid_HiveMind
@Tyranid_HiveMind Год назад
There are 2 types of people
@Echoline77
@Echoline77 Год назад
Cause that's their personallities, Pastra is calm and has reason while Phil... is a glorified nutcase. But I think this game pains Phil more because he is a game dev
@wobblewokgaming655
@wobblewokgaming655 Год назад
The Gentleman Clyde and the Gremlin Phi.
@concept5631
@concept5631 Год назад
​@@Echoline77 Given that Phil is a game dev, what are his thoughts on -Final- Post Shift 2?
@Spooky304
@Spooky304 Год назад
25:24 'as the intruder who broke into my house brought up earlier' As much as I love the Phil cameo, I adore the idea of just a completely random stranger breaking in to steal stuff, seeing the half-written script on Pastra's computer and going 'No, no, hang on. Crime can wait, I need to add my two cents to this.'
@MarcyTheKindaCoolWizard
@MarcyTheKindaCoolWizard Год назад
"Money is good but ventibg my absolute unbiased hatred for this video game is far more important" -Phil "Philliam Morggam" Phisnom
@coolpizzacook
@coolpizzacook Год назад
If I broke into someone's house and saw them shitting on Hello Neighbor you know damn well I would put my two cents in on that. Few things can bring people together as much as hating Hello Neighbor. Maybe hating YIIK.
@user-pu3hq9mz5w
@user-pu3hq9mz5w Год назад
​@@coolpizzacook wuzzat
@sylvan-necromancer
@sylvan-necromancer Год назад
@@user-pu3hq9mz5w a pretty bad RPG, due to its poor combat, confusing story, and horribly unlikeable protagonist (I recommend looking up a review of it, they'll explain how unlikeable the main character, Alex is, as well as the various other problems with it far better than I can)
@user-pu3hq9mz5w
@user-pu3hq9mz5w Год назад
@@sylvan-necromancer oh ok
@user-rr3oo4ow6p
@user-rr3oo4ow6p Месяц назад
I don’t understand why people call this a “mascot horror game”. Mascot horror is a genre where you take a kids character, real or not, and twist it in a scary way. The neighbor isn’t a fictional kids character for a resturaunt or something. He’s just a man. I can totally agree that Hello Neighbor isn’t a good “game franchise”.
@kevinvieira2834
@kevinvieira2834 8 месяцев назад
I remember the team tweeting almost 3 times a day about how convoluted their story was and marking matpat
@funnyclown888
@funnyclown888 Год назад
The fact Pastra genuinely apologised for not liking the game really shows that this guy is a true game critic
@asterling4
@asterling4 Год назад
i dunno about that. it's fine that his brand is positivity, but like he said, the goal of his positivity is to make people feel good when they watch his videos - it isn't a factor in how good his critique is. the job of a critic is to be shrewd, honest, knowledgeable in the genre/medium, and a good communicator. you could unapologetically hate most games you play and still be a fantastic critic if you're able to explain exactly what's wrong with them and how to do better.
@brunopagnoncelli975
@brunopagnoncelli975 Год назад
​@@asterling4 it makes me feel bad for him bc I've seen several comments on this vid and on the nemesis video where they hated on him because he was "being negative" and becoming "part of the problem"....it pisses me off in levels I didn't know were possible...
@asterling4
@asterling4 Год назад
@@brunopagnoncelli975 fr lol. toxic positivity does not help anything. it's good to be kind where you can, but not at the expense of honesty! if you're professional and explain your points well, nothing wrong with criticizing a game. "part of the problem" man that's ridiculous. if anything it _benefits_ the industry.
@brunopagnoncelli975
@brunopagnoncelli975 Год назад
@@asterling4 my thought EXACTLY, your comment is PERFECT
@RedLaundryBasket
@RedLaundryBasket Год назад
@@asterling4 yeah, people just lump genuinely good constructive criticism with random deconstructive criticism and hate because it’s easier to see things as black and white and ignore the fact that everything in life is a lot more complicated than that.
@SNoodle
@SNoodle Год назад
Phil and Pastra bounce off each other ridiculously well, we NEED more of these two together.
