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How Can I Stop Item Hoarding In Games? 

Design Doc
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Item hoarding is a problem that happens in tons of games across lots of genres, and can cause unnecessary anxiety for players. Not all players are affected the same way, but item hoarding is a problem that designers can address and reduce. Some techniques are simple, some are complicated, and some can cause other knock-on effects down the line. Let's talk about item hoarding in games, and the design choices that you can use to tackle the problem.
Games by order of first appearance
0:19 Persona 4
0:22 Dragon Quest III
0:27 Pokemon Sword & Shield
0:30 Final Fantasy X
0:38 Paper Mario (N64)
0:43 Skyrim
0:45 Fire Emblem: Three Houses
0:50 Animal Crossing New Horizons
0:55 Metal Gear Solid 3: Snake Eater
0:59 Skies of Arcadia
1:03 Just Cause 2
1:10 Dishonored
1:16 Paper Mario: Sticker Star
1:18 Resident Evil 2 Remake
1:22 Dragon Quest XI
1:29 Enter the Gungeon
2:40 Moonlighter
2:46 Zelda: Breath of The Wild
3:08 Demon's Souls (PS3)
3:13 Shin Megami Tensei: Digital Devil Saga 2
3:38 Final Fantasy VII
3:46 Doom 2016
4:00 Final Fantasy IX
6:21 Tales of Vesperia
6:27 Shin Megami Tensei IV
6:46 Resident Evil 4
7:21 Dark Souls 3
11:21 Kingdom Hearts 3
11:25 Terraria
11:38 Monster Hunter World
12:40 Final Fantasy VIII
14:52 Rogue Legacy
14:59 The Binding of Isaac
15:01 Spelunky
15:47 Don't Starve
16:14 Xenoblade Chronicles Definitive Edition
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#finalfantasy #papermario #monsterhunter

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27 сен 2024

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Комментарии : 2,1 тыс.   
@HeeminGaminStation
@HeeminGaminStation 4 года назад
“I’m out of MP” “Then use an ether” “But you can’t buy ethers” “IT’S THE FINAL BATTLE” “But I only have 85 of them”
@The5lacker
@The5lacker 4 года назад
"It's the final battle!" "YOU DON'T KNOW THAT! THERE COULD BE A SECRET SPECIAL FINAL BOSS THAT'S EVEN MORE DIFFICULT!"
@peardude8979
@peardude8979 4 года назад
You think it’s the final battle, but the boss may actually have5 stages, and then there might be another boss after the “final” boss. It’s impossible to know. And that boss will be even MORE difficult, so you should save your ethers.
@SarcasticTentacle
@SarcasticTentacle 4 года назад
@@The5lacker "YOU ARE LITERALLY FIGHTING THE ULTIMATE GOD OF ALL CREATION IN THIS GAMES SETTING!" "Yeah but that joke character looks shifty, what if he's the super-super boss?"
@darthtace
@darthtace 4 года назад
@@SarcasticTentacle That damn gas station attendant.
@MapleFried
@MapleFried 4 года назад
Mind goblins are at it again
@teslobo
@teslobo 4 года назад
I think some people hoard consumables without even trying just due to how the UI discourages using items. The "item" or "bag" button tends to be as close to the bottom of the list as possible, and then you have to scroll through items to find the right one. Combine the sheer number of button presses with the fact it normally takes your turn in applicable RPGs, and the common-sense response to a stat-debuff or low hp can often be "this isn't an issue if I hit the enemy hard enough and end the fight." A lot of the items players do use frequently, like the Estus flask or equivalent blood vials, are hotbar'd from the word go. Games like darkest dungeon give your inventory of consumables ample screen space and ease of access which can make you much more inclined to use them. There's nothing too unique about these consumables, it's just how they're contextually presented.
@gonderage
@gonderage 4 года назад
Yeah, I also find that navigation and accessability through UI is important for streamlining the economy of items. I'm not very fond of games who don't have easily accessible categories or lack the ability to instantly drop to the bottom by going up at the top of a list. Quality of life things like that can mitigate the hoarding issue.
@charleouel9012
@charleouel9012 4 года назад
Well true tho I do think Doc make a good casse for most hoarding situation... Game difficulty, regen of recource, number cap on recource (if you can only carry so much may as well use it) tho too low cap can also make you hoard so there that exemple if you can only have 1 or 2 really good item you may not want to use it because it may be rare) Any way in general Hoarding is like in real life hoarding. (if the player NEED to use it they will Exemple someone whitout alot of money that life on the money they are makeing every day won't hoard there money for later they just CAN'T... but someone that can hoard there money because they don't life at the edge of not being able to survive will be more likely to hoard there money for a "worse moment") But I won't lie the UI does sometime help hoarding Exemple whit real life If it hard to find a way to get your money quickly and you need to sign up something to get it back or something along those lines it can leave you hoarding since you don't want to make that step to get your money back. so you use hoard it where it is. Any way good point
@migueeeelet
@migueeeelet 4 года назад
This is prolly the main reason I didn't use many 'special' consumables in Dragon Quest 8. They're just further down the list and the more basic items do the job pretty well.
@powercore2000
@powercore2000 4 года назад
Ease of use and usefulness I think are two ways most games can tackle hording through their systems. Hording becomes an issue when you gave too many items, and most of them are probably lower tier items since they're more common. If the game never presses you to use them, then its just not worth fiddling with a menu to find the item to make an already manageable fight, maybe 10% easier. Currently replaying persona 3 and most of the status effect and elemental attack items are like this. Once you get one of every element, you basically will never use the elemental gems since 1. Getting to them in the list is a pain in the ass 2. They don't scale with your damage and are typically weak 3. You can just use your spells for the same effect. The result is a bag filled with even more clutter than I'm less interested in sifting through to actually find the maybe 5 total useful items.
@Zekana0
@Zekana0 4 года назад
I never thought about this but ya, I tend to not use items because of how clunky it is. A game I did use items a fair bit was persona 5 because it was a face button to get to that menu.
@danielevans7439
@danielevans7439 4 года назад
Here’s one more: bad item descriptions cause hoarding. There have been a few Final Fantasies where I get one battle item that “deals a lot of damage”. I don’t have extras to test it out, so I save it. But when I use it on the final boss, it does maybe 50 damage. If it told me it deals about 50 damage, I could have used it in the very next fight and at least have enjoyed the visual effects. Healing items are even worse, because I’ll use them in an emergency, only to restore a measly number of HP and consequently get wiped out. (I’m looking at you, “lapis,” whatever you are.)
@Arlesmon
@Arlesmon 4 года назад
lapis? Why= Because healing items, the usefull ones that heal you 100% shouldn't have said issue of you getting whiped out, that's more of bad luck.
@danielevans7439
@danielevans7439 4 года назад
assholemon The point is that it wasn’t 100%. (I’ll edit my post to clear that up). Lapis wasn’t game-specific, but it shows up everywhere. No matter the game, it usually heals the party for 50-200 HP, but I didn’t know that the first time either. Again, the description might only say, “restores a lot of HP to the party.” But by the end of the game, it’s a lie. Now When a megalixer says “Restores all HP and MP to the party,” I don’t have to test that out beforehand.
@Blirre
@Blirre 4 года назад
@@danielevans7439 Reminds me of Ore in FF9. It heals a two figure amount when used ("Restores HP") but it's effect is actually indirect because the amount you have in your inventory affects Odin attack. But the game doesn't tell you this. FF9 is also infuriating because of the synthesis recipes which in late game requires some early items which are no longer available in shops so if you didn't hoard them too bad. This is the lesson I was taught as a kid. This is also why physical game guides used to be a thing before the internet.
@VanStolin
@VanStolin 4 года назад
I think what more devs need to do, is have an option for players to see the damage formula in an advanced tooltips. That way, they would at least have some idea of how much damage you would be doing and it gives a much better idea of what is and isn't an upgrade. A real big problem that games have right now is hiding what should be relevant information. Like Xenoblade. For physical attacks, it's pretty obvious that more auto attack damage translates into higher physical art damage and that strength has some part in the calculation as well. But some people assume that Ether attacks, only use the Ether stat and will keep weapons that are far worse, just because they have three slots instead of 1 or 2. If they had known how the damage was calculated, they could make better, informed decisions. Hording is almost always a case of a lack of information.
@rmsgrey
@rmsgrey 4 года назад
@@Blirre FF9 in particular appears to have a number of deliberate "Guide Dang It" aspects - things that you need a guide to look up rather than being able to figure them out in-game. It also went a step further, with the official Piggyback guide repeatedly referring readers to the new PlayOnline service for various details.
@keeganseck7751
@keeganseck7751 4 года назад
Item usefulness is probably one of my biggest hoarding hurdles. "Potions heal 100 hp!" "But I have 3500 max hp. Why are these things still dropping?" "Use a green herb to heal!" "But what if there's a red herb around the corner? What if there's also a YELLOW!"
@sinfulhealer2110
@sinfulhealer2110 2 года назад
yeah those aren't even designed as "top up" potions late game
@TheDeadOfNight37
@TheDeadOfNight37 Год назад
Items that will be dropped through the duration of the game should heal a percentage
@pinkliongaming8769
@pinkliongaming8769 Год назад
In Horizon Zero Dawn there are potions that make you take less damage from elements, fighting a fire robot? Use a Fire resistance potion, they're easily craft able and cheap to purchase anyway. Except I usually just brute force it until the monster dies, I can't be bothered to scroll to the potion to use it
@mrocto329
@mrocto329 8 месяцев назад
@@pinkliongaming8769 Old post, I know. Anyways, I feel horizon zero dawn was one of the few games that made me actually spend resources. I never felt like different weapon ammo, potions, or any resource was scarce. I always ran out at some point, then I just harvested stuff on the way to some quest, and by the time I arrived I was stocked up. Honestly the systems in that game with resources made me explore the open world a bunch.
@nicholasmorgan7609
@nicholasmorgan7609 Месяц назад
If you use them out of battle, you can save your better healing items for later, just spamming basic potions til you're fully healed.
@Evil_Wizard
@Evil_Wizard 3 года назад
Mother 3 has a great anti hoarding system. Every character has a limited inventory and each item takes up one spot. You also get items consistently enough that you’ll use old items to make space
@RiskierGoose340
@RiskierGoose340 2 года назад
Same goes for Mother 2, aka Earthbound. I used up food items a lot of times, more than I probably would if I had unlimited inventory space, and having each party member only use what’s in their specific inventory is an awesome idea.
@ogeidnomar4601
@ogeidnomar4601 2 года назад
All three Mother games implement this system
@pikachufrankie
@pikachufrankie 2 года назад
@@RiskierGoose340 Issue with Mother 2 is that all the equipment takes up backpack slots too, which SUCKS.
@HeeminGaminStation
@HeeminGaminStation 4 года назад
“Hoarding is a pitfall” flashbacks to earlier animal crossing games where I would hoard pitfalls.
