An Indie Dev and a AAA Dev discuss churn, or the rate at which players are joining or leaving your game, and how booster packs helped Magic keep players around for longer. But now, due to large amounts of data collection, it's harder than ever to keep players around.
Hosts:
Forrest Imel forrestimel.com/
Gavin Valentine www.gavinvalentinedesign.com/
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Thumbnail Artwork: Retrieve by Alix Branwyn
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