He is still decent tho, this patch has been up for 2 weeks now, he is still A tier imo after using him for some time, maybe a tiny bit weaker but still strong, you just need to actually learn and optimize his power.
@@TravelleroftheFog He was never A tier in the first place imo. He was just good from his release. People do this with every new killer that has an ok power, hundreds of "He's insane and OP" videos instantly. He's always been high B tier or maybe even low B tier to me. Now I think he could even be C tier against a competitive team. Hate to break it but its likely you've been going against survivors who probably haven't adapted to the counter against him now. Mage hand is weak without add ons. Otherwise hes the same.
Nice video, True! I found a neat way around the whole devs nerfing after they get their sales thing: I made a new account and family share DbD and all DLC I have, then I refund the chapter once they nerf cause (I didn't find this out until just now) playtime on family shared accounts don't count towards steam refunds! So I got to play Vecna while he was strong and I kept my money once they nerfed him!
@@apertioopening3425 with them nerfing his kit to the point that everything is situational besides the tracking orb and making hand useless no point considering they can always run around after drop now so nah bro you made a smart choice man also ty for the tip i needed this tho
An already weak, highly overrated killer has become even weaker. I will always say, this killer needs to be almost completely reworked: spells aren't oppressive at all, the magic items give you too much information but don't serve to counter the spells (making them useless in the end), and the killer that is a fucking m1 at 75%. The greatest license of dbd, even from the point of view of the Devs since they are big fans of dnd, ruined by their incompetence and the fact that they want to please surv mains as much as they can.
@@redrumssam5888 tell me you aren't good at the game without telling me you aren't good at the game. I mastered Vecna to understand if he is op or not. No, he isn't at all, he is map dependant af. Try to play in Garden of pain against top swf and let's see if he's strong. When I face a Vecna, he is so easy to keep in chase, because you just need to understand what spell is going to cast, after skeletons and hand he is a m1 for a lot of time. And before you ask, I face like 10+ Vecnas every day. And he is always so fucking easy to counter. He needs a complete rework, spells needs to be oppressive against unequipped survs, and magic items needs a rework to make them useful and mandatory to use.
@@illNicola I don't think he needs to be reworked, the potential is there, it's just that it's too easy to counter the spells. The magic items are too good, flight of the damned is dummy easy to avoid, and now the hand is too slow.
@@KingsNerdCave Not completely, but a good part of it. I don't even equip myself when I face Vecna, there's no need. If it were up to me, I would make the spells completely op against survs that don't equip themselves, in order to punish survs that only think about gens and don't leave the comfort zone. Furthermore, I would change the effects of the magic items: instead of making them wallhacks, I would make them counters, as if I were to cast a defensive spell. Maybe, the one that defends you from the hand allows you to cast a spell aiming at the blocked pallet or while the hand is raised in order to counter it and make the pallet fall. Or, the one that defends you from skeletons allows you to activate a sort of dh that makes you immune to damage, perhaps at the price of a small slowdown (so instead of a crouch to dodge them, you resist them). The spells should be op like crap against survs that are not equipped, therefore which do not participate in the power, and skill based against survs that are instead equipped.
I can understand the mage hand nerf but why the skellies? You could easily hear those mugs being sommoned and react accordingly. Again bhvr balance around the lowest common survivor
Decent survivors just look arround when they're moving as well, instead of tunneling in front of them, and you can just crouch and you don't get hit, but it allows Vecna to zone you a bit
bad enough for survivors to have an edge basically. Unless you're a highly skilled top tier killer. Otherwise, survivors will have an edge becausr bhvr favours them as they are bhvrs cash cow.
2:58 nerfed or not you make a mistake here, you should've casted the spell before she dropped the pallet at 2:48 and it would've worked 4:24 is the exact same situation, if you cast the spell at 4:11 before she drops the pallet, it's a free hit before she can get arround, the fact that you're waiting for the pallet drop allow them to get distance which is the nerf, but then you can also play arround differently and adapt as well
True, is someone getting to "almost" 1 gen the win/loss condition in your mind? You say it a lot when a team you think is bad gets to 2 gens is why I'm asking. You also had no proof that another gen was even close to done, the three you were patrolling were at under 25% and you dont know what was happening with the one across the map. I mean in this game if you get 3 or 4k with 2 gens left you've pretty much dominated. You only ever have more than that against any team if it's a complete steamroll or the team isn't doing gens at all. So what is this fascination with "almost" 1 gen exactly?
It's a real shame mage hand can only be either so good it's a guaranteed hit, or so bad it doesn't affect anything. I don't know if there is a smooth middle ground to be found. Flight of the Damned being even easier to avoid is dumb since it is hard to land consistent hits with. Vecna isn't bad but he's not amazing either, hopefully he gets smaller tweaks in the near future.
It baffles me that the killer community hasn’t come together and just stop playing the game for a month or two and review bomb it. Force bhvr to stop only nerfing one side. We did it in for honor and helldivers. Blacking out the game does work.
@@typervader when bhvr nerfs something on the surv side there is always something to compensate. When bhvr nerfs something on the killer side, that thing is dead or much weaker, because it's only nerfs with nothing to compensate. Try again