Тёмный

Hitman, and the Art of Repetition 

Game Maker's Toolkit
Подписаться 1,6 млн
Просмотров 736 тыс.
50% 1

🔴 Get bonus content by supporting Game Maker’s Toolkit - gamemakerstoolkit.com/support/ 🔴
You'll probably suck at Hitman when you first play it. But that's okay: the game makes deft use of repetition to turn you into a master player, and close the skill gap between you and protagonist Agent 47.
Recommended reading / viewing
Writing on Games: "Is Hitman's Episodic Nature Actually Beneficial to the Game?"
• Is Hitman's Episodic N...
Games shown in this episode (in order of appearance):
Hitman (iO Interactive, 2016)
Batman: Arkham Knight (Rocksteady Studios, 2015)
Mirror's Edge (EA DICE, 2008)
Red Dead Redemption (Rockstar San Diego, 2010)
Dark Souls III (From Software, 2016)
Music used in this episode:
Thoughts Alive, animeistrash
Runaway, animeistrash
Syrup, animeistrash
Thoughts Alive, animeistrash
Syrup, animeistrash
animeistrash - Thoughts Alive
animeistrash.bandcamp.com/alb...
Other credits
TheKotti - "HITMAN - Sapienza Chain Explosion"
• HITMAN - Sapienza Chai...
Contribute translated subtitles - amara.org/v/C3BF6/

Игры

Опубликовано:

 

31 май 2016

Поделиться:

Ссылка:

Скачать:

Готовим ссылку...

Добавить в:

Мой плейлист
Посмотреть позже
Комментарии : 717   
@ivanchu8415
@ivanchu8415 6 лет назад
You know, whenever I think of the repetition of the same game level, I'd like to imagine this is how Agent 47 visualize his playground and the possibilities of how he should execute targets and complete his mission all before actually doing it so he would be so comfortable and chill that he doesn't even break a sweat.
@arsnakehert
@arsnakehert 4 года назад
You ever play Katana Zero? It's kind of like Hotline Miami but with a sideways view, and when you fail a level it's kinda like how you imagine 47 working: your failed attempts are ways in which the protagonist is planning to go through a level, when you fail there's a screen where he says "...yeah, _that_ wouldn't work", and when you finally succeed, the replay showing your successful attempt is a VHS recording of how you did it and how things _actually_ played out in the end
@theonewhowearscrocs8591
@theonewhowearscrocs8591 3 года назад
Yeah, I just imagine him sitting in an all white room, with a blank face for hours, thinking, and then he nods and checks and arranges his weapons, which are in a suitcase next to him.
@frankwhite5862
@frankwhite5862 2 года назад
Ahhh...like how Robert Downey Jr.’s Sherlock Holmes character works out a fight or sees it play through in his head before he attempts it. I like this. ☠️
@FunnyGuy93
@FunnyGuy93 2 года назад
This idea is really cool. It's like playing chess.
@TheGamedawg
@TheGamedawg 8 лет назад
This video makes me really want to try this game.
@pmac139
@pmac139 8 лет назад
Yeah, I was like whatever until now. This is sick
@MrSlashStudios
@MrSlashStudios 8 лет назад
+pmac139 When does the complete retail version come out?
@SultanSamet
@SultanSamet 8 лет назад
Yeah. But not with that episodic nonsense... play Hitman 2 instead.
@MysteryMudokon
@MysteryMudokon 8 лет назад
It's a great game imo.
@sebastiandurando2493
@sebastiandurando2493 8 лет назад
Agreed, but I'll wait till the full game is released.
@sushigimme
@sushigimme 4 года назад
"Repetition legitimizes." - Adam Neely. "Repetition legitimizes." - Adam Neely.
@mikewright7964
@mikewright7964 7 лет назад
Hitman would lose its fun if it had that helping hand bullcrap. "Target 1 will enter the bathroom, you have 25 seconds before someone else comes in" or something stupid like that
@andersonrobotics5608
@andersonrobotics5608 4 года назад
later: "Mission Failed - Target left bathroom"
@reuben4721
@reuben4721 4 года назад
The main reason I love Hitman 2 is the huge amount of freedom that comes with it. Like there are so many ways to kill a person, and you never have to follow a set of instructions. And this is the reason why I'm not such a big fan of games like RDR2, for example, if you don't put your horse in an exact spot in a mission, it will fail.
@harelko6813
@harelko6813 4 года назад
there is still hand-holding though, like the opportunities, but even with an opportunity there is no game over until 47 dies.
@alankim2505
@alankim2505 4 года назад
So.... Absolution?
@Cruxin
@Cruxin 3 года назад
People are like "oh yeah you can even ignore the opportunities" if I'm not mistaken, you can completely disable them in settings, still being able to do then without guidance. It's really up to the player.
@kazuhiramiller7013
@kazuhiramiller7013 4 года назад
“That, is viktor novikov.”
@estivee
@estivee 3 года назад
That line is so engrained in my brain. I played that first level sooo many times. And EVERY TIME you walk through the front door there's that "That, is Viktor Novikov" line! Haha, I love Hitman, so sad that 3 is the end of the "World of Assassination" trilogy! Would love for them too keep going! Really excited for their 007 game though!