@fubu72
@fubu72 4 года назад
Nice
@jules9424
@jules9424 4 года назад
Interesting Manouvre
@Stephen-Fox
@Stephen-Fox 4 года назад
So, how are you with the fact pitfalls are a craftable item in New Horizons? I forget the quantity, but weeds and sticks, which makes a ton of sense for pitfalls.
@akluv2403
@akluv2403 4 года назад
@@jules9424 Spectacular, you "amaze" me.
@justaname9330
@justaname9330 4 года назад
Oh yeah, you could do that in previous Animal Crossing games, couldn't you? I wonder if I ever did that. *boots up New Leaf game for the first time in forever* Holy crud, why do I have so many pitfalls?!
@cetais
@cetais 4 года назад
"This potion heals 50 hit points". When you have 100 hit points: Oh nice, it's half my life. When you have 1000 hit points: what's the point of using them? A few recent Final Fantasies resolve that problem by just giving percentages instead. It also doesnt make item kinda useless in the late-game.
@marcobering3945
@marcobering3945 4 года назад
I agree with that. After a point, i just start selling regular Potions I amass in FF games. I'll start selling the Hi-Potions too, eventually. FF's healing magic is usually strong enough to not need the healing items with the rare exception of an emergency elixir/megalixir.
@AubriGryphon
@AubriGryphon 4 года назад
@@marcobering3945 I typically use them to top up between fights, to save MP.
@Abysslord1234
@Abysslord1234 4 года назад
The issue with doing percentages instead, is it either makes healers obsolete or makes them useless in battle (due to action economy). The best way to do it, imo, is to make it so you can't shove potions down your most powerful character's throat, and if Joker/Cloud/Rean/Locke want to heal without waiting on the white mage, they can drink their own ****ing potion.
@RyanJW001
@RyanJW001 4 года назад
There's a lot of nuance to this, honestly. I'd argue that percentage based potions are better than flat health potions in most any game where health is a value that scales over time. Better they be relevant than just sit there taking up a slot when you've outscaled their usefulness. This is especially true in rpgs, which tend to see their numbers scale by multiple orders of magnitude. There's also things like action economy and scarcity, which go into determining how useful these items are. A lot of times, they just aren't as efficient as other options the player readily has available. There's a lot of ways you can make a healer preferable to an item as well. The healer could have a more efficient action economy, such as being able to aoe heal the whole party. The healer could heal for larger percentages than the potions. The potions themselves could be more limited in use than the healer's spells. Potions could also come with larger out of battle costs, with stronger potions just being costly enough that you might have to grind for them. There's really endless ways to allow specific character builds to shine.
@painedfetus8210
@painedfetus8210 4 года назад
*hoard them for later bc imma have more HP therefore it'll heal more* *hoard them because i can sell them bc they heal so little HP*
@rainpooper7088
@rainpooper7088 4 года назад
At first glance, I thought this was an actual self-help video for the players hoarding the items and was like „Yeah, I could use that.“
@plet0707
@plet0707 4 года назад
Man, I kind of wish it was.
@jaydenliberty9536
@jaydenliberty9536 4 года назад
I find learning stuff like this helps me train myself not to do it. Now you know WHY you hoard items, and HOW the game fails you. So, you can choose to actively play around that, based on the game’s reputation
@Isenlyn
@Isenlyn 4 года назад
I used to have problems with Bethesda games. Then I realised it was way less stress not looting in Skyrim. How many people are constantly 99% load all because it cost money ! Then not being able to sell it all because merchant don't have enough. I solved it by not picking up armor and weapons, and only if it haven't a 10gold per load point at least. Then the game seems faster. ^^
@codyallen43
@codyallen43 4 года назад
The video we really need
@IKMcGwee
@IKMcGwee 4 года назад
Man I item horde like nobodies business. I really should stop.
@AnotherCamilo
@AnotherCamilo 4 года назад
"No, i need to save all these recovery and power up items when i get to the final boss!!!" ...The final boss is a QTE.
@Fluffkitscripts
@Fluffkitscripts 3 года назад
We’ve got to remember that gamers gravitate towards the most likely chance of success, not the most fun one. If a situation can be solved without using up a finite resource, they’re gonna do that.
@sinfulhealer2110
@sinfulhealer2110 2 года назад
where's this behaviour towards the world, capitalists, aaa.
@TheDeadOfNight37
@TheDeadOfNight37 Год назад
@@sinfulhealer2110 but leaving problems for future generations is so much easier!
@pinkliongaming8769
@pinkliongaming8769 Год назад
@@TheDeadOfNight37 I would never leave future me without a healing potion lmao
@criptych
@criptych Год назад
@@sinfulhealer2110 Funny, since capitalism is how people today have enough time to care about "the world" and not just where their next meal is coming from.
@E_Fig05
@E_Fig05 Год назад
@@criptych Why are you a capitalist?
@ganaham9144
@ganaham9144 4 года назад
Astral Chain had a really nice anti hoarding system by having items in each chapter that disappear from your inventory at the end of the chapter. They're gonna disappear, so you might as well use them!
@alanthieris4447
@alanthieris4447 4 года назад
Also helps that, unlike most Platinum games that precede it, there's no score penalties for using consumables.
@LadyAhro
@LadyAhro 4 года назад
@@alanthieris4447 Ugh yep. Bayonetta's hard difficulties could get frustrating like that.
@donbionicle
@donbionicle 4 года назад
@@alanthieris4447 Yeah, he didn't even touch on that one. I think it makes sense in a lot of Platinum games and similar styles though! In those games items are an admission that you're not at the skill level needed to clear a stage without making mistakes, and the half the fun is replaying on harder and harder difficulties to test yourself and improve. Now this does interfere with a more casual play style of penalizing your first try to just beat the game, which is why I'd like to see it disabled for Normal-mode equivalents. Beyond that I don't think it's needed but it's a step in the right direction.
@AlexanderMartinez-kd7cz
@AlexanderMartinez-kd7cz 4 года назад
@@alanthieris4447 to be fair chugging an HP item isn't exactly stylish.
@percher4824
@percher4824 4 года назад
@@AlexanderMartinez-kd7cz Neither is getting frustrated and snapping your controller/keyboard in half.
@rmsgrey
@rmsgrey 4 года назад
One way hoarding manifests in Breath of the Wild is finding yourself constantly using the weakest available weapon and shield (or the Master Sword once you have it) rather than risk not having the strong ones when you need them.
@anthonynorman7545
@anthonynorman7545 4 года назад
Too true
@joshclarke1218
@joshclarke1218 4 года назад
This comment called me out
@ragunral
@ragunral 4 года назад
This was the game that actually broke me of my item hording ways, both in BotW and in other games I have played since. I never found the inventory upgrading guy till the very end of the game, so I played just about all of it with 6 weapon slots. Hording all the things I needed just wasn't viable, and suddenly.... I was free.
@ryanpratt8568
@ryanpratt8568 4 года назад
That’s why the Island shrine where you lose all your equipment and have to start with nothing is so much fun. It gives you freedom from your anxiety-inducing inventory of stuff you don’t want to use Xd
@rmsgrey
@rmsgrey 4 года назад
I did end up using the Hylian Shield enough that it broke and I needed to replace it. At the other extreme, before getting hold of the Master Sword, there were times I avoided groups of basic enemies simply because my worst weapon was already better than anything they were likely to have, so fighting them would mean downgrading my equipment...
@indraservo5764
@indraservo5764 4 года назад
Game : "you can sell any item you don't need" Every enemy drop useless item A Player : sell every item A except 5 for backup if needed 3 hours later.... Game : "you need to gather 10 item A to continue sidequest" No enemy drop item A until before final dungeon
@absolstoryoffiction6615
@absolstoryoffiction6615 4 года назад
Items are one thing... Cosmetics... That's another matter.
@quippits3201
@quippits3201 4 года назад
I mean, what the hell are you supposed to do with a pitfall seed?
@armandostockvideos8386
@armandostockvideos8386 4 года назад
It's funny because in Dragon quest 9 you need to use a seemingly useless sword to make one of the best ones. You can only find few of them in the game.
@wouldntyouliketoknow99
@wouldntyouliketoknow99 4 года назад
This is the kind of thing that gives me trust issues
@Naixatloz
@Naixatloz 4 года назад
You can say Xenoblade, it's okay.
@Julia-lg8dt
@Julia-lg8dt 4 года назад
I love the item descriptions in spiritfarer. When you find items in crates or while fishing, some of them specifically say "should be sold", so you never wonder whether you'll need them for crafting later.
@sinfulhealer2110
@sinfulhealer2110 2 года назад
flufftext for that outgame interaction is sooooo soothing. pog
@oo8962
@oo8962 Год назад
Me whenever game said something could be sold "really?"😒 I would keep them in my inventory just in case but when my inventory is full I'll sell it eventually while still wondering " Are you really exist just to be sold? It doesn't make sense"
@sinfulhealer2110
@sinfulhealer2110 Год назад
@@oo8962 damn ikr- fantasy 0, sus af
@One.Zero.One101
@One.Zero.One101 8 месяцев назад
There was a game that had a button called "Sell all junk", with just one click you can clean up your inventory. It's one of my favorite features in RPG history. I think the game is Grim Dawn but I'm not too sure, it might be something else.
@isaackim1454
@isaackim1454 4 года назад
Games that have multiple "final bosses" at the end sequence don't help. I've been traumatized by using my consumables too early, only to find there are more levels or bosses. Pretty much never used megalixirs or somas unless I'm on a second playthrough.
@sofaris576
@sofaris576 4 года назад
I cant say I am not gulty of hording. But that makes it actully satisfaying to use rare Items like Elexirs ore Somas. That I might need it later does not help me now so using it now is the smarter move so I am actully proud of myself if I use it.
@ShouldOfStudiedForTheTest
@ShouldOfStudiedForTheTest 4 года назад
Yep. Health bars make this far better. I think the spoiler about a "true final form" is a price that I would pay for healthy use of my finite resources. I hate boss fights without healthbars. Even if they include other visual information (like cracked armor), it doesn't stop the boss from changing his from and doubling his damage. For example: In Octopath Traveler only 2 out of 8 characters could find out how much health the boss has. As in an actual number. One of them can only do it indirectly via a damage over time effect. And you would have to know that it removes exactly 1% of the final health to determine it's max health. I think many people were caught off by Winnehild when she suddenly started attacking 7 times per turn. At least the consumeables were pretty weak in this game. 💁‍♀️
@omaisho
@omaisho 4 года назад
Persona 4 has a few "final" bosses that turn out to not be the final boss and it screws me over lol
@HeyHeyChey
@HeyHeyChey 3 года назад
Cant you run away?
@theinvisibleskulk4563
@theinvisibleskulk4563 3 года назад
It's even worse when every game in a series pretends multiple dungeons and bosses are the last one until you beat them. That's another problem with Final Fantasy that OP forgot.
