With their lives at stake, an unknown third party has contacted the ICA and contracted Agent 47 to take care of this loaf and death situation. #hitman #wallaceandgromit #hitman3
Gromit being the client who got fed up with trying to protect Wallace constantly and just _hired a hitman_ to take out their enemies seeking revenge is entirely believable in-character.
There's no way IoI would do it for just one mission, but the thought of them making a map and reskinned assets and character in Aardman style, would be crazy to play
I recall Blood Money has one where you have to prevent an assassination. But I've never lingered around the map long enough to find out if they go through with it if you take too long.
In Mendoza, Don Yates will attempt to kill Diana. In Isle of Sgail, one of the twins will also attempt to kill The Constant. Granted the targets don't attempt to kill the VIPs by default, you will have to engineer the circumstances for them to do so, but it still kinda counts.
Yeah, there's a rabbit disguise hidden in the workshop, but I'm pretty certain it's bugged, as every npc in the map will instantly be aggressive to you when they see you. But if you knock out victor and put him in it it counts as an elimination
The easiest way to get the kills is to do the Dinner For 2 redacted challenge. It's steps are a bit complicated but it quick enough to set up before feathers wondering timer runs out and he infiltrates the house. And unlike victor you can't exploit distractions to reset his opportunity timer , he has a set path and will automatically infiltrate after 4 loops of the house
I went after quartermane first as he can be taken out at the beginning of the level, plus his shots will alert feathers leading to him doubling his field of view cone
I like to think it could have been Lady Tottington to have put out the hit but I do really enjoy the mystery of it. I also absolutely adore that this is both an assassination and protection mission, honestly some people would go the eeasy route for assassinating the title characters but the idea you went with is actually more interesting and fun.
@@KingOfElectricNinjasThe boys are probably stacked though, they never find themselves in financial trouble afterall. It's just not all that apparent because they live in that humble townhome. Also I just can't see Tottington getting her hands dirty in any way.
@SnowpawShaw "they never find themselves in financial trouble" Except for _The Wrong Trousers_ where the entire plot started because Wallace didn't have enough money to pay his bills. ...though he had just bought a pair of ex-NASA robo trousers to walk his own dog. As for Lady Tottington getting her hands dirty, I seem to recall her using a giant carrot to knock Victor off the roof of her Manor house.
@@ReddwarfIVshe also shoved Victor into the giant rabbit suit to let the angry mob filled with torches, pitchforks, his own dog and even guns deal with him. So one could say she’s got experience 👀.
"I think the joke about Britains economy writes itself. " Hmmm no I'm pretty sure you're the only one who thinks this is a joke about the British economy. Nevertheless, even if this was a joke about the British economy, it was still WRITTEN by the dude who created this video, thus this doesn't "write itself".
I didn't think the UK was suffering hyperdeflation. Or regular deflation. Comical inflation would lead to absurdly high prices, not low. I think this is just absurdism.
@timothymclean My n'wah, in the UK you have the middle class paying taxes and having to dip into the benefits system for God's sake, because our government (led by a man who we didn't even VOTE FOR BTW) funnels billions into a forever war in eastern Europe. So it's not a joke, its suffering inflation.
Patent Pending Wallace’s toy train-based breakfast delivery system is available to be recalibrated at a moment’s notice. I always thought you’d make a super conductor, 47. According to notes from his basement, Wallace’s toy train that runs through his kitchen and dining room requires tremendous power to spring the food items onto his table, and has been fitted with a sizeable battery to accomplish this. The power has been carefully diverted between the train engine and the piston, such that neither are overcharged and become dangerous. Why not give McGraw a taste of his own medicine, 47? You’re no stranger to a screwdriver.
Honestly, the idea of a hitman mission where you take out another hitman and indirectly prevent him from taking out his target(s) sounds really cool. I imagine there would be many ways in the map to redirect his target(s) to use as bait to bring him out into the open.
