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In this video:
enemies in video game history, thanks in part to their surprisingly difficult to predict movements which make the game a constant challenge for new and seasoned players alike. However, as it turns out, the ghost’s movements are defined by a deceptively simple set of algorithms thought up by the game’s designer, Toru Iwatani.
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Sources:
www.gamasutra.com/view/feature...
gameinternals.com/post/2072558...
www.webpacman.com/ghosts.html
www.destructoid.com/blinky-ink...
games.yahoo.com/blogs/plugged...
www.amazon.com/gp/product/1599...
en.wikipedia.org/wiki/Pac-Man
en.wikipedia.org/wiki/File:Pa...
Image Credit:
www.flickr.com/photos/methods...
www.flickr.com/photos/geraldf...
pixabay.com/ru/%D0%BF%D1%80%D...
www.flickr.com/photos/gammama...
en.wikipedia.org/wiki/Billy_M...
en.wikipedia.org/wiki/Billy_M...
en.wikipedia.org/wiki/Billy_M...
en.wikipedia.org/wiki/File:Pa...
i.ytimg.com/vi/XgTaPJRa4PE/hq...
en.wikipedia.org/wiki/Pac-Man...
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11 дек 2017