@AubriGryphon
@AubriGryphon 4 года назад
Here's a subtle thing that I've noticed: suppose you have Potions that heal 50 hp, High Potions for 200, and Mega Potions for 500. Assuming these can be purchased, you'll typically see that the higher-level items end up more expensive per hp, which makes it feel like a waste to use them if you don't REALLY REALLY need it. You can use low-level potions to top up after battle, after all. Instead, try flipping that script. If you make more powerful potions MORE money-efficient, you encourage their use! As long as you're hurt enough to not waste any of the healing, you want to use the most powerful items in AND out of battle, and the lower-level items are relegated to topping-up duty and backup healing. Which is FINE, because if you're at the point in the game where a normal potion is only worth a tiny fraction of your total hp, you're not going to bother with them during gameplay anyway and they're ultimately just "press the button 100 times to heal up after battle" instead of "press the button twice". Now if only you can convince that potion-seller to part with his strongest potions...
@jessecross8548
@jessecross8548 Год назад
I think you forgot the part about why 500 hp potions cost a lot more per hp that a 50 hp. Say a 50hp potion cost 100 gold. A ratio of 1:2. And a 500 hp potion costs 2500 gold. A ratio of 1:5. Now say you have 1000 hp if you are in combat and need healing and enemy deals an average of 90 damage per turn a 50 hp would be useless resulting into needed to use the higher version. And if gold is not easy to come by then you have to choose between 1 hi potions useful in combat or 25 only useful outside of combat. If we changed the ratio to 1:3 for the low and 1:2 for the hi potion we get a price of 150 for low and 1000 for hi. Now with 2500 gold you can get 2 hi potions and 3 low with 50 gold leftover. So now you can heal twice as much as before in combat for the same amount of gold. Making the game difficulty drop. All rates are just for reference to make a point and not to be taken as fact.
@AubriGryphon
@AubriGryphon Год назад
@@jessecross8548 So the concept is broken if you... invent a broken scenario for the sake of argument. Good to know.
@jessecross8548
@jessecross8548 Год назад
@@AubriGryphon okay I’ll use actual numbers from a game i just started playing 3 days ago “The witch and the hundred knight RE” I have am level 21 I have 186 HP U can buy hp items You can carry 10 20% hp heal items and 5 50% heal items. A 20% heal is 1389 shell A 50% heal is 23150 shell I went to area my level and killed everything and harvest every gathering point i came across for about 20 mins. Monsters killed give mana and drop weapons. Mana can be used to level up weapons and armor or convert 1,000 mana to 10,000 shell. I got 2489 shell selling all the drops including 2 epic grade weapons. 3600 shell from stage bonus nd 2616 mana. If i exchange all the mana i get a total of 26,089 shell. Which can buy me one 50% healing item or 18 20% healing items (if it let me buy more that 10 which it doesn’t.) Now lets talk rates of healing to cost. At 186 HP 20% is 37 and 50% is 93. At 1389 for 20% comes out to about 37 shell per 1 hp. At 23150 for 50% comes out to about 249 shell per 1 HP. If we compare costs 1hp is 6.7 times more expensive for a 50% healing item to a 20% healing Item. Now your idea is to flip the script around by making the more powerful healing items cost less per HP compared to the lower healing items. Then lets make the more powerful item 40% more cost efficient which is about 149 per hp. Now we have to make the low item 403% more expensive to match the powerful one so we will increase the price by 500% so 185 per hp. The new prices would be 13,857 for 50% and 6,845 for a 20%. Now i can buy 1 50% and 1 20% and have 5,387 shell left or 3 20% and have 5,554 shell leftover. Lets try making the efficiency of the powerful be times 2 of the base 37 of the low potion so 74 and we will make the low just 1 factor more expensive at 111. The new prices are 6,882 for 50% and 4,107 for 20% so i can now buy 3 50% and 1 20% or 6 20%. At which point buying 20% would become a complete waste of money unless your so bad at the game u need that 200% hp heal that carry limit of 10 will give you on top of the now more affordable 250% the 50% heals give u. So in the end the game balance is still ruined. If your bad at the game you will need to do more grinding to buy HP points. And will probably be over leveled sooner than later. TL;DR even with an actual scenario my point still stands.
@AubriGryphon
@AubriGryphon Год назад
@@jessecross8548 Slow down there. Percentage healing items are a COMPLETELY different matter. They scale by level automatically, so yes, a 50% heal should cost more than 2.5 20% heals for simple action economy reasons. But in general, you talk as if you, the game designer, are not in control of how much loot an average enemy of level x produces when defeated, or the price of that Rune Saber the player's going to want to buy before they leave the area. There's nothing fundamentally game breaking about the player carrying around 50 hi-potions instead of 250 regular ones. It's just one of many currency sinks to be adjusted, and it would be nice if it were adjusted in the direction that feels better to play.
@jessecross8548
@jessecross8548 Год назад
@@AubriGryphon in a turn rpg yes in a game like the one i gave above, no. An off example is Pokémon if u have 50 full restores and ur fighting a gym leader who can almost 1 hit ko your Pokémon you can use x amount of full restores to stall long enough for his Pokémon to run out of PP for that near kill attack compared to having 999 hyper potions. Which can’t heal fast enough to stall. Granted the enemy doesn’t get a Critical. But my whole point is you can’t just swap the cost efficiency of healing items without having to rebalance the whole games fighting mechanisms and currency cus it will ruin the games difficulty balance. Then again i try to never use items unless its a must use after serval game over attempts.
@NinjaKIngAce
@NinjaKIngAce 4 года назад
"Quick use a potion!" "But we might need it later!" "We have 1 HP, and it's the final boss!!!"
@DavidCowie2022
@DavidCowie2022 3 года назад
But what if it has a stronger second form?!?!?!?!?!?
@lukedelameter7961
@lukedelameter7961 2 года назад
If we can dodge them, then why do you need a potion?!
@snoote533
@snoote533 Год назад
Me about to quit and load back in- Haha, no. Me who also hasn't saved for the past hour- OH F###
@jessecross8548
@jessecross8548 Год назад
@@lukedelameter7961this comment reminds me of my aura kingdom character that had a 98% chance to evade an attack from enemies of the same level.
@MythlyInari
@MythlyInari 4 года назад
I hoard items in games due to a weird state of "I *don't* need this." What I meant by that is, when I have to use a item, I feel like it's fixing a mistake I could've otherwise learned from, it can make me feel dishonorable using items (especially if they're VERY useful) regardless of the situation. I have broken this self-imposed accidental rule a couple of times, sure, like when I used a one time full party heal in Persona 5 that I got at the *start of the game*... and didn't use it until 135+ hours in.. at the final boss. If I didn't hold onto that particular item for that long, though, I wouldn't have been able to beat the final boss on my first try. Playing Paper Mario recently, I try to hold off from using items in battle at all so I can try to play better without them, but it's a vicious loop of always never sometimes using items.
@zx-dx719
@zx-dx719 2 года назад
i feel like PK MD rescue team DX kind of fixes it as if you have oran berries a party member asks if they can use it on a hurt ally. and the games Revival seeds do the same thing but dont take up a party member's turn. also they can only be used if a party member just "died". so they are more like an extra life. also you can only carry a total of 42 items at a time and you lose all of them if all party members go down
@scyfinn7866
@scyfinn7866 2 года назад
Yeah, I get like that with Castlevania bosses. If I beat it after using a potion, I usually retry the boss because I know that I can "really" do it now and want to do it for "real" and just continue being stuck on the boss.
@sinfulhealer2110
@sinfulhealer2110 2 года назад
ah the "i wanna get good- not cope with being bad" anxiety item hoarding
@udime123
@udime123 4 года назад
I love Kingdom Hearts 2 and 3's approach to MP. Your MP recharges when you run out, but ONLY when you run out, which means that if you want to get back to full MP, you have to cast more spells instead of less. Furthermore, Cure always costs your remaining MP, so if you're low on HP and you have half your MP left, you're encouraged to try to sneak in a few more spells before healing, since the more MP you have left when you use Cure, the more MP you "waste".
@nozomechanm5169
@nozomechanm5169 4 года назад
Yep! Combine that with the fact that ethers are easily buyable at a fair price and you have one of my favorite magic systems in any game series! This is a far cry from Final Fantasy which always seems to make ethers unbuyable or prohibitively expensive. Though I do like the way they handled ethers, mega potions, and Phoenix downs in FF7 remake buy always having them on sale at every vending machine!
@CharlotteMimic
@CharlotteMimic 4 года назад
I agree! When I was a kid though, I was terrified of needing to use Cure when my MP was recharging, so I never used any other magic just to be sure I could always use Cure if I needed to xD
@seangoldman6833
@seangoldman6833 3 года назад
I'm the opposite when it comes to KH. In KH1 I constantly used magic because the game recharges the MP as you attack enemies so I never worried about not having enough for an emergency heal. Not using the mp for spells means you're wasting mp recharge. In KH2 the fact that mp doesn't recharge until the gauge is emptied pushed me to not use magic because I always want to have an emergency Cure just in case.
@shitemastermike
@shitemastermike 2 года назад
i always just set mp charge to only work with magnet so i always had a cure, i really like both systems for what they were (especially 1 were your mp is also your mag str), i wish 3 combined the two like how kool would it have been if you had the MP charge by atk of the 1st with the auto charge of the 2nd
@Marenthyu
@Marenthyu 4 года назад
Goes a long way in speedruns as well: In RPGs, "Boost" Items often are quite a lot more powerful than people realize. In Speedruns (Be it Pokémon or Hyperdimension Neptunia), "Boost" Items are often used to cheese the game, throw its Balance out the window and just beat the game on a really low level. Why can speedrunners do this? Because they know the exact place and time to use the items properly without "running out". It makes speedrun routing interesting, but that usually assumes you know the game in and out, which a casual playthrough often doesn't have. As the video mentions, MHW does a good job of informing the player of where to get items if they need more and i don't think it has any non-renewable resources. A simple step in the right direction might be telling the player "This item is renewable." or "This item only exists x times in this world!". The latter would encourage hoarding, but tells the person if they are good to use up their current supply because there are another 200 they can get later down the line.
@LibertyMonk
@LibertyMonk 4 года назад
Yeah, speedrunners never have a hording issue because they steep themselves in knowledge about the game until they get a time they're happy with. It also takes 40-hour games and turns them into permadeath rougelikes, where items are only good for a run and are "easy" to collect. Games have to balance the need to inform players how the world works and how ok they'll be using consumables with the need to surprise them and maintain suspension of disbelief. I don't think I've ever seen "x or this item exists" in a game before, unless it's one-of-a-kind or a mythical collectable.
@eddiemate
@eddiemate 4 года назад
OceanFlex Gamer Yeah, and it would be very strange to see a specific number regarding an item. Especially in game, being told "There's only 8 of this thing" is weird because if it’s an NPC/book then how do they know? If it’s an item then how did my character know? It wouldn’t make sense.
