any excuse to use venti is a win in my books come join my discord so we can batchest venti's rise together discord.gg/KRtUFgApaJ then follow my twt pls i post when i'm alive twitter.com/JuiceChanYT btw follow my twitch www.twitch.tv/juicechanyt also, support me if you'd like; ko-fi.com/juicechanyt
me having most of my characters hydro well built is having a mental breakdown rn. levelling lynnette and heizou as of now for the hard level. i wouldnt have thought this day would come.
is ur pfp joseph with naruto clothes, nice anyways, this is kind of what i half like & dislike about theater. irrelevant units are being brought to spotlight also, the bar to clearing is super low, so heizou/lynette should work fine
@@Juice-chan yeah that's joseph in naruto's suit. while i dislike this restriction, it actually give me some push to level other characters that ive been neglecting. my heizou is c6 and ive been planning to build him for years now but yknow "artifact farming". ive been 36 starring abyss patch in patch out by now but still addicted to artifact farming. finally with this mode, i actually HAVE to level him. its easy for day 1 players like us cause weve got shit tonne of resources laying arounf. ik it must be hell for new players though. but aye, its "endgame mode" for a reason.
I wish Hoyo focused more on Coop and make something more coop related Coop roguelike endgame mode would be perfect for this game. My dream endgame mode is something like this: Coop Domain Challanges: You get to match with 4 different players and each of them can chose any character they want from their roster. All 5 stars are set to C0 and all 4 stars are C6. 5 star weapons are allowed but they are all set to R1. After everyone chooses a character, you explore the domain together as a team, find some chests and try to beat some challanges. After beating each challange, you get to vote on a buff card and the card that gets the most votes is selected. Some rare cards can give your 5 star characters extra constelations or weapon refinements etc. At the end, you and your teammates try to beat the final boss and complete the domain. There are multiple domains you need to complete and it gets harder harder. Enemies do more dmg, your team heals less and your team's shield strength gets weaker and weaker.
Or how about everyone gets sub-par level 80 or below characters only, with not good artifacts, no 5 star weapons, and still fight what is in front of them (because that's realistic for casual, non whale account people who can't play every single waking hour). You want challenge? Here's challenge. Or maybe this is why the event is called 'imaginarium' because I could only imagine beating everything with my f2p account.
I've been pretty much asking for more co-op content since 1.2 or so. Heck, just the option to play Spiral Abyss with 2 to 4 players, even if you don't get any rewards... The worst is they give us hope with a few hard (boss on steroid) up to 4 player co-op combat events were you had options to fine tune difficulty from easy, normal mode, up to very difficult with enemies do more dmg, shield strength gets weaker, the bosses had extra attack patterns, you could play any characters you wanted, you could disable timers, give yourself debuffs and maybe more customization I forgor. _(The events were; Hypostatic Symphony 2021/01/16, Energy Amplifier 2021/04/30, Legend of the Vagabond Sword 2021/06/25)_ There was one 4 player co-op event with a domain exploration with a few combat chambers, culminating in a boss fight that wasn't very hard but was still fun. (unfortunately I don't remember the name of the event) But it was kind of like the "Labyrinth Warriors" just without RNG enemies and no buff cards. Lastly, we had "Divine Ingenuity: Collector's Chapter" event where you could create your own co-op combat domain but sadly it was 2 players max, and you could not make it harder with extra attack patterns for bosses or debuffs. But you could force player to be under-leveled to artificially increases difficulty (lvl70 character vs lvl95 bosses). Now they are rumors of Hoyo recently opened jobs for devs to work on it ("UGC") for Genshin Impact... So hopefully we will get more options for co-op content if it's in the works. Only time will tell~
Hard endgame mode is tricky for Genshin. The hardcore players, myself included, are heavily outnumbered by the casuals that will struggle if a hard endgame mode ever drops. It will also make Genshin have a more P2W reputation, just look at Star Rail where none of the 4-stars will clear as easily as the limited 5-stars with a steeper powercreep. Also, I think Imaginarium Theatre WILL get harder. Spiral Abyss wasn't that hard at the start of Genshin, if you have Venti, you get a free 12* clear.
It’s not hard. It is just checking if you have a lot of characters. If they wanted hard content they could have hit harder/faster, nerfed healing and shielding, or something like that. The monsters are still just as weak, if not weaker. You are just required to have characters you don’t want to play.
Imaginarium is abit easier than abyss unless you are aiming for the bragging stars. i only get all the rewards and i was done. i only have 2 stars but finished act 8 and the rewards is all that matters to me.
I hope they don’t make it harder. Abyss should be the real hard mode of Genshin. Here we are heavily restricted in characters, so I don’t believe they will.
It is and it isn't tricky. A single mode, that takes a single playthrough, for all? Just not possible if we get to use our characters. Constellations and such matter too much. If you toss out that single playthrough, though, and suddenly it is easy enough to do. Imagine if you could play Abyss 9-11 2x and get the same rewards as if you've done 9-12 1x. Suddenly, people having trouble with 12 could still get the full reward, taking slightly more time, but those of us with stronger accounts would do 12, because we can.
