What goes into creating an awe-inspiring machine? Take a look at the steps, including modelling, AI, and the final in-game product. Spoilers for Horizon Forbidden West!
Indeed. The one thing that was missing from this amazing video is a discussion of audio--how the sounds this particular machine makes are selected/found/built. Because one of the things I love is that after a while, you can tell what sort of machine is nearby but out of sight just by the sounds it's making Tallnecks, Thunderjaws and Tremortusks all have heavy footfalls that can be heard and felt at a distance and are often your first hint that one is nearby, but once you've encountered them all, there's no mistaking which one is over the next dune, just by its sounds.
@@roxiesthebae2716 I really love Tremontusk animations, but Slitherfang is a little bit broken...😅 He often get into the textures and freeze for some reason
You guys did an amazing job at creating these new machines for us to fight 🙏 can't wait to see what you have in store for us in the DLC, when will that be??? 😇
I still can’t believe how much work goes in making just one machine, then you have all the other machines as well and on top of that you guys also made not one, but two amazing open world games in the franchise. The amount of work you all have put in there is insane but boy does it pay off because the result is absolutely amazing. Love to see our ‘kleine kikkerlandje’ doing these big things! :)
I was surprised to see the slitherfang so early in Horizon Forbidden West. An absolute spectacular enemy. I'm hoping that there's dlc on the way for HFW, and if not I can't wait for the third installment in the series. Guerilla rocks.
the Slitherfang is by far the most impressive machine in the game. its movements and patterns are beyond stunning, no wonder the devs said that it was the most difficult machine to implement. it's just perfect in terms of design, gameplay and appearance. well done Guerrilla, HFW is one hell of a game and a lot of praise is towards the awesome machine designs and gameplay!
My FAVORITE of the big machines! It's so elegant and believably still a machine, the plating sturdy and protective, but with the right amount of curves and angles to allow for the body to coil and stretch without the plates clipping! Based on this video the elegance can be seen from Concept, Modeling, Rigging, to Animation! All of the teams that worked on these machines built them not only to move and fight, but also have an even bigger role in the machine ecosystem than in Zero Dawn, did a GORGEOUS job and I would be happy to just sit and watch Concept sketch out each machine or Modeling shape each plate, or Maxim come in with his team and make the breakable areas Horizon-y! And just like Jedruloa said, even the sounds each machine makes are SO GOOD!💙
next time, make all machines mountable!!! Since we are facing like an extinction protocol entity or AI, might as well give us opportunity to mount thunderjaws and tremortusks, even Regala's rebels can override and mount the machines, why can't Alloy? Can we have more melee weapons to use? Can we do water combat and aerial combat?
Excellent video! All the new machines in HFW are so good and varied, the Slitherfangs movement is so well thought out and such a great combat challenge. You guys did an excellent job!
Seeing that intro snake boss on a 4k HDR screen was like WOW! look at that! This game truly is the next gen standard when it comes to animations and graphics.
You guys did a lovely job designing the Slitherfang! I wonder, I saw that figurine/sculpture concept with a background. Would we be getting more items/merch like that in the future? I know with the collectors addition we had the Tremortusk, but having other machines?? It would look awesome displayed somewhere in the home! I need to get comfortable drawing machines, but I can’t wait to draw this one in particular! Thanks for the video, and keep it up guys! ^^
It's hard to really appreciate all the details in the design and animation when the machines are trying to murder you all the time haha. So impressive tho and just another example of how under appreciated this whole series is.
Such an impressive machine! It was one of my biggest challenges to fight it in one of the cauldrons. So difficult, so well done. The big turtle thing is tricky as well.
Thank you to all of the Guerrilla team for this fantastic, outstanding, captivating game. Those designs really are somethinge else, the talent and hard work are next level
As a 60 year old gamer who got into video games after my retirement I must say that the Horizon franchise is hands down my favorite games to play. When I experienced the Slitherfang for the first time I knew I was going to be in for a wild ride with this game. I can't wait for the HFW DLC to drop next month and the third installment in this amazing franchise. Keep up the good work. You got a fan for life here.
