#hitman2 #hitman3 #contracts Games: Hitman 2: Silent Assassin & Hitman 3: Contracts. Comparing the A.I. of both games when in a disguise. Follow on Facebook: / irrationalgamer
SA is ironically the hardest game in the series to SA outside of Codename 47. The fact that running while disguised gets you shot is totally unfair. Don't even get me started on the Japan missions. If you wanted to get away from a guard that was following you due to suspicion, you had to hold down the run key and tap w, just so that it doesn't trigger his alertness Contracts has that right balance of being fair yet challenging to me.
While it is a great game with more realism than the rest of the series, some AI behavior in Hitman 2 is completely bonkers, e.g. if I was a Mafia member and I saw another Mafia member running, I'd probably go ask him what was wrong before I started shooting. It was also totally unrealistic how the guards in Japan were able to see through masked disguises in a blizzard from absurd distances.
@@bannedcommander2932 it is their duty to check ids of suspicious persons, also mafia guard will shoot the other mafia guards too if they can clearly identify them even from distance.
I replayed Hitman 2 SA recently. I have no idea how I managed to play this when I was a kid. NPCs spot your disguise immediately unless you keep a long distance and walk only. Other times they just whack you for no apparent reason. It's a very hard game and much more obscure than recent ones since you dont even have hud elements/audio cues explaing you why you got spotted, just "Guards have been alerted" text in front of you.
I played this game recently, and if you learn what counts as an alert, and what makes you lose Silent Assassin (hint, it’s not just one kill or one alert, it’s a lot less binary than the newer games), it’s actually very fun, intense and engaging. Very rarely was I surprised by the guards’ reactions or my rating at the end of the level.
The first time I had no idea, how to walk through this game, but then realised it's only the first mission. You know, mafia is not just the security staff. It's a family. And everyone in a family knows each other. That's why the guards recognise you immediately. The other parts of the game are much more friendly to the player.
@@SirEgorVassa Not the Ninjas though from Japanese missions, people still miss the quality disguise system of this game, like in Japan missions they can see right through your disguises because they are on a duty to check IDs of any suspicious or out of way ninjas anyway.
@@IrrationalGamer ...it's literally the names of the video games. You cannot tell me with a straight face that you will be talking to someone casually about Hitman 3 and expect them to know you mean the "OLD Hitman 3". If you're talking about the old games, you say "[Hitman] Absolution" or "[Hitman] Contracts" or "[Hitman] Silent Assassin". You also don't say "the third entry in the World of Assassination franchise". Get off your high horse.
I appreciate what 2 was trying to do, 47 looks very strange, and if you were a guard you would realize he's an infiltrator by that fact and how he moves around, so as 47 you have to stay far away and not act abnormally, and it ultimately creates a lot tension, compared to the games where you can pretty much do whatever when you have a disguise, and the tension is literally not there. However I do not appreciate how gung-ho they are to shoot first and ask questions later, sure, they're guarding very important people, but only the most paranoid of paranoid would order their guards to just shoot anyone who seemed a little off.
Remember when if you incapacitate someone in SA, they wake up after a while and suddenly every guard in the map will run towards you and shoot you to death? Regardless of whether or not you were wearing a completely differently disguise.... Or better yet, remember how the suspicious meter was more so random than actually accurate? Sometimes you get caught and sometimes you don't even while doing the same activity... Probably not.
Hitman silent assassin has the most strict AI and disguise system. You must keep away from AI or they will see your disguise immediately. The best way is keep distance and don't run. If they see you, turn your back on them.
Seeing you speaking like that, I am glad that I was able to finish the game at all. And I am not a hardcore gamer like you all, I play(ed) games occassionally.
@@IrrationalGamerhow? There is literally a bug that causes 1 random alert at the beginning. It cannot be all zeroes. You probably meant SA rating right?
In the modern games today 47 walks exactly like the older games,even standing still,they didn't have to go that far imo,I wish they kept the same capture movements of 47 in Hitman Absolution,he looks less of a robot and more of a badass agent.
Hitman Silent Assassin's AI is just hyper alert towards the player. Sometimes it totally makes sense like when you disguise as a white tank japanese yakuza member everyone knows you are not in their group, cause 47 does not look like japanese or even has the tattoos. But them immediately figuring you out when you run is just bs. the detection is total rng as well. It's very flawed but it sometimes kinda makes the game a bit "realistic". But still, unfair.
You can run in a disguise in "Shogun Showdown" mission and maybe in some other missions too. I'd say that makes this game so hard and realistic and that's what I like about this game.
One should blend in with the role and surroundings when in a disguise, not walk/run backwards while staring at the guard in the most suspicious way possible.
Can confirm, saw two mocro dealing cocaine / crack in front of a police man and than one of them was driving away on his scooter with a joint in his mouth. Policeman did absolutely nothing 🥲
The first one was way ahead of its time. I can confirm that this is how actual police officers from The Netherlands react/do their work. Even down to the reaction time. Simply perfect.
most definately gonna play all the hitman games on my channel i remember as a kid how many times i yelled *WHAT DID I DO* when all i did was walk near an npc in hitman silent assassin and instantly get spotted and ends up in a huge shooutout.