@tybirous3417
@tybirous3417 Год назад
Pastra's infinite joy and Phil's bottomless anger is very entertaining to watch. I always get unreasonably excited when pastra just pops into Phisnom's streams, it's just /going/ to be a good time. Pastra just has so much positive energy, and he's so excited to radiate it, and it like both makes Phil really gleeful but also it fuels his anger. It's like watching the old super best friends play, where Matt and Pat actually got along and played off each other really well.
@suziebelle3738
@suziebelle3738 Год назад
Phil has had many streams where Pastra was a cohost, more specifically his BATIM lore stream and his BATDR stream! He also appears in his SB Glitchless run. Look up Phisnom on youtube for the vods
@Agt_Seven
@Agt_Seven Год назад
While you're at it get uhyeah and make it a trio collab; post-shift 2 with Phil and uhyeah was probably my favorite stream, and while I don't remember exactly where I'm almost certain I've seen some pretty good videos/streams with uhyeah and pastra together
@Scared620
@Scared620 11 месяцев назад
When I was younger me and my brother played Hello Neighbor on the family Xbox One all the time, the only reason we liked it is because we would glitch the game and steal the neighbors stuff, we never even tried to beat it.
@ErrorError189
@ErrorError189 10 месяцев назад
The HOA hates him
@sygiliph2495
@sygiliph2495 Год назад
I'm sorry, but that "holy shit, he actually did" was just too hilarious. Lankmann, an eldrich being of mass destruction, literally just went from sounding like a villain to genuine confusion. 🤣
@Mexikirb
@Mexikirb Год назад
Reminds me of Death from the Castlevania anime.
@GHOSTYChoco
@GHOSTYChoco Год назад
Lankmann is such a joy to witness 😂
@sygiliph2495
@sygiliph2495 Год назад
@@Mexikirb "why is it that only human hands can reach into the depths of Hell? Don't you think that's weirdly fucked up? I can't do it."
@t0nyxaka90
@t0nyxaka90 Год назад
I think it also comes from the fact that Lankmann, a figure that has huge importance and is simply a villanous figure that speaks like a gentleman is so outright BAFFLED that some explosive ghost not only broke into his and Pastra's house, but was pissed off enough to RECORD A WHOLE FUCKING PART OF THE VIDEO, and just so confused that Lankmann actually SWEARS! OF ALL THE THINGS, SEEING LANKMANN SWEAR IN THE MOST ANTICLIMACTIC AND CASUAL WAY EXPRESSING GENUINE CONFUSION IS THE LAST THING I EXPECTED! But again, we are talking about a game that is so bad that anything can happen in a review of it. So yeah. Conclusion: eldritch villains suddenly swearing is funny to us.
@sygiliph2495
@sygiliph2495 Год назад
@@t0nyxaka90 that's exactly why I find it funny. This... I was gonna say "man" but Lankmann isn't a human so this THING has been this sinister, monsterous gentleman for so long that the moment he realises that the dude made an entire section of the video, he's so dumbfounded that he drops the grandios way of speaking. Reminds me of a scene in God of War: Ragnarok where Mimir, the smartest man alive who is aware of all of the serious moments from Kratos's past and Greece, get's absolutely stumped trying to figure out what an OLIVE is.
@miomayo
@miomayo Год назад
I love how phil went from reading a script to speaking out of genuine frustration
@Reidslefttoe
@Reidslefttoe 10 месяцев назад
Likewise.
@almightyminataur4000
@almightyminataur4000 6 месяцев назад
Likewise.
@FiatUno2003
@FiatUno2003 6 месяцев назад
Wikelise.
@pianistsbasket
@pianistsbasket 6 месяцев назад
Wiselike.
@thatsockeatingdemon
@thatsockeatingdemon 6 месяцев назад
ekilesiw.
@New3DSLuigi364
@New3DSLuigi364 9 месяцев назад
@23:25 I Love that Pastra Used that siren to Get Phil out of their ****ing House!!! The House that Lankmann pays Rent for Pastra to allow him to stay at their House!!
