I watch them while I'm playing games that don't require me to listen to them. Also when I'm doing housework or cooking, Tango and Impulse streams are great but I end up having to rewind constantly to see what they just made 😂
Tango’s second channel is like honestly a warm hug for me. I put on a stream and just relax and listen when I do something in my home. I appreciate his content so much, I should do better to thank him!
I can never watch livestreams due to my work schedule. But it awesome that I can throw this on when I get home to help me unwind. Honestly seeing the growth of The Factory and now the Two Tek Delay being functional, it has been a fun and eye opening(redstone wise) ride. Thanks Tango for the grinding.
Etho said the prices were reasonable at 32 blocks, not too expensive. So both he and Skizz agree. Etho on the slightly too expensive, Skizz slightly too cheap, equilibrium achieved.
I would love to see Tango use the mail system in some way to help restock the shop. Even if it's not fully automatic, sending items by mail then having them be added to surplus barrels near where the stock is could really help speed up restocking. It'd be awesome to see the mail system put to good use, would be a fun project to complete, and would make it much easier to keep the shop well stocked.
Having seen the finished product before watching, it's kind of cool to see your brain getting there in real time! Also interesting to see the factory in action, that things is so fascinating to me and i really want to build my own once 1.21 drops.
1:19:40 I'm surprised Etho says he's not "done" a 7 segment display before. I remember a Whack-a-Mole game of his was the first thing that taught me about them. Looking back at that video, (Season 2 episode 11), he partially uses someone else's design and it's a joint project with Doc, but I'm still surprised that didn't come to mind for him as "doing" displays.
Having recently joined Titancraft, I fully enjoyed building a single fireplace while watching this entire 3 hour stream. I got a lot less done than you did...
You move at two tek delay speedification :P No worries! Interior looks cool, love the random bot-looking builds to decorate the wall. Also, mega hyped for MCC. It's gonna be a riot! Can't wait!
Tango, not sure if it was the fever or just too much tangotek videos…. But i dreamt that i had a redstone contraption to turn me over, and i would check if the new position broke any of the redstone. Since i was burning up i had to move around, and perhaps that broke the redstone (maybe the pistons couldn’t push enough blocks, or moved a conection) 🤒🤣
That would be a great subtle prank on the customers! Except for whichever customer had to help obtain the heads (probably Skizz again)...they'd be in on it.
Great job on the shop! Figuring out the prices is quite the task, glad you shifted to bunches of 32 as that makes much more sense for the torches. While the prices you arrive at in the end are pretty good, I wanna give the balancing a shot as well, coming more from the angle of determining the value of each resource for guidance. As a baseline I'd charge a diamond for every piece of redstone dust in the crafting recipe, or 1 diamond for 32 dust with your stack size. So 32 redstone torches are 1 diamond, the cheapest item in the shop as you have it already. Redstone blocks would be 9 diamonds, which would make them more expensive than torches in a way, but you already made a point about not making the raw material too encouraging. It's a bit of a versitility tax for this one. For repeaters I would charge 4 diamonds, which is 3 for the dust and torches, and 1 for the stone and crafting. Comparators mainly need the added quartz. Assuming Impulse will at least double up the quartz prize in due time, that'd be 1 diamond per 32, same as the redstone dust. If you had to get it yourself this might go up a lot, considering what you said about gathering quartz. I'd put the prize of comparators at 5 diamonds for now. For droppers you need to find a price for cobble first. I'd maybe go with a diamond for every 2 stacks, and since you put the better part of 4 stacks into 32 droppers, it would come out to 3 diamonds with the dust. Dispensers are just droppers with extra steps, extra annoying extra steps. I don't think the extra strings and sticks amount to much, but just the sheer convenience would put this up 2-3 diamonds higher than droppers for me. I'd put lamps at 5 diamonds, assuming you won't be selling so many that the glowstone will become a significant resource. With the rest of the items needing more resources that aren't easy to pin down a value for, I'll leave it at that.
With 1.20.5 technical changes, hoppers are radically improved since they no longer attempt to pickup entities if a full block is placed above it. No more furnace/composter tricks and people are free to spam hoppers since they’ll behave like pipes. I suspect they’ll be used a lot more and in much larger quantities.
As far as I know there is no improvement compared to composters. Might actually still be a bit worse, since hoppers still look for containers above them, like chest boats, even if there is a full block above them.
All the hockey talk is giving me an idea of what I would sound like as an Australian talking about cricket or footy (rugby league). Maybe Pearl would understand
I've been noticing how many views most of these vods get... If the retention is high that's absolutely nuts. Either way you must be doing something right!
10:00 I was tired and looking at the crafter display instead of actual crafter module -I suspect that if the minecart is on the curved rail in front of the crafters that it counts as being partially inside the block in front of the crafter and the crafter prioritises loading containers instead of spitting on the ground.-
I think the catch-22 with redstone shop prices is:You set prices for someone that will buy 5 repeaters, or 5 pistons, casual redstoning. But it's not difficult to get materials yourself for such small quantities, so those people would probably just make it themselves. On the other hand, people who need them in bulk and can't get massive quantities, would be willing buy, but of course, if prices are not "bulk friendly" it will very easily put them off, due to the big quantities they would like to get. Btw, it seemed like, when Skizz was leaving, you made the comment saying "One says is too expensive, the other too cheap". Remember, you told Etho the prices were for 16, Skizz prices are for 32... Is not so much the duality in nature of people (which exists) as it is that you halved the prices between questions.
1:20:05 I am going to experiment with using a 7 segment display in my factory. I wanna try to hook up the binary to a BCD (binary to decimal) to 3 seven segment displays (I use 7 bits instead of 6).
Because circumstances change and they have to take that into account. How many diamonds do Hermits have this season? How hard is it to craft the products being sold? How much do the materials to craft the product cost?etc... They struggle setting prices because they want to get a good amount of diamonds without selling their products for more than they are worth
@@stelmaria8991 You do know you can turn off a chunk loader, right? A player loading a chunk or a chunk loader loading a chunk puts the same strain on the server. But a player will load a lot more chunks than a chunk loader does.
one chunk loader yes. the problem comes if all 27 hermits are chunkloading bases and farms while others are also playing. also you can see if someone is afk on the server but you can't see if someone forgot to turn their chunk loaders off, its just hermitcrafts's established server ettiquette
You have to remember this is a server where several of the members play Minecraft as a full-time job. They have more time to go mining for diamonds (perhaps while watching a friend's livestream) than the average player, and as a result there are already many hundreds of diamonds in circulation at the shopping district. At this point people who have set up shops rarely even need to go mining because they can just spend their shops' earnings.