@@user-dh3tu5np6n yeah it’s not directly harder, just more demanding to get going. Which is honestly and easier fix than rebalancing the whole game (which may annoy casuals).
I really doubt people in general pull for multiple characters of the same elements unless they've been playing for a long time now or whaling. I think it's too restrictive, especially with the amount of characters that you need for a run
I think this is and isn't an issue. Most people pull for a variety of on-fielders, and that isn't a problem. Consider this one: Arl, Wanderer, and Clor is 3 DPS, with 2 uses each. Friend's character is a 4th carry. You should probably have 2 five-star DPS of your own within the 3 elements. So now you have 6 DPS to work with. And you'll probably have a few four stars sitting around as well, characters like Yanfei or Razor. I don't think that's hard or unreasonable. I think the off-field side will be what likely hits a bit more. Like someone might have built Kaz, but ignored Sucrose and Lynette. Same story with things like healers. If you rely on Benny, you might have ignored Sayu. I reckon most people have the characters they need already. They just haven't built them. And yes, that'll be an issue this time around. But that won't last. Doesn't take that much to level a character up to 70. That, though, doesn't mean there isn't an issue. And I think it has more to do with how the various characters play. Yoimiya, for example, is very single target, limited time damage window, really wants certain teams, and so on. She's not ideal for this mode, unless you have a C6 Fischl. And she's not the only DPS who is hampered that way. What you want in a DPS from this mode changes a bit. You want ones that offer both good AoE and single target damage, so can clear trash fast, but also kill bosses fast enough. Furthermore, I think this mode adds value to off-field DPS. These can make up for the aspects the on-fielder is lacking, and will either give you elemental reactions or help ease energy concerns. And that again is something people are potentially lacking, because there aren't that many of these characters, and there's less incentive to build them, as they'll be shared across teams. Like Yae Miko is great for this mode, but I don't think a lot of people have her. Another issue is with those trial characters. If their gameplay isn't super simple, people won't know how to use them effectively. Wanderer, for example, I doubt most people know how to get good use out of. And these characters are also level 80 in lackluster trial gear. The four stars also have issues, like Thoma not having enough ER. A bad build on Hoyoverse's part. Still, overall the mode isn't hard, at least this time around. The stars don't matter. The extra currency doesn't really matter either, because the boons are pretty much worthless. So all you need to do is fulfill the basic pass requirement. Just be sure to know who you will need to beat the boss, and save a vigor on those characters for that.
The Imaginarium Theater is not F2P casual friendly what so ever. This forces you to have so many built characters. I couldn't even clear the easy part. Perhaps I suck at the game because I don't always have time to grind out artifact domains 1,000s of times, but I know I'm not the only one. I think making this event better would be something more customizable. What if each mob had a number value and you could choose what mobs you fought. The more difficult mobs you choose, the higher enemy number = more rewards. This would also have better re-playability too, IMO. I'd like to see what your opinion of Imaginarium Theater is when playing on an account similar to mine.
The only anemo built character i have is Jean(lv 70) 2 pyro diluc and arlecchino (lv 70 and 80) cryo kaeya(lv 80) electro lisa(lv 60) dendro collei (lv 60) hydro furina(lv 60), geo traveler(lv 60) 😭😭😭 And rest of the characters are below 40.. some are below 20(most of them are lv 1😭😭😭)
everyone like oh its so easy it's so casual friendly!!! all of my built characters are electro and hydro. like. no actually guys i think we're forgetting that not everyone has every character built in some way shape or form. i play taze/freeze/hyperbloom. this is rng hell and abysmal for causal players who are not gonna spend all their time leveling characters they will never use.
I hope they make a gamemode where we just fight enemies without any timer as for my opinion the timer ruins the fun because they always expect some time goal to achieve and defeat anything and im sick of it.
It’s just like the abyss.. every chamber has two half’s… every half should be done after 90 seconds to get 3 stars … so yeah giving 90 minutes to finish is okay
I know, they’ve had combat events that force you to use different chars but still let you use actual synergistic teams yet they couldn’t figure that out for a permanent game mode
It doesn‘t tho. The Mode just forces you to play other team synergys, my problem with the mode is that its too easy. I‘m mostly f2p and did it on my second try
@@Jabkaba the mode is not easy. As a f2p, the theater is incredibly difficult because the teams you're forced to use don't work for good damage and the difficulty gets worse each mode. I'm still struggling on hard mode
@@ziebus904 So many people reply with this. I don't even have Kazuha but I still think it's annoying that I need to invest in so many other characters I've hardly used. Just getting halfway decent artifacts for them is time consuming much less enough books and boss materials just to get them to the required level. And because of the vigor system you can't just rely on characters that you did spend the time to upgrade beyond just the level requirement. The first tier is easy enough, but medium pushes you to make sure those 14 extras are all competent. Maybe it's silly to expect to finish the content after only 4 months of playing but I honestly don't get what the appeal of a new mode that just pushes you to build more characters is. I build characters because I like the characters, if I can't do a new mode that amounts to "timed fights but this time with characters you don't care about" then I just won't bother with it even if I lose a few gems. There's already plenty of things more fun to do and still get gems unless you've 100% every area. I'm sure those who have wish there was something more to do beyond waiting for the next content release but this hardly seems like a solution when they can get it done in a half hour by that point and then it's over.