@Dia_duit
@Dia_duit 10 месяцев назад
For me, i wanted so badly to play the game after watching the older alpha builds. When i bought my switch it was one of the first games i bought. Biggest gaming regret ever. I played for probably 5-10 hours and gave up. Haven't touched it since. The only reason i EVER even touch the box is because my little cousin is obsessed with it.
@sneakbeak4340
@sneakbeak4340 10 месяцев назад
L
@sipsong
@sipsong Год назад
Hello Neighbor essentially made Pastra do their equivalent of snapping. From optimism even in the face of opposing opinions and broken games, gushing about great horror titles, this one game was enough to not merit even a spark of that light. The closest to this I've seen before was when they talked of FNaF:Sister Location's story in UhYeah's video. PS: I just would like to point out that A Hat in Time's Subcon Manor is better horror than this entire game.
@nicomom9534
@nicomom9534 Год назад
I love that level
@trialofthefool
@trialofthefool Год назад
SUBCON MANOR!! that is such a memorable experience. 10/10 will never do it again
@Helpwhatamidoinghere
@Helpwhatamidoinghere Год назад
Subcon manor is pretty good
@Sparkle8205
@Sparkle8205 Год назад
Subcon Manor my beloved
@addison_v_ertisement1678
@addison_v_ertisement1678 Год назад
Hat Kid: exists Queen Vanessa: "WHO DARES COME INTO MY HOME!?!?!"
@leolol6865
@leolol6865 Год назад
i definitely think that wanting convoluted lore so that matpat and other online theorists would talk about it was this game's downfall . if they had stuck with the original vision it would've been so much better
@somedragonbastard
@somedragonbastard 8 месяцев назад
Yeah, like people forget it due to how convoluted it is nowadays but the original FNAF lore was just... 5 kids got murdered and put in robots and now they want to kill you. That's what sparked the huge franchise it is now, for better or for worse. I'm so sick of these bs mascot horror games trying to be the next FNAF for a quick buck by making convoluted child murder plots and thinking that the contrast between a childish design and evil intent is enough to make a monster
@bocahdongo7769
@bocahdongo7769 6 месяцев назад
It's kinda ironic when the game with basically mundane lore but really great horror like Iron Lung is the one that actually make Markiplier very interested to the point that he made the fan film itself
@SebbyDoesStuff
@SebbyDoesStuff 6 месяцев назад
I personally like all the lore, and it's the only part of the games which I think are passable.
@owenparris7490
@owenparris7490 3 месяца назад
​@somedragonbastard I don't mind lore being convoluted as long as it can still fit together. I think FNaF has been able to pull that off so far, but I'm admittedly not caught up that much.
@guts60
@guts60 5 месяцев назад
I remember EARLY (like really early) Hello Neighbor. It was really fun, and every indie game RU-vidr from Markiplier to 8BitRyan to mfing VanossGaming was playing it and having a great time. As the game updated and changed rapidly, and never lost its wacky charm and the enjoyable gameplay. What bugs existed at the time were hardly noticeable to the casual player, and were usually exploited to see out of bounds to discover lore and stuff. And, of course, we all wanted to know what was going on in the damn basement! The full release of the game is barely even a shadow of what the alpha and early access builds looked like. And it makes me incredibly sad
@Player-Nollid
@Player-Nollid 5 месяцев назад
And you can NOT forget about the greatest of the all of them! Coryxkenshin!
@VirgilSonofSparda
@VirgilSonofSparda 10 месяцев назад
It’s like a beautiful well crafted cupcake with the most delicious butter cream, it’s simple but it’s amazing but as it went on it because a big mess of candy bars, and chocolate sauce, it looses the simplicity and the quality, and becomes a sickly mess
@umbralbushido8636
@umbralbushido8636 Год назад
What makes the story of hello neighbor so much sadder is that the game was really promising from the first alpha, and they completely threw that opportunity away
@scottpeltier3977
@scottpeltier3977 Год назад
I really wanna know what went on in their minds when they gutted their game. Like they saw that they caught lightning in a bottle…did the reality of it dry their brain
@thebcplayer
@thebcplayer Год назад
They were experimenting with different artstyles and houses at the time. tinyBuild saw the Tim Burton look as marketable, and they probably rushed Dynamic Pixels to make the game bigger, putting an August 2017 release date. They then delayed it, but an Unreal Engine 4 update screwed over the game fully, so they had to haphazardly fix as much as they could. TLDR: tinyBuld rushed Dynamic Pixels and forced them to release the game for December. The problems with the game lie with tinyBuild.
