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Houdini Tutorial - Fluffy Pillow Simulation with Vellum 

graphicINmotion
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6 сен 2024

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Комментарии : 131   
@graphicINmotion
@graphicINmotion 7 месяцев назад
PROJECT FILE DOWNLOADS ☁ 🛏 Patreon Subscription - www.patreon.com/posts/project-file-in-74813986 100 ABSTRACT SHAPES PACK🔶 🌀 Gumroad - graphicinmotion.gumroad.com/l/3dobjectspack1
@animain788
@animain788 Год назад
for those who dont have exoside quad remesher you can get a similar result with setting the point radius scale in vdbfromparticle to 0.15 and adabtivity value in convert vdb to 1.5 its not perfect but it will do :)
@jsolidd713
@jsolidd713 Год назад
Thx, I have exoside quadremesher but its throwing out an error every time I try and use it so I think I will be doing it this way.
@raima8256
@raima8256 Год назад
hero 👌
@Covenanttrooper
@Covenanttrooper Год назад
@@jsolidd713 you automaticaly get it with labs plugin but you need the liscence to cook! I had the same problem!
@Covenanttrooper
@Covenanttrooper Год назад
thanks so much, i tried everything with instant meshes, remesh and fast remesh for hour
@3dfaction585
@3dfaction585 Год назад
it's frustrating to know that c4d and even blender i think have a similar "remesh to quads" feature, that's not separate from the main software, unlike Houdini.
@togangokbakar
@togangokbakar Год назад
Please make a video about the rest. texturing , lighting, rendering...
@MrJemabaris
@MrJemabaris 2 месяца назад
Just wanted to comment the same. Very nice tutorial, but I always feel like a tutorial is not really complete if shading and lighting are skipped.
@bcrbdb
@bcrbdb Год назад
Great tutorial! More Houdini Tutorials, please. You explained everything very clearly. Thanks!
@Ivan_Novgorodsky_
@Ivan_Novgorodsky_ Год назад
Make a detailed analysis of lighting and rendering in karma
@jhova
@jhova Год назад
Completely underrated, defiantly becoming a patron
@graphicINmotion
@graphicINmotion Год назад
Thank you! I am currently recording a lot of content for Patreon, so stay tuned.
@tondann
@tondann Год назад
at 18:35 you can also just set the destination class in the attribute transfer itself! 😊 great video!
@Godkiller08
@Godkiller08 Год назад
you mean just switching the Destination group type to Primitives ?
@mikejohnsoncg
@mikejohnsoncg Год назад
Yes joined Patroen for Houdini! Great break down
@traavel_bug
@traavel_bug Месяц назад
I am just stsrting to learn this software , this is the first tutorial which have watched. Its in very detsils with good speed , could you guide which more things are needed to make the visuals as yours in the thb nail?
@graphicINmotion
@graphicINmotion Месяц назад
Thanks! Check out my tutorial about Solaris. There I explain lighting, shading and rendering. It’s another project, but the workflow is the same.
@traavel_bug
@traavel_bug Месяц назад
Thank you for your reply ❤​@@graphicINmotion
@cemgulpunk
@cemgulpunk 11 месяцев назад
Result is amazing. Thanks for the helpful video, please keep it going.
@massimobaita7178
@massimobaita7178 Год назад
Thank You very much, Roland!
@graphicINmotion
@graphicINmotion Год назад
You are welcome, Massimo!
@wewatchtheskywaiting
@wewatchtheskywaiting 4 месяца назад
nice, what will be the wrangle to use rest mask in dop ? (vellum constrain properties node in the solver) to animate the pressure...? thanks
@Ivan_Novgorodsky_
@Ivan_Novgorodsky_ Год назад
I really hope that there will be daily Houdini lessons on this channel
@graphicINmotion
@graphicINmotion Год назад
Daily will be difficult :D But new ones are in the making right now!
@Ivan_Novgorodsky_
@Ivan_Novgorodsky_ Год назад
@@graphicINmotion At least once a week and with a render redshift (arnold, karma)
@graphicINmotion
@graphicINmotion Год назад
@@Ivan_Novgorodsky_ 👍 when I get enough support on Patreon 🙂
@philippwelsing9108
@philippwelsing9108 Год назад
Sooooo good. Thank you very much. SUBSCRIBED.
@graphicINmotion
@graphicINmotion Год назад
Thanks a lot, Philipp!
