Hotwheels ID cars already did this, most people don't like games like skylanders/lego dimensions that have content locked behind owning the irl toys. If someone bought this 5+ years from now they would be missing out on a lot of the cars because they don't own the codes that don't exist anymore in stores.
@@GabeTheGrump Yeah, this is true, but the way around this is to not lock the content behind the paywall. Have the in game unlocks be there normally but for Hot Wheels fans who have the cars they can scan the NFC to timesave the unlocks. This way everyone who wants the toys but not the game gets something, everyone who wants the game but not the toys gets something, and everyone who wants both gets both. If the rumor that Microsoft is bringing back Skylanders is true, this would be the way to do it. Not a single positive thing has been said about the FOMO initiative that companies do with their games... the only reason they keep doing it is because the money is there.
My main critique of the original was how basic and barebones the online multiplayer was. Seeing that the online part was omitted completely from this review I'm not keeping my hopes up that it's been improved at all.
As someone who grew up with Hot Wheels Turbo Racing, I'm still really hoping at some point the franchise moves more towards the stylised 'full size' world of that game, rather than the mini racer thing. There's just something so cool about these kind of wacky tracks and hot wheels cars realised as though they actually existed as drivable in a wacky sci fi Western setting.
What do you mean "in such a short amount of time"? You're either too young, started gaming recently, or have a very thin collection of games, because video games have been receiving sequels every 2 years for DECADES.
With the track builder can we actually race them with ai? That was my only major critism with the original game. Especially since playing online you'd only get that one person in the lobby sitting idle just to farm the credits
No, you can't. It's one of the biggest requests they're getting, and it would be awesome. To be fair, it would be really hard to implement. On their own tracks they can make all sorts of modifications and special-cases for the AI to make sure it behaves reasonably. To handle everything a human might come up with in the track creator is a big ask.
My five year old niece loves the first one. Was thinking of picking this one up for her, but it looks like in their desire to make a "bigger and better" sequel they went out of their way to over-complicate it, so won't be getting it for her.
@@monumentvalley6681it just feels so soon because of the lack of improvements or changes that actually came with the new game. It just feels like overwatch 2 did when it dropped
Glad they’re building on the fantastic game from last year but it would be nice if they didn’t ruin this series by churning out full priced games year after year like so many other franchises have done. This should have been a $20 dlc not a stand alone sequel.
6:56 If HWU2 really Needs 6 Billion cars, milestone has to consult Mattel, the problem is that, under the terms with Mattel and milestone the objective for the Unleashed game was promote the HW car toys and the Modren models, any older hw car that were in classic HW games stopped production, and some older HW cars that were from the early 2000s some of which are still up in production.
This game would have ALOT more personality if there were voices from your drivers and also the other drivers. How cool would it be to have batman shout something as he whizzes pass you!
@@spencerboyce6227 Micro transactions. They're prevalent in this game because you don't get no where near enough currency to buy the cars you love at a quick pace. So the game gives you the ability to purchase currency that you would normally get through winning to speed up collecting cars using your real money.
Did the difficulty balancing actually get some quality control this time? Because in the predecessor this was incredibly unpolished and ruined an otherwise really polished game for me…
@@RaiuAdamiI agree, it’s insane how much they’ve improved since the first game especially since the first game received hardly any criticism even though the game had lots of problems
I'm that one Redditor. Outside of the DLCs in the first game being licensed content that didnt appeal to me (or probably anyone) at all, it was incredible
The first one was pretty boring if you ask me😅😅 fun for the first hour.. but after that.. also once you have a great car, why would you even bother with the slower cars you unlock?
Definitely shouldn’t have gotten an 8, this game is more in the range of 6-7 especially since they didn’t change all that much from the first unleashed
Fun but flawed. Half of the time spent is in flickering loading screens. Physics in this game is a reminder of the first one where as well as here ...is unrelated to the one in our universe ...maybe in some Marvel universe things behave like this...infinitely sliding backwards while accelerating forward and so on. Difficulty in this game is not gradual but very easy or robot mode, where a millisecond decision makes you loose the game(timed laps in end game)
@@shaun10767they didn’t make you reunlock cars you already had in the crew motorfest, so it wouldn’t have been out of the picture to import cars from the previous unleashed
Yeah, literally no one is talking about it, on the day it laucnched it was like the sixth game from the top of the “new games” section of the PlayStation store. It’s like this game just started existing