@jaxmc3547
@jaxmc3547 Год назад
I remember wondering what the final game would look like back in 2017, hoping that the next alpha after the 2nd one would be a huge step-up, combining the scale of the house and the neighbor's chase AI from the pre/1st alpha with the puzzle design (simple, "realistic" puzzles that require tools like the hammer or crowbar which are clearly of importance to breaking into a house) and the neighbour's passive behaviour from the 2nd. No wonder I never even heard about this game's release and forgot about it, thinking it was probably still in development.
@scottcockton
@scottcockton Год назад
I think the first game story was good and saw nothing wrong it after that it goes down hill 2 is literally the definition of crap
@housewilma4904
@housewilma4904 Год назад
and they do it every single time in the HN2 alpha it AGAIN was far supeiror to the realse with a character with AMAZING ai able to reach you at high places had a adaptiver anger levels had there own inventory just like the player and could use your own items agasint you. then they got rid of it and made HN2 which is the same as one but instead of 5 hosues ontop of each other there actual spaced out into there own houses.
@skaithespirit1184
@skaithespirit1184 Год назад
I find it funny how pretty much EVERY indie horror game that's blown up over the years has found their footing and achieved legitimate quality that allowed them to maintain a fanbase even now (IE: FNaF, Bendy, Baldi, heck even Poppy to a degree simply because at the least Chapter 2 brought new things to the table) ...All of them EXCEPT Hello Neighbor. A game that prided itself on having an AI that "evolves" to counteract the player is the only one to have not evolved at all. In fact it feels like every version of the game and it's subsequent games has gone BACKWARDS in it's development. (Hello Neighbor 2 for instance started as a genuinely interesting spinoff called Hello Guest featuring a genuinely sort of freaky antagonist...only for it to be turned into a carbon copy of the original game but with more houses, day 1 DLC, and the antagonist from Hello Guest *literally not being in the game* )
@motivatedman9730
@motivatedman9730 Год назад
Hey the Guest *is* in Hello Neighbor 2 HE APPEARS FOR 2.56 SECONDS IN THE INTRO CUTSCENE THEY DIDNT EVEN TURN HIM INTO IDK A SIDE CHARACTER HE AINT EVEN A CAMEO THEY REDUCED HIM TO A PLOT DEVICE TO INTRODUCE THE TUTORIAL LIKE EVEN AN EASTER EGG WOULD HAVE BEEN APPRECIATED !!! To just delete him like that and also he was the smartest ai that they had ever made in the hello neighbor franchise,he could throw objects at you,steal items from you,he had like an anger level and he would go batshit crazy if you stole his key he could USE A FUXKING EXTINGUISHER TO PROPEL HIMSELF ON HIGH PLACES WTF
@thebcplayer
@thebcplayer Год назад
Hello Neighbor 2 Alpha 1.5 was truly incredible. It had probably the most advanced AI I've ever seen in an indie game. The Guest was essentially a faux player, he had his own inventory, he learned from you and tried different things, and he could fire extinguisher up to you if he couldn't reach you! He felt smart, he felt real.
@kinggalactix
@kinggalactix Год назад
@@thebcplayer it was like Hello Neighbour Alpha, but better? And they ruined it again? Oh come on...
@yeethittter1285
@yeethittter1285 Год назад
Omg yes!! As someone into character design I reeeeally love the bird guy in Hello Guest. And he's not even in the game for more than 3 seconds 😭😭😭😭
@thebcplayer
@thebcplayer Год назад
It was. The Guest was the most clever AI in an indie horror game out there. He was essentially a player. Then they removed that AI and made the one in the HN2 full release, which uses a different system that causes it to stop in place frequently if your fps is too low. They are releasing patches to improve the game. The one that got released just today is over a gigabyte in size!