funnily, I think this mode is most likely hell for newer/more casual players, since usually, at that point, you tend to invest heavily into a few characters and leave the rest. And a big problem with this game mode is that it FORCES you to fill both your cast and your party members per stage...which is an absolute bottleneck for some accounts I can imagine (I already have to fill my roster with some very cope units and I've been playing for years). I do hope they change this since the mode wasn't made to be challenging anyway !
i find it ok because the bar to clear enemies is not high, you can build a crappy 4* & clear pretty much fine; i do find the restriction of having to use 4 units per team kind of annoying though, i'd like to save vigor on certain characters for later.
I dont mind the elemental restrictions, but character number restrictions is a bit much. Though there are elements where there are just too few of them like dendro. And the banners dont even align with the current event( 2 hydro chars) if pulling for new characters is their aim.
Yeah "build your characters up", thats the issue, how can you build so many characters each season when you only have 200 resine per day with an almost 27 hours cooldown? Thats not enough when you need leveling exp books, ascencion materias, tons of moras, accessories, talents, weapon materials, etc.
its not as hard as you think because the bar to entry is so low damage-wise even badly building a crappy 4* is fine enough to clear. perfect builds not necessary
I own every 4* character in the game, bar 3 or 4 all of them are fully builded (art/weapon/lots of C6). Currently I'm only missing 6 5* characters and of course all the ones I own are fully builded (most of them are C0, I'm just a dolphin). My experience in this, at first I hated it with passion. Tried it again and I understood better how it works and I still don't like it. The way they force you to make bad teams feels so frustrating, even if you get good characters sometimes they just don't have good -or even any- synergy; at some point I ended up with a double anemo double dendro team. So yeah, barely doing it for the rewards, I mean, it's better than delivering food with a time limit using a PS4 with a not-so-optimal internet connection but not enjoyable for me, and in the long run I see myself tolerating it less and less.
Its not fun or boring. Its actually really annoying because not everyone has the correct elements built with enough characters…like bro…let me use all my characters but with buffs for the certain characters or allow me to have more characters of others i can add 💀 Edit: for yous saying build more characters. You do realise like we have a limited number of resin right? Like id be completely fine if it wasn’t for the element restrictions lol i have a lot built just no pyro or anemo dps ect and the electro dps i do have aka clorinde is there anyways. Conclusion: im not complaining about the difficulty or anything like that im complaining about how f2p people even with op characters like me with neuvi, furina, and nahida ect cant be used ect its just essentially not fair for everyone which i understand it will never be the case but u can always have the goofy style that its in but still allow all characters but some have a boost
I have 30 built characters .most of them are anemo(i pulled and built all of them) only 3 Pyro and 3 electro... And the combination for the run im getting is terrible and I was forced to use 4 characters despite needing only 2 in most cases ... I can enter the hard mode because i have enough characters but the second most available characters i have is hydro (all hydro) and hydro is banned for current season 😒
the enemies are super easy so it scales to those bad teams... but what a weird design choice, because then when you have an ACTUAL team to play, you'll obliterate way faster awkward gamemode but i don't completely detest it
me, who plays genshin for 18 months now, AND STILL cant even do imaginarium theater medium difficulty cuz it says i only have 11 characters.... so yeah i dunno about that, also, new HSR mode is easy mind you, i literally did it on auto first try. and i'm f2p there too.
this mode is a kiler for f2p players, i literally run out of resources to upgrade characters just to play normal mode, also the resin is not helping at all, i have to spent a whole month to upgrade those characters, but at the time i upgrade those characters, there is a new run of this mode, as a f2p player i hate this mode, its just shows how really p2w is genshin
The hardest part of this game mode is having enough characters to get in 💀 Once you're in, you can easily clear with level 70 weapons and characters with 2-2-2 talents (as long as you have enough artifacts to steal from your other characters) Quoting off a comment I saw in another video, "veterans hate it because it's too easy, new players hate it because they don't have enough characters to get in" This mode honestly feels like an average limited time combat event, just with a higher entry level and more restrictions. You grind the whole thing in a couple minutes, grab the rewards, and forget about it until the next reset. There's just no replayability, which is also a turn off for me.