Contracts AI is definitely not as smart as the newer games, if that was Hitman 3 the guard would see you near the body and immediately be suspicious and likely open fire
@@IrrationalGamer In every game there are people who will only start suspecting you if you stay close to them for some seconds, while there are others that will not only start suspecting you but will follow you around right after they see you until you get to a place where it's too far for them to keep being interested in you. I have proven it to myself before to be able to pass a mission with the highest rating
How did we all play Silent Assassin as kids? 🤣 difficulty through the roof. Theses days at 24 I can get Silent Assassin on Silent assassin. Time flies and this game has aged amazingly tbh
@@pastaenjoyer3470 i play on pc Hitman contracts 1 and Hitman 2 play out and Hitman blood mony play out on ps3 the are eve all good best game ever and the scene and music and rest blood of course but is oke dont worry about that by Hitman contracts was more blood and i saw a ghost downstairs by first floor someone room and shower and i saw a ghosht wow 😉👍
People say SA is the most realistic game and yeah. If I was a guard I would definitely be more suspicious of the guard passing by me than the one standing in a corner looking at a wall. Yeah SA is kind of my least favorite Hitman, at least Codename had that early 3D eurojank charm. I tried playing the console version and now there's still only 8 directions with the joystick and I can't even use the sliding exploit that made the game so much more tolerable. My SA run of tracking hayamoto was ruined by jr's body discovery being worthy of 3 consecutive alarms and the hidden valley glitches are still there. By trying to be realistic, the best way to win is to use methods that wouldn't work realistically like sliding rapidly to avoid the guard that follows you or when a ninja checks your id, you just slowly get behind him and knock him out with anaesthetics.
@@IrrationalGamer hitman is all about using your ressources and manipulating the AI to eliminate your target as silently as possible, that includes things the devs didn't think of when designing the game. That includes exploits I can use with only the mechanics the game provided for me. It's not that the game is too hard for me (I'd argue Codename is much harder just because of the Rotterdam missions) I just think the exploits gave the game a whole new dimension and new ways to play the game on top of making the game not painfully slow because of the guards' dislike of jogging. Hidden valley is still bullshit though and I'm kinda disappointed it wasn't a PC only issue
The ambience and music of Hitman was very good, very dark. Now, it's just normal and good. Imagine, Isle of Sgail with this ambient and more degenerate stuff, it could have been so cool.
You're promoting your opinion and review as if it's a holy book. Who cares. I personally prefer WoA on master difficulty and that is nice stimulating challenge for me. But saying that SA had better AI or even realistic AI is absurd, just watch tutorials of Silent Assassin ratings on it's levels.....
I know what you're trying to say and achieve, and I know the SA game since it came out, if you don't care why keep commenting on different areas to defend the blind A.I games?
I’m an old scool gamer . 52 now … my first was ping pong !!! The progress has been fucking great I’m delighted at wot I see and how far gaming has come ! We can play it on our fucking phones !! lol 😂 amazing !!!!
@@IrrationalGamer it's not realistic dude. Nobody's gonna open fire just because they saw a dude jogging, even if they get "suspicious". They'd at least confront you first, but they didn't have that because 2 is a -NEWS FLASH- old game. Maybe the guy's just got pep in his step to get something done. And no, they didn't do the whole "i haven't seen that guy on our team before" thing until in the later games. It literaly didn't exist yet. And walking "too close" to a guy is also dumb just for the basic fact a disguise is meant to fool people anyway. And also no, you didn't kill a guy in front of the cop. His vision of you was blocked by the wall. They just didn't have the A.I ask wtf happened because, again, OLD GAME. didn't think ahead that far yet. It's just old, not fully thought out yet, game design. 2 isn't even "hard". You know how the A.I works, you can exploit the hell out of it. Just like any game.
hitman 2 sa had high Iq Ai which sure speaks for itself..the kind ai makes hidden valley level almost unplayable with beginners skill. contracts however downgraded that a bit, but overall both game is good nonetheless, beside too much anything is bad. edit: Just wanted to add one thing as a huge fan of the old hitman games, I surely miss the disguise flaw compared to woa trilogy just go pick a disguise and run around like it's not their damn business, kinda breaks the immersion for me. old hitman games had atmosphere, a hitman which isn't quite bland and a great atmosphere also a great story as well. surely these elements made hitman stand out than the rest of the games. but woa seems to lack these key elements which made old hitman games so legendary. thanks for reading.
The fact that there are comment wars about the names scares me. Most of my friends lump the new games as just Hitman WoA while we say 1, 2, and 3 up until Blood money then we start using the names.