@visualscience2502
@visualscience2502 Год назад
thank you for this aawesome tutorial!
@user-sl309jd90
@user-sl309jd90 Год назад
I subscribed for Houdini contents! Thank you
@graphicINmotion
@graphicINmotion Год назад
You are welcome!
@joshwalter5009
@joshwalter5009 11 месяцев назад
how do i add the materials greta tutorial btw
@phibmobil
@phibmobil 6 месяцев назад
Excelent tutorial, thank you!
@makadi86
@makadi86 10 месяцев назад
why we have stiffness and rest scale in three different nodes! how can I differentiate between them?
@graphicINmotion
@graphicINmotion 10 месяцев назад
You can specify groups for the different attributes.
@mohamedboukhraz1588
@mohamedboukhraz1588 Год назад
New subscriber here! I already bought the shapes about one week but I didn't know who made them till I saw your tutorial, Great tutorial, what about the texturing/lighting/rendering parts :D!
@no_damage
@no_damage 10 месяцев назад
Beautiful work!
@theCreativeAddict3d
@theCreativeAddict3d Год назад
Thank you. Could you share some points to texture it amazingly as you did?
@graphicINmotion
@graphicINmotion Год назад
I textured this in C4D using materials from greyscalegorilla. The process is not really exciting.
@pbdionet
@pbdionet Год назад
Well done. That's a good setup for a realistic result. Thanks for the share.
@hieranchauhan5882
@hieranchauhan5882 Год назад
Watched this tutorial a few times to really try understand the process - it’s so well explained ! I completely fall apart at the attribute wrangle section however as I simply don’t understand VEX. I don’t like to just copy from tutorials if I don’t understand what I’m doing as that’s not practical from a production POV. Any chance you can explain the steps to recreate from a VOP level?
@graphicINmotion
@graphicINmotion Год назад
I also had problems with VEX in the beginning. But it’s such a fundamental and powerful part of Houdini, that I would highly recommend to take the time and learn it. VOP and VEX use the same concepts, the one uses visual programming (VOP), the other code (VEX). But the basic operation does not change. So if you understand the operation in VOP, you also understand it in VEX and the other way around. Write each line of code, read the documentation of the used functions and you will understand, what’s going on.
@Aviba
@Aviba 9 месяцев назад
How would i go about assigning different materials to each of the objects in Solaris? They seem to get imported as one single object using the SOP import.
@graphicINmotion
@graphicINmotion 9 месяцев назад
I actually cover that in my Introduction to Solaris Tutorial. You can assign name atttributes in SOPs to each object. Solaris will recognise that.
@Aviba
@Aviba 9 месяцев назад
@@graphicINmotion Thanks, I'll go watch it.
@yayitsyasuo
@yayitsyasuo Год назад
every other vellum tutorial sticks to 2d grids, this is priceless
@graphicINmotion
@graphicINmotion Год назад
Thank you very much! 🙂
@Vaibhav_Stark
@Vaibhav_Stark Год назад
Really good one
@graphicINmotion
@graphicINmotion Год назад
Thank you very much! 🙂
@Vaibhav_Stark
@Vaibhav_Stark Год назад
@@graphicINmotion looking for many more
@yayitsyasuo
@yayitsyasuo Год назад
so unique and well-thought
@peterxbuilt
@peterxbuilt Год назад
Yes! please do more Houdini!!!!!!!!!!!!
@graphicINmotion
@graphicINmotion Год назад
I will definitely do that!
@Covenanttrooper
@Covenanttrooper Год назад
Great tuto! I share!
@graphicINmotion
@graphicINmotion Год назад
Thanks, Dany!
@Byronx3000
@Byronx3000 Год назад
The final render looks amazing! great work
@graphicINmotion
@graphicINmotion Год назад
Many thanks!
@mohamedboukhraz1588
@mohamedboukhraz1588 11 месяцев назад
@@graphicINmotion do you have a ready-to-be-rendered scene in your patreon? THANK YOU IN ADVANCE!
@graphicINmotion
@graphicINmotion 11 месяцев назад
@@mohamedboukhraz1588 not for this project, but for other projects
@travislrogers
@travislrogers Год назад
Loved this one! Keep up the great work!
@graphicINmotion
@graphicINmotion Год назад
Thanks a lot, Travis!
@scarabrae
@scarabrae Год назад
Lovely and clear, cheers!
@graphicINmotion
@graphicINmotion Год назад
Thanks Pete!
