this is the new link: drive.google.com/file/d/1UFi8dworkvaQRnNA8S1RfajcgS8yclYS/view?usp=sharing I accidentally deleted that old file so the link in description not working anymore
They should add this as enemy to the game. Particularly for cities around Khiva, because once all strike groups are gone game becomes easy. Should also make “strike” (as in the role) ships a bit more viable now too.
yeah, the Khiva should have more anti-air heavy tanks. the script said that the longer we wait, the more enemies would gather at Khiva. I was so disappointed that Khiva had such small army despite I spent my time crushing every cities, which took a really really long time.
Но придётся отказаться от нескольких механик, ибо некоторые завязаны на пропуске времени. Так что если делать мультиплеер, то чисто аркадное пвп. Командное тоже будет интересно.
@@thanhdat2212 no way! I've done a ton of highfleet and watched even more of streamers and seen all manner of design, I'm serious when I say not only do you make fun ships, you make shops that are actually usable too, even affordable!
Airborne command to military-industrial complex: "We just want a simple airdrop-capable IVF, nothing fancy. Here the concept we've imagined." The concept:
The Abraham Class was a unique Airship of it's caliber, designed as a garrison unit, it lacks the mobility of cruisers in it's class but the dual 180mm Guns and 2 arrays of 2A37 gave it a specialty role defending against attacking craft. To benefit from the plating however, the crew must land the craft down (Not easy when under fire) and bring it's guns to bear against enemy craft. While it can engage all but the biggest warships and win, flying debris serve as a threat when landed.
I never knew you were even allowed to land in combat. I always assumed in combat you just take damage when touching the ground. This makes me rethink landing gears.
The wheels will let know sit on the ground. But wheels is not available in ship build, so I steal the wheels code in the Runner (the car that shoot missiles at you) to build to my ship haha.
With this you can completely ignore landing gear and if you ship id dhot at by a missile it wont insga-explode because its on the ground with no gears. Lol
Полагаю, на них можно навесить больше брони, т.к. нужно бронировать не всю конструкцию, а только верхнюю часть. А ещё по ним просто сложнее попасть, т.к. часто летающие корабли синхронизируют скорость и обмениваются взаимными залпами. А эта штука не двигается, в отличие от врагов, которые редко из-за этого попадают
@@kasrkinfromcadia3987 This ship of mine survived 4 nukes while heading right into the enemy fleet (Of course I had to shoot the nukes so they exploded far away). When it reached the enemy, its armor was all almost vaporized, exposed all it's organ haha. But luckily it's a very heavy ship with many 180mm guns, so it killed the enemy fleet. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-UXBRT3b_7n0.html
This is actually an interesting ship concept - a small yet heavy machine that stays on the ground instead of flying like all the other ones, and that can only tank all the incoming damage or hit the projectiles with a machine gun spray
But the game doesn't allow builing this ship, the "wheels" are not available for you to use. I copied the script of wheel from another vehicle in game and paste it into my design, that was a cheat haha.
I was looking forever to find a way to add those tires to ship design aftre I read somewhere there was a special missile that typically only enemy ships have that takes 3 squares. You can mod it onto a ship and then use it in campaign (not sure about reloading after you fire them though). I figured it was something that had to be changed in the code. Which it looks like it indeed was (when I look at your blueprint) Anyways you seem to have a knack for modifying this game. I noticed there is footage and screens of an earlier build that had more Aircraft (include a bomber that could drop a free fall nuclear bomb) - With you abilities do you think there is a way to modify those aircraft back into the game? Also is there a use for the 220 or 300mm rocket or whatever? (You can buy the ammo Incendiary ammo iirc, but there is nothing that fires that jumbo wumbo rocket).
@@EricToTheScionti I stopped playing quite a long time ago, so I dont know if my knowing still valid. With Ship Editor we can rebuild anyship as long as the game has those component haha. I dont think we can install 300mm rocket since I dont know the code of that thing. If any enemy ship has that weapon, I might copy the code to build ship, do the same thing with wheel.
Can you take it at the start of the campaign? Just put it in a city, lure in strike groups, and clear the map this way. You will even start the fight on the ground! :D
yes, this tank is only about 60k, so you can buy it for the campaign. I haven't tried this tank for campaign yet, but with my other ship design, I did like you said, sat tight in a city and killed all strike groups before going haha from the day that all strike groups died, the game became so boring, just going from cities to cities and refuel up.
@@ChertovBaobab no, once they're gon, they're gone I killed all SG before day 10, and till I finish the campaign, which is very very very long (because I visit every cities), no new SG or Carrier or Missile Carrier show up.
In this game there is a vehicle named "Runner". This vehicle is a missile car you encounter in endgame I stole the code of wheels from that Runner's design file and apply to this ship haha
would be cool if highfleet had ground vehicles like tanks and cars or armored btr's and super machines like the big flying dishwashers that we player plays as
I make the ground vehicle of enemy playable (its name is Runner, the one that sit on ground and shoot missiles at you). Then I duplicate its wheels and build the tank from there. To make the Runner playable, I had to copy paste and modify something in the design files. And I already forgot how I did that haha.
@@momiropan9123 No, the "playable" is not enough, I tried but it won't show up in Ship Test. I copied many part of the original Runner file to my newly created design file. I don't remember which part I copied, but that's the only way it work.
@@momiropan9123 My other ship survived 4 nuke before reaching them at end game. Of course I had to shoot down the nuke before it got too close. But when reached them, my ship looked so damn horrible, its armor and hull looked like it's just being spayed by acid.
The lack of player controllable (or controllable period) ground vehicles in Highfleet is a crying shame Also a crying shame: all those Navarins and Courageouses that don't even bother using their bombs on you. Hilariously, they actually do try to use their ground bombs on you in flight if you get close enough to them.
Эта машина ломает ИИ. Бедолаги зависают над землёй и ничего не могут сделать. Я бы навесил ещё брони сверху, может что-то вроде экранов. Одно не понятно, из чего сделаны шасси, которые имитируют катки?
@@thanhdat2212 He wrote that the AI in this game is not designed to fight ground vehicles.he also advised putting more armor on top. And he asked where you got the wheels from
@@Full_Cringe_Tech_Priest Thank you, Google Translate could not help me understand his question haha. I think that amount of top armor is already enough. Because more armor, more heavier, and we won't have enough thrust/weight ratio for this tank to fly. And the wheels, I stole the code from the "Runner" design file, a missile truck in game.
There is only one ship that have wheels in this game, it is "Runner", the one that sits on ground and fires missiles at you in late game. So I stole the wheel code inside the design file of that ship, and built from that haha.
Hope they'll bring new things in the future. Like your idea: ground vehicle campaign, in which we drive on ground and get attacked by air enemies haha.