Only if SA had better AI it could have been one of the greatest games jot to mention the level design ,the gameplay was ahead of its time ,also SA had epic music
HSA is really one of kind will keep you on toes if you want SA rating organically not watching guides the fact that I learnt every other hitman games doesn't punish you for running made them way easier don't get me wrong I love other Hitman games too, but this one hold special place
Ah, the good old times when the challenge was completing the mission at all instead of completing it in 27374894 ways just to unlock something you want. Yes, it's old and clunky but Hitman 2 SA is still the best in the series. It has a tension that no other game can convey. You can't run much (let alone crouch-run like in WoA), sneaking is super slow, people get suspicious if you come at them from behind without sneaking, enemies spot you instantly if you're doing something naughty. It slows the game down and makes you feel vulnerable. WoA can only dream of this atmosphere since it makes you feel like a hybrid of 007 and superman and the world is your playpen.
Well said, too bad the woa shiny graphics fanboys will never understand this where the so called agent 47 has super natural abilities and out of the world super cool gadgets whic can kill groups of people in the blink of an eye.
in contracts you are wearing a disguise that is different to the guards and you're not trespassing. in silent assassin you are wearing the same disguise as the guards and they get suspicious.
That's totally incorrect, I can demonstrate that a 100 times more that contracts A.I. was toned down alot than SA. Also you can complete Anathema in suite only as your own suite is very same as guards.
I revisit Contracts the most often, it has the most refined gameplay between 1-3, but 2 has the most interesting missions. I like all the Hitman games, but I miss the dark vibe of 1 to 5. Codename 47 had the best "budget management" which I liked. World of Assasinations has the best detail, but the atmosphere is very different somehow.
I think someone mentioend and showcase that SA Ai is kinda broken, like passing a guard itslef sometimes alerts them at times, reload the save just before that and try again it might not happen
@@ididntmeantoshootthatvietn5012 Say what you want but modern audience hate on the first 3 games as they're hard for them to get SA unlike the new ones where running and gunning gets you rewarded.
@@IrrationalGamer theyre hard because they have bad AI, i would prefer if theyre intentionally hard with smart AI instead of the janky AI design, also i need proof that "modern audience" hate the first 3 games please, theyre good but they deserve some critisism too
I prefer contracts. I hated SA as a kid because it seemed like looking in the wrong direction would get you shot. I played it again on pc and just existing gets you gunned down.
Since the you could peak around corners in Hitman 2, I sometimes found it easier to just kill everyone in the level. It would obviously tank your score but on some levels (like the underground terrorist base in the desert) I would simply play the game as an FPS.
Es increible que la dificultad del 2 era mas alta wue incluso la del Blood Money, no he jugado los actuales debido a que no soy muy de consolas ni juegos, pero esos juegos los deboraba y aún los tengo para cuando me dan ganas de jugar algo. He visto eso si los Gameplays de absolution y esos y son más juegos de trampas que otra cosa, trampas y puntaje, como que perdió el enfoque del asesino 47 y ahora es una historia que bueno, quizas yo quería otra cosa pero pensaba que 47 siempre sería ese tipo duro hasta la muerte. Su historia es muy parecida a lo de Manhunt cuando les hacen una especie de lavado de cerebro y todo eso, solo que en Hitman creo que ya eran clones y todo. Aún así pensaba que ya con Blood Money terminando con la visita en la casa blanca, esto podría avanzar hasta un tema más delicado, geopolítico o quizas quien sabe, pero terminó siendo una pelea de agencias.... pero bue... supongo estaba bien
I myself, am I HitMan Game playing fanatic!!!.. To me, there is absolutely nothing wrong with any of them..They were all appropriate for they're time frames... Call me "old school", but I wouldn't change anything...
Hitman 2 SA and Far Cry 1 are one of the games that proved that Realisim in a video game can actually ruin the experience. Like seriously if you are an trained enemy post guard or a security personnel you will surely detect and see anything that appears to be different or unusual.
That's not true at all, FC2 is much more closer to realism than FC1 or Hitman 2 SA. I've played Hitman 2 and FC` for many years and I can deny the claim by so many modern players that you get shot for nothing.
@@IrrationalGamer The AI that devs put into the NPCs of the game (FC 1 and Hitman 2 SA) is too much like real life. They can spot your position, hear your footsteps, and alert all the guards, trying to kill you no matter what. This kind of realism is reminiscent of real life. It's the realism I'm talking about; things like these ruin the game because you cannot add every real-life detail into a game. These two games came long before FC2, of course, it won't have those details that you mentioned. There will always be a line between video games and real life because if video games start to look like real life, the entire programming thing enters the Uncanny Valley and looks weird and obscure. Games like Unrecord and photorealistic projects like Gta 4 and Matrix of UE5 look good and weird at the same time. And the part that you said about players getting shot for nothing. Obviously, you will be put down if a trained guard sees another person who isn't one of theirs, even though the player wears the same clothes as the NPCs. After all, we are talking about "Realism," aren't we? If you try to sneak into a military base and you wear their clothes and equipment, you will be spotted quickly and captured in seconds. No matter how good the video game looks visually, it can never copy the same real-life details into its game mechanics.