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Game Maker's Toolkit
Game Maker's Toolkit
Game Maker's Toolkit
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Game Maker's Toolkit is a deep dive into game design, level design, and game production, hosted by Mark Brown.

Want to contact Mark? Visit the GMTK website below to find the contact form.
I just changed my entire game
15:24
2 месяца назад
Wishlist Mind Over Magnet on Steam!
1:15
3 месяца назад
Why Spec Ops: The Line Mattered
11:41
3 месяца назад
Super Mario's Invisible Difficulty Settings
29:16
3 месяца назад
How Jusant Makes Rock-Climbing More Immersive
19:12
4 месяца назад
How Nintendo Designed Ultrahand
9:25
6 месяцев назад
The World Design of Banjo-Kazooie
31:53
7 месяцев назад
A puzzle game where you decipher languages
6:14
7 месяцев назад
How to Make a Good 2D Camera
11:38
8 месяцев назад
The 3 Types of Detective Game
23:44
9 месяцев назад
The Best Games from GMTK Game Jam 2023
16:05
9 месяцев назад
The Genius AI Behind The Sims
21:38
10 месяцев назад
Valve's "Secret Weapon"
17:32
11 месяцев назад
Why Capcom is the King of Remakes
13:29
Год назад
How To Think Like A Game Designer
13:07
Год назад
How Fortnite Exploits Your FOMO
9:26
Год назад
The World Design of Elden Ring
19:50
Год назад
You Should Play Rollerdrome
10:12
Год назад
Комментарии
@GustavoSilva-ny8jc
@GustavoSilva-ny8jc 7 часов назад
5:43 I think i would enjoy this game if i had to constantly evade. Otherwise is not my thing
@jonah6404
@jonah6404 7 часов назад
Nice video
@CorbinWho
@CorbinWho 7 часов назад
What an amazing voice on this guy.
@GustavoSilva-ny8jc
@GustavoSilva-ny8jc 7 часов назад
2:30 That's incredible, even the fact youre mentioning help them.
@GustavoSilva-ny8jc
@GustavoSilva-ny8jc 7 часов назад
2:17 That's ABSURD, show your work people!!!
@Keyongs
@Keyongs 8 часов назад
한글 자막있네 최고 이 게임 썸네일만 봤었는데 궁금하다
@Rorywizz
@Rorywizz 10 часов назад
it isn't immersive when the game crashes and bricks my pc every 10 minutes
@gromar3
@gromar3 12 часов назад
Something very very similar happened with Rimworld. The game creator, Tynan Silvester, created the game as a story simulator with drama, loss and struggle. But that's not how most people play it. In fact it's most often played as a base building strategy game in which loss is seen as something to be avoided. The game designer decided to push back hard against that kind of playstyle. People made kill boxes for raiders so he nerfed turrets, people responded with traps so he added tunneling enemies which ignored walls so people made the wall into a killbox, so he made enemies which drop down from the sky right into your base and.... you get the idea. The constant arms race has, in my opinion, made the game worse for both types of players so I think it's best to just give the players the freedom to choose how to play is by far the best, possibly with a message explaining the pros and cons like you suggested.
@doomshroom8975
@doomshroom8975 13 часов назад
you did not how how to chnage the background color you cut it too early
@godisgood9933
@godisgood9933 13 часов назад
Huh I wonder that how better this game can be now with all ai stuffs from today.