@sam-fr5tc
@sam-fr5tc 3 года назад
Head of sanguine,and ringleader of IAGO,quite the resume.
@MrCrespo583
@MrCrespo583 8 лет назад
One of the best channels on game design. Im learning a lot thank thanks to you. Keep it up!
@TheDaemon2142
@TheDaemon2142 8 лет назад
Would you be so kind as to point out other channels? I really love this channel and more like it would be nice!
@MrCrespo583
@MrCrespo583 8 лет назад
There you have it. Ahoy is also one of my favorites. Really cool vids with a lot of effort put into them.
@blackjellycat9498
@blackjellycat9498 8 лет назад
Thanks for sharing hadn't heard of those before :) I would also like to add RagnarRox, ClassicGameJunkie, extracredits/extraplay & GDC. // Not maybe fully like this video but I have personally find them enjoyable. ~
@paaatreeeck
@paaatreeeck 8 лет назад
Worldofleveldesign too for, well, level design ;)
@jermainemason3352
@jermainemason3352 7 лет назад
also check out ACG and extra credits
@AlexNiedtGaming
@AlexNiedtGaming 8 лет назад
Great video, just want to say the part about having to hide bodies to achieve Silent Assassin is incorrect. The bodies just mustn't be found, unless the deaths are the result of accident kills. Then it doesn't matter either way.
@GMTK
@GMTK 8 лет назад
+Alex Niedt Gaming aha! I wish they had more of these types of challenges. would like an all-accidents challenge, for example
@AlexNiedtGaming
@AlexNiedtGaming 8 лет назад
Yes, accidents only challenges would be nice.
@neil340
@neil340 7 лет назад
Would love to hear your take on MGS5 changing the need to hide bodies, by allowing you to fulton them away.
@AlexNiedtGaming
@AlexNiedtGaming 7 лет назад
+Neil M My take? I think it's a fun mechanic. Silly, but fun.
@borek92
@borek92 7 лет назад
Alex Niedt Gaming hi Alex!
@MrPersistent16
@MrPersistent16 6 лет назад
Hitman does have "Instinct Mode" though, which is essentially the same as in batman arkham
@blazingfire7517
@blazingfire7517 4 года назад
Amanpreet gill It’s in both Hitman 1 and Hitman 2
@whatthefuck9703
@whatthefuck9703 4 года назад
Blazing Fire hi , i just bought hitman season 1 and I’ve only played absolution in the series many years ago, is it better turn off the things that make gameplay easier like instincts, etc.? or just play it the way it is?
@blazingfire7517
@blazingfire7517 4 года назад
@what the fuck My first Hitman game was Hitman 1 so I’m probably not the best person to ask but I’ll give my opinion anyways. I personally like playing with instinct on. I feel like having it on makes the game more enjoyable because I have an easier time knowing where the target is which means I don’t have to wander around the level until I find them like I have to in elusive targets. It’s also helpful for when trying to avoid enforcers. I know where they are if they are relatively close to me so it’s never a surprise when I encounter one. It removes the obstacle of knowing where the target/enforces are. I like instinct because I believe that those obstacles hinder my gameplay experience. This is of course just my opinion. There are other people who will dislike instinct for the exact reason I like it. They believe that those obstacles enhance their gameplay experience. They enjoy having to overcome them. I won’t say they they’re wrong and I’m right because it is just simply what they enjoy more. Ultimately instinct was added to enhance the player’s gameplay experience. If you feel like it does, you should keep it on. Otherwise turn it off. You obviously won’t know whether you like it or not until you play so for the first time you play it, I would recommend you play with it on simply because it’s the default option. The fact that it’s the default option tells me that IOI intended for the game to be experienced with instinct on. The levels are built with the assumption that you have instinct. Not to say they are unplayable without instinct. That is most certainly not the case. Just keep that in the back of your mind when making your decision.
@chess74u
@chess74u 4 года назад
@@whatthefuck9703 i am also going to buy hitman 2016 soon didnt play any hitman games before and then hitman 2 but I would say you should beat the game with it on first time or couple more times and as you get knowlage of the maps try to do a no hiud and that x ray vision to fell like real life. Well thats how I will do it when I get hitman 2016 and than hitman 2
@whatthefuck9703
@whatthefuck9703 4 года назад
Jovan Vukosavljević im at episode 2 now ive completed all the tutorial and paris challenges and escalations and im halfway to finishing sapienza , all i can say is this game is really hard without any knowledge of the map so i always just mess around and explore before i do any assassinations ; having instinct and opportunities off is so impossible if you’re a new player so i always keep them on , overall im loving the game but i hate that you can’t do the elusive targets mission anymore that is stupid they should bring them back for new players cause the rewards is the og suits its a shame you can’t use it if you’re a new player But here’s what i love about this game ,the creative kills are so satisfying and fun, maps are so huge and dense unlike absolution's linear map cause its more story based rather than a sandbox killing playground like the old hitman games i still love absolution tho it doesn’t deserve all the hate it gets
@PauLtus_B
@PauLtus_B 8 лет назад
5:27 that's so horrible. But so awesome it's possible.
@flitsertheo
@flitsertheo 4 года назад
Horrible ? Try 3:09, you can dispose of a body (alive or dead) in a shredder. Or find the acid containers in the lab.
