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HFW Arena | Comprehensive Guide | Level 20: Apex Predators 

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Before you enter the Arena, craft five Elite Acid Traps and seven Advanced Purgewater Traps. If you have access to the Sunwing, they can take the place of the Sunwing Override and cleanse potions in your kit. If you don’t, then you should still replace the cleanse potion; the other trap can take the place of either your health potions or your overdraw potion.
Then switch the weapon technique on the Glowblast Sharpshot Bow to Braced Shot. Tag the weak parts of the enemies, and especially note when the blaze and metalbite canisters are on the Thunderjaw. This will be useful later. Then set up your quick swap so that you’re going back and forth between the ropecaster and the Advanced Explosive Bombs.
Familiarize yourself with the various weapons and ammunition types in your menu:
- Advanced Explosive Bombs are the bread and butter of this run, but you only have access to 10 of them (we used all the Volatile Sludge to make traps). When you run out, switch to regular Explosive Bombs.
- Whenever you have stamina available, swap to the Plasma Precision Arrows on the Glowblast Sharpshot Bow and use Braced Shot (use the plasma arrows for this because they are otherwise useless and ammo type doesn’t affect Braced Shot shot).
- You will also want to use the Light Fire Arrows on the warrior bow to ignite the blaze canisters on the underside of the Thunderjaw, the Light Acid Arrows to target the metalbite canisters on its back, and the Tear Precision Arrows on the sharpshot bow to remove the disk launchers and expose the elemental components.
When you jump in, you can shoot an Advanced Explosive Bomb from the air to sneak in a little extra damage. Then switch to the Elite Ropecaster. Four Penetrating Rope weapon techniques will be sufficient to tie the Thunderjaw down; unfortunately, you only have enough stamina for three. It can be really helpful to use one of your smoke bombs while you’re in the process of tying him down-both to prevent yourself from getting eaten and to buy time to use a stamina potion.
Once the Thunderjaw is detained, you just have to deal with the Scorcher. Hitting it with Advanced Explosive Bombs helps to build up to a knockdown. You can also use Braced Shot or the Knockdown Arrow weapon technique on your hunter bow. When you get him down, place four Advanced Purgewater Traps directly next to him. Then swap back to the blast sling so that you can explode the traps before the Scorcher has a chance to get up and run away. The Scorcher should be almost dead by now. Braced Shots and additional bombs ought to get the job done.
That leaves the big boy. Assuming he’s still tied up, place a full set of four Elite Acid Traps directly in front of him. Consume your overdraw potion (and any other potions you might need). Then swap to Tear Precision Arrows and remove a disc launcher. Removing the launcher should cause the ropes to break. Depending on where the launcher falls, you may be able to go pick it up right away. If not, try to remember where it ends up.
Now swap back Advanced Explosive Bombs (or just the regular Explosive Bombs if you’re out) to build up knockdown damage. You want to get the Thunderjaw to fall over so that you can target the blaze canisters on its belly. Note: If the acid traps didn’t corrode the armor plate that typically covers these canisters, you may need to use a Tear Precision Arrow to expose them. Once you’ve got it down and the canisters exposed, swap to Light Fire Arrows on your warrior bow and shoot as many canisters as you can.
Now it’s time to take the other disc launcher off using your Tear Precision Arrows. If you’re nervous about your dodging, you can use your valor surge to gain a big boost to your defense for this part. As stamina becomes available, don’t forget to swap back to the plasma arrows to use your Braced Shots.
When both the disc launchers are down, it’s time to use the other smoke bomb and any remaining traps. You should have one more Elite Acid Trap and a number of Advanced Explosive Traps. But before you use the smoke bomb, make note of where the disc launchers have fallen.
Daze the Thunderjaw with the smoke bomb, set the traps, and then sprint to pick up the disc launcher. Ideally, you will be able to reach it before the Thunderjaw starts any attacks-and hitting it with a disc should stagger it and enable you to unload the entire clip without taking any damage. Determining when to pick up the second one will require a bit more finesse, but you should try to look for any possible opening to do so.
If the Thunderjaw is still alive, you have one last resource: The metalbite canisters on its back. Swap to the blast sling or the Knockdown Arrow technique and work on building up knockdown damage. When you get another knockdown, run to the back/top of the Thunderjaw and remove the covering over the metalbite canisters, then equip your Light Acid Arrows on the warrior bow and fire away.
For the full written guide, see docdro.id/Gw33RCu

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21 сен 2024

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