@@raidenmiyawakihuge skill issue ngl, you should’ve at least save clorinde/arlecchino for the vishaps, and don’t just focus on 1 vishap, you’ll clear it easily when both the vishaps are low health
@@Cmix-cs2sq 🤣 lmao sure honey...now go get me artifacts and wishes for them.. y'all talk as if getting things to make your characters strong isn't an integral part of the game and rely on "skill issue" as your "best comeback".
@@raidenmiyawaki bruh you could literally use their trial arlecchino to clear the stage unless you used her to clear random mods 💀💀💀 but since you’re a new player you should expect this is not something you can do easily, it’s called an endgame content for a reason
a) sigewinne is kinda bad, yeah, i've already made multiple videos on why b) allow me to explain; i say this because the bar to entry damage-wise is SO SO LOW. a new player could build a bunch of crappy 4* DPSes & clear just fine. i'll delve into this more in my future video. also, trial characters are competent enough to clear; this is far more new-player friendly as opposed to the spiral abyss
Most complain i see is the lack of usable characters. Solutions i think are: -Increasing the elemental restriction from 3 to 4. -Increase the number of characters that can be 'borrowed'. -Increase the number of times a character can be used (vigor? i think it was called?)
I have a different solution which I think Hoyo is interested in. Make the boon target supports, so you can hunt down your supports by using the currency you get as a reward. Make more supports part of the audience creating more fun teams, different variations, stocking carry heroes like they did this run, doesn't really work, and is not a fun experience even if I can clear I don't care, it has to be fun to play out the fights especially in the long run. I am not seeing myself enjoying this even after 5 seasons.
Vigor is fine as well as elemental restriction. Rather than elemental restriction number raised, we can just have the special invite cast be players choice. You have 4 characters you can bring yourself, but they will still have vigor imposed on them. But for vigor regaining, they could attach vigor regen to the side objectives to give a greater appeal to doing them, and maybe have an epitomized path for companion events where you can raise the odds that events can give you a character of your choice. So after one event card is spent, the next companion card you pick up will give you the choice to get that character you epitomized for.
Like to give my feedback. if they maybe increase the amount of character can be borrowed to like 3. Increase the points gain if you do the optional objective that way it easier to get character and boons buff. Then add option to restore vigor. Like make it a mechanic where you can restore one vigor for three characters after every boss fight. Then see how it goes. If people complain it then to easy. Release a dire mode that much harder and basically the things I suggested or yours suggestion removed.
1:03 - Friends are not able to borrow the trial characters, so if you're sharing Arlecchino/Clorinde/etc. it's basically a wasted slot. Friends CAN borrow off-element special guest stars, which bypasses the normal restriction of having to own them, so by all means share Baizhu/Al-Haitham/etc.!
This mode wasn't designed to be fun, it was made to shove into people faces that they don't have "enough" which is how most gachas push fomo. It's extremely ironic how the new Simulated universe in star rail and this mode were released so close to each other and they have complete opposite game design but they both reflect perfectly the direction each game is trying to go. In star rail they just introduced a new mode that basically allow you to use all of your characters (even the ones you don't have leveled yet) which insane buffs to have fun in new ways and MAYBE develop some interest in trying something new outside of that mode. Genshin did the opposite by making a mode that restrict what you can do, force most players to use characters they're not interested in comps that aren't fun to play because they have no sinergy at all in fights that are weaker and less fun just so we could feel fomo and to pull for units that we may not have any interest just in case we need more units of specific elements that we may not have(which in return can also push more people into buying battle passes and resources to level those units faster). Genhin is just hoyo cashcow at this point.
Hate it because... EDIT: OK, I thought you had to get all the stars like Abyss but they are worthless. Ignore the stars, save your best DPS for the 2 bosses, and it's easy.
Am i doing something wrong in this thing? I can beat spiral abyss with almost all stars in my first try most of the time, but i cant beat this damn thing even once It is SO hard for me for whatever reason Did i skip something that makes this event easy? maybe its because i don't have a lot fo characters?
It’s unclear why this mode exists… for vets it is stupidly easy and for new players they can’t access it due to the character restrictions… playing with scuffed teams is ok since it’s easy but it’s not as fun as being able to play an actual team with synergy (could be an off meta team, which would be fun)… right now it feels like they just took a random combat event and made it permanent… also a reminder of how good Labyrinth Warriors event was and that this should have been the permanent endgame mode
We can’t even use photo mode in the theater or in the domain. Need harder stuff that isn’t just hurr durr bullet sponge with a ton of exp, bosses that stall for time or spawning stuff on the other side of the room. That’s not difficult that’s just padding.
