🙋 I built a base near the Ghost Tree, just a bit further in nearer to the entrance to the Lava Zone. I also built external growbeds for Creepvine, Bloodvine, and Acid Mushrooms. It feels like you're SO close here to realising that you can be self-sufficient down in the depths, I'm curious to see if you realised before the end of the playthrough. I'm also curious to see how you find where you're meant to go; from blind exploration, or consulting the PDA? I wish you wouldn't worry so much about whether we're entertained or not - this is a great playthrough, you're not taking too long at all!
I really loved how you were trash-talking the depths for being boring and not having any large creatures ... only to meet a fireball-expectorating monster not even a minute later :D
Will he ever explore the power of the outside growbed. Only God knows. 😅 1:51:45 Voice of Obi Wan. This is not the thermal plant you are looking for. 😂 As we can backseat now. Use the grappling hook with the prawn suit. Imho better than the jump jets. Cyclops is also way better with the thermal reactor module. Just park near a vent and you have unlimited power. Still enjoying the playthrough.
Enjoying the playthru! You do tend to draw conclusions that the game won't do what you want without testing your assumptions. Test your assumptions! And review your intel on alien facilities.
Yep. I built a base there. I made it two story multipurpose rooms instead of side to side and gave the top room a glass ceiling because the view is excellent.
In my opinion the primary benefit of the Cyclops is that you can use it to transport a large amount of materials and you can build growbeds in it as well.
Ah yes, the Cove Tree refueling base! I build one every time I play the game. It's a hell of a convenient stopping point. Just load up on the magnetite, titanium, etc, slap it all into your cyclops lockers, build a couple thermal power plants, some grow beds, and a power cell charger or two, and you're set to make a bunch of runs into Dragon Territory! Plus you can always deconstruct it on your way back out if you need to for some reason. Also, I love that you were initially worried about the food/water aspect of the game -- but you have absolutely no concerns now, huh? I usually have a growbed in my Cyclops full of bulbos for that quick and easy refreshment. You can also stick more lockers in there if you need more space, which I almost always do. I'm really curious to see if you ever get into external growbeds during the rest of the playthrough. I always have a couple at my bases, but I also know all the stuff I need to beat the game at this point and make sure I have that all growing asap. You're also a *lot* more coy with the sonar than I am. The only way I ever dare navigate the Lost River is in ahead slow and with sonar going constantly lol. I just bring extra power cells.
Just a suggestion. After you have finished the game in its entirety, doing a review/thoughts on the game and a montage of your game defining moments would be a great thing! Something that might get prospective people that are interested in playing but haven't yet taken the plunge that final impetus to play. Plus I'd like to hear your thoughts on Subnautica in general. As a content idea, it allows people to take a peek into your hours of content and maybe they will be interested in watching the rest of your content. 🤷♂️ Good luck! (I'm about to watch this video now)
It may appear the displays on the cyclops don't do anything, but the hologram in the cockpit told me you're going to run out of power soon and that's just one of the two things it's used for. Your theory on leviathans protecting areas same as the warpers makes sense. I hope you find what you're looking for when you test those theories. If the messages appear cryptic it's just because i'm trying not to backseat.