@CraZCraft
@CraZCraft 4 года назад
@@LibertyMonk The only time I've seen a similar mechanic was with the rewind clocks in bowser's inside story where it told you there was only a finite amount, it didn't specify how many, but it just said there was a limited amount... so obviously I never used one.
@Jikkuryuu
@Jikkuryuu 4 года назад
I run into this when I'm participating in the FF5 Four Job Fiesta. I'm not a speedrunner, but I've beaten the game a bunch of times and know the threats I'm going to face. It helps that Elixirs are a rare drop from one of the earliest enemies in the game, I know I'm never _really_ going to run out. I can credit the fiesta for really relaxing my item hoarding tendencies in every game. As it turns out, a lot of devs want you to beat their games and will provide you with assistance in the form of conveniently-located items.
@akiradkcn
@akiradkcn 2 года назад
lmao no, stat boosters in pokemon are fucking useless 90% of the time
@tehzerp
@tehzerp 4 года назад
I have to disagree about being able to keep less items makes it more likley to use those items. I've always found it to be the exact opposite. If i can only hold 5 of an item, and I do not know when I can next get another of that item I will horde it all the more for the few chances when I REALLY need it. Where as if I have 70 of an item I feel far more comfortable using it as there is not a scarcity of it. The best way to deal with hording in my mind is to make all the items far more available and affordable so if you use that item its no big deal I'll grab another for a pittance. Though this can break difficulty depending on the game.
@aquapendulum
@aquapendulum 4 года назад
"If i can only hold 5 of an item, and I do not know when I can next get another of that item I will horde it all the more" This is the actual issue, not the item limit. You not knowing when you will get another one of that item is the real reason why you hesitate to use them.
@AlphaSquadZero
@AlphaSquadZero 4 года назад
If I can only hold 5 items then I make sure to always hold 4 of them, so when I do find another I can use it at the earliest relatively useful scenario. If the game is hard enough I will use it when things get tougher, but I will hold 1 or 2 for when I'm on death's door.
@LutraLovegood
@LutraLovegood 4 года назад
The best way I saw of doing limited items is in Fell Seal: you start with items being limited by 1 or 2 use per fight each instead of having an entire stock of items. Early fights you can use potions twice per fight, pheonix feather once, etc. But out of fights you can upgrade them so you can use them more often and strengthen them (potions go from 50hp to 75 to 100, etc).
@QuintaFeira12
@QuintaFeira12 4 года назад
Fucking stickers in Sticker Star. Of course you're going to avoid combat and hold on to your "Thing" attacks.
@_GLXC
@_GLXC 4 года назад
i think you just want to think about it differently. I remember playing through SMT4 and ended up finding a use for a lot of consumables, partly because of the higher difficulty of gameplay and the fact that it hurts to come across a rare consumable, only to then realize that im full and can't take it. even small scale consumables found use where a lot of them in combination equated to a big heal, making them useful when you're outside of battle and cant use your healing abilities
@Zohnedout
@Zohnedout 4 года назад
I'm surprised I haven't seen anyone acknowledge the Persona Franchise when it comes to anti-hoarding behavior. Because any amount of time in the dungeon takes only one Timeslot in the game's time system, it encourages players to actively stay in the dungeons for as long as possible, so that they can spend more timeslots out of the dungeon getting additional story, or making themselves and their allies stronger. Because of this, when you're running low on resources in a dungeon, you start to look at your stockpile of consumables as a way to extend your time in the dungeon, rather than to extend your time in a bossfight.
@dynamicworlds1
@dynamicworlds1 4 года назад
Yup, much like the inventory space solution, it's about changing what your players are optimizing for. Change what is relatively scarce, and behavior will change from there.
@nybxcrotona
@nybxcrotona 4 года назад
Within base Persona 5, I found that I would stay in dungeons until I was low on HP early game, and then SP once I had someone that can heal. Problem was, was that SP restoring items weren't too common, and by the time I got SP-restoring accessories, I was just hoarding all my consumables. They needed SP-restoring items to be more common.
@badtiming2208
@badtiming2208 4 года назад
I also appreciate when Persona tells me something is there just to be sold. "Good, I clean my inventory up."
@garansbabarans
@garansbabarans 3 года назад
Persona 5 made me use one of my most expensive consumables, Time.
@ryn7782
@ryn7782 3 года назад
@@nybxcrotona note, most palaces in P5 can be cleared relatively easily in one day on any difficulty and the SP item scarcity encourages players to use other tactics than "Let's use -dyne spells and sweep" and to regularly switch up party formation to save resources. I'd say try clearing palaces on your first day (or as far as you can get due to story) by rotating party members and using physical skills and the gun system to clear rooms it makes the game much more fun.
@BingBangPoe
@BingBangPoe 4 года назад
"Hi everyone, my name is Brad and I've been item hoarding in RPGs for 15 years..."
@Alaneeeeee
@Alaneeeeee 3 года назад
"Hi Brad"
@SobutaiPlays
@SobutaiPlays 4 года назад
I just like seeing the "99" next to everything. In FF I do everything in my power to just use magic and never use my items so they can stay at their cap or keep building them up.
@laytonjr6601
@laytonjr6601 3 года назад
Getting all weapons at 99 is very expensive, I confess I grinded a lot.
@justinwhite2725
@justinwhite2725 3 года назад
Using magic costs MP. I do everything in my power to finish fights without using resources.
@jeffd.683
@jeffd.683 3 года назад
@@justinwhite2725 FFVI: *laughs in Osmose*
@TamsmitSam
@TamsmitSam 4 года назад
Games where you lose all the consumables you used after a game over really encourage hoarding too. Like in Mother 3, after your party faints and you reload the save, you lose everything you used up during a battle. Though unlike a lot of other games, it's balanced out in Mother 3 by a general abundance of most usable items.
@NA-xp2cr
@NA-xp2cr 8 месяцев назад
I hated this in Zelda BotW
@TheOneMillionthRoger
@TheOneMillionthRoger 2 года назад
I like how in Sekiro, divine grass is really useful, but there's literally 2 of it in the entire game, so there's never a situation where it's useful enough to outweigh the risk. Same with the bundled jizo statue and dragon's blood droplet.
@gyrhunt
@gyrhunt 4 года назад
I think my favorite is the Dark Souls/regenerating resource thing. One of the problems that encourages hoarding is that if you're already struggling to get through a thing, and you use a consumable, it's gone and your next attempt is -even harder- or impossible without grinding or something because now you don't have it. Regenerating resources encourages experimentation because there's no 'cost' outside of this specific attempt(or stage, or encounter). Coming from a tradition of tabletop gaming, the same is true. Regenerating bonuses often see more use from players than tasty 'use once and it's gone' things cause it's never the right time. Players are more open to using what you give them and engaging with whatever item use mechanic there is if items are either plentiful or regenerating.
@BandanaDrummer95
@BandanaDrummer95 4 года назад
One of my favorite anti-hoarding techniques is to make it easier to get the items if you have fewer of them. If it's noticeable, it ends up giving you a soft cap, and it feels less wasted than a hard cap
@Urthdigger
@Urthdigger 4 года назад
Another example of hoarding I've seen is on a more micro level: Holding on to powerful abilities with a cooldown "just in case." Even though the ability may be infinite use, the idea of not having it for an emergency that may never come may drive some players to never use them at all. I play a healer in FFXIV, and the biggest thing that helped me improve was realizing that I should get over this behavior, that using these cooldowns now means I have a better chance of NOT getting into a dangerous situation later, and that if I only use them during a clear emergency they may not be enough to salvage it anyway.
@teecee1827
@teecee1827 4 года назад
Or see it as efficient. If you use it soon after the cooldown ends, then you get more uses out of it in a set time frame than if you use it sparingly. You get more "value" out of it.
@blackRupee
@blackRupee 4 года назад
@@teecee1827 this is exactly how youre supposed to heal in ffxiv. you exist to dps as much and possible and heal as little as necessary, so you are absolutely encouraged to use healing ogcds like indom, sacred, essential, co, ci, etc. gcd healing is a dps loss
@MrSuckeragi
@MrSuckeragi 3 года назад
I had this problem for a long time and now do the opposite I cast long cool down skills asap as I can use them because doing the math that means I get to enjoy them more in my playthrough.
@magicsword49
@magicsword49 4 года назад
Final Fantasy has another problem: elixirs are often non-renewable. Related to the point on Dark Souls, but not exactly the same. There is a number of them in the game, and that's it. If I'm in a situation where "I could need it more later", I should be able to say, "Well, I can always grind for another if I really have to." That little extra push would go a long way to making the decision to use the item.
@zoealanna3603
@zoealanna3603 4 года назад
Pokemon has a similar problem. PP restoring items are rarely, if ever, available for purchase. So you end up never using Elixirs or Ethers because the alternative - to just go to a Pokemon Center and heal that way - isn't going to use the items. I think that lends itself to another point. Systems that make nonrenewable items redundant just promote hoarding even more. Why heal yourself with items when there's a building dedicated to healing on every corner?
@tristanneal9552
@tristanneal9552 4 года назад
Pyroclasticman Pokemon also has a limited number of Max Revives that can be found in the wild per game and that afaik are not able to be purchased anywhere. Once you use em, they’re gone forever. What’s weird about PP restoring items is that it doesn’t even make sense for them to be that rare. Because of the frequency of Pokémon centers it’s rare to ever run out of PP, and even when you do I don’t see that being much worse than any status condition, so I can’t understand the reasoning behind making Ethers/Elixers so rare. In 20 years I’ve probably used like 3 tops.
@Dhalin
@Dhalin 4 года назад
I think most of the newer Final Fantasy games.......6? onward has ways of getting infinite elixirs. Usually by stealing from enemies or the coliseum in #6. Granted, it's a lot of work usually but then an item that full-heals HP and MP should take a bit of work to get.
@steveh1474
@steveh1474 4 года назад
Elixirs actually ARE renewable in every FF game except 13. you can buy them in FF1, 2, 5, 8, and 15. bribe monsters in FF10 to get tons, basically a straight conversion of money into elixirs, same as buying. you can steal them from some late game monsters in 3, 4, 7, and 9. 11 and 14 are MMOs, so just buy them from other players. 12 had respawning treasure chests, and tons of ways to get more elixirs through monsters and the bazaar. FF13 had 4 elixirs, and 0 megalixirs. the elixirs were missable, with 2 of them being gone for good if you didnt grab the Doc Codes, or sold them. so really, just use them. why do you say they were "often non-renewable" when they were always infinite?
@magicsword49
@magicsword49 4 года назад
@@steveh1474 Ah, my mistake. I guess I didn't scrub through the games as thoroughly as I thought I had when I played them. Most of the sources are pretty rare drops, so I guess I never got lucky or missed them from clicking through the menus.
