Just some rules overview of the game plus some babbling on what makes it so good compared to other existing, similar board games. It's my first time making a video, so don't expect much lol
Nice review, each player having their own set of multiple paths to victory does sound better than playstyle-railroading unique powers However I quite disagree with deck culling being a bad thing for beginners, because 1) they'll likely lean towards stuffing their decks by always buying, then wonder why cards take long to come out late game. If the game gives a hint that removing the least good cards is a good idea, maybe they can have a eureka moment? Why not introduce them to the quirks of the mechanism? 2) I think deck culling only seems unintuitive to beginners due to its usual presentation. In Dominion, for example, why get rid of money(which has proven to be useful) or points(despite clogging your deck for a measly value of 1)? "Aren't those good for you?" the beginner might think. In other games like Dale of Merchants and Abandon All Artichokes, on the other hand, junks and artichokes respectively are presented as bad cards you wanna remove. I don't think this has ever been counterintuitive. 3) if beginners don't see the value of deck-culling cards, they can choose not to use them. It's usually not something you're prompted to choose each turn. And when it is(like in Valley of the Kings), it's framed as a good thing(gaining points) 4) once they become familiar enough, the cloggy thick deck inconvenience might push them from the game
Fair enough, I quite agree with what you said. I think my angle with the whole 'no trashing is good for beginners' was also that they have one less thing to think/learn about. As in we both understand these deck building terms with no explanation, but a non-gamer or beginner might struggle even with just the basic concept of deck building. I think it does also depend on individuals. The fast learners will make my point moot.