@1:25:40 The cyclops have a self healing hull. If the health bar goes to low it will start to have damaged spots similar to the damage spots on Aurora reactor and your base if you go negative when building. These spots need to be fixed or it will flood and I believe eventually get destroyed. Not 100% sure as I've never had it happen. I've only taken dmg needing repair back in early access, after that I always had the shield or went quietly past the big ones :) @1:34:15 The power system is a bit misleading. Each generator fills its own buffer, but a device only uses the buffer from the last generator built until that one is empty then it uses from the next and so on. If one of them has a full buffer it will appear as though the power drains fast as that generator is not working. The water filtration machine use 51 energy per minute, your thermal plant at 82C will generate 75/minute + bio reactor that can do 50/minute. The scanner room will passively use 9/min and 30/min while actively scanning. @1:39:40 You bring a cluster and whatever else then grow them in the outdoor grow bed. I do this for creep wine, gel sacks and blood oil ;)
To bad the game doesn't give much info on energy from the generators. The nuclear reactor can store 2500 energy and each rod is 20k according to wiki. You can put 4 rods in a reactor, so 80k worth total. A lot more than the acid mushrooms at 210 energy each :P
I also build a Base near the Giant Tree in my Playthrough. Near the Top it had a Moonpool for the Seamoth and near the Bottom a second one for the Prawn Suit, so i could use it like a rest stop
So since you said you’re already done some things to note: Nuclear reactors do last a pretty long while honestly, so they are definitely more efficient. Don’t know if you end up finding that out. Also, there are more basic materials in there depths, if you use the drill arm
Ooh the little teaser bits are exciting. (Oh look I wrote another novel.) That tree area is popular for bases. Certainly picturesque. Love the random Gary fish just swimming through the cyclops. Sadly the later stages do tend to have more little glitches. Always keeps things interesting. The true Subnautica building experience is always being short of *something*. Usually whatever will be the most annoying to retrieve. The baby plants are adorable as they grow. Cars are much easier to drive than the cyclops. Steering that thing is like steering a drunken brick. Lava larvae would be so cute if they weren't so annoying. Same with the little chirp they make when they latch on. The thermal reactor is finicky about where you can build it. Super annoying while you're boiling to death :) I did not know about the unpinning shortcut. Nice. I do the mad dash to the mod station to upgrade the depth upgrades as well, but I'm lazy and build it just outside the door in the cyclops :) Oh goody we met the large new friend! I have a screenshot from one of my first games, where there were five warpers between me and the kyanite I wanted. They are quite persistent. Traditionally this is the part of the game that takes forever to figure out exactly where to go. And then once you find it it's like "Oh, well of course!" Oh hey, we re-met our other friend! Dear sea dragon: Spitting fireballs under water is cheating. I admire the dedication to scanning the nightmare creatures. Ah yes, the Glitch Containment Facility. Containing all the glitches near endgame. You make such amazing leaps of logic. It's actually seriously impressive. Docking the prawn in the cyclops is just about the hardest thing to do, I swear. Of course it's the fiber mesh. I would love to see the construction processes that built all this wild stuff so far below the surface, and in active magma areas. You'll find it. No worries. Check out the interface next to where you get into the prawn in the cyclops, it's useful. I think my first playthrough- which was not entirely blind unfortunately but also didn't know too much- took about 26 hours, and I wasn't trying to be entertaining for anyone but myself. I know there are some wild speedruns, but this world just deserves to be savored.
Turn on the running lights, it's the switch next to the interior lights. Also, you opened the facility info dozens of times but the one time you need it, you don't look. LOL
@@LukaelPlays really?!? I do not remember whatever level that was. However… I will admit I was more invested in YI than I was SMW. That was used in both games, right?
I also built my base near the tree. Just that I didn't have to scavenge for all the things for my upgrades...because I had a fully mobile base on my cyclops. Growbeds...like 6 lockers...fabricators...everything. I had stocks for every resource ever before I came here :D :D
1:23:32 Or, could have put the modification station in the Cyclops, right next to the upgrade terminal, heh. Also, I haven't heard that bit of SNES Mario in decades. Kudos for that.
Yay! I finished part twelve earlier today. It's time for lunch and beginning part thirteen of the playthrough! Going off of the picture, you're going to meet your first sea dragon in this episode. I can't wait to see your reaction!
Commenting as I watch, I hope you remember to use the prawn suit to drill for resources! Yay, you did! Making an outdoor garden with creepseed, gel sacs, and blood oil will solve your problem, just bring seeds and a prawn suit and you can build a base almost anywhere. I wonder why you never thought to build a scanner room, could have been helpful. Hah, you literally mentioned it after I typed it! Glad to see you working out the deep water base building, that is indeed one of the most popular building sites because of the avaliability of materials. It's almost like a 'safe shallows' for starting the end game. "I mean we haven't even seen any large creatures." You did indeed jinx yourself, but your face, OMG it was great! Oh wow, you found the final place before the power center, oh dear! It is easy to miss, considering it's built into a mountain, but I'm sure you'll find it soon, I swear you passed an alien pillar near the first sea dragon. I feel like most players would be looking for a place to hide from the sea dragon, so maybe that would encourage them to try to find a cave to go into, and viola, find the hidden power center. And I agree with you , the reapers are more terrifying than the sea dragons. Really enjoyed this one, thanks for sharing the fun!