Im a horizontal invester and actually dont like the direction hoyo has taken with early cons in Fontaine. Nueve, for example, is a straight 30+% damage increase because of the free passive stack and interruption resistance. It's skewed the perception of the power of these characters at c0. Abyss has had to keep up making it gradually harder for my c0 teams to comfortably 9 star floor twelve. I still do it, but it's way harder than it used to be. C1 Nueve or C1 Furina trivialise pretty much all of Fontaine abysses. My mono Geo team just can't pump out that damage. Even with all the right pieces and Sig on Itto. The way I see it is Theatre is for me. But it sucks for the players who invested into constellations and signature weapons on faintaine characters instead of going wide and picking up good universal weapons when they are on banner. Hoyo should've just switched out Electro for Hydro in the first iteration and allowed people to solo challenges just like the abyss. Electro in a non Dendro Theatre really Hoyo. With all that said on my account it was over in 30 minutes would've liked a few more challenges. Oh and yes it's Ayato and Ganyu time to shine again. Great AOE and really versatile just dont have the raw numbers of the Fontaine DPS's but have the inbuilt quality of life stuff like a taunt and interruption resistance.
@@binsarm9026 "ok so my plan is to run arlecchino and then..... Huh I don't have a good support for her? Oh well then I guess I have to run jean, faruzan and chevreuse because they're the only ones available rn" ahh team building 💀
@@princen632 I'm sorry but it doesn't really prevent that thing too, my arle technically solos the last 2 chambers cuz the difficulty is at floor 10 or 11 max in terms of spiral abyss
Has that C6 furina air got to your head? Wake up to reality. I am an AR 60 player been playing this game for 3 years but don't have all characters leveled up. Because why should I level up a character, which I won't even use? I would rather prefer to use my precious resin on improving my characters who either I love or spent my primos on.
This is exactly what I was thinking. I play casually why would I waste my limited materials for this game mode, everyone who is saying it's just good for new or casual players and it's too easy are crazy
@@kennithbob Yeah but that is artificial difficulty. You rather dont play that long or you just dont care about building units (which is half of the game but you do you I guess). But its not because the Mode itself is hard.
I've built a bunch of characters over these 3 years playing, giving each one of them their own artifacts and weapons. I still couldn't find this mode fun, 'cause a lot of the times you end up with a team that doesn't make much sense, so it feels like playing a friendship farming team. Abyss is a lot more fun, but we lost one rotation to this.
It's actually pretty tough for newer/more casual players, but I think that's fine since they have the easy and medium modes. . I'm still working on two teams that can clear the Abyss. I don't have enough leveled characters to start hard mode Imaginarium, and many of my eligible characters for medium difficulty are not really built well. I'm fine with the medium rewards. I'll 26 star the Abyss well before I'm able to hard mode the Imaginarium. Imagine when the level cap is raised and Abyss and Imaginarium mobs go up 10 levels.
Lets be honest here. Its bad and I mean from design perspecitve - + and minus points systems is bad, buffs are not imapctfull and you cant like in Divergent universe select a build or playstyle. We are also playng again in circle stage lika abyss, waves of enemies like abyss, there is no new game goal like for example capture the flag etc... The question is why? why we got this bulsht? Thats not endgmae thats TCG ..
hey that's fine! you don't have to clear it ASAP, don't feel guilty for having to start with medium-mode :) if you're on europe, i can add you so you can use my trial characters? pop your UID or join my disc & DM me
Because of this gamemode still needs you to have 18 chars lvl 70 to clear it its still not good for new/vertical investment account , thus making the game more harder , its a fact everything is timegated but spreading resource too far isnt even good also making abyss clear expectation for newer player seems imposibble because they dont have the resource to max char potential
first impressions: LET ME IIIIIIIIIIIIIIIN i joke, but when i first tried to play, i was literally one character short for *normal* because apparently the supporting cast slot doesn't count towards the entry requirement i shudder at the thought of ever aiming for hard mode with my limited resin
Something that also massively disappointed me was even though it's a new end game mode, due to the alternative rotation it's not really new end game content
I think you're underestimating the difficulty for casuals and newer players. With less optimal builds, they'll be more reliant on multiple characters and synergy. But, generally speaking, casuals are not as knowledgeable about the game as the more hardcore players. For example, I'm sharing my C2 Siggy. If people borrowed her, they might well have used her just willy nilly or to try and get vape. But in this Abyss, pretty much her best case use scenario is to only use her if the team also has Yae or Fischl. As you said, utilizing the characters RNG gave you effectively is a key skill for this mode. But with less knowledge, worse choices will be made. Beyond that, there's the 4-star constellation factor. Like a c6 Fischl would be nice to pair with Yoimiya, but, well, if you don't have that, you can't do that. C3 Xiangling has that shorter duration burst. That sort of thing. And while the comments here include plenty of people that are doing it, a thing to keep in mind, these are the people that are watching Genshin content outside of the game. And more specifically, content from a power gamer. These are not as likely to be your typical casual player, the ones that don't bother with floor 12 of the Abyss.