@chasejensen4658
@chasejensen4658 9 месяцев назад
Phisnom's entire section becomes much funnier if you've watched his stream beforehand, the resulting context makes it HILARIOUS!
@leonardocoutomaciel4997
@leonardocoutomaciel4997 6 месяцев назад
The funniest shit ever are the tweets begging for MatPat's free publicity. Never seen a producer humiliate themselves like that
@r0cky794
@r0cky794 Год назад
I love how Phisnom's swearing is censored but Lankman isn't. A nice attention to detail since Lankman technically works with Pastra. Edit: Gosh how did this get so many likes?
@levievil9220
@levievil9220 Год назад
Pastra tries to censor lankman but he can’t
@UselessAccountt
@UselessAccountt Год назад
@@levievil9220 nah Pastras swearing isn’t censored so I don’t think he cares if Lankman swears
@levievil9220
@levievil9220 Год назад
@@UselessAccountt then why censor phisnom if he doesn’t mind?
@fridaykitty
@fridaykitty Год назад
@@levievil9220 maybe phisnom censored himself? i dunno lol
@levievil9220
@levievil9220 Год назад
@@fridaykitty probably who knows
@lordrwbyandnepwatcher1387
@lordrwbyandnepwatcher1387 Год назад
If you look at the earliest beta's for the game, it gets so much worse. Because they HAD a good game in the works, with actual challenge and mystery, they just completely ruined as we saw them "remaster" their game into something unreasonable and unrecognizable
@Phoebe5448
@Phoebe5448 10 месяцев назад
I personally think the alpha and beta stuff about the "creepy evil neighbour" was way better than the actual ending of the actual finished game. Not to mention it didn't need 4 chapters when the first two were good enough to build suspense and mystery.
@ghoulchan7525
@ghoulchan7525 4 месяца назад
they kept changing stuff to make it fresh for all the people that played the earlier builds. which is partially fair. but if you have to keep reworking stuff each time. it's counter productive because you have to throw out all the carefully crafted puzzles each and every time.
@realmjumper8154
@realmjumper8154 2 месяца назад
What makes me so sad about Hello Neighbour was just how promising the original few pre-alphas/alphas were.
@LordProteus
@LordProteus 10 месяцев назад
If every Mascot Horror game had one mental illness to define it, Hello Neighbour would be Dementia. It doesn't know what it wants to be, where it is, and can't make up its mind on anything.
@pennystowers6491
@pennystowers6491 Год назад
You have to turn off the power to the house to thaw the ice in the fridge? Just unplug the fridge....
@TheSmart-CasualGamer
@TheSmart-CasualGamer 3 месяца назад
Or remove the ice!
@Wind_Blaze
@Wind_Blaze 2 месяца назад
Or you could just... leave it open.
@FemtanylFanXPPP
@FemtanylFanXPPP 2 месяца назад
i suppose, in the games defence, taking the ice out would take time. and you would probably die doing it. but still, there's better way to do it
@thepixelstash3078
@thepixelstash3078 Год назад
I absolutely adore the artstyle, aesthetic, and idea of Hello Neighbor. It's such a shame to me they failed to deliver on any of it.
@misterkillroy2952
@misterkillroy2952 Год назад
Pokemon Violet and Scarlet, FNAF Security Breach, and Homefront have similar problems, though a few are better than others, and more dev time would have helped.
@brawler5760
@brawler5760 Год назад
@@misterkillroy2952 Oh S&V and Homefront: The Revolution… I genuinely like them both, Violet I pretty much adore. It and The Revolution are genuinely good games, one of which can’t be acknowledged because people make the game look more unplayable than it really is.
@misterkillroy2952
@misterkillroy2952 Год назад
@@brawler5760 I never played the sequel to Homefront. It had such possibility for success. I actually enjoyed it more than the then recent CoD games in the beta. As for S&V, it's just undercooked. They're good, but with another half a year in development they would have been perfect.
