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How Detailed Should Your Thumbnails Be??? 

Tim Mcburnie - The Drawing Codex
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Check out my Free Illustration Mini Workshop where I share my journey from Amateur to Pro: www.thedrawingcodex.com/illus...
You will get some simple advice on how to get more detail and polish in your work. How to think about composition. And my thoughts on how to prepare for professional work.
Let's talk thumbnails (and what they might look like for both your personal and professional work!)
Below is an Automagically created summary to help with search and for easy reference:
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Determining the right level of detail for thumbnails is crucial for translating the vision in your head to a finished image. This process is not just about your personal workflow but also about effectively involving others, such as art directors, clients, and team members, in your creative process. Thumbnails, preliminary roughs, and various stages of artwork development are essential for clear communication, especially when working with those who may not be visually literate.
In my experience, the key to a successful professional practice involves creating detailed thumbnails that closely represent the final image. This approach ensures that everyone involved in the project has a clear understanding of the direction and can provide informed feedback. It's about building trust and maintaining a good working relationship throughout the project lifecycle.
For personal work, the approach can be more flexible. I often use rougher thumbnails as I have a clear vision in my head of the final outcome. However, when working with others, especially in a professional setting, it's important to adjust the level of detail based on the project's needs and the visual literacy of the collaborators.
Effective communication and involving others in the creative process are crucial. By sharing the development stages, from thumbnails to finished pieces, you create a collaborative environment. This involvement not only builds trust but also ensures that everyone is on the same page, reducing the likelihood of major revisions later.
Lastly, the goal is always to balance efficiency with clarity. Whether working on concept art, illustration, or comic books, the level of detail in your thumbnails should provide enough information to advance the project while allowing for creative flexibility. It's about finding the minimum viable product that can move the project forward efficiently.
Remember, when the creative process is collaborative, including others effectively from the start can lead to more successful and fulfilling projects.
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The principals of composition and picture making are time honoured and well understood. But figuring out how to apply them to your work right now is a challenge! Often we need to focus on the types of images we want to create and understand how things like compositional principals will help us specifically!
Happy Drawing!
Tim Mcburnie
Learn Drawing and Illustration from me: www.thedrawingcodex.com
Portfolio: www.timmcburnie.com
www.artstation.com/tim-mcburnie
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7 фев 2024

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Комментарии : 23   
@simpleshiney7685
@simpleshiney7685 Месяц назад
2min in “how do you get your ideas from your head onto the page?” I don’t. I cry at my moodboard and close my empty sketchbook. 😂 all jokes aside I don’t go to any other RU-vidr anymore. Your long winded videos are so so so insightful for me as a hobbyist.
@TheDrawingCodex
@TheDrawingCodex Месяц назад
That's awesome to hear! Haha 😂
@Ahlra
@Ahlra 4 месяца назад
Every last bit is worth staying for. Thanks for this great followup on thumbnailing (and teamwork) as a professional.
@andrepounds7134
@andrepounds7134 5 месяцев назад
You're the best Tim, thank you for these
@bermuydraws
@bermuydraws 5 месяцев назад
Love watching your videos. Great contents and lots to learn about. You're an amazing artist, love the style!
@antares3030
@antares3030 5 месяцев назад
Incredible covers! Thank you for the vid, you're a great inspiration
@kuyajaypi
@kuyajaypi 5 месяцев назад
love your content! you are covering the important questions in art! :D sharing this with my friends & art community
@LukasDamgaard
@LukasDamgaard 5 месяцев назад
great video, love it. My thoughts on the topic; wouldn’t it be less confusing, if we simply call the cleaned up sketches, Clean preliminary sketches? and call the rough small comps, Thumbnails? I dont see the need to call two different things the same. working with clients I have never felt the need to call sketches thumbnails for example.
@TheDrawingCodex
@TheDrawingCodex 5 месяцев назад
Yeah for sure. I think the key as I mention is to make sure whatever you do helps the people you are working with. If you can communicate the purpose and utility of what you are handing up effectively... Then try calling it something more accurate. The problem I find is that sketch and preliminary mean different things to different people too. Ultimately I think the best thing is to just show people the progression from start to finish visually and let people know what they will get at each stage along the way. But yeah the term thumbnail seems to cause a lot of confusion.
@telugucomedyvlogs
@telugucomedyvlogs 5 месяцев назад
nice and great do more Author Venkat 😎😎
@Meantime_Creations
@Meantime_Creations 4 месяца назад
I am actually taking as much as i can so i can use it in my work.
@veryfilthything
@veryfilthything 2 месяца назад
It would help to actually be taught how to DO thumbnails like this that are designed to be readable by clients while also made quickly. Nobody ever really talks about this stuff and its frustrating because I have no idea how to do it. I've been trying different sketching methods for years but nothing has helped me towards really being able to make clear readable pictures that I haven't already worked on for hours.
@TheDrawingCodex
@TheDrawingCodex 2 месяца назад
Not sure if you are commenting on the lack of instruction in this video. But I have some videos on the channel that show my process. I should link them in the description though! Thanks.
@veryfilthything
@veryfilthything 2 месяца назад
@@TheDrawingCodex I haven't watched all your vids so if you have explained more of your process before, I would def be interested in seeing it. I think you've definitely explained the value of thumbnails/sketches in this vid, but a lot of people struggle to produce stuff at this level so I think mentioning where you detail the process (if you have) would be really helpful. Thanks!
@TheDrawingCodex
@TheDrawingCodex 2 месяца назад
This is a more recent one ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-l8cVJIJTrkU.html
@TheDrawingCodex
@TheDrawingCodex 2 месяца назад
Or this one ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-PNIYyxyXig4.html
@TheDrawingCodex
@TheDrawingCodex 2 месяца назад
There are a few more if you check. Let me know if that helps. It's definitely a skill unto itself. I spend a lot of time drawing small like this when planning comics, so I have had a lot of practice.
@creamrising
@creamrising 5 месяцев назад
How long should I spend on any given thumbnail? 15 min? Less?
@antares3030
@antares3030 5 месяцев назад
Long enough to get your idea across clearly. Ppl draw with vastly different speeds and you tend to get quicker with experience
@calebesposito4402
@calebesposito4402 5 месяцев назад
I wish star atlas core was An actually comic book that you can buy not an online book
@iannnavas
@iannnavas 4 месяца назад
Why do professional artists paint the lineart/sketches in gray like in 14:09? Why do not let it just in lineart? Beginner artist here.
@Badartist888
@Badartist888 3 месяца назад
Values (how black or white it is) really affect the readability of an image and can be done fairly quickly compared to colours.
@iannnavas
@iannnavas 3 месяца назад
@@Badartist888 oh got it! I'll learn about it in the course i've bought! Thanks
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