@checkmate058
@checkmate058 4 года назад
DON'T have items that are "Use to win." In no instance where I used a powerful item correctly did I feel clever or smart. It feels shallow, like I robed myself of a challenge. Also items that are also necessary and finite aren't fun either. The Divine Confetti in Sekiro is basically REQUIRED to fight some key bosses. The confetti is a rare drop early in the game that allows full damage to be dealt to spirit type enemies, who are a very common type of boss by the way! Its finality means there are only so many proper attempts one can make at a boss before grinding for more. It could of been a recharging item like the anti curse potion but no. And to add insult the game gives you the ability to buy more AFTER beating the hardest spirit enemy in the game!
@Bulletproof222
@Bulletproof222 4 года назад
Divine Confetti isn't required to beat the game though. I'd say it's really only required while fighting the Headless, but they're optional and aren't even worth the trouble imo.
@RaycerkGamer
@RaycerkGamer 4 года назад
Yeah, divine confetti isn't mandatory, the apparitions are optional mostly. I never had a problem with running out of confetti because those were easy to farm in Ashina Castle.
@calvinmills4069
@calvinmills4069 4 года назад
I totally agree. The last time I played pokemon, I had 8 masterballs. I passed them up through each generation, but would never use them. Maybe for a shiny? But how often do you really have that chance.
@ifergot
@ifergot 4 года назад
I feel like this is something the video misses. There's 1) usefulness of the item and 2) rarity of item. People like to use low level, less rare items because it's practical to use them. There isn't much of a chance to use high level items unless you're in a really dire moment. Sure you could limit storage space and do everything around storage, but what about actually creating situations where players have a reason to use rare items???
@the333gamer333
@the333gamer333 4 года назад
Yeah, I think Devil May Cry 3 specifically scarred me when I was younger, considering that game hits you with a "ur bad lmao" whenever you use an item because you're struggling
@blazera
@blazera 4 года назад
5:34 I feel like there's no reason I should get the reference for "what am I saving fooooor!?" but I did
@Patrick-ValBlanc
@Patrick-ValBlanc 3 года назад
Every now and then, I am surprised that arrow to the knee references are still being made. And then I remember X4.
@joorak6366
@joorak6366 4 года назад
Games like Escape from Tarkov and Hunt Showdown have a hoarding issue we call Gear Fear When you go into a match, if you die, your gear is lost permanently. Winning gets you money to buy more weapons and items, but a lot of new players are too scared to spend their money on good gear. So they hoard all their funds and store all the good gear they get and never use it because if they die, it's gone.
@Malroth00Returns
@Malroth00Returns 4 года назад
Pretty much the entire design space of Eve online, the first thing a veteran will tell a new player is to never undock any ship you aren't ready to immediately see explode.
@cmrunicorn
@cmrunicorn 4 года назад
"the elite 4 using full restores is bs" -me, shaking nervously as 20 full restores sit in my bag untouched
@InMaTeofDeath
@InMaTeofDeath 4 года назад
I started hoarding in games due to a little game called The Legend of the Dragoon which only allowed you to carry 32 Items total for the ENTIRE 4 DISC GAME. After that If I can pick something up and keep it for later I do.
@Dhalin
@Dhalin 4 года назад
This is a good point too -- there's a trope for this, and it is called "Inventory Management Hell". And these games tend to make the player breathe a huge sigh of relief when they play another game that doesn't do that, and yes, we tend to hoard items when those limitations are suddenly lifted. Though, at least in LoD's defense, it wasn't 32 items total, it was 32 usable items, 32 weapons, 32 armors, and 32 accessories. So at least your weapons and armor weren't counting against the 32 consumable limit. But that didn't help much when nearly every stupid enemy dropped weak ass magic attack items that DID take up precious room and the UI at the end of battle was atrocious. "Enemy dropped a rock." "Your inventory is full!" "Discard this or drop one of your items?" "Discard" "Are you sure?" **Siiiiiigh I just wanna end the battle before I forget which way I was going in this dungeon, kthx....**
@dragoniraflameblade
@dragoniraflameblade 4 года назад
Yeah, you can get thru most of the game without using items thanks to the Guard system if you use it right (one guard; two fight and switch if things go south). I did a soft challenge run to see if I could keep from using items and Dragoon form. I was also doing a 100% run. At east Four bosses required item use (Divine Dragon stands out in my memory).
@elienkoy2924
@elienkoy2924 4 года назад
Imagine in secret of mana where you could only have FOUR of each item
@Dhalin
@Dhalin 4 года назад
@@elienkoy2924 SoM was mechanically balanced around that though. You had 99MP Max and you didn't really need magic for most common mooks and the bosses you could go all-out on and there wasn't much else to spend the girl's magic on. So for all intents and purposes, the girl had 49 Cure Water casts and each was like 80%+ healing for the whole group. If you need a full-heal more than 49 times in one dungeon..... go get some levelups lol.
@alexandersen1372
@alexandersen1372 4 года назад
LoD hype!! i bought my ps1 copy thinking it was actually a fire emblem game (i was a kid at the time and going off of what i saw in the eldest son of my parents friends room. i only saw gameplay and boy was i suprised when it was a different game :P) love/hate that combo system, VOLCANO!!!
@franciscodelico
@franciscodelico 4 года назад
A great anti-hording technique in games with crafting is a Wishlist. In Moonlighter, as long as you have 1 item to craft something, you can add it to your wishlist, and after that, any item needed to craft that will be marked with a star. You can wishlist as much stuff as you want, so you may just wishlist a whole weapon-progression tree and save anything you need in advance, but sell/use everything else.
@PangolinMontanari
@PangolinMontanari Год назад
The Precipice of Darkness series had an interesting take on RPG items in its later entries- items refilled to their max after each battle. Finding a single potion in the overworld was a big deal because that meant you could use one more potion in battle, which itself would regenerate. Combined with the fact that all battles were predetermined encounters, it made each of them almost like an HP management puzzle.
@magnocicanto
@magnocicanto 4 года назад
One thing that it help is keep just a few type of itens. Instead of a potion that heals 100 points of HP, it heals 30% of HP, so it is still useful later in the game. Or limiting other resources, so you have to use items.
@AlexanderMartinez-kd7cz
@AlexanderMartinez-kd7cz 4 года назад
percentage healing is my spirit animal
@Nukestarmaster
@Nukestarmaster 4 года назад
Grim Dawn has only one type of health potion and one kind of spirit (mana) potion.
@SaberToothPortilla
@SaberToothPortilla 4 года назад
The main way I try to temper my hoarding is thinking about it in terms relative to how many I have. Example, maybe I have 4 Elixers, and I'm contemplating using one, I'd ask "Am I okay with using 25% of my stock". It's clear how impactful using the item actually is. If you have a decent amount, you aren't losing much value in using it, so might as well. Of course it's all relative to the most extreme case, "When do you use the last one", but that's so far from hoarding that I don't think it really needs much consideration as being an issue. In the case that it's *known* that there's only one, you'll have to use the last one eventually, and if you can potentially get another, no harm in saving it.
@grammarmaid
@grammarmaid 4 года назад
I do something very similar. I tend to keep an arbitrary "backstock" of stackable items in games which allow large stacks. Don't allow the Hi-potions to get lower than 5. Don't let your Antidotes get lower than 10. But anything over that arbitrary limit is free use at any time I please. This way I soothe hoarders' anxiety, but can still actually use the damn items when I need them. If I am forced into a situation where I need to consume items past my backstock limit, then I know for certain I really needed them AND I still have a few left over afterwards!
@namenlos4198
@namenlos4198 4 года назад
Then you get punshed by a sidequest saying you need x but you have by your backstock only k
@SaberToothPortilla
@SaberToothPortilla 4 года назад
@@namenlos4198 Yeah, that does happen quite a bit. I guess that's less of a concern in games where consumables aren't normally, if ever, used as quest items, but this also applies to crafting materials, and those are *very* common as quest items.
@ARSP333
@ARSP333 3 года назад
I find that having the consumable in question be fairly easy to replace solves hoarding for me. Remnant from the ashes for instance, aside from a few items in particular, all the consumable largely only need scrap to replace. So I just stop by the store when I'm out of bandages or bloodwort, or ammo boxes
@etopowertwon
@etopowertwon 4 года назад
I like how potion management done in Slay the Spire. By default you have just 3 spots for potions, so if you don't use them regularly and find a potion that you like more than you currently have, one of the potion is wasted.
@marceeeeeeel1030
@marceeeeeeel1030 4 года назад
I really like this style of video, presenting a game design problem, showing examples of games which fail to solve it, others which succeed or avoid it entirely and then analyzing why for each example. Pretty nice video overall !
@dragofand
@dragofand 4 года назад
You can buy Thing Stickers from a toad in the town btw. He's to the left of the area where you transform your things into usable stickers. They really should have done a better job at telling people about that option.
@rainpooper7088
@rainpooper7088 4 года назад
Aren’t those fakes though? I know that in Color Splash, if you use a replica card on a boss, you lose because it’s not the original.
@Chris-jx4ij
@Chris-jx4ij 4 года назад
Those are real. The cards you get from squeezing items at the port are also real. Only thing cards which you don't get from squeezing things are replica cards which don't work for bosses.
@toooydoeur
@toooydoeur 4 года назад
@@rainpooper7088 not in sticker star
@toooydoeur
@toooydoeur 4 года назад
@@lilylopnco better than what I'm think he thought he meant which is in the levels also besides backtracking there doesn't take long at all
@lincolnmiller4757
@lincolnmiller4757 2 года назад
In Omori, battles are hard enough that using items is often a great option. For example, some bosses try to gain an advantage by manipulating party members' emotions, so using the right item can turn the tide of battle.
@lottedenboon6717
@lottedenboon6717 4 года назад
I recently stopped hoarding branches in Animal Crossing New Horizons because my storage space is limited and branches can be shaken out of trees infinitely and now I'm always short on them and i need to 'grind'' shake the trees, so I started hoarding them again
@artman40
@artman40 4 года назад
Limited inventory can actually be detrimental, especially by having items appear much faster than players could use. And it still might cause a player to throw away a rare item because they already had one.
@utes5532
@utes5532 4 года назад
"hoarding behavior goes away in roguelikes" Could you send my brain an email about that or something because I will cling tooth and nail onto any and all consumables possible until I'm against the final boss, even if it makes my run that much more painful.
@arnvonsalzburg5033
@arnvonsalzburg5033 3 года назад
Collecting the random items needed to be able to beat nethack always killed the fun of it for me :-/
@ifandbut
@ifandbut 4 года назад
The same issues are with "per-rest spells" in CRPGs. I always find myself holding onto my spells way too long cause I never know when I will be able to get them back or when I might absolutely need them.
@sanfransiscon
@sanfransiscon 4 года назад
A fairly easy way to encourage rare item use in a classic JRPG is to just stock them in shops for high prices, or make them less rare enemy drops later in the game. Simply letting the player know that a certain consumable item can eventually be obtained infinitely will relieve a lot of the pressure to hoard.