@brawler5760
@brawler5760 Год назад
@@misterkillroy2952 I meant to say that people can’t seem to acknowledge that S&V is a genuinely great game because the game is seemingly unplayable, even though I played once and never got any glitches or bugs that totally broke my game.
@gegarisawsome2-wc8gy
@gegarisawsome2-wc8gy 6 месяцев назад
I like how Phil's sensors are the Hello Neighbor sound effects
@Too.many.fandoms
@Too.many.fandoms 24 дня назад
The way I would have done the game is, like in the game, the player is a curious kid wondering what is in his neighboor's basement of his normal sized house (not that Frankenstein thing it is in the game). Act one would be the player sneaking around the house, trying to find the keys that unlock the neighboor's basement door, but will get caught before being able to open the door. Then act two would be a quick one, the player attempting to escape the house, running as fast as they can to try and escape or hide, but eventualy, the neighboor catches up to them and is like "you wanted to see what's in my basement? how about you stay there" and then the player will be locked in the neighboor's basement. Act three will be the player, as an adult, attempting to use the plan he made over the years to escape, the neighboor, now old and slow, doesn't catch up to the player this time and they manage to escape. And the final act will be a dream the player is having, a scary one about how being locked up and closed off from society at such a young age impacted them, then the huge Frankenstein will appear, because that's how the player as a kid saw the house, huge and weird with many doors and locks and puzzles, and the neighboor will be that shadow monster that appears in the game, because that's how the player saw the neighboor, a quick blur that hides in the shadows, and you can't see it until it's too late
@loonavalentine2848
@loonavalentine2848 Год назад
You know your horror game is bad when even Pastra can't find anything good to say about it...
@skelebonez1349
@skelebonez1349 Год назад
There’s a movie that does the idea of hello neighbor but really good, it’s called summer of 84 It’s really good
@toheekang174
@toheekang174 Год назад
And you know you absolutely failed your horror game when the PRE-ALPHA version is significant much more better than the full version
@TheHeadlessCreator
@TheHeadlessCreator Год назад
Can’t get over this game blowing up as big as it did where as Little Nightmares, which I believe was announced around the same time, didn’t get the huge boost it deserved.
@user-sc5cq9vq4c
@user-sc5cq9vq4c Год назад
Really weird, but overall good comparison.
@dawnyzero0
@dawnyzero0 10 месяцев назад
Agreed. Personally, I LOVE Little Nightmares. The monster designs and the atmosphere was just right. Yet it still feels relatively unknown compared to so many other games despite all the details and ambiguity ripe for investigation. Like Hello Neighbour got the stages spotlight just because of how Loud its presentation was, not because of its quality. (idk if that's a good analogy or not. but you get the point)
@MasterIsabelle
@MasterIsabelle 9 месяцев назад
Didn’t expect little nightmares to get mentioned here, but little nightmares absolutely deserved the early attention Hello neighbour got especially since it’s such a quality over quantity game
@TheHeadlessCreator
@TheHeadlessCreator 9 месяцев назад
@@MasterIsabelle and LN3 was just confirmed so I’m pretty hyped about it. Such a great and unique story with actual care to the elements in the game, including characters. Hello Neighbor is literally just trying to make a lore heavy game in order to get popular. I find it’s story lame and for lore it’s pretty amateur.
@TheHeadlessCreator
@TheHeadlessCreator 9 месяцев назад
@@dawnyzero0 LN is definitely one of my favorite gaming franchises, not only horror. Atmospheric horror is my favorite and that game knocks it out of the park for a grand slam.
@Hex_Glitches
@Hex_Glitches 6 месяцев назад
At least we got some bomb a songs from this game. "Leave Me Alone," "What Are You Hiding," "Hello and Goodbye," "No Keepin Secrets" which also reminds me, we also got Secret Neighbor, which was and is still fun to play.
@nothingness4068
@nothingness4068 4 месяца назад
Back when it was being built was way more hype and fun then the final product simpily because the community was chill af
@m4yr4i
@m4yr4i Год назад
The interactions of Pastra and, Lankman, and then Phisnom coming in, as small as they are, are fun to witness. The analysis being so different really shows how not to build a horror game.
