Apart from attributes, loops and iterative techniques are maybe the most useful concept when building your procedural geometry inside Houdini. With very efficient node trees we can cook up pretty intricate effects.
NOTE: As I might have mentioned, Mantra is by no means a fast render engine, so I decided to render out the preview images in this video using Octane. If you want to learn more about rendering in general and using third party render engines in Houdini, you might want to check out our premium course on rendering... :)
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5 окт 2024