@manavsridharan3811
@manavsridharan3811 4 года назад
You think that's horrible? You can exploit Silvio's loss of his mother and make him go hysterical and almost lose his mind.
@user-hx6gs9rq7u
@user-hx6gs9rq7u 3 года назад
And now you can feed a drug cartel leader to his own pet hippo or just stab him while you're giving him a tattoo
@PauLtus_B
@PauLtus_B 3 года назад
@@user-hx6gs9rq7u :| I forgot about this game. I should give it a shot.
@PauLtus_B
@PauLtus_B 3 года назад
@@rowan8756 Hmm... Might be a good point to check it out.
@snomangaming
@snomangaming 8 лет назад
This was awesome Mark! Didn't realize the new Hitman was so extravagant. Looks like a blast to go back and try killing in different ways!
@enriqueuret
@enriqueuret 8 лет назад
hello there!
@Halopedian
@Halopedian 6 лет назад
You're another one of the best gaming channels on youtube, just wanted to point that out
@vivavaldez87
@vivavaldez87 6 лет назад
My 2 favourite gaming analysts, Snoman and Mark :)
@danielwilson5450
@danielwilson5450 5 лет назад
@@enriqueuret General Kenobi
@enderuzhumaki
@enderuzhumaki 4 года назад
You know each other?
@ThunderRazorYT
@ThunderRazorYT 8 лет назад
This reminds me of Majora's Mask, but there you're trying to help people and it all happens in one play of the game. Which is actually really impressive: you play Majora's Mask Clock Town many times in one play through. I love progression of the player.
@MajkaSrajka
@MajkaSrajka 6 лет назад
Man, I gotta check Majora's Mask... Any hints? Favourite lets-player maybe?
@namelastname3126
@namelastname3126 5 лет назад
MajkaSrajka late, but a guy called chuggaaconroy did a pretty gpod 100% lp of it
@Zeshix
@Zeshix 8 лет назад
This reminded a lot of Majora's Mask's time travel system in which you have to discover peoples movements during the 3 day cycle in order to progress.
@pmac139
@pmac139 8 лет назад
I feel that. Good point
@ThunderRazorYT
@ThunderRazorYT 8 лет назад
Bah, I said the same thing, but you said it first and I didn't notice. It clearly has that vibe!
@DisKorruptd
@DisKorruptd 2 месяца назад
Which is actually why I liked Blood Money more. People had schedules that they adhered to, whether agent 47 was following them or not. Things would happen with or without you, but the things that happened were typically on a loop, that way if you missed it the first time, you could be prepared for trying a second attempt.
@sudevsen
@sudevsen 8 лет назад
this was like evil Source Code
@PauLtus_B
@PauLtus_B 8 лет назад
Good one. More people should know that movie.
@QwertyCaesar
@QwertyCaesar 8 лет назад
Well at least the people you're killing in this mission are bad guys. In fact, its implied a lot in the series that the government sometimes hires you to take out bad guys that are outside their legal jurisdiction.
@QwertyCaesar
@QwertyCaesar 8 лет назад
GastNdorf There have been decent'ish people you've killed. Usually they're just in a bad situation bu they're not monsters. The amusement park guy and the witness against the mob boss in Hitman: Blood Money both immediately come to mind. Thats not to mention when you're contracted by bad guys. For example, again, in Blood Money, the river steamer mission and the wedding mission you're contracted by the bride to kill her father, her newly married husband and his father so that she inherits the mob business.
@GastNdorf
@GastNdorf 8 лет назад
Heh they all been involved with gangs or drug deals at some point, enough for me to have justice served. :p
@av076
@av076 6 лет назад
Beautiful perspective for a beautiful game. Glad to see they've made this game into what it's meant to be.
@Klarden
@Klarden 8 лет назад
Very good video. Hitman basically took Thief 1 and especially 2 formula and perfected it over the years (with several levels from 1 and 2, and most of the Absolution being a rather unfortunate misstep) into what they're doing now and what EXPANDS and not only perfects the original Thief 2-based stealth idea - previous Hitman games often felt more like they had some "objectively correct solutions", a slightly more "puzzle with one solution" kind of approach. New Hitman seems to be going in a way, where you can solve the level in a huge variety of both serious and silly ways and all of them are fun. I feel like IO perfected the formula and fully embraced the more speedrun/challengerun mentality with the new Hitman. Very refreshing, given how "one playthrough with lots of padding to make the game longer" is the approach most games take nowadays, sadly.
@Terraluvar66
@Terraluvar66 6 лет назад
How can you compare thief to hitman
@CassidyCope
@CassidyCope 5 лет назад
Klarden That's all we need to remember Absolution as. An unfortunate misstep.
@CassidyCope
@CassidyCope 5 лет назад
Ť3ŘŘÅŅ0VÅ - Don't worry, he's not talking about the shitty reboot.
