Feedback from a glad hp (have been playing games at 2.1mmr this past week): -the recommended talent build is incredibly strange and unfocused. i will expand on this in a comment reply. -the hit ring. why in the world would you use this if you have 1/2 enlightened judgements? it's a WASTED stat if you have over ~950 spirit. you even mentioned that in the same section. -Exorcism still autocrits demons/undead/lich'd DKs. Important to note for denounce spec. -You should NOT match socket bonuses unless they're +20 int or better, or +20 resil if you're playing 2s. The meta gem doesn't require anything but reds. -Tear of blood is fine, but double badges are the best option if you're playing a hunter cleave in 3s. Tear>insignia>=badge in 2s. -You should really decide if you're gearing for mana/survival or for throughput. The former is for 2s or playing wizards/dampening, the latter for cleaving. For the latter, I recommend int>950spirit>crit>haste>spirit>>mastery. This is also a good reason to drop tailoring for a throughput profession. -get rid of your pvp helm (mastery) first if you're going to wear any pve. The engi helm is a great option. -If you're going to use an automatic turn evil macro, use one for gargoyle only. If both garg and other pets are out (common) you don't want to waste the TE cooldown on the regular pet. -No mention of a righteous defense macro, which is important for taunting pets to you in order to break CC. You should also have a dedicated macro to cancel divine plea. edit: i did reply to this comment and others and it seems like SC has to approve them. it's been a day so I reckon they aren't going to.
Does this spec even need a guide? Bubble up, stun, and burst. Now, get ready for the hard part: pressing 1, 2, 3. You can bind Bubble to the B key and open your bags with 0, which is the number of skill you need to play this spec. Have fun!