@onadaTotihotiH
@onadaTotihotiH 4 года назад
I feel the Tales of games kinda have the wrong idea when it comes to items since yea, they do have rather low hard limits on what you can carry, but at the same time, they actively discourage using items in battle since it gives you a Grade penalty for every item that you use
@appelofdoom8211
@appelofdoom8211 4 года назад
Me and weapons in fire emblem have this dynamic. Unless i can freely buy/repair a weapon i rarely use it. A lot of the early games in the series have a early joining paladin that comes with a silver lance. Said silver lance will always rot in my inventory until i can actually buy silver weapons. Three houses thankfully let me do just that and repair every weapon in the game using common resources. Except the legendary weapons. Those require is special resource you have to farm: as a result the lance of ruin was sitting in my convoy from chapter 5 till the final map on my blue lions run.
@alinaj5278
@alinaj5278 4 года назад
I have the exact same problem, I don't think I used a relic in FE:3H even once. What made it worse was that I always had my units carry them around in their inventory because "What if something goes wrong and I'll need just a little extra damage" but that just never happened. I honestly have the same problem with regular weapons and always check what the weakest one that I can use is even though by the end I was swimming in money and materials. As a result all of my units had three or four different weapons of the same type in their inventory. Hoarding at its finest.
@bens5093
@bens5093 4 года назад
I find that playing on harder difficulties helps you break the hoarding habit. In games like FE6 and FE7, it is much more difficult to survive a map without using your paladin and their better weapons which guides the player in learning how to use their strong resources judiciously
@sunnyeong
@sunnyeong 4 года назад
I would argue that there are reasons not to hoard in Three Houses, given that there are some instances where weapons are repaired for no cost at all. The Sword of Creator gets repaired twice and all weapons that are on the character's inventory slot gets repaired during the timeskip. Using that knowledge in mind I feel more at ease to use combat arts with the relic weapons before timeskip as they will be repaired after timeskip for no cost.
@anonononononymoushippopopo5673
@anonononononymoushippopopo5673 4 года назад
Hahaha, it did the exact opposite for me. Oh broken weapons don't vanish now? Guess who's beating the game with only broken training weapons. Doesn't that I have a tendency to 100% games.
@Timmio.
@Timmio. 4 года назад
@@bens5093 harder difficulties don't do too much. Neither fe6 nor fe7 is hard enough to warrant really using strong weapons. Apart from certain (often stationary) bosses, most of the times you're doing just fine with iron weapons (that usually one round anyway, for at least your good units). Apart from that. Fe6 also heavily encourages hoarding, albeit only for the legendary weapons, as losing any of those items loses you the Best ending in that game
@gromigur
@gromigur 4 года назад
I was really happy that Witcher 3 took a note from Dark Souls and made all potions refreshable for just one strong alkohol, but made me have an inventory full of ingridients in case the next stage of the potion would require it.
@Methrael
@Methrael 4 года назад
Dragon Quest Builders 2 had an interesting system; once you ventured out to non-story islands and surveyed them completely, you had access to infinite of two crafting items specific to that island, like stone or iron. From that point on you never had to worry about going to get more to make a specific block or piece of equipment. Beyond that you could spend islander devotion points to re-purchase any item in the game.
@ToadalChaos
@ToadalChaos 4 года назад
Horizon Zero Dawn exemplifies hoarding beautifully with its health regen systems. On the one hand you have your medicine puch, which you can refill relatively quickly but is limited. On the other, you have health potions, which are rare consumable items. Guess which I never used? The added bonus of the medicine pouch is that needing to look for herbs to refill it promotes exploration, which is super satisfying in the beautiful world of Horizon Zero Dawn.
@raquelfernandez5533
@raquelfernandez5533 4 года назад
I actually enjoy hoarding as a player? Like, the feel of having 80+ elixirs gives me peace of mind that I just can't get from real life.
@lydiasteinebendiksen4269
@lydiasteinebendiksen4269 3 года назад
I kinda agree for some games
@lydiasteinebendiksen4269
@lydiasteinebendiksen4269 3 года назад
I kinda agree for some games
@noahmalburg1790
@noahmalburg1790 3 года назад
I came down here to say this. My favorite anti-hoarding method is simply to stop treating it as a problem and accept it as how some players just prefer to play the game. I was certain someone already said it though, considering how long this video's been up.
@Alaneeeeee
@Alaneeeeee 3 года назад
I have like 300 explosive arrows in Breath of the Wild and I sometimes allow myself to use one or two for fun. I also go farm electric arrows at Zora's Domain because I just like having a ton lmao
@Insert.Oregano
@Insert.Oregano 4 года назад
The Animal Crossing storage footage hit me pretty hard. I have almost 300 stones in my storage that I should probably sell most of
@Airigh
@Airigh 4 года назад
Craft it into an item (ie. a statue) and then sell that, it's more efficient. Especially if you get a stone-requiring item as a hot item.
@Stephen-Fox
@Stephen-Fox 4 года назад
I tend to just keep a stack of everything (except weeds. Only got 30 weeds)
@jaywu4804
@jaywu4804 4 года назад
Whoa man, what if you have to use them later?
@hotpawsmathsandscience3124
@hotpawsmathsandscience3124 3 года назад
item hoarding made games incredibly stressful when I was a kid (and I was an RPGs fan, too) and letting go of that desire to hoard made a lot of them a lot more enjoyable so this is actually a personal growth tool
@mrmarioscatman
@mrmarioscatman 4 года назад
I really like the solution used in Astral Chain. You have two inventories composed of field items, and normal items. Field items have a cap of 99 each, but you lose all of them at the end of the chapter, so you're encouraged to use all of them before then. Even if you save every item you find that chapter until the boss, the games high difficulty means the fight doesn't become a cakewalk just because you hoarded. Normal can be kept between missions, but have much lower caps, typically from 3-9. This means you'll want to use some of your stock to avoid wasting any new items you pick up. It's a neat way to give the player a good amount of expendable items, while also allowing them to strategically bring some of their favorites to a difficult part of the game.
@beeniecat9411
@beeniecat9411 4 года назад
Item hoarding sometimes makes me feel all powerful. As long as I'm paying attention, at times I overestimate myself and take on bosses I don't realize I'm up against a super boss and I'm both not strong enough and I'm wasting time delaying the inevitable.
@SarcasticTentacle
@SarcasticTentacle 4 года назад
"Xenoblade Chronicles has no items to hoard" [Laughs in colony 6]
@orangejuice3235
@orangejuice3235 4 года назад
Bronze wood gave me ptsd. Would’ve been nice if definitive edition let you track the materials for the quests, but they’re just as annoying as vanilla.
@ultima2399
@ultima2399 4 года назад
@@orangejuice3235 I mean if I'm being honest I like that you don't track it. You have to explore for it. I never understood why games have these big open worlds when people always want to be told exactly where to go and what to do like a delivery boy.
@PTp1ranha
@PTp1ranha 4 года назад
Ultima That’s partly true, but I’ve found that knowing how to get something and actually achieving it are two very different things.
@_GLXC
@_GLXC 4 года назад
those items aren't really consumable, meaning its not really the same problem. you only need to use them once, and you dont ever use em again, so there is no real remorse for using it or not. at most, you'll need an item 2 times or multiple copies of an item to complete a quest.
@orangejuice3235
@orangejuice3235 4 года назад
The rarity of some of the items (ice cabbage) almost guarantees backtracking even after fully exploring the areas. Later in the game, for spoiler reasons, some of the areas get sealed off and because of it the only way to get said items (if you miss a specific quest giver) is to find them as much rarer collectables in colony 6.
@mrjoe7908
@mrjoe7908 3 года назад
I remember one interesting way to discourage hoarding (purely in a long term sense) was a when I was playing dark wood (by no means the only game that does this but I remember it in particular) and the item stash from the first part of the game wouldn’t carry over to the second, forcing players to consider only the essentials when transitioning to the new zone. Even though resources were still somewhat generous in the new area, that limitation meant that suddenly the player had to prioritize and kick the hoarding they’d done up to this point. It also discourages excessive hoarding on any future playthroughs as the player knows that they can’t keep everything after that point, which I think is an interesting way of doing things.
@KevinTurner-aka-keturn
@KevinTurner-aka-keturn 4 года назад
Glad to see clear descriptions of how design choices influence these behaviors. Incentives to hoard have often led to me spending a lot of time in inventory management, which is rarely fun. Though I have to disagree on roguelikes as a category that discourages hoarding. You've clearly never seen one of us item-hoarders play Nethack.
@Blurns
@Blurns 4 года назад
2:38 is when the promo ends.
@tracyh5751
@tracyh5751 4 года назад
The Witcher 3 has an interesting relationship with hoarding. Crafting potions and runes is pretty important to the game, and it isn't clear where to get the components you need for recipes. This results in players picking up any crafting component they can find that isn't nailed to the floor. The game even has an item bank to keep your components once you have too many for your inventory. This would lead to a hoarding disaster, but the game fixes it in a couple of interesting ways. One is that crafting components are valuable in game, and gold can be hard earned. Sometimes you just need to sell that sapphire dust so that you can get a recipe for better armor. Another is that potions only need to be crafted once. I remember in Skyrim you would often hoard crafted consumables like potions because you want to use them at the best time. But in the Witcher 3, just meditating while having some alcohol on stock will replenish all of your potions. This makes potions fun to use, because once the hard work of crafting them is done with, you can restock them with one of the cheapest and most common items in the game. My experience in the Witcher 3 is that I will hoard all crafting items for a little while, I will find a cool recipe I want to complete, sell down the components I don't need, and get a good, reusable item as a benefit. The hoarding comes in waves, and when you clean out your inventory to get that cool brew or silver sword, it's really satisfying. =)
@RavenousAardvark
@RavenousAardvark 4 года назад
I love your mention for giving players information in the game that they will otherwise look up online anyway. Collectible maps in open world games have been a brilliant addition for someone like me who has absolutely printed off maps from the internet and manually crossed out each think I pick up. Spreading that idea to other areas of the design is a great idea.
@TeaquestSagas
@TeaquestSagas 4 года назад
I havent specificly thought about this yet, but I know it from myself, so... What I did in one instance when the player had no access to a shop anymore... I made sure to give a bigger amount of chests or some healing items lying around on tables. So if they forgot to shop beforehand they're not completely lost. But, if they DID shop, and they have x amount of said healing item, they will obtain gold instead. This gold is less than the price of the item, but since you can reinvest gold in any way you want and selling healingitems would loose you 50% of its price I think it's a pretty fair trade. This also happens really early in the game, so I hope I can take away the player's fear somewhat..
@patrickeid1689
@patrickeid1689 4 года назад
I think Pokémon fans can confirm we all have this problem with the master ball.
@greatestcait
@greatestcait 4 года назад
I always just use it on a roaming legendary (or a regular legendary in the rare instances in which there are no roamers).