@jebediahkrimsoncraftleding3012
@jebediahkrimsoncraftleding3012 3 года назад
Ť3ŘŘÅŅ0VÅ - This is so unclear it annoys me. The original run of Thief was phenomenal and is clearly the basis for all stealth games; that and maybe the surprisingly amazing Riddick game (only successful movie->game transition I’m aware of, though it’s more action-stealth). The new Thief is still a lot of fun, but specifically letting you upgrade your blackjack directs you away from intelligently progressing and makes combat more viable, which the early games obviously abhorred and made basically impossible. The newer Hitman games-while yes you just shoot people-do reward that sneaking puzzle element. Are their stories or aesthetics at all similar? No. But they’re both stealth games and it’s clear Hitman is doing well because of the influence of Thief, even if most people haven’t played it. But the element of dropping you with no knowledge into a world with a direct goal, forcing you to be unheard/unseen and saying “figure it out, dumbass” is the obvious comparison.
@lonelyPorterCH
@lonelyPorterCH 4 года назад
Man, I've killed those targets in Hitman and Hitman 2 so many times^^ Everytime in a different way, for another challenge, sometimes I just shot them in the Head and ran, because I've done other challenges and wanted to just finish the mission ;P
@gabrielsantiago3016
@gabrielsantiago3016 3 года назад
I know, right? Now, if you've completed the challenge, it's all that matters, you can load back to a previous point to do a very similar challenge (VERY useful for all the poison/drown kills, in which you just change your lethal poison to rat poison).
@BastiaenAssassin
@BastiaenAssassin 8 лет назад
This is exactly what makes Hitman (2016) so great, and why it's episodic release is so appropriate. With each episode, I feel encouraged to try out everything, over and over, and it's still so much fun.
@JohannGambolputty22
@JohannGambolputty22 4 года назад
I remember how disappointed I was with Hitman after I beat it. Like that’s it? Then I started replaying it and doing escalations and contracts and I can officially say I have more hours in this over the past 4 years then all my other games combined.
@apictureoffunction
@apictureoffunction Год назад
This Hitman trilogy is one of those series of games that I absolutely will not delete from my SSD to make room for something. I'll randomly get the urge to dive in for hours and I want to have the game ready to go at a moment's notice, and it's insane that everything from all 3 games can be accessed from Hitman 3 and it's only 70gb on my PS5. It's great being able to go from playing Sapienza from H1 and then go straight over to Dartmoor (H3) without having to actually switch from Hitman 1 to Hitman 3.
@JohannGambolputty22
@JohannGambolputty22 Год назад
@@apictureoffunctionI have never been a speed run person but once you master this game you get addicted to that too. I also love grabbing a machine gun and just running through each level killing everyone. Something a beginner would killed immediately for trying to do. But you have to master this game before you can even do that. The more you master this game the more ways you can actually play it. This game never ceases to amaze me.
@untapped8776
@untapped8776 8 лет назад
Hey! Just want to say I'm glad to see these coming out so fast now! I'm always excited to see what's new!
@bitterbatterdog
@bitterbatterdog 8 лет назад
Great episode. It hurts me when people disclose these types of games as short and overpriced. I remember arguing the same for MGSV:Ground Zeroes and no matter how much I tried to explain, they just didn't get it. In a landscape where people are surrounded by 10 games at all times, the idea of 'replaying' one over and over is laughable, and yet a good game can easily get you to do this.
@raphaelramiso2715
@raphaelramiso2715 6 лет назад
I would say that ground zeroes is definitely worth around $20. The replayability in that game was insane. People can never imagine a rockstar game with a map that small since the mechanics weren't designed around it.
@mr.cup6yearsago211
@mr.cup6yearsago211 6 лет назад
Krabbymcnabby This. Right here. Perfect. There's a game called Westerado: Double Barreled, it's an extremely short game, took me maybe an hour to complete, but I replayed it about 20 times since then, trying new things to do, and missions I missed.
@Joao-ur7ey
@Joao-ur7ey 4 года назад
Well, this is actually my problem. I can't afford replaying a game over an over again when that's a lot of other games on my list waiting to be played. I think the only exception was Skyrim and multiplayer games, where I play more casually.
@itachi988
@itachi988 4 года назад
Being a long time fan, I have to say that this is one of your better episodes. Distilled, focused and informative, it´s always a pleasure to watch your episodes :)
@ArtdesTests
@ArtdesTests 5 лет назад
"This slick, silent assassination felt fantastic" :') that's what my uncle used to say
@benox50
@benox50 7 лет назад
When you first start the mission, you do a tourist tour of all the possibilities, then you plan ahead, you restart it and you perform the plan. When you fail you restart and modify the plan. When you advance enough, you use one of your saves until you complete the mission I love your channel
@Pyca96
@Pyca96 8 лет назад
Absolutely beautiful editing, really enjoyed the map part!
@lyndonlives638
@lyndonlives638 4 года назад
Great analysis! I'm playing Hitman for the first time now, and it's definitely that 'Groundhog Day' aspect of the series that keeps me engrossed. With each level, you really are learning every aspect of an entire little 'world' throughout one extended 'day' or moment in time - and that knowledge does end up making you a kind of minor 'god'...just like Groundhog Day!
@Cooldude190403
@Cooldude190403 6 лет назад
1:37 Mark_brown.exe has stoped responding
@thegrimm54321
@thegrimm54321 8 лет назад
Hands down, this is the best channel related to game design. In depth topics with actual content to back up the theses.