I’m just imagining 47 putting on Wallace’s clothes as a disguise and tricking Quartermaine into trying to attack him, only to be swiftly surprised that Wallace suddenly has gotten alarmingly proficient at hand-to-hand combat
It's a real shame that there's no chance of an official collab given the violent nature of Hitman because this is brilliant especially with it being a protection mission to give it a unique flair. Hell, Gromit could even be an Ally NPC as he wouldn't just sit around once he learned that Wallace was in danger. Lot of possibilities for unqiue gameplay moments on this premise alone. Maybe someday this can be turned into a mod, as far as I know it still isn't possible to import Custom Models into the game.
Custom models are possible, there's some anime skins on Nexus for sure. Current state of a mod tools is very promising, people almost doing the whole maps from scratch (Freelancer Variations of Train and Hantu)
Achievements in this mission: (Easy and Cheesy) Eliminate both targets with cheese (HOA) Eliminate McGraw while he is inside the house with a kitchen knife (Like bugs) eliminate both targets with Fire (Two birds one stone) Eliminate both targets with a sniper, must be the same bullet (Birds of...) Eliminate McGraw (...Prey) Eliminate Victor (Werehare) Have Wallace Eiminate Victor (Speak No Evil) Have Gromit Eliminate McGraw
Given that Gromit will probably try to help you out if it gets too bad, with priority on protecting Wallace, the latter won’t be too hard. I like to imagine that you need to assist Gromit for the kill somehow, like providing a distraction
Probably Wallace's elimination is just him accidentally killing Victor with a malfunctioning invention without even knowing he or 47 was even there Gromit would probably only need a bit of setup to alert him to McGraw's presence and then out comes the rolling pin...
Wallace: Oh hello there neighbor, my name Is Wallace and this is Gromit. What’s yours? 47: You don’t want to know my name. You didn’t see me. You didn’t see nothing. Wallace: Um, alright then. Goodbye. Strange looking lad we just met. Gromit: 🤨🤔? Wallace: Oh well, let’s get back to work then.
Oh my god I'm literally playing Hitman right now when I see this. I can't believe every time I play a game I see you making related Wallace and Gromit contents
I would play the hell out of this game if one ever came out! Also, Gromit hiring Agent 47 to take care of criminal arch-nemeses of Wallace sounds believable to me.
This is absolutely amazing, I love this a lot! Wonder what would happen if they allowed some sort of degree of modding support, oh the hilarity that will cause!
Wallace: *sees 47 place some cheese* ooh! Cheese! Gromit (a natural poison detector): *in claymation dog* no Wallace! 47: it's odd how a dog knows better than a man.
I remember playing this mission. Feathers McGraw has a more aggressive AI than Victor so you might want to eliminate him first. There's a were-rabbit costume in Wallace's basement but you need to use cheese to distract him for you to get the costume. The basement is a restricted area for some reason. Best mission out of the game.
I like the idea that Wallace but more likely Gromit realised that their enemies were closing in and hired the ICA with the stipulation that it be a cheese related hit.
This is VERY impressive video editing wise. I am blown away how you managed to replicate the animations of the briefing cutscenes so well! One thing I would add though, is I assume you use eleven labs AI for the TTS Voice-over. I don't know what source material you used to train your Diana voice, but it sounds a bit flat. I actually myself had to mess with the voice settings to not only slows down Diana's voice so she doesn't speak so fast, but also sort of help with the monotone sounding voice. Granted, Diana does have a sort of monotone voice, but IMO it has a bit more dynamics than in this video. So play around with the settings a bit more, or have it re read the text a couple times as it will have a few variations on each generation even if you don't change a single setting, to see what one works best. Other than that small detail, PHENOMENAL job!
If this is an actual mission, I'm bringing in some coins to lure or distract Victor and retrieve the cheese needed to eliminate both targets Also, I better hope Wallace and Gromit don't become suspicious of 47 if he changed disguises to blend in
i would ironically love if Hitman had nutty crossover DLC missions like Power Wash Simulator gets but in the Hitman fashion. i'd legit pay near 20 bucks to play this mission.
