RULES CORRECTION: One thing I want to highlight, because it would have made a big difference to the difficulty I think and I want to give the best impression of the game, is that I got a rule wrong with regards to Position. In the game, whenever a battle starts you roll half (rounded up) your Position Die x Level and gain that many Temporary Position points *every time you fight*. So the party would have had between 1-8ish more "hp" each time. I don't think it would have changed MUCH given the way the team played... ;) But still! A correction! Totally on me! I was rushing to read the rules/adapt the adventure a bit and missed this.
I still don't think it's fair to combine HP and Stamina because it just makes it harder to do anything when ur having to burn ur own HP to use abilities
1:42:53 Mark: "You hear the sound of heavily armored footsteps beneath you... you look down... to see a very polished, silver helm of an armored figure." Ravs: "What color's the armor?" Mark: "Silver." [beat, Ravs is stunned] Tom C. (small voice): "...Okay..." Then, there's 1:47:00... *Death jingle* YOU DIED. Absolutely loved this part and all the little references the party made throughout the whole thing. Looking forward to part 2.
I would LOVE to see them do a full side campaign on this like with Strahd, I can already picture some amazing things Mark would do in the world of Dark Souls
Well, that was a thing. :D Honestly, I was worried when Other Tom broke the bonfire. I thought it might not work at all, and if they died before finding another one, they'd go hollow automatically.
I've been running a Dark Souls 5e campaign myself. It's given me a lot of new insight regarding the lore. I'm having them sort of bridge the gap between 1 and 3. It's good to see others with this level of passion for this world.
I recently picked up a copy of this book from my local Shop. It's a super interesting game that really pushes the 5e skirmish mechanics in a good direction.
I'm currently reading the DMG for 5E, and was going to start off with a one-shot where the players woke up from a tomb. Then they would react to how difficult it was when all the encounters from the get go was dangerous or deadly, and eventually everyone would die and respawn. Nice to see someone with actual skill refining it into an playable format, and not just for a goof!
As a casual gamer Dark Souls is literally unplayable for me, but I've seen the memes and think it's a cool game so I've enjoyed this a lot. Loving the creepy laughs :D Your oneshots never disappoint, no matter what it is
As a dyspraxic with the hand-eye coordination of a drunk fly, honestly DS3 isn’t that bad. The first tutorial boss does a lot to teach you the mechanics of the game.
If it matters, Elden Ring is somewhat easier than the Dark Souls games. And if anything/everything is too difficult for you there are always jolly cooperators.
So, I'm a huge souls fan. Played all the games and have all the board games. I've never in my life played D&D. I literally know nothing. To me, this video seems like the DM makes absolutely random decisions based on nothing. Forgive my ignorance. As a souls fan I have bought this TTRPG book. Any tips or advice or anything that might help me get started? Much appreciated. Feel free to teat me as an idiot
This is 4 months late, but D&D is basically just random decisions. No matter how much a DM plans, players will always find a way to do the opposite of what you wanted. Making things up on the fly is a great skill to have. Really, the book is a toolbox. You can use it to build your own game. You can take the monsters and use those or create your own with your own stats and abilities, though this part may need some experience.
there are things called "Rhi-caps" done by Rhiannon which are basically her catching the audience up on each chapter but they only go up to chapter 5 or 6 I think. There's the highrollers wiki which I think summarises the chapters, too. Beyond that, Mark does a good job at recapping events at the beginning of each episode so you could probably go back and just watch the first ten minutes of each episode to catch up that way. Hope that helps :)
I'm gonna be honest even if it takes you like a year or two to catch up I highly recommend watching Aerois from the start, it is a very dynamic game with characters who have grown a lot from episode one and the contents of their adventures are constantly evolving, no two "arcs" feel the same. Obviously do whatever is ideal for you, I'm sure jumping into it with Rhicaps or reading summaries is still going to be a load of fun but if you can find the time it is a very fulfilling campaign.
Hrm. I dunno, this seems like the same lazy attempt at a cash-grab like the Japanese released dark souls ttrpg. That was released in about 2017; it was created to many rave reviews, but others pointed out how the system wasn't custom to what they published, but like this more recent dstrpg, it instead had been like a square peg put into a triangle hole removing quite a few of the intricacies that the game had (not including other npc/enemy issues that made making enemies a pain).
Honestly even with a system explicitly made to support it, videogames into tabletop games(especially RPG's) never seems to go over super well mostly for the reason of adapting enemies from the game accurately and then making new ones if you start running out of things to use. UESRPG(Unofficial Elder Scrolls Roleplaying Game) was really neat when my group tried to use it but we ended up with a similar issue of just not really knowing what to do for enemies once we used up most of the stat blocks in the books and there weren't any supplements or easy explanations for how the creators ended up with what made it on the stat blocks.
The sad fact is, you can never convert a videogame into a boardgame of any kind without sacrificing complexity. A computer can handle infinite tedium and minutia, but a human won't.
Why? The games already follow pretty old-school game-design philosophies. 5e is also very easy to modify and adapt, so the only real limiter is how deep the designers wanted to go. Also worth noting, this does not put Dark Souls into DnD. They've used the ruleset of 5e to give DS it's own TTRPG, but the connection ends there.
This game is...absolutely terrible. It is just a bad mod to d&d 5. There is nothing even trying to get the feeling of dark souls, no stamina management, no positioning, just standing there and slashing at your enemies. Dark souls board game...a freaking board game...managed to recreate the feeling that positioning and learning patterns of enemy attacks is crucial, and here...nothing. The fact that it is official game and not a fan made mod is offensive to the idea of rpg and the biggest cashgrab in history. Thank you for this session, you saved me a bit of money.
I didn't find the board game to be very effective at displaying Dark Souls either. A lot of home rules had to be made at launch to bring it closer to the games. That being said, the Japanese TRPG is a great Dark Souls trpg. You can't even talk! You have to communicate with emotes and if the host does, everyone loses. Personally, these mechanics aren't very fun in a trpg, but some others were great. I do like the "3 memories, lose 1 per death, hollow when 0" mechanic.
Dark Souls really just needs to stick to computer games. The board game sucks, and the rpg doesn't look much better. I mean the whole dying and coming right back thing didn't seem to work very well at all, especially with multiple players