Тёмный

Houdini is HIP - Part 12: Pyro II 

Nine Between
Подписаться 54 тыс.
Просмотров 14 тыс.
50% 1

Опубликовано:

 

1 окт 2024

Поделиться:

Ссылка:

Скачать:

Готовим ссылку...

Добавить в:

Мой плейлист
Посмотреть позже
Комментарии : 29   
@NineBetween
@NineBetween 10 месяцев назад
Hey! Just a note about the Pyro Shader. Since the release of Houdini 20.0. Karma has gone gold, this means that it is production ready. As such, some nodes have changed. The XPU Pyro Preview is now accessed within a Karma Subnet. Alternatively, you can use the new Karma Pyro Shader node. It has the same settings but is built on a MaterialX Framework.
@raysopal6
@raysopal6 10 месяцев назад
Thank you so much for this tutorial! I do have a question and I was wondering if you could help. I was not able to find a pyro shader that would work like it does in your tutorial. I spent several hours trying to noodle out what I did wrong. I'm going to try to copy my work onto Houdini 19 and use the XPU Pyro Preview. But I should ask, what exact Karma set node did you use? I tried taking a Karma Pyro Shader subnode from within the other Karma node sets like Karma Pyro Material and such. It wasn't working like you showed.
@pinkmoon5332
@pinkmoon5332 Месяц назад
Thanks! Still not one-to-one however. At least not w XPU. Not in H20.5 either. In the scatter folder of the (new) "Karma Pyro Shader", by default when you observe the scatter folder, and the signature is set to "Color", there's no control ramp as one would prefer to have a one-to-one match with the Pyro Bake. Hacking: If you tried to use a ramp by changing the signature to "Float", you see a ramp, but it goes very bad quickly. First off, no change in value to either the 'intensity' or the 'hot core' will function at all when using that ramp. (There's more, but too much typing) But if you stay with the signature to the default as "Color", it's decent, and the intensity and hot core works although not the same as the pyro bake volume for the 'hot core' parameter specifically - It's way too sensitive. To the multitude of 1000's. It works though. Just stay away from trying to get the ramp color to work in the scatter section of the new "Karma Pyro Shader".
@SaifDbz
@SaifDbz Год назад
Other people just rush to their explaination. Your explaination is beyond remarkable. Eagerly waiting for the next part 😃
@pixel_lust
@pixel_lust 11 месяцев назад
thank you so much, you're so generous with your knowledge and the production value/teaching quality is amazing.
@frigbychilwether
@frigbychilwether Год назад
Hi, thanks for this. Best explanation of pyro I've seen - I usually just do stuff because it's what I've seen in other tutorials, but now I understand more what various things do and why to do them.
@NineBetween
@NineBetween Год назад
Awesome! That was exactly my hopes for this series. When I was learning, I would do the same thing. I would make an effect from a tutorial, but I found that I didn't really understand why I was doing the things that I was doing. I'm really glad to hear that you're getting more value from this 😁✌️
@Polyxide
@Polyxide 11 месяцев назад
I can't even explain how glad I am because of finding your tutorials. I realy need more, please continue posting
@alexcanniccioni7563
@alexcanniccioni7563 5 месяцев назад
Damn, I learned more in this video than in a 5-6 hours gnomon workshop pyro course. Just going through this series one lesson after the other, thx so much!
@HARDWAY200
@HARDWAY200 Год назад
Great work and explained, I'm happy to join . Thx for the great work keep it coming please 👍
@RP89
@RP89 Год назад
waiting for long days for you tutorial thanks for making this keep making ! well explained 👍 again Thanks
@joelwesterveltaia2196
@joelwesterveltaia2196 4 месяца назад
Nice presentation, thanks!
@solo-moon
@solo-moon 15 дней назад
this is such a good tutorial
@shadownukegamz1794
@shadownukegamz1794 Год назад
Another amazing tuturial as always
@stephannijman
@stephannijman Год назад
So well explained! Bless you guys for all you’re doing! 🙏😃
@matthewjackson1473
@matthewjackson1473 Год назад
Just woke up to this, I know this will be good !
@之鑫杜
@之鑫杜 Год назад
Thanks truly
@Puppetmaster-sy
@Puppetmaster-sy 8 месяцев назад
hey, if we add vel in volume source then does it consider buoyancy for particular direction or it rely on vel ?
@foeMusique
@foeMusique 4 месяца назад
thank you! Awesome tuto!!
@VirtualWizards7
@VirtualWizards7 11 месяцев назад
sir I am Weighting from long days please upload new video on Houdini tutorial.
@uzaircgi
@uzaircgi 9 месяцев назад
So easy to understand, especially with all those small settings that I can now confidently change. Thanks a lot!
@BlueBerryFTW
@BlueBerryFTW 11 месяцев назад
thank you for yet another tutorial!!!
@merlin_cg
@merlin_cg 8 месяцев назад
Check if the density attribute is present in the temperature noise attribute(middle click), if it is not there try just deleting and re-plugging the connector, this fixed it for me.
@shubhrajput2712
@shubhrajput2712 Год назад
Please make rbd car destruction with animation. Please please 🙏
@romansmirnov467
@romansmirnov467 Год назад
HI! Thanks for the tutorial! By the way, are there other Pyro tutorials available on your Patreon?
@SnakeSkin422
@SnakeSkin422 11 месяцев назад
hello! Will there be any more pyro tutorials?
@jaypatrick8026
@jaypatrick8026 11 месяцев назад
Another great video! Thank you.
@mtk2productions143
@mtk2productions143 Год назад
W video
@arronmdick
@arronmdick Год назад
My day is made