Ghost Tree is de I itely a favorite place for a deep base. I built an observatory overlooking the cave and the waterfalls. Used heat to charge base and Cyclops. Marblemelons in growbeds for food. Also built some external growbeds for all of the plants I needed. It was nice.
44:50 I just got back from my vacation in Cozumel. I was planning on watching this video at some point on my phone, but I'm glad I never got around to doing that. I had so much fun, and now I get to finish watching this on my big gaming monitor.
I wisely collected multiples of every resource before I descended into the depths. Then I shot the side of my Cyclops with the repulsion cannon to get rid of those power draining bugs and destroyed three constructed lockers. Luckily, I missed the one with my alien tablets and ion cubes.
Oh I have built a base EVERYWHERE. I have played through the game several times a year with different ideas and goals. You can find everything you need for most items in the river area.
I was a laughing so hard at several spots. protip: construct lockers and fabricator next to each other. the back and forth with the growbeds in the way was hilarious.
It is the weirdest thing seeing someone use the PRAWN suit without the grappling arm. Everyone else goes full Spiderman the instant they can, but I think you must the imoibríonn of it at thís point.
@@LukaelPlays... Tut grappling arm. Gives you a grappling hook. Most frequently used to lift yourself higher than the jump jets are capable of, and since it allows for horizontal momentum, swing through the caves like Spiderman.
2:06:45 I think that because the Sea Dragon it is more “humanoid”, so ends up not being so scary, it has two long arms that it even uses to propel itself and help swim, so it looks like a human, and it has tentacles that look like an octopus, and its head has the normal shape of a head we already know (like a classic medieval dragon), so his design is a fusion of things we are used to seeing in many representations, while the Reaper is something completely monstrous, like some creatures from the abyssal areas from Earth, but even to the creatures we know, the Reaper still seems bizarre. So, unconsciously our brain “recognizes” the Sea Dragon as something common, while the Reaper causes repulsion. Most people have this thought too, so this is my line of reasoning to explain it
i will base in the 850 to 900 m area, using thermal vents to power base, and recharge cyclops. Sulfur can also be found in this region. I also use planters on the cyclops for the bulboa trees and marble melons
I've been waiting for this to appear and I'm so excited to watch, but also sad that we're getting closer to the end. It's been a blast listening to you think through your ideas and problems; I also am a Mapo fan and was stoked to hear you mention him in this and the OW playthrough.
Yes, im making my 2nd base there too. Just a moonpool, scanner room and exterior growbed to grow creepvine, deepshroom, acidshroom and gel sack. I dont have the interior growbed bcs i have it inside the cyclops and all other work stuff(fabricator etc). Also growing blood oil too using the exterior growbed.
just build more storage lockers in the cyclops and full it with full charged power cells like 12 to 18 power cells in storage in the cyclops will fix your energy problem you can build alot of stuff in cyclops more storage is a must and use the silent running it helps you avoid many things and dont forget to build more then one power cells charger to charge you cells faster 3 to charge 6 cells at once 😁😁😁
man yeah i really gotta admire people who are able to navigate the depths with the cyclops! i got it into the lr area and then had it stuck for wayyyyy too long while a leviathan was attacking me! now i just park it at an entrance and go the rest of the way with my prawn suit
Just a heads-up: The hull reinforcement module actually does nothing. I think it's a bug that they haven't fixed or something but it's utterly useless. You can use the slot for other stuff. Also consider making ion power cells for the sub, they last much much longer.
i really enjoyed your thought process on the base building this episode (ie wondering if building deeper needed it to be reinforced more). i hope you had a lot of fun playing. if you do a below zero playthrough id be so excited to watch. however, you might have to steel your heart and resolve if you decide to play below zero (ominous comment).