@GwaiLoIntheHead
@GwaiLoIntheHead 8 лет назад
Great vid. Perfectly captured how i felt about this game after purchasing it seeing the trailer for sapienza. One thing i love aswell which further adds to the feeling like an assassin is the ability to turn off the hints and such to have a completely immersive experience. I think the new theif, although not it's not the best, introduced this.
@GetBant
@GetBant 8 лет назад
That was such a better intro and tone to this video, Thank you!
@sam.tnelis2123
@sam.tnelis2123 6 лет назад
I love your videos, they really open my eyes to things in gaming that I've never noticed before
@andrewsasala6841
@andrewsasala6841 3 года назад
This video never gets old; been going through the silent assassin suit only challenges in Hitman 3 and the repetition is still such a core fun gameplay loop!
@khameeselbayouk60
@khameeselbayouk60 8 лет назад
Fantastic video. Really, really informative and intelligently explained. Keep up the brilliant work!!
@batman_outoftown
@batman_outoftown 6 лет назад
Subscribed right away, the quality of the video is remarkable. Thank you!
@Bobio
@Bobio 6 лет назад
Heads-up: this mission is available for free right now on all platforms as part of a spring promotion. Fantastic video. Very well presented and articulated as always. (I know I'm late to this entire series, but it's a joy to binge watch on lunch breaks.)
@davidredacted3769
@davidredacted3769 8 лет назад
Awesome video, awesome content, editing, everything. Props to you!
@trevork7420
@trevork7420 8 лет назад
so rather than repetition, perhaps levels of replayability is more fitting?
@eoghancarroll4365
@eoghancarroll4365 6 лет назад
Trevor Ka'aihue The levels are exactly the same each time.
@OatmealTheCrazy
@OatmealTheCrazy 6 лет назад
Mr Ojo64 yes, but how you play them differs. I think he more means levels as in tiers
@detergent6477
@detergent6477 4 года назад
Amazingly edited video, good job
@technicalleon
@technicalleon 6 лет назад
Great video! I haven't gotten the chance to play Hitman yet but you summed up everything I liked about the game whenever I watch other RU-vidrs play it.
@thrillhouse_vanhouten
@thrillhouse_vanhouten 8 лет назад
Excellent video! You've done a great job of selling me on this new Hitman game. I'll definitely be picking it up when the disc version is inevitably released later this year.
@alexcs4669
@alexcs4669 5 лет назад
i just noticed how things like you killing people in the game and cutting to another scene is coordinated with the music. great editing
@ZaZeZo13
@ZaZeZo13 8 лет назад
I get so excited when I see a new video come up...I swear I just want to play every game that shows up on this series!
@solodark5646
@solodark5646 8 лет назад
Designing and developing a game right now, and this channel has been a tremendous help.
@lacroixboix
@lacroixboix 8 лет назад
Love these so much, thanks yet again!
@El-Burrito
@El-Burrito 8 лет назад
I normally get bored with games that expect me to repeat the same mission. It sounds like Hitman at least has a good way to make you want to repeat a mission. But for example something like Uncharted, where they'll just throw in a random QTE in cutscene that kills you if you miss it. It just pulls me right out of the game because I think "well my character wouldn't have done that".
@OrangeVision
@OrangeVision 8 лет назад
E-expired spaghetti kills?
@bruhSaintJohn
@bruhSaintJohn 8 лет назад
Hitman was nervous, but on the surface he looked calm and ready.
@tedthecommenter5364
@tedthecommenter5364 8 лет назад
He doesn't die from eating it, he runs behind the mansion near a cliff so he can vomit. You can eaither kick him off the cliff, but his body will be seen by civilians on the beach below. Or you can slash his throat, strangle him, or shoot him, and hide his body in a garbage container nearby.
@redlightning0001
@redlightning0001 8 лет назад
To drop golf bombs, but he keeps on forgetting...
@trashpanda5869
@trashpanda5869 6 лет назад
That's hitman for you.
@phoenixwright2322
@phoenixwright2322 5 лет назад
ted the commenter If civilians see his body...let’s say it will get spotted but it also won’t get spotted, they will see the body and panic but since it’s an accident then they won’t be THAT suspicious
@AaronCanaday
@AaronCanaday 8 лет назад
This design method actually reminds me of Gerudo Fortress in Zelda:OoT. Getting captured isn't quite a fail-state (as defined by the rest of the game) instead it makes you feel clever by escaping and trying again until you achieve the perfect stealth run.
@undrtakr900
@undrtakr900 6 лет назад
Love your videos, keep up the good work! 😎
@AgentKnopf
@AgentKnopf 5 лет назад
Great Video! I played one of the older Hitman games and loved it! Definitely gonna buy the Hitman version featured in this video :))
@shazzu19
@shazzu19 6 лет назад
Awesome explanation of the concept.
@GustavoSilva-ny8jc
@GustavoSilva-ny8jc 2 года назад
Gosh, how i freaking love this video!!!!! It's useful for any facet of life not only gaming, and i've lost count of how many times i watched. This kind universal content is my favorite (Core a Gaming also does something similar). Thank you, thank you, thank you so much for this.
@DavMCycle
@DavMCycle 5 лет назад
You talked about the most important feature on Hitman games, and I forgot that's the reason why you repeat until you get a perfect assassination, great video.