Fun More like Frustration. I end up using my all good character until I reach Stage 8 Copilius with just Bad random trial character. so getting the last star was pain because i was just few seconds behind and when i beat Copilius without getting the last star. Guess what now I have to start from the beginning to get that last star in stage 8 😐
yeah. you dont. stars are meaningless. I had similiar experince on the last boss the star required a Fontain charater which i Ididnt have ..??? still you get all rewards jsut for beating it
if we got 90 pull per patch like hsr Im not going to complain but genshin cant even give us 60 pulls per patch, so yea I should build unpopular 4 stars to play.... not to mention artifacts, talent mats
18 required for hardcore players and I absolutely hate it because I only lvl up characters I want to use now I'm being forced to lvl up characters I'll bench
I dont really know how this can be fixed to be better for everyone? Maybe not making it required to have so many characters built at once and maybe focusing more on elemental reactions. Like you can only do one type of reaction and then you have to survive as long as possible with the enemies getting more and more difficult with time? The objective would depend on how long you can last rather than how fast you can clear
honestly just dont have it replace an abyss cycle. that way people that build lots of characters can be happy about It but it doesnt fuck over player who do vertical investment. its a fucking joke the way it is now
Adding a restrictive endgame activity is not gonna bring people back. I just last night finally did it. It's pretty garbage ngl, and i have like every character built. It's just stupid for the sake of being different.
Remember the abyss was easy for a bit. Also HSR all the Simulated Universe were pretty easy to begin with all people were learning how it works. They all got progressively harder. Also use only your character to make it harder. I didn't fully clear with only my units because I need to build more. I could win easy if I use my whale friend character.
This new endgame prevent you to always use meta team, and need to properly planning your teamcomp because of vigor. In short, the abyss is a dps check. The theater is a team and plan check + the enemies are just so squishy. Finally a content that actually needs a functional brain
This changed endgame from biweekly to monthly schedule, and reduced endgame playthrough abyss and a half. Overall positive change if you don't want to spend too much time on this game while getting easy rewards. Just for fun and giggle, past the 8th stage they could have added endless roguelike stages at the end with no reward at all, and not show off on the account profiles(people will post them online anyways, but not showing on account profile wouldn't cause additional anxiety/FOMO).
Honestly I kinda like this game mode granted I’m ar60 and I for a while had both vertically invested and horizontally invested on my account and the complaints I see for this are just people didn’t level a bunch of characters up which that’s fair for years it was just a game mode that rewarded you for vertically investing in two teams but now this wants you to have more then 8 characters honestly I really like it over all
My laziness paid off. I am too lazy to artifact swap so all my build characters are usable. And yeah I have issues with the mod, but the biggest one is that it is 10m of gameplay per month. It doesn't make me feel motivated to build characters either because for what to use it for 2m per month? (2 stamina per char).
If they didn't have vigour, i could actually clear this, because i have Jean and Kazuha sort of built. The boss fight is actually hard if you don't actually do 1M damage. I could clear the boss if i could get my friends Raiden for boss fight somehow with no vigour limit.
Kinda dumb in my opinion. In the Imaginarium, it's not the enemies that are hard but setting up for the fights that is hardest. I guess if you already meet the conditions its not a big deal, but for someone that never had a need to raise so many resource-draining characters...it's wild. What really sounds sus is the fact that they force you to use full teams, meaning they knew what they were doing. This company is so garbage.
I invest in my favorite characters. First Fischl was my main for a long time and carrying boss fights with noelle. When i got ganyu she was my main and my team would most likely have a hydro and the other 2 i just picked my other favorites. Right now my team is Ganyu, Ei, Hutao, and Furina. I only switch out Ganyu for Lupus Boreas. My other characters arent the best but i still try to make them worth playing.
Bro you said that abyss is geting harder and harder And now you want an even harder game mode This is a game mode for average players who doesn't equip the optimal artifact sets on characters 😅
yes, but most of us hardcores have builds which really outscale this kind of content. like i said, i don't mind imaginarium existing on its own but having hard endgame to balance would be nice
THIS IS NOT “ENDGAME”!!! The more gacha games you play the greater understanding u have of endgame and this gamemode forces people to build characters that are dogshit and not fun to play to get a couple of primos. And you can’t even make the argument that you simply don’t play it, as the FOMO of missing out on primos every month is crazy, especially for f2p. Classic hoyo L😂😂
Classic L take. Next time tell people that new endgame is bad to add. Cause last I check people wanted new endgame to validate building characters and pulling. If people feel stress they don’t have to do hardcore. No one is forcing you to do 36 star or get full 8 star. You say fomo but that you. Pull for who you want and just ignore the endgame.
That's why it's END GAME CONTENT, 'END' GAME CONTENT. If the so called "Newbie" can finish it easily, then why are we calling it endgame content? It's hard to build a character blah blah balh: then farm, grind, level up your character. I dont have time, it's boring, etc etc,
ikr? that isnt even the problem here wth... 80% of the game is building the characters so freaking build the characters and if you dont have resources then this END GAME content isnt for you just yet ??