@MiloKuroshiro
@MiloKuroshiro 4 года назад
I don't think so. Because you know the Master Ball is a unique item. You know it's function and how many you gonna get.
@lewis9s
@lewis9s 4 года назад
Use it on a shiny or a legendary.
@ugh5880
@ugh5880 4 года назад
I just use it on the pokemon I plan to put in my sixth slot
@somestranger4287
@somestranger4287 4 года назад
@@MiloKuroshiro you're never using it in case you'll need it more later. That's the definition of hoarding, though I see where your coming from
@henryweinschel1357
@henryweinschel1357 3 года назад
In every play through of three houses, I try to slap as many relics on one unit as possible just for the hell of it.
@voldlifilm
@voldlifilm 4 года назад
This was fun timing! I just got into vintage Dragon Quest, and was playing DQ2 when I came across something like this. As you can't regenerate MP in DQ1 or early in DQ2 I was extremely revealed when I discovered a Prayer Ring atop a tower, which would replenish MP. The problem? It's a one-use item. Well darn. An hour or so later I was climbing another tower and I had just gotten safely to the end when I got ambushed by a large party of the worst things that could have come. Out of HP, out of MP, so close to the goal. Then I remembered, the Prayer Ring. The one time to use it, it had to be now! And I did. And I won. We got our second wind and pushed on through to safety. And THAT story is probably what I'll remember most from the game. I found that optional ring, I chose to use it at that point in time and it saved me. Now it's all in the past as I move on. I reckon people waiting for a perfect time to use something is the same problem as people waiting for that perfect partner, or that perfect job or that perfect sword to throw themselves heroically on, but here's the thing: there are no perfects in this world. A bowl might be most useful when it is empty, and a child might have near infinite potential. But you gotta fill that bowl with something, and you gotta grow up. And sometimes you need that MP to kill that god damned beholder.
@YamiBakuraT3M0
@YamiBakuraT3M0 4 года назад
I see this problem in the cosmetic aspect of Ninjala: weapon's skins are consumables that only lasts one game, after that they disappear and you have to wait for another drop of that specific skin. It's such a shame because it discourages the use of the skins that you like because you never know when you'll have another drop again and what's the point on having awesome weapon's skins if they'll only gather dust in your inventory.
@wouterW24
@wouterW24 4 года назад
I´m replaying octopath again, and I´m trying to hoard far less, especially when SP is involved. Holding on to SP restores is a habit I have because quite a few games have limited ether-type items, or they are too expensive to constantly use vs random encounter mobs. Even though the SP restorative in Octopath is always buyable, fairly affordable, and can stock to 99, during my first main playthrough I hardly used them. The game gives you a few SP regen tools and thieves can both steal and restribute SP. But once I realized it make zero sense at all I just resolved to be as petty as possible and spam the restoratives whenever possible. and it turns out you have to try really hard even make a sizable dent before you can stock up again. Octopath actually really lenient resource wise, but it shows just how strong a default hoarding habit can be. Players don't even always properly experiment if a resource turns scarce or not. Tales of teaches you to use the healing items often well enough. They cap out quickly, drop often from enemies an chests, but they are also percentage based. This means you eventually get a feeling of how much an item does for you. With many games using MP/SP, the healing items have a set point based value, which stresses people out whenever the more costly spells and abilities are involved. Because the value of items and spells changes throughout the game, it's easy to stay stuck some suboptimal or overly cautious approach that you needed before. With tales you quickly learn to use a lot of them to keep your combat going. Writing about it I think the gameplay cycles surrounding SP/MP are worthy of a video all on their own. So many games have both good and awkward gameplay system with spending and regaining them, and restoratives naturally a large part of it. With items in general, I wonder of a few players also just dislike basing their strategies around items in general, instead of mere hoarding. Quite often items are either a bit weak or a fallback option, or it's the reverse and your your potions are so efficient you never really need your fancy healing spells, which often look cooler/more plausible and can be more engaging to plan around. Compared to that items break immersion a bit, if the game isn't that centered around having to use them that is. For example Pokemon I eventually stopped using healing items mid battle entirely, unless the enemy trainer start using them, because they are so strong, and the setting makes it so easy to headcanon sportsmanship. It's something I also see other players around the web mention doing. And beyond mere healing items, you can also spam enough revival items outstall any storyline opponent, and you can buy strong stat boost inducing items as well. Since pokemon stat boosts are both stackable, and last for the remainder of the battle after,wards it snowballs quickly . recent games for some reason buffed to give a 2 stage boost, when even the single stage was strong enough. This is all slighty of topic, but it might be why players tend to only use items when they really have to.
@christian5256
@christian5256 4 года назад
Good thoughts. I felt the same way at first with Octopath Travel, because I love Final Fantasy so much. I just found myself needlessly hoarding the Spirit Plums. When I started using them more freely it felt really great! I agree that it's just not as fun to use items, though. Like imagine if all those consumable items were just straight stat-boosting items instead. Then your focus is back on what's fun: using abilities, managing BP, and balancing equipment/stats/jobs.
@bijnahonderdeuro
@bijnahonderdeuro 4 года назад
Amusingly, the earlier Paper Mario handles this decently well. You have a small inventory and when you pick up too many, the game makes you quite literally throw away an item which feels like such a waste. On top of that there's a lot of damage going out, which is most easily mitigated using items or FP. Throwing a status on all enemies, restoring FP for a big AoE bomb or straight up using an AoE item that kills them is often the most turn efficient way of handling problems. ... That said when I first played the game when it came out I was running back to heart blocks and grinding levels instead. You could argue I was a dumb kid, but it is also kind of a sign just this is not exactly the perfect solution.
@zjzr08
@zjzr08 4 года назад
You also have the tendency to use Mushroom or Honey Syrups then retrieve the thrown item so it still doesn't feel wasted.
@guacamolen
@guacamolen 4 года назад
Astral Chain has an interesting item system. You have healing items that only last for the mission you're in which you can pick up and healing items that move between missions that cost money. So the player is encouraged to use the freebies by the end of the mission before the ones that transfer, almost like the ones you can buy are the back-up healing items. What's more is that you can heal by landing a finishing move on an opponent, so if you're really in the hole with health, you can work to kill an enemy to get a boost.
@TheSorrowfulAngel
@TheSorrowfulAngel 4 года назад
Personally, I like games that limit your inventory in a meaningful way. Tales of Vesperia comes to mind - although, being able to carry 15 of the stronger healing items is a bit much. This, in my opinion, balances difficulty very well and incentivizes usage, as it is generally easy to get most types of restorative items at a shop. In general, I think ease of access may be the most important factor. Easy access, but limited inventory - the limited inventory preserves the resource management aspect and makes over-hoarding flat impossible - it also makes it far easier to balance dififculty appropriately. Ease of access significantly enhances the strategic aspect of item use. And the next factor is, of course... challenge. Many games don't really offer the amount of challenge required to incentivize item use. The Etrian Odyssey series blends all those aspects well together - inventory is limited, items are reasonably valuable, but you always know how to get them... ANd the game gets hard at a number of points, making you want to use items.
@sunnyeong
@sunnyeong 4 года назад
'Hoarding is a pitfall' - some well known guy in the Fire Emblem community
@uditpai4491
@uditpai4491 4 года назад
Mekkkah moment
@jerry3115
@jerry3115 4 года назад
*Bases over growths
@HeeminGaminStation
@HeeminGaminStation 4 года назад
“Hoarding is a pitfall” flashbacks to earlier animal crossing games where I would hoard pitfalls.
@fubu72
@fubu72 4 года назад
"Nice"
@nyxterra2888
@nyxterra2888 4 года назад
"How to stop hoarding" Me, who's played MH for years and crafts more things than I'll ever use: "My children shall be better than I ever was"
@indecision6326
@indecision6326 3 года назад
Hoarding potions has been a problem for me ever since I got to chapter 4 or 5 in Final Fantasy XIII. I make sure to keep some around so I can heal without switching paradigms or consuming ATB charges, but I tend to stress out when I get below, say, 20. EDIT: Games where healing items restore a fixed amount of HP can counteract hoarding by providing no benefit to saving items outside of battle. Case in point: Pokémon.
@Maegra
@Maegra 4 года назад
I genuinely love FF8 and while I personally feel that magic is more freely usable than people like to imagine, as the game can be beaten without the need to grind massive stacks of magic for stat junctions or anything like that, and that magic can be created very quickly on demand with the right GF abilities, I do understand why people get turned off by the design and have a hard time not farming it because they feel the NEED to. As a way I'd like to see it changed, a very simple fix would be to make magic still stackable to 99, but stat junctions aren't affected by any more over say 25 or so. This means the core system of experimenting with junctions stays, but the player is still free to spend their magic more liberally.
@rasta7655
@rasta7655 4 года назад
I was doing a Terraria playthrough when this came out. I feel called out.
@migueeeelet
@migueeeelet 4 года назад
Hahah, Terraria will call you out during Hardmode. Chugging down potions before a boss fight there is pretty much mandatory! No, seriously, stop hoarding ironskin potions. Use them!
@QyfieK
@QyfieK 4 года назад
migueeeelet You don’t hoard ironskin you hoard the potions that are more difficult to craft. Potions like endurance, inferno and lifeforce almost always end up unused. I always use ironskin and regeneration and save the other potions for “later”.
@migueeeelet
@migueeeelet 4 года назад
​@@QyfieK Yeah but Ironskin costs iron ore and that's waay more important than any of the other ores :( Until I realize that by then, I'm fully decked in hardmode dungeon gear and iron is something I can get by sneezing at the ground lol
@KingdomTerrahearts
@KingdomTerrahearts 4 года назад
@@QyfieK I always use endurance, it's not that hard to craft, the others are not as usefull (to me at least)
@FalseRed7
@FalseRed7 4 года назад
Especially in master mode, USE. YOUR. POTIONS. even when just exploring in the early game; potions are extremely vital to your survival. For boss fights; bring every necessary combat buff potion you have
@Romanticoutlaw
@Romanticoutlaw 4 года назад
I can’t believe you’ve called out my animal crossing storage in this way
@vincentdreemurr
@vincentdreemurr 3 года назад
I keep my old low level equipments as some sort of "memory" even though I don't remember doing anything great with them
@etinarcadiaego7424
@etinarcadiaego7424 3 года назад
I didn't choose the hoarding life, the hoarding life chose me. I'm a hoarder in real life and in games and I feel no shame lol
@MrChocodemon
@MrChocodemon 4 года назад
I love the system in Fire Emblem Fates where weapons of the same type can be combined to create a stronger weapon. That way the hoarding of weapons has been incorporated into the main gameplay.
@hylianmage413
@hylianmage413 4 года назад
The deviation away from durability was a really interesting take... though I do feel like the cost for combination ended up ramping too quickly when you were trying to go for the +3 and +4 weapons. The cost pretty quickly outstripped the amount of weapons you'd have lying around even as a hoarder.