@TheCaliforniaHP
@TheCaliforniaHP 5 лет назад
I am absolutely having a blast with this in Hitman. All the experimentation. So many options. Like I didn't know that Francesca smoked, or certain ways to get into the mansion. Versus discovering VHS tapes and great sniper vantage points. It's a very different type of sandbox but it's great and creative as hell.
@kiefjohn
@kiefjohn 2 года назад
Can’t believe how long ago this came out it feels like 1 - 2 years not 5 I was still a kid when hitman came out and now I’m not a kid but dang it was fun
@rxramon
@rxramon 6 лет назад
I enjoyed the way you explained this game's practice makes perfect model.
@Crowbar
@Crowbar 8 лет назад
fantastic video as always, and I will keep posting that on every new video.
@Bilaros93
@Bilaros93 8 лет назад
Great video Mark!
@exquisitecorpse4917
@exquisitecorpse4917 8 лет назад
This video really describes the appeal of stealth in general: Stealth games, at their best, are simulating the sense of 'outsmarting' some intelligent opponent. Not outshooting or outmaneuvering, outsmarting.....which is pretty hard to do when you consider that AI opponents are dumber than a box of nails even in the most sophisticated systems. However, hitman has always been able to match its dopey AI with intricate map design, a sense of humor, and massive number of things for the player to discover, and the difficulty has always been pretty unreal at the top levels. The end result is exactly as you say: Repeat encounters in order to learn, enjoy faffing about, and then come back for your 'expert' run.
@hemangchauhan2864
@hemangchauhan2864 8 лет назад
Well worded. I know people who reset the outposts in Far Cry 4 for a silent take down, or completing Dishonored with certain conditions.
@concernedcommenter8258
@concernedcommenter8258 4 года назад
3:55 "Or just walking into he front door." How about- *Running past the guards in the front, killing the doctor getting a disguse to kill the guards in the hallway take their guns and outfits to gun down every enemy who tries to kill you?*
@Ender11037
@Ender11037 4 года назад
...is not a Hitman experience. I got the joke no R/slash whoos, please.
@prabhdeepsingh5642
@prabhdeepsingh5642 4 года назад
Thats what I always end up doing after half an hour of playing like a silent assassin. I love my rating of being a psychopath. 😂😂
@AifakhYormum
@AifakhYormum 4 года назад
@@Ender11037 R\WOSH
@_._---.
@_._---. 3 года назад
@@AifakhYormum Except, wosh is a cult.
@Jiggeh
@Jiggeh 8 лет назад
Great video! The structure of this game (and how it incentivizes exploration of its missions, both geographically and mechanically) and how it's actually HELPED by the episodic release schedule has me very intrigued by this game, despite not being very interested in Hitman since the first few games. I just wanted to add that Dead Rising was another game that had a very cool structure built around repetition; there's pretty much NO WAY you'll complete the story on your first attempt, since doing so requires building up both your knowledge and your character's skills. But redoing the game multiple times (and screwing up in different ways) and spending time exploring the mall and the wealth of weird and funny mechanics is what'll enable you to eventually make your way through the game. Sadly this element seems to have been toned down if not completely removed from the sequels.
@paulambrosino9094
@paulambrosino9094 8 лет назад
Great video as always !
@LuizFelipeFonsecaArt
@LuizFelipeFonsecaArt 3 года назад
Repetition legitimizes Repetition legitimizes Repetition legitimizes
@jackramone8831
@jackramone8831 6 лет назад
Amazing vid just subbed
@sukrutjadhav9494
@sukrutjadhav9494 4 года назад
In Hitman Observance and Planning is the Key.. Never Rush to Kill.. Observe.. Identify the weak spots.. Spots to kill targets unnoticed.. It takes Hell lot of time.. but that is the essence of being a Mastermind in Hitman.. Hitman isn't made to Finish.. it's made to Master the Art of Stealth.
@Ma1q444
@Ma1q444 Год назад
Best think about hitman games is you can purely get ideas by listening to conversations, every conversation is important.
@sliceofbread29yrago52
@sliceofbread29yrago52 4 года назад
This video helped me look at the game in a new light.
@CheckeredFedora
@CheckeredFedora 8 лет назад
This game is probably the strongest entry in the Hitman franchise. Not only does repeating a level help the player beat that level in unique ways, it also prepares them for future levels - they then know how to think about the environment and how to pursue opportunities.
@damalailhama
@damalailhama 8 лет назад
Hey, Mark, you're my new favorite channel on youtube! Great insights and masterful editing! I would like to see a video about boss fighting in action games. I know it's an extensive topic, but lately I've been playing Dead Rising 2 and they just feel so unfair. I'm not new to videogames and I just came from a Dark Souls 3. Which makes me wonder if the fault is mine or the game. Either way, I will definetly check that new hitman series as soon as I have cash, it looks incredible.
@Tempestelterna
@Tempestelterna Год назад
This is what I love about the hitman games! Different ways to do the same mission!!
@DigGil3
@DigGil3 8 лет назад
Never thought of this concept. Cool!
@DarkMar1ne
@DarkMar1ne 7 лет назад
I've only ever played the first game, but I totally agree with the premise here. The original forced me to replay some missions I did horribly in to re-earn my silenced pistol, and in doing so I felt really smart and it was extremely fun to do pull the hard ones off perfectly.
