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Houdini Flip Fluids Part 02 Meshing 

CG Artist Academy
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#houdini #sidefx #Tutorial #simulation
Welcome to Houdini Flip Fluids Part02 Meshing Tutorial.
In this tutorial, you can learn how to setup meshing of the particles which we simulated in part 01 from scratch in Houdini and use the techniques to implement in your future projects.
Stay tuned for upcoming tutorials.....
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30 сен 2024

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Комментарии : 47   
@digitaltutorialsofficial
@digitaltutorialsofficial Месяц назад
Hi, I am pouring liquid on 2 rocks with Flip Simulation, and I am meshing with VDB from Points, But it is converting my stones to VDB as well. Any Solution ? Thank you in advance.
@LannasMissingLink
@LannasMissingLink 3 года назад
Vdb from particles is creating a vdb of my static object... did I do something wrong?
@TheKayla1618
@TheKayla1618 2 года назад
Use the DOPimportfield and set Default to 1 or the sideFX forum said fetch a specific obj and replace the wildcard (*) with the name of the object you want to use. I'm very new to Houdini so I basically had to just figure out myself sorry no one replied for 11 months but I figured id share wat worked for me in case someone else got stuck.
@noniss439
@noniss439 2 года назад
@@TheKayla1618 Thank you , it worked !
@senseoffender9655
@senseoffender9655 8 месяцев назад
and anothe ryear later you helped out someone else! thanks for taking the time to reply to the issue!@@TheKayla1618
@mxgn0
@mxgn0 11 месяцев назад
Ok?
@mithilpardeshi6314
@mithilpardeshi6314 3 года назад
Hi.. its amazing.. plz make one video on shedder and render for liquid
@longhengtan2566
@longhengtan2566 4 года назад
This is amazing!! I achieved this in a very short time. Keep u the good work:)
@CGArtistAcademy
@CGArtistAcademy 4 года назад
Thanks, Longheng tan .. I'm glad my tutorial is helping you out.
@sajjadsaleem861
@sajjadsaleem861 3 года назад
Hrithik roshan doing houdini tutorials now ? xD
@CGArtistAcademy
@CGArtistAcademy 3 года назад
hahaha :D
@bishanpatil1
@bishanpatil1 4 года назад
Good tutorial, nicely explained 👍👍👍
@CGArtistAcademy
@CGArtistAcademy 4 года назад
Thanks Bishan :)
@vanyakapetanovic4018
@vanyakapetanovic4018 Год назад
Yes Particle Fluid Surface is pretty much always the way to go for meshing. Rebelway courses suggest VDB From Particles but my professional experience showed me that that's a waste of time for a way worse result. You lose all the detail with VDB from particles node. Fluid Particle Surface is THE NODE for any particles to mesh conversion even if it's POPs or any points not just flip. That's probably one of the best nodes in Houdini in the way it was made. it is SOLID. I mean look how much more detail you get from Particle Fluid node even in this example versus VDB nodes. VDB nodes can't touch Particle Fluid sop in the level of detail and efficiency. And yes I know they are inside it as an HDA but just saying, for no individual VDB nodes can even touch Particle Fluid Surface because if you ever look inside you will se the level of complexity that this Fluid Surface SOP contains. It's uncomparable. VDB from particles will kill all of the detail no good.
@muinasjutumees
@muinasjutumees 10 месяцев назад
I used PFS with quite low res vellum grains (around 1mil particles) and it gave me very flickering meshes, maybe I missed something there regarding this issue (any tips?). With this approach, I got immediately smooth-looking mesh without flickering....
@NithishVS666
@NithishVS666 7 месяцев назад
Meshing itself is an art. If you can’t do it manually you have to work harder. Particle Fluid Surface is not great if you’re doing high end water FX.
@엄보라-j3u
@엄보라-j3u 3 года назад
thank you sooo much today as well !!!
@CGArtistAcademy
@CGArtistAcademy 3 года назад
Your most welcome.. I’m glad my tutorial helped you to understand Houdini fluids ... :)
@Masarra2017
@Masarra2017 4 года назад
Very Nice ...
@CGArtistAcademy
@CGArtistAcademy 4 года назад
Thank you :)
@TGameplay4k
@TGameplay4k 4 месяца назад
thanks a lot.
@yassermedjamia8848
@yassermedjamia8848 Год назад
+1 sub (Your chanel is gold) thanx for ur efforts
@gtedits8846
@gtedits8846 4 года назад
How To Export Mesh In Maya?
@CGArtistAcademy
@CGArtistAcademy 4 года назад
Just add ROP Alembic node at the end of last meshing node and export it :)
@gtedits8846
@gtedits8846 4 года назад
@@CGArtistAcademy Thank You
@qizhang5937
@qizhang5937 3 года назад
thank you very much
@CGArtistAcademy
@CGArtistAcademy 3 года назад
Your most welcome
@raghidjomaa7307
@raghidjomaa7307 3 года назад
Awesome tutorial! How would you go on the render the final result? Should i also convert the pig vdb to a polygon to be able to see it in mantra?
@CGArtistAcademy
@CGArtistAcademy 3 года назад
Thanks, Raghid... No, you don't have to do anything like that. Just render hit render and you will be able to see a pig with textures.
@raghidjomaa7307
@raghidjomaa7307 3 года назад
@@CGArtistAcademy Hello, the problem is that the pig is a VDB so i when i render it, i'm only getting the voxels and not the actual shape. How could i fix this? Thanks
@SeanyKrabs
@SeanyKrabs 3 года назад
I really wish that there was a third part to this.
@lukasvasicek4866
@lukasvasicek4866 2 года назад
Nice tips in this tutorial for sure, but I agree, there should be 3rd part about how to get the final result.
@deano4906
@deano4906 3 года назад
I love u! u saved my life
@Ra00Da
@Ra00Da 2 года назад
Great Part01 and Part02 Thanks for this!
@10jobstudio
@10jobstudio 3 года назад
it is good for me! thanks@@
@massimobaita7178
@massimobaita7178 3 года назад
Thank You very much!
@Machdochmal
@Machdochmal 2 года назад
Great Video 👍👌
@agustinschilling3489
@agustinschilling3489 3 года назад
This is THE VFX School tutorial. At least give credit to them.
@agustinschilling3489
@agustinschilling3489 3 года назад
@@xanzuls It´s a exact same workflow used in our training, including custom meshing.
@lukasvasicek4866
@lukasvasicek4866 2 года назад
gone looking for the VFX School fluid sim tut, but found none. where is it?
@elaleman83
@elaleman83 2 года назад
@@xanzuls Yes for simulation, but no for meshing. You can use tons of VDBs, and he used the same exact nodes we used and result is exactly the same. What a coincidence, no?
@mukeshkuhad3303
@mukeshkuhad3303 3 года назад
sir can you do a tutorial with a wine glass or normal glass obj because I tried doing flip sim, but the particles are leaking from the glass
@samcare7753
@samcare7753 3 года назад
there is one on the sidefx website and another on the entagma youtube channel for water.
@therealkevinleee
@therealkevinleee 3 года назад
anyway to give the fluid mesh an octane material?
@CGArtistAcademy
@CGArtistAcademy 3 года назад
Applying a material is very in Houdini. Just go to your material palette, add material then drag and drop on the geometry. That's it
@anxhelo7383
@anxhelo7383 3 года назад
how many times he said "oke" 😅
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