@Xanman22512
@Xanman22512 Год назад
Then Pastra being so surprised that Lankmann is on his side that he completely missed him saying that someone broke into their house.
@hidingfromtheworld6581
@hidingfromtheworld6581 Год назад
I feel like this should be a Sitcom
@Xanman22512
@Xanman22512 Год назад
@@hidingfromtheworld6581 ngl I'd watch that
@ThePorpleSlimeG
@ThePorpleSlimeG Год назад
I love how Lankman is just being kinda chill and humorous in this video, shows that he’s not JUST a tentacle psycho who forces Pastra to make videos against his will
@manx3016
@manx3016 Год назад
that and lankman being genuinely shocked phisnom recorded an entire section by himself
@strawberry_silk3364
@strawberry_silk3364 Год назад
It's that BAD even lankman is terrified
@dombjomb
@dombjomb 9 месяцев назад
Bro made this before Garten of Banban came out and it shows
@jamesgiles4517
@jamesgiles4517 9 месяцев назад
Hello neighbor is arguably worse
@funguy3259
@funguy3259 4 месяца назад
ah yes the classic, put the globe in the fridge so that you can adjust the temperature and then something the crowbar idk i saw some youtuber get angry about that
@montgomerymontgomery2681
@montgomerymontgomery2681 Год назад
I ADORE the way Lankmann says Pastra’s name, like he emphasizes the As and hisses at the S, and just the general vibes he gives off while speaking make him sound so creepy and menacing in a charming way. And then he says “holy shite he did” and it’s completely forgotten for the pure shock and I love it to bits
@MarcyTheKindaCoolWizard
@MarcyTheKindaCoolWizard Год назад
My man was in suck disbelief they dropped even the whole scary act
@user-pu3hq9mz5w
@user-pu3hq9mz5w Год назад
How do you, how do you do, Montgomery Montgomery?
@addyxinwonderland1473
@addyxinwonderland1473 Год назад
@@user-pu3hq9mz5w WOW DID NOT EXPECT TO FIND THIS TODAY hello there fellow asoue reader/watcher
@user-pu3hq9mz5w
@user-pu3hq9mz5w Год назад
@@addyxinwonderland1473 oh cool, u like it too
@ThatOneShortieHo
@ThatOneShortieHo 11 месяцев назад
​@@user-pu3hq9mz5wOF MY GOD A FAN. I NEVER THOUGHT ID SEE AN ASOUE REFERENCE ANYWHERE
@deadlydingus1138
@deadlydingus1138 Год назад
Remind me. Why are we supposed to be afraid of someone who looks like an npc that the devs don’t think we’ll look at for more than five seconds?
@raskr8137
@raskr8137 Год назад
I think they didn't try to make the neighbour _look_ scary. It's the fear of the chase that they were going for, and I mean-hell-people get scared of a badly-cropped obama nextbot in gmod if it's chasing them fast enough. Too bad the game completely messed up the chase aspect by making the neighbour slower than you and stuck inside a texture half of the time
@brawler5760
@brawler5760 Год назад
Because the devs were trying to make the chases themselves scary, sort of like those Nextbots in GMod. They’re funny PNG’s, but when they run faster than the player can sprint in enclosed spaces, it gets terrifying.
@genericname2747
@genericname2747 Год назад
The fear is supposed to come from his intelligence, not his looks. Unfortunately, the devs ended up giving him a lobotomy
@KatOwO2235
@KatOwO2235 9 месяцев назад
the game's difficulty is really easy to break too, you don't even need to open that first gate on the second floor, just jump onto the side table, then the wall lamp, then you're across and the neighbour is stuck downstairs, but I could break it further, I just grabbed every useless item that is grabable scenery and threw it down that first flight of stairs till the neighbour got stuck, then I would keep throwing stuff down their to bury him, ensuring he is never again a threat, I could also climb over and not get caught, even if he escaped the pile, he is physically incapable of climbing it
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