@batadeplaya4649
@batadeplaya4649 8 лет назад
Awesome video thank you very much
@AndroidOO3
@AndroidOO3 7 лет назад
This channel is my hero!
@ricflair8867
@ricflair8867 3 года назад
Hitman is the best game to smoke a joint and play.
@vheyney
@vheyney 5 лет назад
When the game design is sooo good that you forget you're talking about it. Thanks man for this video!
@PeanutButterAndJellyBros
@PeanutButterAndJellyBros 5 дней назад
If I were to use a word to describe the Hitman games, it's repetition. The art of doing something again a number of times that will truly allow players to enjoy Hitman.
@AlexLiYT
@AlexLiYT 3 года назад
Literally every game is different yet the same I love it
@tomservodoctor42
@tomservodoctor42 7 лет назад
Another great example of this design mantra it the game Master Spy. It's a simple yet challenging 2D platformer which, on the first playthrough, can be quite frustrating. But the levels are only challenging and not punishing, and the visual and audio design is intriguing, so it feels rewarding to continue playing. The real pleasure from the game comes from replaying the game multiple times. When you do, you start to see all the opportunities the developers placed in the game which allow you to get through each room in quicker and trickier ways. You feel more accomplished for beating the levels in record time and zero deaths, all while riding the razor's edge. Master Spy is an indie game, so it doesn't have the depth of Hitman, but it still gives you the satisfaction of knowing that you're not just good at the game. You're the best.
@roquea.deleon6175
@roquea.deleon6175 3 года назад
This game is awesome! It make you feel smart and creative even though the developers have likely thought of most of the possible take-downs. Challenges give you ideas of how you can approach the mission and it seems like there is lots of flexibility with the different difficulty options/settings etc. Can't wait to play through the whole series.
@Dark_Saibot
@Dark_Saibot 2 года назад
Instinct is what we need in most games like Assassin’s Creed and Far Cry
@F2t0ny
@F2t0ny 2 года назад
Giiirrlllll the music at 3:56 is nicee
@Korpifilmi
@Korpifilmi 7 лет назад
Thank you for your channel! Your videos have evoked interest in me towards some games that I somewhat smugly thought to be redundant - or at least derivative. (Hitman 13254 and the new Doom, to name a few.) To take this video's topic into consideration: I'd like to hear your insights on GRINDING, especially in RPGs! It's an aspect in games I'm not too fond of, and would like to get educated in an interesting use of grinding (is there any!?).
@RickshawWatcher
@RickshawWatcher 6 лет назад
Oh, so the repetition is the Hitman version of "Casing" a target. It's his internal planning stage as he gathers information, processes that information, and plans accordingly. So every play through before your Silent Assassin (canon?) run would be him planning the kills out in his head; constantly thinking and rethinking every detail with obsessive precision and getting better results with every iteration.
@james.a
@james.a 8 лет назад
Great video!
@Deathtopaper
@Deathtopaper 5 лет назад
If you press 4 you can get mark to start saying "and again" over and over, which is great cause he says it four times during that repetition sequence
@jeffersonrodriguez8081
@jeffersonrodriguez8081 3 года назад
Wow, this whole video was on one mission. I need to play it
@alexrechkin7
@alexrechkin7 8 лет назад
hearing about things you do in this game can be hilarious and terrifying at the same time. What a state of human culture huh
@turboadlerlp2361
@turboadlerlp2361 4 года назад
thanks for the video was really great
@usefulbobcat
@usefulbobcat 4 года назад
A way to have fun in your mind in the Hitman games think of reloading saves as the character thinking and considering every possible outcome to figure out the best way to do things
@Rubberman202
@Rubberman202 9 месяцев назад
This is kind of unrelated, but I actually think it's funny whenever you're forced to kill multiple people and then start piling them up. For a game series so self-serious and often depressing, there are a lot of unintentionally hilarious elements to it. Maybe not specifically like this, but it's those moments of tone whiplash really make me like the Hitman series, probably in ways I'm not supposed to.
@HGRezende
@HGRezende 8 лет назад
Pikmin 3 Mission Mode is fantastic like this, it has less variation but the repetition to reach the Platinum time is incredibly enjoyable as you modify your strategy to go faster every new attempt.
@8stormy5
@8stormy5 2 года назад
Another great version of repetition is the unconventional difficulty setting. Basically, this is any difficulty setting that isn't just "you're weaker, they're stronger". For example, Payday 2's maps increase the number of guards in stealth based on the difficulty level, but there's only so much you can do before that becomes ridiculous. When the devs added a new highest difficulty, Death Wish (at the time the highest), instead of just adding even more guards, maps would change to make stealth more difficult. An almost universal one was making cameras bulletproof. Even though destroying cameras is almost never a good idea, sometimes it was necessary to recover from a slip-up. Now, your only option is to loop their video feeds, a skill you can unlock, or use a precious jammer to knock them out temporarily, and both options take much more time than simply shooting the camera. The higher difficulty doesn't just spam more cameras, it makes them costlier to deal with and requires the player to use more foresight to disable the camera. Other changes include turning off guards' flashlights so they're harder to see from a distance or behind corners unless you're actively checking, reducing the amount of mission-critical equipment available so players have to coordinate better, putting skylights on a bank roof so the roof is much less safe of an area, and so on. This kind of system allows players to opt into a more difficult gameplay loop without imposing unfairness or excessive punishment, which they can do once their skills are developed enough so that the lower difficulties no longer have the same challenge they once did.