MY PERSONAL OPINION ON THIS EVENT......... Overall it is much worse than abyss and fighting events for me... Why??? 1) I DIDN'T KNOW THAT I CAN'T CHANGE CHARACTER BUILDS AFTER STARTING!!! WHY ISN'T IT LIKE ABYSS OR EVENTS WHERE YOU CAN SWAP ARTIFACTS!? (USED NO ARTIFACTS AND ONE STAR WEAPON BTW😂) 940 primos lost lol gg 2) WHY DOES IT RESTRICTS YOU TO USE 4 CHARACTERS!? 3) I'VE SEEN PEOPLE COMPLAIN ABOUT THE BUFFS 4) ALSO WHY BOTHER LETTING OTHER PEOPLE PUT IN OTHER ELEMENTS IF THE PLAYER CANT USE THE CHARACTERS ANYWAYS 5) NOT MANY PLAYERS HAVE GOOD CHARACTERS BUILD UP IN CERTAIN ELEMENTS AND LOWER AR PLAYERS CANNOT COMPLETE HARD MODE SO THEY GET LESS REWARDS😅 (seen some ppl complain) 6) last one i forget😅 Idk why they just won't make it optional for ppl to chose easy,normal,hard mode 😢😂😂😅😂😂😂 I should've watched yt vids about this before no clue about the character build being locked after starting😢 I hate this game now... Goodnight)👍👍👍
I think it needs just a few minor changes to be great like the characters you get mid run not being RNG and the booms being actually significant, that would make things really fun
honestly I hate the mode, I do not have a lot of characters built up, and not even enough to get onto the higher difficulty even with trial characters. game mode is trash for people who are focused on a few characters or just do not have as many. from your point of view it is fun and easy yes, because you can field a full team and have decent levels on all of your picks, but for most of us or those who don't level every character because we either don't have them, or don't have time to. this mode is just a huge annoyance. at least with the abyss I know its power crept so many of my older characters are not considered meta anymore. but this just seems like a way to incentivize people to spend more in order to fill out their roster in order to get the free primos. this event is mainly for whales it seems to me. at least with abyss you can get pretty high with 2 good DPS and some decent supports.
It's mostly annoying, with a hint of boring (that will probably become fully boring after few runs). I hate it always goes back to the room after each stage, way to indicate you want to waste my time and test my patience without outright telling me. I hate that I can't solo or duo a stage, and I'm forced to waste vigor of characters I would want to to save for later. Other games with point/vigor system for endgame modes (like PGR, WuWa) allow for soloing early stages in order to save up best units for last stages. I hate hate hate current initial character selection - most of them I absolutely hate the playstyle of. I skipped their banners on purpose (or not built on purpose in case of a 4 star), not to deal with them, but the devs felt like shoving them into my throat anyway. How to make me hate your game 101? Oh, only force me to interact with things I don't want to, and only force me to play units I don't want to. Being limited to only 2 elemental reactions (overloaded & swirl) is boring as shit as well. In current state this whole mode feels just awful.
Can't wait for freeze to be actually useful and meta in theater, a cryo hydro whatever season will be fun. Also maybe we can get a physical focused abyss. I like it for giving a hypothetical chance for worse comps to shine.
I think they should allow for players to be able to use more friend support characters then hoyo could heighten the difficulty threshold of imaginarium theater and perhaps add a similar thing like in hsr where the player gets credits if other players used their character.
Man so this is the reason they made IT harder, because of people like you complaining "it's not harder" The character requirements is AWFUL AS SHIT, and "it's for newbies" "It's not for hardcore players" Are you okay miss? It takes MONTHS of investment to even conjure a 14 team 3 element Restricted team..... Ugh the sas is killing me
I think Imaginarium Theater is very fun in concept, way more fun than Spiral Abyss and has some good potential but it is really tough and frustrating due to characters issue. Like I've poured my soul and resources into Furina and other Hydro characters and I just don't get to use my strongest characters which is a shame. I was left with my Hu Tao, Raiden Shogun, Jean and Venti, Trial characters, Support Character from friends and absolute trash I never bothered to properly build. I did manage to win by lending those characters my good artifacts from characters I literally cannot use in this mode due to current rotation but it didn't really make my life easier. It's a good reason to build many characters but it gets torturous due to various factors. New players WON'T be able to get all of the rewards. They might beat easy mode or even normal mode but hard mode will make them lose their mind. Players like me who have a ton characters but didn't build anyone outside those who I usually play will have a rough time as well. But I kid you not these problems would go away quite easily with a good resin buff. 200 is not enough and will never be enough. It's good but mostly a joke of a buff. With such huge demands and so many characters and considering how Genshin is big overall 200 is simply not enough. In order to have a comfortable progression in Genshin you need ideally 360 resin cap or at least 240-260 and increased regen rate. Without these resin changes Theater can quickly turn into a pain. Especially when Geo or Cryo comes. The elements barely anyone plays. The only Geo unit I play is Zhongli lmao and it's not even for Geo. So yeah I like the overall concept and genuinely like that it makes you think and the aesthetics are amazing but these high demands cannot be met with the current resin which HoYo most likely will not touch for another 3 years. Sadly tho even resin can't fix characters issue. Newcomers simply can't afford 18 characters even with the help from trial and support characters. Especially if they let's say get Furina as their first 5 star right now and won't be able to use their only good character there at all. But that's just my opinion. I suppose it just depends on your account and other stuff. I did not have an easy time in Hard Mode. Normal Mode was a breeze but Hard Mode is just frustrating. But yeah all of the veterans will disagree with me on this one cuz I am more of a casual although have been playing for 3 years