@RMAFIRE
@RMAFIRE Год назад
Surprising⚡🔥
@graphicINmotion
@graphicINmotion Год назад
Many thanks!
@yujinson2569
@yujinson2569 11 месяцев назад
Thank you for the tutorial
@pearlwhite-si7im
@pearlwhite-si7im Год назад
Thank you for the great tut !!! But may i ask you something ? This: > @restlength = lerp(@restlength, @restlength*chf("restscale"), @mask); Is not working for me, many errors there :( How can i fix this ? Am i blind? 😂
@graphicINmotion
@graphicINmotion Год назад
It should work if you follow all steps. Make sure that the wrangle is set up correctly. Check whether all attributes are spelled correctly.
@pearlwhite-si7im
@pearlwhite-si7im Год назад
@@graphicINmotion Thank you sir !
@jquintero462
@jquintero462 Год назад
Thank you for the video. However, how do you add colors, textures, lighting, and style to the pillow?
@graphicINmotion
@graphicINmotion Год назад
There are plenty of texturing and rendering tutorials. In this case I rendered with Redshift in Cinema 4D using materials from greyscalegorilla.
@YAXHY
@YAXHY 8 месяцев назад
I'm day 0 on Houdini and want to just understand the workflow... You modeled and set up the simulation in Houdini, but then exported that to C4d to add materials and to render? So is the export of Houdini a mesh that has rendered "keyframes" from the simulation, so you can add materials to it on top of that?
@MAHMOUDELRAGHEB
@MAHMOUDELRAGHEB Год назад
Thanks for sharing! wanted to ask you... did you have to buy quadremesher or does it come with houdini? and what version of houdini are you using, indie?
@graphicINmotion
@graphicINmotion Год назад
Yes I bought quadmesher. But Houdini comes with a 30 day trail for quadmesher. I use indie.
@jbdh6510
@jbdh6510 2 месяца назад
How fast is the simulation in Houdini compared to Cinema 4D?
@graphicINmotion
@graphicINmotion 2 месяца назад
I did not try the new cloth sim in C4D, but Houdini is fast.
@ZAIDARTSS
@ZAIDARTSS Год назад
amazing tutorial waiting for more
@graphicINmotion
@graphicINmotion Год назад
Many thanks!
@roblesvfx
@roblesvfx Год назад
looks like a great tutorial, unfortunately I couldn't follow it without quad remesher. I couldn't find any alternative to remesh to quads.
@jonathanwennstromm1578
@jonathanwennstromm1578 Год назад
Excellent Video bud!
@graphicINmotion
@graphicINmotion Год назад
Thanks mate!
@Lakttos
@Lakttos Год назад
Projeto incrível. ✌
@graphicINmotion
@graphicINmotion Год назад
Thanks 😊
@asger1572
@asger1572 Год назад
great tutorial bro!
@graphicINmotion
@graphicINmotion Год назад
Thank you!
@carlosrivadulla8903
@carlosrivadulla8903 Год назад
there is another way to drive a vellum param through attrs?, it should be as that easy as write @mask in the rest length scale param but it doesn't work. I also tried with using a fit01(@mask,1,5) in the param but doesn't work. I think people uses vellum constraint properties node to do this but Idk how it works
@fivethreefive8265
@fivethreefive8265 Год назад
Thank you for this! This is great! How would I go about animating the restlengthscale? I know it can be done only through the vellumconstraintproperty inside the solver, but can't seem to figure out how to bring the @mask attribute in and behave similarly to your setup.
@tondann
@tondann Год назад
So you would need to go into the Vellum Solver and lay down a vellumconstraintproperties node, like it recommends in the comment. On that node you can specify a group and animate the restlength scale there! :) I can also recommend Entagmas balloon "Silly Pillow" tutorial for more information
@albanl8979
@albanl8979 Год назад
Hello, thank you for the tutorial. How did you get the parameter panel to show up overlapping of the network view ?
@graphicINmotion
@graphicINmotion Год назад
Just press „P“ key over the network view.
@albanl8979
@albanl8979 Год назад
@@graphicINmotion Thank you, is that redshift you used to render the intro render ?