First of all, thank you so, *so* much everyone at Guerrilla Games for this amazing sequel! I find literally everything in the game *beautiful* and the new (hidden) combat mechanics (how weapon coils and skill perks work) make machine hunts so much more enjoyable! Not to mention the many additions and vast improvements in the whole game, especially spear combat! Secondly, I'd like to make some suggestions for an, in my opinion, even more interesting and beyond immersive experience in dlc's and/or Horizon 3. Things which will really put the players' hunter skills to the test. *Roaming* machines for example, which another person's comment asked for with the Slitherfang. You'll always have to be on guard and alert of your environment. Not mention being mindful to keep a weapon loadout in mind which is versatile enough to counter the unexpected. Buried Shellsnappers, Scroungers/Scrappers appearing at machine carcasses, machine convoys and suddenly a Slitherfang appearing north of Scalding Spear are prime good examples. Examples for future content: Roaming Stormbirds/Skydrifters flying over occasionaly anywhere on the map. Scoungers/Scrappers appearing after a couple of seconds whenever lots of Lightweight machines or one Heavyweight have just been destroyed. Heavier machines appearing at lighter weight machine sites when you have hunted those lightweights down a few times before. Like at first a Longleg/Skydrifters, a few more hunts and then a Ravager/Clawstriders and after even more hunts a Heavyweight machine. Dreadwings could appear at night in a cave in or sheltered by a formation of trees, Tiderippers at machine sites next to large bodies of water, Thunderjaws for large herds. And harsher climates: - Sandstorms/blizzards/hail which will slowly drain Aloy's health unless you take cover somewhere. Think of fallen trees, boulders or a (small) cave. These weather patterns can quickly become a chore to get through though, possibly killing immersion levels in the process. Maybe keeping 'extreme' weather 'confined' in standard areas/sites or otherwise making them appear on certain times of the day only and for a limited period of time can balance out player immersion and fun. - Hot areas like volcanos and deserts where Aloy can't just keep sprinting, her stamina regen slows down and becoming more susceptible to elements like Purgewater and Fire. - Slowly building up a freeze status effect if you come out of (cold) water bodies while in cold areas. Canceling the buildup could be done by sitting/resting at a campfire. And by sprinting for a while, in combination with using moves like Slides, rolling and jumping you can slightly decrease the Freeze build up over time. Or simply use a Cleanse potion :p. - Aloy can make her own food and has the option to cook every time she arrives at a Shelter. Buying food is not necessarily a bad/boring thing in a game imo. But for a survivor like Aloy, I'd expect her to be able to cook her own food while out in the wilds. Maybe adding a cooking skill tree or a cooking leveling system where the more frequently you cook at all/cook certain foods, the food bonus effects will gradually get better and more significant. For battling weather effects, elemental status buildup slowing down during the consumed food duration, increase in *item* *discovery* percentages etc. Once again, many thanks for Horizon 2 and I look forward to new Horizon content in the, hopefully, near future!
HFW took my breath away, I'll say I find it to be for whatever reason underappreciated and overlooked. This game is not only massive, but filled with so much care and details. The quality is unbelievable and the story is pure gold. For the Game Awards I voted in almost every category for Horizon.
The game’s a graphic marvel guys👌👌👌👌👌!! You out did yourselves there, the details of sweat, pimples on the character’s skin, simply extracting attentional to detail, hope the flying mechanic’s carry on over though, including ridding a stormbird and more engagements with machines.
This must be the most complex enemy I've seen in a videogame ever. Beyond the incredible design, the animations and programming to interact with its surroundings. Must have been quite a ride to make this happen.
Simply amazing! It would be interesting to see a gorilla-inspired machine, as well as a shark or whale-based machine. Of course, in the sequel. I'm so excited!
Amazing! Such great work. In the DLC that we’re all assuming is coming 👀, can you have these bad boys roaming instead of confined to an area? Man that would really put you on your guard if they came up out of nowhere! But seriously though, that DLC? 🙏
YES! That would really make the game *way* more interesting and immersive! Not to mention it really puts your hunter skills to the test, always being alert and equipped with versatile gear.
@@soulsborne5053and they should try to implement machines that hunt you instead of you hunting machines!! So once in awhile you might hear/spot something in the bushes/underwater bushes stalking you. One of the things I love in this game is when the crocodile ( I forgot it’s name ) stares at you underwater, gives me the creepy feeling that I’m being hunted but I love it
@@ron.malttt Snapmaw ;p. And yes, talk about a major immersion buff! Roaming machines looking for Aloy would even fit the lore with how the Main quest ended. Imagine yourself in a giant jungle with an area full of 7 ft tall tall (lol) grass. You hear faint rustling in the tall grass, as slowly a Slitherfang approaches your six..
You guys should do more behind the scenes videos! I always love seeing how studios make their games. Amazing video though, Slitherfang has to be one of my favourite machines in the game so it’s cool seeing how you guys went about making it.
Horizon Forbidden West is incredible, the design of the machines is top notch, the Slitherfang and Slaughterspine are my favorites, great job Guerrilla Games 👏👏👏
Amazing job guys 👏👏👏 one of the hardest and most challenging machines to take down (for me at least because it's always moving so it's tough to get a good angle for a shot) but overall the game is a true masterpiece, waiting for the DLC and the next game. Good luck guys 👏👏
Horizon zero dawn has one of the best enemy design, the combat might be a little repetitive, but it is still fun and engaging. Imagine a multiplayer/co-op hunting mode like Monster Hunter. I'd never stop playing.
Haven't played forbidden west yet but I just bought it and currently downloading it and since the first trailer I saw this was what got me the most hyped I LOVE snakes and I love snakes in video games when done right and they actually slither around using the environment to their advantage and well I am aware it's difficult to code something like that which makes it rare... really rare to see a proper snake the best snakes so far have been in dragons dogma the hydra which was a 10/10 and monster hunter but godamn I hope this one will dethrone them cause it's been too long since a better snake happened
Incredible, Slitherfang is. 😊 Technical question, if I may: at 1:34 (e.g.), we see a low-poly model. Are they used in an early-stage when the high-poly modell is still work-in-progress but the animator already works on the actions?
I love both horizon games 😍 The render at timestamp 0:45-0:50 looks like it could be 3d-printable, any chance of getting the file for printing, or fir some other machines? (Tallneck 😍)