It seems like both the killer and survivors were supposed to be strong in the match up, but it feels like V man is a little too clunky. The slowdown while using power feels really bad.
I don't like how it feels like nowadays, when they make a killer, they try so hard to give survivors tools to counter the whole kit of the character, like, killer is already a chore, I don't wanna worry about the 50 ways a survivors can fuck around with my own power
Facts I'm not the biggest dnd person but I can still fully appreciate this chapter, feels like a properly packed chapter compared to the last few for me anyways
The killer power could use a bit of a tune up but in terms of gameplay mechanics this is the coolest killer they've ever added. I was laughing so hard when you rolled DOUBLE 20's. You were untouchable the whole match 😂 Edit: DOUBLE 1's INTO A GRAB HOLY MOLY
Red herring is where vecna goes from confused to outright frustrated. Schronodinger's Locker even "I dont know if the survivor teleported or is baiting me until i watch inside the locker"
That’s how it should be bc this is broken asf. Not that I really care because I’d never buy this killer but like it must make playing as him insufferable.
in my opinion, it should apply the broken status effect for 30-60 seconds after use, Though another thing is that you HAVE to be healthy to use it, otherwise if you get hit before you use the locker, it doesnt activate
@@DarkCoatAzan yeah but you can just pre jump into the locker and be gone, regardless of if you have hand or eye just jump into the locker early and you disappear, its absolutely broken, and thats what makes it amazing
@ailospjellok7475 the eye still leaves you close to the killer, and i believe you may be able to still hear their footsteps? After the eye ends, your location is reveal to the killer, so while you have 8 seconds to run, the killer can just return to chasing others, and then see if you were close by when they hop out
@ailospjellok7475 The hand however is sorta op, i agree. Unless you are running a medkit, self care, or that basement self care, you cant heal without a teammate to use it again. Definitely wouldnt help if you're the last survivor lol
@@monikaisdonewiththeinterne2039 you can only use it when healthy and you become injured, if you’d like make it so you get deep wound state everytime you use it and for shits and giggles you leave blood pools even when invisible. Idk why yall are acting like this is OP. It’s a one time thing, a waste of a perk slot and has pretty decent drawbacks and conditions to be met.
@@monikaisdonewiththeinterne2039 on top of that you HAVE to find a locker, if you’re a killer main at all then you know how inconsistent lockers are on every map.
The attunement time should be FAR longer to be a bit more balanced. If they buff vecna just a tiny bit, maybe also reduce number of uses for the 20 roll items, and increase attunement time then it'd honestly be one of the most balanced updates imo
With the chests you can roll anything but a one a one a mimic attacks you and you have to do merciless skill checks until you escape the chest and you have three try’s or you die
Luck should finally do something else. Besides increasing the chance to unhook yourself it should increase your odds to roll higher against Vecna and with the new perk.
Add something like this base for the the "comp" tunneling 5 gen problem this game has more then ever. Stop tunneling out into a 3v1 asap make dbd fun again
Vecna is already weak, even without counting the items for suvivors! If they don't buff him we'll never see him again post launch and get to experience these cool items 🥲