3:35 Fun fact: The Tree cave is full of thermal hotspots^^ 19:50 That creature attack was not the Ghost - the damage was way too low for that. Must've been either a crabsquid or an ampeel (both can damage the Cyclops). 39:05 Well....there are a lot of upgrades for the Prawn and using the right ones it can get anywhere and is with a little bit of practice also the fastest vehicle. Copper is so not rare in the Lost River - there are sooooo many large deposits... 1:39:42 Next time just bring a creepvine seed cluster along and build an outdoor growbed.
The cyclops is awful its bulky, slow, maneuvers like a brick, there's low visibility and everything. But it is a mobile base afteral, being able to grow plants inside almost makes up for it.
I've enjoyed watching along with your play through and I thought you did a great job with all the navigating of the cyclops to the depths. I gave up and parked it near the entrance because I kept getting attacked and setting it on fire! Built a small base near the ghost tree and worked on all the Prawn upgrades which gave me jump jets and plenty of energy recharge in the hot depths. I hate-played the game for the first half because it was so scary to me, but by the end I wanted to keep playing. I enjoyed Below Zero and the Prawn suit is really beefed up for that one. I needed to look up tips to get through it, though...
1:38:00 Don't be so concerned about your need to gather and if it is entertaining, as yes we did know you would have to do this. =p You also do a great job at editing as you are gathering the resources.
@@LukaelPlays I guess it was more of a meta commentary for the value of a substance vs the utility… plus a dash of horder syndrome that can come from these resource gathering games (no joke, I showed my dad Skyrim, and he kept EVERY SINGLE FORK he found, lol) Also… your English is REALLY REALLY good! Don’t let slight mispronunciations get to you. I think we just want you to be better than some of our native speakers!
You said you've already finished right? In that case, I'd say the absolute best things you can build in this game are growbeds. Internal for food both in your bases AND your Cyclops (marblemelon ftw), external for mushrooms, creepvine, blood kelp, gel sacks... So incredibly useful once you unlock it. Would've solved your issue with your lack of creepvine seed haha.
One tip I would give you is to replace your indoor grow beds with plant pots. They're 1/4th the size, but can grow all the same trees & plants In them. You can also put plant pots and other things inside your Cyclops! IF YOU ARE INTERESTED, on my channel I have a couple of videos on Subnautica where I specifically show off things I built in my sub as well as base tips. No e of these things are needed to be at the game. But it's kind of fun when your Cyclops starts looking like the sub from the Bill Murray film, "The Life Aquatic with Steve Zisu" ! LOL
I have to say, I played through Subnautica last weekend and the Cyclops was absolutely useless. I built it, used it once to transport all my stuff from my first to my second base which was 400m down. And from there on I basically only used the Prawn. That one is the real MVP of the game!
I didn't use the cyclops much on my first playthrough but did after that. It can be a kind of mobile base with everything. You just need to use the cameras a lot to drive. Still, the seamoth is so much more fun to use!
It's exam season so I was waiting on this to the point of opening youtube multiple times just to check if it's out yet. Thank you for the comfort and peace that your let's plays give me.
Lol my sub every save is basically my sea truck ... er I meant Cyclops lol with every square inch has storage containers. No reason not to have room on any expedition. Then again destroy the sub you loose everything just save often 😂
Dude, it was so easy as creating a modification station and a fabricator on the cyclops, then adding the rest of the ingredients of the updates you were gonna need. Energy problems? Create a bunch of batteries and mount them on the cyclops! Lack of space? Just build a bunch of lockers ON THE CYCLOPS! Man, it was fun as hell but made everything SO HARD for yourself XDDD
Frankly these content creator play thru's often accidentally bring to light ideas or actual game mechanics I've missed. Played non modded Subnautica many many times and had no clue the sub had cameras 😳 😅
You realy need exterior growbeds outside both of your bases! Then you can plant acid mushrooms, deep shrooms, creepvines, bloodroot and gelsacks. For the creepvines, make sure you plant the yellow seed cluster, not the green sample! Yes it makes a difference for the type of plant you get.
I didnt know you can plant the green sample. Never tried since the other thing is called the "seed". Also you don't necessary need exterior growbeds. You can plant stuff in the alien containment uint and if you make it double height you can even have creepvine there.