@raleo7466
@raleo7466 13 часов назад
I think this discussion is pretty dumb. Players will play the way that they want, so if the creator doesn't want players doing A, they will mod A into the game. And I don't think comparing Issac to Balatro does it justice, Isaacs "getting lost is fun" is not really fun for many many people, hidden interactions are weird and for a game as hard as it is, you need info and you need optimization. Playing with mods or a wiki is NEEDED. In Balatro, on the other hand, you get a feeling of how well is your synergy scaling. You can get more points with mods and calculations, but you can go ahead and straight up use a solver to optimize games, just why play it? The thing is that Balatro rewards many people with the feeling of a slot machine, seeing unknown numbers go up and up. It's not the same audience who would go full tryhard and mod the game to optimize plays. But in Isaac, it is a required help as the game depends on so many things that not having info on the items is just unfair
@thewave5536
@thewave5536 14 часов назад
Very epic
@thewave5536
@thewave5536 15 часов назад
So epic
@entrypointunoffically
@entrypointunoffically 16 часов назад
All of the collisions don't work.💀
@PastaEngineer
@PastaEngineer 20 часов назад
"If a sim is starving and bored they should eat instead of binge entertainment" yeah.. I might be less rational than a sim
@themeraldsword1630
@themeraldsword1630 20 часов назад
"American cuisine is pretty bad" where is Mark from? If it's england then you guys have the bread sandwich!
@kolczuritto5194
@kolczuritto5194 20 часов назад
why doesnt this shit work, literally any of the code that you showed in this video doesnt work for me for some fucking reason
@matejastanimirovic3751
@matejastanimirovic3751 19 часов назад
did u modify visual studio to unity?
@MichaelButlerC
@MichaelButlerC 22 часа назад
There's a fair amount of random chance cards in balatro which is why I think full score calculators aren't that helpful for all builds. For now I'm glad it doesn't have them, I like to play casually and enjoy the slot machine effect.
@syrusalder7795
@syrusalder7795 22 часа назад
Oh god the early clip of the vampire joker wiping the gold face cards only for the other ioker to immediately reapply it, thats genius
@WoodWillMeister
@WoodWillMeister 23 часа назад
This is not even close to a fundamental design flaw this video is dumb
@PythonWood
@PythonWood День назад
Because of this game, i could never look at dubai or any military shooter games the same way again. God this masterpiece of a game was such a mindfuck it sucks i will never play it for the first time again.
@Lightman0359
@Lightman0359 День назад
On the difficulty vs tutorial thing: there is a trend of making games too easy and hand-holdy [like NPCs or chatty PCs that immediately blurt out the solution to a puzzle after a couple seconds or un-skippable tutorial diatribes [Navi and the Owl in Zelda games come to mind]. Tutorials are important, but shouldn't be mandatory. Modern fighting games do this well, where there is a training room where you have infinite health and super and can access the move library through the pause menu. In your game, a training room where there are single-mechanic puzzles that require only 1 clearly spelled out mechanic [with the level named after the mechanic, so the players can practice or remind themselves of the mechanic] that is completely optional [maybe with a trophy for actually doing them] can handle the "WTF do I do" problem The main body of the game can be 1-3 mechanic puzzles, preferably with more than 1 potential solution [your tricky convoluted one, and a simpler one] with the harder solution granting a reward. Super Mario World is a perfect example of this; all the levels have a "move right and up, occasionally jumping" exit, but some have a secret exit that requires advanced skills to solve, and they grant you shortcuts for solving the puzzle. Your original super-complicated levels can either be the secret solution, or be saved for a final optional showcase world, again like SMW's "Special" world where every level is as close to a kaizo level as Miyomoto is willing to make. Don't remove difficulty for the strawman of "accessibility", but don't remove aids for the strawman of "pro gamers". You can have both, as long as both are optional. Instead of asking players what they want in a game [they don't know], ask them what games piss them off and why. A difficulty mode that gives you optional checkpoints or a limited number of resets before game over [both select-able before the stage, like in Cuphead] could also be implemented.
@megapal4638
@megapal4638 День назад
I always hated this "optional difficulty" concept, it makes me unmotivated to play when I know that I don't have to do the hard parts to win and finish the game, it's not fun for me to make the game harder for myself by doing mostly pointless stuff to collect stars or check marks like a school kid getting a fantastic sticker on their math test
@maverickpanda
@maverickpanda День назад
Bookmark: 33:05
@oscarromo1324
@oscarromo1324 День назад
I prefer to play to the dead Metro Exodus than Red Dead Redemption 2.
@mehmetonurlu
@mehmetonurlu День назад
the logic behind the scripts are totally understandable, but the language itself is just doesnt make any sense, at least for now...