They might have an ace in the hall. There is a curtain inside that domain if you click on it, it says that it is hiding something behind it in Genshins usual mysterious way. I understand it's copium but it's possible that they are hiding a harder challenge
the design is great, but the system feels like it has been made by an indie company 😭 its like hoyoverse made it just to shut up all the people who are yapping about having farmed all the artifacts and built all the characteres but having no use for them
Alr bucko i can simply not agree that this is mechanically more simple than abyss. Abyss is just a dps check (next to no ifs or buts) also the gimmick kinda renders a longer gamemode a flawed idea because you’d need far too many decent characters. The mainstream complaint is already that it’s too hard to horizontally invest. Thirdly no offense but i wouldn’t say you’re hardcore, i’d argue you’re insanely invested. Nothing wrong with that but you are in a minority.
I dont have any anemo/geo character built, my roster are limited coz im a casual f2p and just started on Raidens' rerun banner. Im turning a blind eye on the imaginarium theatre coz I dont wanna stress myself out 😂
Everyone is talking about this mode and I mean it's "ok" definitely not what we're asking or looking for, but it's OK kinda... im actually upset though with what they choose to do with the only end content we have.. like abyss every two weeks was fun but now only once a month... like I have even less to do now.. I didn't ask for this type of content for the cut of the only other thing to do...
As a somewhat vertically invested f2p, I just want new and fun shit to look forward to in the endgame. I don’t look forward to abyss much besides getting to test my powerful teams and getting primos. That feels like a battle simulator that you can recycle characters for over and over. It gets stale. This feels like a gamemode with personality and variety to excite. The stages, the characters restrictions, the random event thingys and borrowing characters is honestly sick as hell. I can’t even finish this mode and i don’t think i should be able to. It’s endgame for a reason. Imagine if everyone could beat it, that would be stupid. My simplified take is that people only care about primos.
They should have made it to where we can test trial the other characters even if you dont have them for EX the characters for this phase is: Alhaitham writoh, Sieg, and s1 else. I was only able to beat the casual level and its not because the thing is hard its just hard to ahve 18+ characters built when most of them are characters you havent built yet.
I think it could have potential if expanded upon. I haven't done too much with it yet but I'll get into it. We will see how it goes as they develop more content. But thanks for the video, Juice! By the way, my Furina is now c4! Haven't spent a dime on c2 through 4, just lucky pulls. I figure if there's one character to invest in, it's her. But only what primos I get from the game. Glad I've been so lucky! Just gotta get her crit rate up now.
anytime man! i think its not an inherently bad gamemode right out the gate, but i understand where people's frustrations are coming from congrats on the huge luck with furina man!! :D make sure you use a damaging weapon on her at this stage, you will not regret your investment in the slightest because now you have the best buffer in the game for literally every team. give her a spin with the fontaine cast, you'll be highly impressed with the performance P.S. C2+ furina is also viable with arlecchino at this stage
I ran through Hard on the first try thinking it was like floor 1 - 8 of abyss. When I went to go to the actual challenge portion and realized I cleared everything already, I was just left scratching my head. It was fun, but it also only took 6 cumulative minutes to clear.
Epitome of disappointment for me. The poses aren't universal and Divergent Universe is just such a good gamemode from Hoyo that this gamemode is just so damn lackluster. They could have at least copied some good things from DU like the characters being fully leveled or at least somewhat leveled and have at least mediocre artifacts and ftp weapons and make universal supports have unlimited uses since Genshin doesn't have a Sparkle, Bronya, Robin and Ruan Mei like Star Rail, especially since aside from Anemo with their VV set and Kazuha and Xianyun, the only good buffers are Bennett and Chevreuse, and they don't even give a trial Chevreuse. It doesn't show the characters' strength such that people would want to invest more into them both in giving them limited weapons or otherwise. It's just really painful when I really want to like it but I know that much better have come out of Hoyo and they should make the endgame team for Genshin apprentice with Star Rail's to actually make something good.
honestly, as a player with very and i mean VERY average builds, this mode is a bit too easy... I didnt even use someone else's characters, just my f2p friendly builds and i beat hard mode with all stars first try even though ive been struggling with the latest abyss for weeks now 😭