Imagine just sneaking around as 47 and stealing Wallaces clothes and cheese to make both targets think you are Wallace because you are bald like him. Just when they think they have you hit em with the bully proof vest and then bash their brains in with a round, hard piece of Edam or Wensleydale before hiding the bodies in the rabbit hutch.
I can only imagine the strats!!!!!! * Helping Wallace use the Mind Manipulate-o-Matic so he turns into the Were-Rabbit and planting a carrot on Victor * Hiding a triggered explosive inside a wheel of cheese * Rolling the giant, soggy wheel of cheese from The Boxtrolls down the stairs onto someone for an accident kill Although if this would be a real Hitman mission, I would imagine there would be witnesses inside the house as well as out, so as to not trivialize killing Feathers McGraw. Maybe the characters from the Telltale Games would be inside and the characters from the movie and short films would be blocking an easy kill on Quartermain.
I can't believe that of all the words I could have missed after going through the video multiple times to catch any mistakes was one of the biggest ones, front and center, on screen for ten seconds
I was gonna say Lady Tottington but honestly if it was Wendolene who is paying to protect Wallace even after they ended things between them… that’s both heartbreaking and beautiful.
I really wish your videos got more traction, as the amount of effort you put into them is far above others who do similar content. Like it truly shocks me how your previous edits aren't at hundreds of thousands of views by now, I know Outer Wilds could be considered somewhat niche in regards to popularity, but the way you frame them makes them enjoyable to watch even if you know nothing about the game.
I have access to After Effects, but if I didn't I would use Davinci Resolve. To make the pixel effect, I made a black/white grid pattern in GIMP, then used that as a track matte on 3 separate layers for the targets. Each layer started at a different position, but they all line up to form the complete image of the target at roughly the same time. Then I have another layer behind those with ~50% opacity that "undissolves" into view once all the layers are in the correct place
@@CantAffordaName unbelievable effort you put in, but well worth it. I've started playing around with Premier Pro and After Effects (only because my work provides it, not related to my job) and can appreciate how difficult it is
2 targets: 1. A rich guy who will do anything to get what he wants. He’s trying to get revenge on Wallace and Gromit after they ruined his plans. 2. Some upset penguin
How is there not yet a mission where you have to protect someone from the target? I mean Mendoza had that little bit for a single mission story, but there needs to be on where the target is constantly trying to kill who you’re supposed to protect
In general a hitman game set in and adapting to various animated settings could be a lot of fun as a spinoff. "Good evening 47. Your destination is Scotland, Bash Street, Beanotown, Dundee. Your target is Dennis, last name unknown, goes by the pseudonym 'the Menace'. He is an unusually competant ten year old child in a hooped, black-and-red jumper, known for rampant destruction of property, mischief and an improbable budget and arsenal to facilitate this. Of course, given this fact, lethal force is explicitly disallowed - the client has further clarified no permanent harm is to come to him. Apparently we're his last resort - for the past three years the boy has managed to disrupt an annual tradition, a parade in honor of the mayor, regardless of the amount of security provided. In case you are feeling underappreciated, this has included several ex-SAS hired privately by a local veteran, and the intervention of a local... this can't be right, 'Banana empowered superhuman'. In any case, your objective is to prevent the target from being able to enact any schemes to disrupt the parade - it's suggested that he may have planned in advance for failure, with several backups. He has leveraged contacts from a local primary school to facilitate this, situated on this street, which will be otherwise empty during the event and will likely prepare numerous contraptions. The client notes that simply attempting to destroy them will be unlikely to succeed - he is constantly accompanied by his dog, a rare Abyssinian Wire-Haired Tripe Hound, a breed capable of a bite force equal to fifteen kilogram-force per millimeter - enough to bite through red maple, and hard, square teeth intended for crushing. If bitten in the dog's favoured target - the rear end - you may never walk again. Our client has authorized a bonus if the target is able to be publicly humiliated using his own signature weapon against him, a traditional Y-slingshot firing a full, rotten tomato - if done in full view of the public, this may cause him to abandon the project entirely out of shame. This contract is as bizarre as they come, but I assure you the payment is satisfyingly real. I'll leave you to prepare, 47."