@brandonmartin-moore5302
@brandonmartin-moore5302 День назад
Journey to the Centre of the Earth on the DS did this, but of course nobody played it and it's otherwise rubbish
@MrFranklystickly
@MrFranklystickly День назад
So a few puzzling ideas that are fairly easy w/out a tutorial may be: A speed up machanic that increases by score A slowdown power up Other power ups that you see in other arcade games
@mehmetonurlu
@mehmetonurlu День назад
4:27 lol😂
@verdadesocultas1936
@verdadesocultas1936 День назад
At 11:49 when typing "myRigidbody.velocity = Vector2.up * 10;" when I go into unity and press play it tells me I need to fix all compiler errors before entering playmode. Anyone can understand why its not working for me? I have everything exactly has the tutorial.
@user-vt6td9hp3g
@user-vt6td9hp3g День назад
I like how people who don't know anything about game design out themselves so easily.
@_khuzairi49
@_khuzairi49 День назад
why my unity cant detect "private void OnTriggerEnter2D(collider2D collision)" and "public logicscript logic:". it is because i am using the newer version of unity?
@tubeminer1325
@tubeminer1325 День назад
Been playing Balatro (finally) and I figured out that it would 'technically' be possible to calculate your hand's score before you play it. But I decided not to go down that route because it would feel really boring and take way too long.
@erobertt3
@erobertt3 День назад
I feel like you shit on the arkham games a lot, when in reality it's a great example of easy to learn, hard to master, I mean for your example of parry timing, if you do get a perfect timed parry in batman you do more damage and get a higher combo multiplier, just as one example, the games actually get pretty complex when you get late into it and you have shield enemies, titans, knife enemies, electric baton guys, etc and you have to use all of your gadgets and combos to take them out especially when going for a high combo
@CuppaSimsnStuff
@CuppaSimsnStuff День назад
I love it!
@MinkuMilo
@MinkuMilo День назад
Apparently a number between 0 and 0 is 6 so it doesn't work
@pauls4522
@pauls4522 День назад
The worst part of banjo tooie, is if you played the n64 version, the massive levels cause the game to only get about 15 frames per second.
@shamis7054
@shamis7054 День назад
The music sounds like it's free.
@fictitiousnightmares
@fictitiousnightmares День назад
Thank you for this tutorial. It was very helpful. I followed through, solved problems and added every addition you suggested and then some more of my own. Good learning project. I wish you would include the little target in the assets you used for shooting with the missile at the end. Anyway, thanks again.
@squibble08
@squibble08 День назад
if you ask me, this is a feature and not a bug. "if you wanna play the game 'wrong', you can do that. just dont expect it to be as fun."
@SilvesterBoots
@SilvesterBoots День назад
One of the things that came to mind, are pacifist runs. I remember how my friend shared his attempts to went through og Deus Ex almost without violence. Which I followed. Then there are games like Iji, that specifically keeps count of killed. Somewhere by the end you realize truthfully that story could be little bit less sorrowful.
День назад
26.09 Random.Range Doesnt work. what can I do?
@alfiebearo9024
@alfiebearo9024 2 дня назад
I am not new I just need to be better
@mikulskibartosz
@mikulskibartosz 2 дня назад
"How I learned Unity without following tutorials" a tutorial ;)
@inferno057
@inferno057 2 дня назад
i feel like all the recent games are lacking on that aspect
@Haydenthemaker1000
@Haydenthemaker1000 2 дня назад
Make the outline then follow the fun. If u force the outline without fun you end up with boredom. If you ignore the outline and only follow the fun your manager will catch you jackerbaiting
@Calcium_lover
@Calcium_lover 2 дня назад
I tried changing the name and got 7 errors
@msmigs1173
@msmigs1173 2 дня назад
I just realized i cheated the last level haha i did it a very different way
@SnoopyMatcha
@SnoopyMatcha 2 дня назад
24:34 My pipe isn't spawning. Does anyone have any solutions? (I use Visual Studio 2022)
@msmigs1173
@msmigs1173 2 дня назад
that demo was incredibly fun, especially the last level, very tricky and a close timing