@Duchess_Van_Hoof
@Duchess_Van_Hoof 6 лет назад
The Hitman series are great puzzle games. I remember a particularly satisfying level in Hitman: Contracts. An isolated mansion with a large garden during a rainy night. Think it was the kitchen, I checked through the keyhole. Two guards sitting down, looking at the door. I open the door, one shot to the head and one shot to the chest to stagger the other guard. A third shot in the head, both down. I hid the bodies, took the uniform. Then I explored the basement where I found ratpoison and then the butler conveniently showed up. He had been tasked with getting more wine. I poisoned the wine, disguised myself as the butler and brought it to the drunk targets. There are levels in that game I never quite figure out. One in the artic with a bunch of russians, I keep getting detected and killing everyone. One in a hotel. Figured out half of it. Snipe a guard on a balcony, walk in unarmed. Get to the balcony, get his gun and shoot his employer in the shower. But there are so many other things. There is a gun on a crime scene, that one is neat if you can avoid the cop. But the shotgun hidden in the flower shop? It has a glass wall, everyone can see you picking it up.
@ShinoSarna
@ShinoSarna 8 лет назад
I think ranking system are a crucial part of this repetition system. Character action games (like most of Platinum stuff) use these to rank player mastery of game mechanics, rather than learning of the levels themselves (and old arcade games used score/leaderboards for the same purpose) - but getting optimal ranks is very important thing in these games.
@marcusaune8359
@marcusaune8359 6 лет назад
Hey Mark, you have personally made me buy Hitman, Doom and Mario Odessy. I couldn't be more grateful. Your content is nothing short of brilliant. Keep the work up and much love from Norway. J J
@purfplays7392
@purfplays7392 3 года назад
I had never quite warmed up to the series - and I still prefer my stealth strategy games with all puzzle pieces on the table, like Mark of the Ninja or Desperados do - but this video nicely describes my two last evenings with this game. I think it finally clicked :)
@oogieboogiedoogie1
@oogieboogiedoogie1 6 лет назад
You know, this is indeed how I felt playing Blood Money. The more I played a level, the more opportunities I saw to make every target kill look like an accident. I never realized how the trial and error design did, in fact, make me feel like Agent 47. Cool.
@Lightning-ig2do
@Lightning-ig2do 6 лет назад
This reminds me of the Sonic games with the boost gameplay (Unleashed, Colors, and Generations). You can get through a level on your first try, but in order to see all the paths and/or do really well and feel like a speed demon, you need to practice
@AguyinaRPG
@AguyinaRPG 8 лет назад
Wow, after the battering Absolution got I did not expect to see much praise for the new Hitman. Repetition as an approach to 3D level design is an amazingly economical way to accommodate people to a space. Mario 64 is perhaps the most easy to learn from example in this regard. While I don't necessarily believe that a level needs to be "replayable" in order to be good I think that the approach to have a player adjust to the level without having to "backtrack" is a fantastic way to bring out new opportunities in design. Given how Hitman follows in the stead of Thief: The Dark Project its appropriate for it to take this route.
@miongskie
@miongskie 5 лет назад
Makes me wanna play it even more!
@gab_gallard
@gab_gallard 7 лет назад
Blood Money is maybe the game I've replayed the most. All the difficulties, trying to discover all the possible way to achieve the objectives and trying to get every single title possible at the stats (the Newspaper) in every single mission. I'm glad you recognized Hitman's enfasis on repetition as a strength and not as a problem. I know many people who complains about this side of Hitman's gameplay and the new distribution model adopted by IO, ignoring that it is not a greedy and senseless issue, but a design choice.
Далее
Making Hitman 2's Best Level
19:16
Просмотров 1,2 млн
Following the Little Dotted Line
8:00
Просмотров 1 млн
BUZZ THE PLAYER OR SWIM 😅💦
00:35
Просмотров 7 млн
100❤️ #shorts #construction #mizumayuuki
00:18
Просмотров 13 млн
Now He’ll Never Leave😭
00:36
Просмотров 8 млн
Building Better Skill Trees
9:50
Просмотров 996 тыс.
Analysing Every Mission from Hitman 2
39:15
Просмотров 446 тыс.
Deus Ex: Mankind Divided's Amazing Open World
10:10
Просмотров 979 тыс.
How Games Do Health
7:37
Просмотров 1,4 млн
Playing Past Your Mistakes
10:11
Просмотров 743 тыс.
The Last Guardian and the Language of Games
11:36
Просмотров 591 тыс.
Why Spec Ops: The Line Mattered
11:41
Просмотров 502 тыс.
Why Metro Exodus is so Immersive
14:15
Просмотров 3,9 млн
The World Design of Dark Souls | Boss Keys
21:21
Просмотров 1,7 млн
Minecraft 💀 #brawlstars #gaming #brawl
0:11
Просмотров 589 тыс.
Факты, Спасающие Жизнь 6 🔥
0:50
Просмотров 210 тыс.