@guymcaulay8996
@guymcaulay8996 4 года назад
The problem with Fates' weapon system, though, is that it essentially makes half of the tools you have available useless. Why use Steel and suffer a Speed penalty, when a +1 Iron is better and costs similar? Why EVER use Silver weapons when they constantly debuff you? Interesting ideas, but really not executed very well.
@jackkemp176
@jackkemp176 4 года назад
@@guymcaulay8996 I'll definitely say that silver weapons in Fates are pretty much useless but steel weapons? Absolutely not. There will be a ton of scenarios where you have enough speed to double even with a steel weapon and need the extra might they give, especially with units like Camilla, Corrin, Kaze, Niles, Etc. Also there are units who don't really care about their speed and just appreciate the extra might of steel weaponry a huge one being Effie.
@Stirdix
@Stirdix 4 года назад
One important question is: when is (and isn't) hoarding a problem? I think it's clearly problematic in most turn-based RPGs - it's both "a system you don't engage with" (like status effects...) and "makes the game trivial" (although - as you note - it's not that hard to begin with). On the flip side, hoarding is kind of a natural part of many crafting-centric games (think Minecraft or Terraria, rather than just those with "crafting subsystems" like Xenoblade), and - depending on what is being hoarded - I don't think it's really an issue there (it's just how you progress). [Although Terraria's potions and potion ingredients can certainly be hoarded...] It's also worth noting that there's two kinds of hoarding: active hoarding of good items and passive hoarding of bad items. "Saving good items" can be resolved by making the game hard enough that you want to use them on boss battles, but there's nothing that will make me want to use one of my many potions in a late Pokemon game - there's just no point to it. I can think of ways to fix that ["auto-sell cheap items" options are often nice, for instance], but it's a much more nontrivial issue to get rid of... although again, it's debatable if it is an issue.
@christian5256
@christian5256 4 года назад
This is an underrated point! Sometimes hoarding is good! This video never mentions Minecraft, for example, because hoarding is kind of the point in that game. And some people just really love hoarding (es evidenced in these comments), and will probably enjoy games better if they hoard vs when they don't. Personally, I hate hoarding. And I try really hard not to, even in games that make it very tempting to do.
@woodybutler
@woodybutler 4 года назад
Agree! Another idea that some may consider too hand-holdy could be also explicit in game hints that "x potion may be effective for y boss fight" (if applicable).
@sebastianturner2458
@sebastianturner2458 4 года назад
@@christian5256 Honestly, hoarding kinda ruins Minecraft for me. The last time I played, I had collected multiple stacks of diamonds but was still exclusively using unenchanted iron tools. I didn't enchant anything at all until I could put mending on it, which took literal hours of exclusively using an afk fish farm to get one. The game became exhausting because I was never convinced that I wouldn't lose literally all of my progress by crafting diamond tools and armor. The overlap of durability and equipment based progression made the early-midgame miserable, and once I finally got mending diamond tools, it just felt anticlimactic, since I had hundreds of diamonds by that point and I could've literally burned them and been fine. I hate the paranoia that happens when you could either lose significant progress (whoops I used all of my diamonds on armor and then fell into a pit of lava, now I'm back to all iron) or access to a part of the game (apparently there was only three of that item in this entire half of the game and I needed it for this quest, but for some godforsaken reason it was consumable and it's gone now) by making a mistake. It just removes the fun of the game and replaces it with stress.
@dustpal
@dustpal 4 года назад
Wow, this puts a whole new perspective on gaming design for me and how much hoarding can be an issue. Just like you mentioned, Final Fantasy is one of the main culprits of encouraging hoarding.
@yppahdalg2397
@yppahdalg2397 4 года назад
Another big culprit I would say is Tms from the early Pokemon games.
@joshprice4855
@joshprice4855 4 года назад
Its kind of intetesting thinking about how hoarding can take different forms. I'm honestly a little too fast and loose with ammo, health kits, and mana items. But you show me a rechargeable resources that requires management (a la Dishonored) and I play super conservatively because the thought I'm losing out on a free resource kills me.
@Yomush
@Yomush 4 года назад
Stop giving me consumables and give me abilities with cooldowns instead. I'm way more inclined to use something if I KNOW that i'll get it back.
@superjinyaj1266
@superjinyaj1266 4 года назад
This really helped! Did this in BOTW with the foods and weapons. I ended up never using half of them.
@Deadlyish
@Deadlyish 4 года назад
I hoarded the heck out of my rations while playing MGS3. Only the items you hunt or forage go bad, which encourages you to stock up on the rations and other food that doesn't expire. This leads to a disincentive to experiment with the other food options, which often had neat secondary effects like the glowing mushrooms that recharge batteries, or poisonous items that debuff enemies.
@mal9369
@mal9369 3 года назад
One thing I find interesting is when I realize I'm hoarding something that isnt even an item. Games that have some sort of powered up form, like kingdom hearts two or god of war, I tend to hoard. What if I need this power boost in the next boss fight? Same idea, but it's not an item being hoarded. Neat video!
@vr6119
@vr6119 4 года назад
FF7 has an “accidental” solution in the form of the W-Item glitch Maybe not so accidental anymore since the glitch is still present in modern ports of the game Being able to regenerate your resources easily, be it through some sort of duplication trick or through being able to buy items, is a great way to reduce the anxiety that causes hoarding
@cartergamegeek
@cartergamegeek 4 года назад
That is a glitch never intended but all the new downloads for the game are based on the PS1 code with little changes so all the major glitches work. This is left in because that game has been ported with little changes over the years so thank lazy porting. 9 on Switch had the same bugs 9 always had so i used retro glitches in 9 and they worked. I hate finding Ragtime Mouse so i did the encounter bug. Still works. They just did a very basic port job without changing code to undo glitches.
@vr6119
@vr6119 4 года назад
cartergamegeek I just find it funny because they did bother fixing bugs like the Armor Mdef bug for FFVII but they left everything else in I like to think that when companies do this the glitch is no longer a glitch and is instead a feature lol I don’t think anyone would mind keeping the W-Item glitch anyway. It’s a huge timesaver compared to actually having to grind for all of the items
@GyroCannon
@GyroCannon 4 года назад
@@cartergamegeek I disagree that it's "lazy porting". If it's a glitch that happens often or a glitch that can harm the player, it should be fixed, because it would detract from the experience. If it's a glitch that is harmless or beneficial and you have to go out of your way to do it, why fix it? Especially for a re-release of a game, where people know about the glitch and want to have fun with it, let them! It's not a bug, it's a feature really applies for situations like these.
@TheBlastMage
@TheBlastMage 4 года назад
The idea of infinitely obtainable consumables should be in every game. If it’s not infinite then people will hoard them, but if they know they can get more at the end (even if it’s grindy) it alleviates that problem. They just need to make it obvious that you can get more early on, AND make it clear that there’s no limit. If too many items breaks the game, just limit the number you can carry either like the tales games (only carry 10) or kingdom hearts (you have infinite, but can only use 3 per fight per person).
@Dhalin
@Dhalin 4 года назад
And/or remove any and all challenge from the game, because why use anything else when you have unlimited Megalixirs?
@Eliwoodfan10
@Eliwoodfan10 4 года назад
"Hoarding is a Pitfall." Mekkah
@darkxarth
@darkxarth 4 года назад
"5 of each crafting item" Oh, you sweet summer child. Other than regular Wood and Gold, I have 10 of each crafting item in AC:NH because I have a problem.
@preferablygeneric
@preferablygeneric 4 года назад
i knew i was gonna start hoarding in animal crossing so i out a limit on myself: if any resource goes over three stacks, i have to get rid of the surplus either by selling the material or crafting furniture out if it
@jonm4736
@jonm4736 4 года назад
I was staring at this comment for a minute trying to figure out which Assassin's Creed game had the title NH haha.
@darkxarth
@darkxarth 4 года назад
@@preferablygeneric I used to have a similar rule, and then I started getting into serious outdoor design and immediately ran out of Stone and Wood.
@Ashtarte3D
@Ashtarte3D 4 года назад
I assume you mean 10 stacks. Also goddammit WHY IS WOOD SO NEEDED BUT THE HARDEST TO ACCUMULATE? Fucking Nintendo. At least gold isn't used that often for how rare it is to acquire but ffs turn up the frequency of wood versus soft/hardwood.
@darkxarth
@darkxarth 4 года назад
@@Ashtarte3D Or just have DIYs use more hardwood and softwood instead of wood. Or even have big DIYs use a combo of woods mode often.
@IceRiver1020
@IceRiver1020 4 года назад
The number of times I have died in a game with several healing potions on me...
@JohnnyLeyenda
@JohnnyLeyenda 4 года назад
I'll always remember not using the BFG ever in the game RAGE, because I was saving the ammo for the final boss. Turned out... *spoilers for a now relatively old game* That in the end there is no final boss, just some waves of regular enemies. So I finished the game in the hardest difficulty without ever using the coolest weapon (probably?)
@cheesewizard0727
@cheesewizard0727 4 года назад
That weapon was the highlight of that game IMO. RIP
@michaelrate7693
@michaelrate7693 3 года назад
"This is a tough fight!" "use the items" "not yet" "its the final boss" "those items are not being saved for the FINAL boss, but for the optional SUPERBOSS" "Oh, OK."
@blacksheep9950
@blacksheep9950 3 года назад
One of the biggest things for me is hoarding stat increasing items, because I can't decide which characters should get them until I know I've got all the characters.
@dmas7749
@dmas7749 4 года назад
my favourite is the system used in KH; you can still hoard 99 of each consumable like in FF, but the genius is that you're only allowed to take a few into any given battle, almost perfect balance between item management and strategy, without imposing strict inventory limits like the resident evil or mother games for example
@StepBaum
@StepBaum 4 года назад
Rare candy in pokemon is a perfect example
@DatMageDoe
@DatMageDoe 3 года назад
Even more so, because Rare Candies are BETTER when you save them for later. Going from level 99 to 100 is much harder than 29 to 30, so if you're playing the long game, you want to save those Rare Candies for optimal effect - as the last push to maxing out your favorites.
@StepBaum
@StepBaum 3 года назад
@@DatMageDoe Very much agreed. Always felt this way
@329link
@329link 4 года назад
Xenoblade chronicles DOES have a small item hoarding issue (not a big one, but it can annoy completionists). Loot gained from monsters is pretty annoying to work with sometimes since most of it is just selling fodder, but there's a lot of side quests that require that very loot. The game does attempt to circumvent this with visions of the future sometimes showing you when an item will be used in a quest later, but those don't happen every time. Thankfully, getting the items again isn't usually a huge pain, but there are some quests that require some really rare stuff (looking at you, juju). This is why I couldn't afford basic equipment in the last town.
@Showsni
@Showsni 4 года назад
At least you can often use the trade system to get the item instead.
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