@graphicINmotion
@graphicINmotion Год назад
@@albanl8979 yes
@albanl8979
@albanl8979 Год назад
@@graphicINmotion Thank you and last question sorry I'm new to houdini. Would there be a way to select the edges for the seams in a procedural way ? Like the group node let's say to select by random chance but to select random edge loops that are connected and closed ? Thank you
@graphicINmotion
@graphicINmotion Год назад
@@albanl8979 in Houdini there is usually a way for everything. In this case the group by expression node could help. But for the expression that would select random edge loops, you would have to ask one of the VEX pros out there.
@user-ve6yu3fl4p
@user-ve6yu3fl4p Год назад
How to put texture in to the UVs? New to Houdini
@DeadbatteryVT1300
@DeadbatteryVT1300 Год назад
did you texture and render in Houdini?
@graphicINmotion
@graphicINmotion Год назад
I rendered this in C4D with textures from greyscale gorilla. But I use Redshift in both programs, so the workflow is similar.
@jonathanwennstromm1578
@jonathanwennstromm1578 Год назад
I've got one question! How do I simulate them falling on another Object, e.g. a Floor? The Pillows just become as Flat as a Handkerchief that had a drunk night out and are done with life, a little unsure what Attributes I'd need to change and/or if I need to add a Constraint then? I'd appreciate a response on this, if you don't have time for that just let me know (please) and I'll try to find another way. Thanks Roland
@graphicINmotion
@graphicINmotion Год назад
You can just take the pillows geometry and create a new softbody simulation. Or you try to add strut constraints to the balloon setup, but this will change the inflation.
@bhushankandalkar3104
@bhushankandalkar3104 Год назад
Great work!! Where r the textures from???
@graphicINmotion
@graphicINmotion Год назад
Thank you! Textures are from Greyscalegorilla.
@bhushankandalkar3104
@bhushankandalkar3104 Год назад
@@graphicINmotion Cool!!
@ItsJessEdits
@ItsJessEdits Год назад
Hello! Great tutorial for someone like me who is a literal beginner just starting out. Can I ask how I might go from here (after making the simulation) to assign materials to each of the cross shapes individually? I've found some cool materials/textures online that I downloaded, but im not sure how to go about specifying them for each, when these shapes are within one geometry node. Thanks!
@IanFrederick01
@IanFrederick01 Год назад
You need to put down a unique "name" node for each of the shapes before they go into the vellum sim. Then after the sim you can use a "blast" node to select those names individually and isolate each shape.
@brunosuraski5026
@brunosuraski5026 Год назад
I am getting an error with quadremesher from labs. Do you know how to solve it? I can copy paste the text , but it is quite extensive for a yt thread. Thank you
@graphicINmotion
@graphicINmotion Год назад
I probably can’t help with that. Try the SideFX forums.
@dentreveal3820
@dentreveal3820 11 месяцев назад
Can this be done in Blender?
@JvOeditorR
@JvOeditorR Год назад
Man, can i model something, create the UV and selection, and export that info to Houdini ? looks more simple model and UV in Blender and import to Houdini than create everything in Houdini...
@graphicINmotion
@graphicINmotion Год назад
Of course you can do that.
@brunosuraski5026
@brunosuraski5026 Год назад
HI I double check values at min 24 with mine and the mesh behaves quite differently. Is this a version issue?
@graphicINmotion
@graphicINmotion Год назад
Is the size of your mesh the same? I don’t think it’s related to the version.
@brunosuraski5026
@brunosuraski5026 Год назад
@@graphicINmotion I believe it is the lenght of the lines is 1, unfortunately I am trying to open the file from Patreon, and it does not work.
@graphicINmotion
@graphicINmotion Год назад
@@brunosuraski5026 What is happening when you run the simulation?
@brunosuraski5026
@brunosuraski5026 Год назад
@@graphicINmotion I will try to send it to you via Patreon if the system allows attachments.
@brunosuraski5026
@brunosuraski5026 Год назад
@@graphicINmotion It just flexes differently.
@AsifSkh07
@AsifSkh07 22 часа назад
houdini looks so freaking scary😖😖😨😨😨😨
@graphicINmotion
@graphicINmotion 8 часов назад
Learning curve is steep in the beginning. But it’s worth it. I will start a beginner training soon. Stay tuned!
@thisisryker
@thisisryker Год назад
Shader anyone ? I'm here for shading and lookdev)
@IgorSinitsky
@IgorSinitsky Год назад
Wait a sec , the fact that you've made a mask means that forces that push vertices together act only on points within the mask (creases) right ?
@graphicINmotion
@graphicINmotion Год назад
Yes, that’s correct 👍
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