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HeroQuest + Loke: Counterattack of the Witch Lord 

AshQuest
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#avalonhill
#heroquest
#loke
A fast and loosely designed skirmish for HeroQuest using Loke's Battle Mats.
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4 окт 2024

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Комментарии : 17   
@p3knl
@p3knl Год назад
wonderful use of the battlemat!
@mikehansford5597
@mikehansford5597 Год назад
This is ingenious. I've been debating about picking up some of the battle map books. This pretty well locks it, now it's a must have. And yes, I'd love to hear more quests such as these. I can see a quest book for each battle map book, with the page numbers as the reference. Thanks Ash!
@jandukanocraft
@jandukanocraft Год назад
Nice video! I do like this kind of content!
@Caniswalensis
@Caniswalensis Год назад
I really like the concept of skirmish Quest.
@warbuilderj22
@warbuilderj22 Год назад
very nice, good for using the cell, still one of my favorites, from quest the game system using the small room to my wooden stick box tile, to the cardboard fh tile I got in the remake. I use it in monopoly quest as jail. I also use returning to the cell with 1 bp in sorry quest, and returning to the starting tower in trouble quest, but because your allies found you. I even start my campaigns with a battle, and the heroes begin as prisoners taken from that battle and forced to the fighting pits to survive [ and learn to play heroquest] and then meet Ragnar and mentor later on.
@AshQuest
@AshQuest Год назад
Love the cell room. It has utility everywhere, and lots of ways to use it. Hero inside, monster inside, NPC inside, corpse inside, treasure inside, trapped treasure inside, secret door inside, nothing inside!
@garyoreachtair4855
@garyoreachtair4855 Год назад
More please
@Cr4z3d
@Cr4z3d 9 месяцев назад
This is basically Atari's Gauntlet in tabletop form, which is pretty sick, and something I had actually been trying to brainstorm about how you'd do it myself. The OG Chainmail might also work as well, since that system was _meant_ for mass combat, and in itself contained a fantasy module, which is what evolved into D&D :)
@AshQuest
@AshQuest 9 месяцев назад
Niiice, great throwback! I didn't think of the gauntlet similarities too!
@solarpanel9085
@solarpanel9085 Год назад
Cool.
@SgtHouse
@SgtHouse Год назад
Great video and great job using the Battlemats books in action! Also fun side quest to keep your group invested and intrested in the game as well! As always, keep up the great work!
@lucarocks7866
@lucarocks7866 Год назад
Nice use of the mats! Always great ideas for new ways to play HQ on here!
@JohnBrown-zm6js
@JohnBrown-zm6js Год назад
This is very cool Ash! I now have to buy these for sure lol!😊
@donnylurch4207
@donnylurch4207 Год назад
I appreciate you making fresh, HQ-dedicated content. I was hoping to get my friends into the game and burn through the basic quests until I'm experienced enough to make up clever, original quests like this. Unfortunately, it didn't work out with their schedules. Now I'm worried the janky vaguness of the rules and the low variety and difficulty of the core set quest book could turn off new players, so I'd like to find some playtested house rules to spice things up from the get-go, or to make every packaged expansion playable from level 1. Could you recommend any such house rules? Something to make Mind Points relevant or the Dwarf a more appealing choice amidst all of the new classes, or to give monsters unique abilities that make them more than an obstacle to roll a skull against.
@AshQuest
@AshQuest Год назад
Oh yes. I've got a bit of a script for starting heroes in an expansion, but I'll share a couple important points here: Expansions want you to have completed the base game, rather than other expansions. Most people carry over their parties from the game system, but this can sometimes pose problems because there are different outcomes: -all heroes fail leading to total party knockout, at which point heroes are newly created OR the party is allowed to try again; -all heroes complete the campaign (at varying levels of having been upgraded), and continue to steamroll monsters or struggle accordingly from quest 1 in the expansion -veteran heroes died and equipment wasn't recovered, perhaps even in the final quest, leading to only a partial party (or even one hero) surviving! The idea being then, what can you do to accommodate the heroes? Review the game system quests and look at the equipment rewarded near the end. Think about the upgrades the campaign gives you the chance to acquire. What would a party realistically carry over? It gives enough time and gold to possibly acquire the best gear, plus artifacts (if treasure hunts go well, and if heroes are allowed to use expansion rules to sell equipment back to the armory). With that in mind, I would consider either giving the party an amount of starting gold - for each member - to accommodate their status as heroes who already completed the game campaign (even if they didnt). Then, I'd consider giving a number of artifacts available from the base game. How much you accommodate and with what items will be up to you, but at the very least, perhaps the spirit blade given to the party if they're starting RotWL...borins armor if starting KK. I'll dive into this in more detail in a video!
@AshQuest
@AshQuest Год назад
Also, dwarf.... I'd think a out limiting the party to the base 4 heroes at first, allowing players to "unlock" the others. Maybe one at a time, arbitrarily, maybe awarding the most daring hero with the first choice. Maybe as hireable mercenaries (letting the player pay to play as, for that quest or permanently). Maybe putting them in a secret room in the dungeon, and the hero who encounters them and frees them befriends them, and is now able to play as them starting next quest.
@Horriflick
@Horriflick Год назад
You should limit the amount of turns the heroes have to defeat the Witch Lord.
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