smart play, to move the wrecks via a tracktor beam instead of actually hauling 3x 3500m³ within a cargohold. I wonder if you could also launch a mobile tractor unit beside the hauler and speed the site up additionally.
how do i get my fleet members through the jump gate at the beginning of mission? my fleet mate cant activate it himself and i couldnt find a method to do it on my end as his commander.
@@ErstPlays 6Mil! for doing Solo a mission that would otherwise take a minimum fleet of 4 ppl??? It should have been 60Mil! At least it looked awesome and must have been super-satisfactory to be able to do it solo!!! Now I want to try with my Vexor Navy Issue but you say it's not any more possible... awwww....